//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef gamedef_h_ #define gamedef_h_ #include "actors.h" #include "build.h" // hashtable_t #include "cheats.h" #include "common.h" // tokenlist #include "player.h" // projectile_t #ifdef __cplusplus extern "C" { #endif enum { LABEL_ACTION = 0x01, LABEL_ACTOR = 0x02, LABEL_AI = 0x04, LABEL_DEFINE = 0x08, LABEL_EVENT = 0x10, LABEL_MOVE = 0x20, LABEL_STATE = 0x40, LABEL_ANY = -1, }; #define LABEL_CHAR sizeof(uint8_t) #define LABEL_SHORT sizeof(uint16_t) #define LABEL_INT sizeof(uint32_t) #define LABEL_UNSIGNED 8 #define LABEL_HASPARM2 16 #define LABEL_ISSTRING 32 #define LABEL_READFUNC 64 #define LABEL_WRITEFUNC 128 #define VM_INSTMASK 0xfff #define C_CUSTOMERROR(Text, ...) \ do \ { \ C_ReportError(-1); \ initprintf("%s:%d: error: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \ g_errorCnt++; \ } while (0) #define C_CUSTOMWARNING(Text, ...) \ do \ { \ C_ReportError(-1); \ initprintf("%s:%d: warning: " Text "\n", g_scriptFileName, g_lineNumber, ##__VA_ARGS__); \ g_warningCnt++; \ } while (0) #if !defined LUNATIC extern intptr_t const * insptr; extern void VM_ScriptInfo(intptr_t const *ptr, int range); #endif extern hashtable_t h_gamefuncs; #if !defined LUNATIC extern hashtable_t h_gamevars; extern hashtable_t h_arrays; extern hashtable_t h_labels; extern int32_t g_aimAngleVarID; // var ID of "AUTOAIMANGLE" extern int32_t g_angRangeVarID; // var ID of "ANGRANGE" extern int32_t g_hitagVarID; // var ID of "HITAG" extern int32_t g_lotagVarID; // var ID of "LOTAG" extern int32_t g_returnVarID; // var ID of "RETURN" extern int32_t g_textureVarID; // var ID of "TEXTURE" extern int32_t g_thisActorVarID; // var ID of "THISACTOR" extern int32_t g_weaponVarID; // var ID of "WEAPON" extern int32_t g_worksLikeVarID; // var ID of "WORKSLIKE" extern int32_t g_zRangeVarID; // var ID of "ZRANGE" // KEEPINSYNC gamevars.cpp: "special vars for struct access" enum QuickStructureAccess_t { STRUCT_SPRITE, STRUCT_SPRITE_INTERNAL__, STRUCT_ACTOR_INTERNAL__, STRUCT_SPRITEEXT_INTERNAL__, STRUCT_SECTOR, STRUCT_WALL, STRUCT_PLAYER, STRUCT_ACTORVAR, STRUCT_PLAYERVAR, STRUCT_TSPR, STRUCT_PROJECTILE, STRUCT_THISPROJECTILE, STRUCT_USERDEF, STRUCT_INPUT, STRUCT_TILEDATA, STRUCT_PALDATA, NUMQUICKSTRUCTS, }; extern int32_t g_structVarIDs; #include "events_defs.h" extern intptr_t apScriptEvents[MAXEVENTS]; #endif extern char g_scriptFileName[BMAX_PATH]; extern const uint32_t CheatFunctionFlags[]; extern const uint8_t CheatFunctionIDs[]; extern int32_t g_errorCnt; extern int32_t g_lineNumber; extern int32_t g_numXStrings; extern int32_t g_scriptVersion; extern int32_t g_totalLines; extern int32_t g_warningCnt; extern uint32_t g_scriptcrc; extern int32_t otherp; extern const char *EventNames[MAXEVENTS]; #if !defined LUNATIC extern intptr_t *g_scriptPtr; typedef struct { const char *name; int32_t lId; uint32_t flags; int16_t maxParm2; int16_t offset; } memberlabel_t; extern const memberlabel_t ActorLabels[]; extern const memberlabel_t InputLabels[]; extern const memberlabel_t PalDataLabels[]; extern const memberlabel_t PlayerLabels[]; extern const memberlabel_t ProjectileLabels[]; extern const memberlabel_t SectorLabels[]; extern const memberlabel_t TileDataLabels[]; extern const memberlabel_t TsprLabels[]; extern const memberlabel_t UserdefsLabels[]; extern const memberlabel_t WallLabels[]; extern hashtable_t h_actor; extern hashtable_t h_input; extern hashtable_t h_paldata; extern hashtable_t h_player; extern hashtable_t h_projectile; extern hashtable_t h_sector; extern hashtable_t h_tiledata; extern hashtable_t h_tsprite; extern hashtable_t h_userdef; extern hashtable_t h_wall; #endif typedef projectile_t defaultprojectile_t; extern defaultprojectile_t DefaultProjectile; int32_t C_AllocQuote(int32_t qnum); void C_AllocProjectile(int32_t j); void C_FreeProjectile(int32_t j); void C_InitQuotes(void); void C_InitProjectiles(void); typedef struct { int spriteNum; int playerNum; int playerDist; int flags; union { spritetype * pSprite; uspritetype *pUSprite; }; int32_t * pData; DukePlayer_t *pPlayer; actor_t * pActor; } vmstate_t; extern vmstate_t vm; void G_DoGameStartup(const int32_t *params); void C_DefineMusic(int volumeNum, int levelNum, const char *fileName); void C_DefineVolumeFlags(int32_t vol, int32_t flags); void C_UndefineVolume(int32_t vol); void C_UndefineSkill(int32_t skill); void C_UndefineLevel(int32_t vol, int32_t lev); #if defined LUNATIC void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]); void C_DefineQuote(int32_t qnum, const char *qstr); void C_DefineVolumeName(int32_t vol, const char *name); void C_DefineSkillName(int32_t skill, const char *name); void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn, int32_t partime, int32_t designertime, const char *levelname); void C_DefineGameFuncName(int32_t idx, const char *name); void C_DefineGameType(int32_t idx, int32_t flags, const char *name); int32_t C_SetDefName(const char *name); void C_DefineProjectile(int32_t j, int32_t what, int32_t val); void C_SetCfgName(const char *cfgname); #else void C_ReportError(int error); void C_Compile(const char *filenam); extern int32_t g_errorLineNum; extern int32_t g_tw; typedef struct { const char* token; int32_t val; } tokenmap_t; extern const tokenmap_t iter_tokens[]; extern char const * VM_GetKeywordForID(int32_t id); // KEEPINSYNC lunatic/con_lang.lua enum SystemString_t { STR_MAPNAME, STR_MAPFILENAME, STR_PLAYERNAME, STR_VERSION, STR_GAMETYPE, STR_VOLUMENAME, STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, STR_BESTTIME, STR_USERMAPFILENAME, }; enum ScriptError_t { ERROR_ARRAYREADONLY, ERROR_EVENTONLY, ERROR_EXCEEDSMAXTILES, ERROR_EXPECTEDKEYWORD, ERROR_FOUNDWITHIN, ERROR_GAMEARRAYBNC, ERROR_GAMEARRAYBNO, ERROR_INVALIDARRAYWRITE, ERROR_ISAKEYWORD, ERROR_NOENDSWITCH, ERROR_NOTAGAMEARRAY, ERROR_NOTAGAMEDEF, ERROR_NOTAGAMEVAR, ERROR_NOTAMEMBER, ERROR_NOTTOPLEVEL, ERROR_PARAMUNDEFINED, ERROR_SYNTAXERROR, ERROR_VARREADONLY, ERROR_VARTYPEMISMATCH, WARNING_ARRAYMASKSKEYWORD, WARNING_BADGAMEVAR, WARNING_DUPLICATECASE, WARNING_DUPLICATEDEFINITION, WARNING_EVENTSYNC, WARNING_LABELSONLY, WARNING_NAMEMATCHESVAR, WARNING_VARMASKSKEYWORD, }; enum PlayerLabel_t { PLAYER_ZOOM, PLAYER_LOOGIEX, PLAYER_LOOGIEY, PLAYER_NUMLOOGS, PLAYER_LOOGCNT, PLAYER_POSX, PLAYER_POSY, PLAYER_POSZ, PLAYER_HORIZ, PLAYER_OHORIZ, PLAYER_OHORIZOFF, PLAYER_INVDISPTIME, PLAYER_BOBPOSX, PLAYER_BOBPOSY, PLAYER_OPOSX, PLAYER_OPOSY, PLAYER_OPOSZ, PLAYER_PYOFF, PLAYER_OPYOFF, PLAYER_POSXV, PLAYER_POSYV, PLAYER_POSZV, PLAYER_LAST_PISSED_TIME, PLAYER_TRUEFZ, PLAYER_TRUECZ, PLAYER_PLAYER_PAR, PLAYER_VISIBILITY, PLAYER_BOBCOUNTER, PLAYER_WEAPON_SWAY, PLAYER_PALS_TIME, PLAYER_CRACK_TIME, PLAYER_AIM_MODE, PLAYER_ANG, PLAYER_OANG, PLAYER_ANGVEL, PLAYER_CURSECTNUM, PLAYER_LOOK_ANG, PLAYER_LAST_EXTRA, PLAYER_SUBWEAPON, PLAYER_AMMO_AMOUNT, PLAYER_WACKEDBYACTOR, PLAYER_FRAG, PLAYER_FRAGGEDSELF, PLAYER_CURR_WEAPON, PLAYER_LAST_WEAPON, PLAYER_TIPINCS, PLAYER_HORIZOFF, PLAYER_WANTWEAPONFIRE, PLAYER_HOLODUKE_AMOUNT, PLAYER_NEWOWNER, PLAYER_HURT_DELAY, PLAYER_HBOMB_HOLD_DELAY, PLAYER_JUMPING_COUNTER, PLAYER_AIRLEFT, PLAYER_KNEE_INCS, PLAYER_ACCESS_INCS, PLAYER_FTA, PLAYER_FTQ, PLAYER_ACCESS_WALLNUM, PLAYER_ACCESS_SPRITENUM, PLAYER_KICKBACK_PIC, PLAYER_GOT_ACCESS, PLAYER_WEAPON_ANG, PLAYER_FIRSTAID_AMOUNT, PLAYER_SOMETHINGONPLAYER, PLAYER_ON_CRANE, PLAYER_I, PLAYER_PARALLAX_SECTNUM, PLAYER_OVER_SHOULDER_ON, PLAYER_RANDOM_CLUB_FRAME, PLAYER_FIST_INCS, PLAYER_ONE_EIGHTY_COUNT, PLAYER_CHEAT_PHASE, PLAYER_DUMMYPLAYERSPRITE, PLAYER_EXTRA_EXTRA8, PLAYER_QUICK_KICK, PLAYER_HEAT_AMOUNT, PLAYER_ACTORSQU, PLAYER_TIMEBEFOREEXIT, PLAYER_CUSTOMEXITSOUND, PLAYER_WEAPRECS, PLAYER_WEAPRECCNT, PLAYER_INTERFACE_TOGGLE, PLAYER_ROTSCRNANG, PLAYER_DEAD_FLAG, PLAYER_SHOW_EMPTY_WEAPON, PLAYER_SCUBA_AMOUNT, PLAYER_JETPACK_AMOUNT, PLAYER_STEROIDS_AMOUNT, PLAYER_SHIELD_AMOUNT, PLAYER_HOLODUKE_ON, PLAYER_PYCOUNT, PLAYER_WEAPON_POS, PLAYER_FRAG_PS, PLAYER_TRANSPORTER_HOLD, PLAYER_CLIPDIST, PLAYER_LAST_FULL_WEAPON, PLAYER_FOOTPRINTSHADE, PLAYER_BOOT_AMOUNT, PLAYER_SCREAM_VOICE, PLAYER_GM, PLAYER_ON_WARPING_SECTOR, PLAYER_FOOTPRINTCOUNT, PLAYER_HBOMB_ON, PLAYER_JUMPING_TOGGLE, PLAYER_RAPID_FIRE_HOLD, PLAYER_ON_GROUND, PLAYER_NAME, PLAYER_INVEN_ICON, PLAYER_BUTTONPALETTE, PLAYER_JETPACK_ON, PLAYER_SPRITEBRIDGE, PLAYER_SCUBA_ON, PLAYER_FOOTPRINTPAL, PLAYER_HEAT_ON, PLAYER_HOLSTER_WEAPON, PLAYER_FALLING_COUNTER, PLAYER_GOTWEAPON, PLAYER_PALETTE, PLAYER_TOGGLE_KEY_FLAG, PLAYER_KNUCKLE_INCS, PLAYER_WALKING_SND_TOGGLE, PLAYER_PALOOKUP, PLAYER_HARD_LANDING, PLAYER_MAX_SECRET_ROOMS, PLAYER_SECRET_ROOMS, PLAYER_PALS, PLAYER_MAX_ACTORS_KILLED, PLAYER_ACTORS_KILLED, PLAYER_RETURN_TO_CENTER, PLAYER_RUNSPEED, PLAYER_SBS, PLAYER_RELOADING, PLAYER_AUTO_AIM, PLAYER_MOVEMENT_LOCK, PLAYER_SOUND_PITCH, PLAYER_WEAPONSWITCH, PLAYER_TEAM, PLAYER_MAX_PLAYER_HEALTH, PLAYER_MAX_SHIELD_AMOUNT, PLAYER_MAX_AMMO_AMOUNT, PLAYER_LAST_QUICK_KICK, PLAYER_AUTOSTEP, PLAYER_AUTOSTEP_SBW, PLAYER_HUDPAL, PLAYER_INDEX, PLAYER_CONNECTED, PLAYER_FRAGS, PLAYER_DEATHS, PLAYER_LAST_USED_WEAPON, PLAYER_END }; enum UserdefsLabel_t { USERDEFS_GOD, USERDEFS_WARP_ON, USERDEFS_CASHMAN, USERDEFS_EOG, USERDEFS_SHOWALLMAP, USERDEFS_SHOW_HELP, USERDEFS_SCROLLMODE, USERDEFS_CLIPPING, USERDEFS_USER_NAME, USERDEFS_RIDECULE, USERDEFS_SAVEGAME, USERDEFS_PWLOCKOUT, USERDEFS_RTSNAME, USERDEFS_OVERHEAD_ON, USERDEFS_LAST_OVERHEAD, USERDEFS_SHOWWEAPONS, USERDEFS_PAUSE_ON, USERDEFS_FROM_BONUS, USERDEFS_CAMERASPRITE, USERDEFS_LAST_CAMSPRITE, USERDEFS_LAST_LEVEL, USERDEFS_SECRETLEVEL, USERDEFS_CONST_VISIBILITY, USERDEFS_UW_FRAMERATE, USERDEFS_CAMERA_TIME, USERDEFS_FOLFVEL, USERDEFS_FOLAVEL, USERDEFS_FOLX, USERDEFS_FOLY, USERDEFS_FOLA, USERDEFS_RECCNT, USERDEFS_ENTERED_NAME, USERDEFS_SCREEN_TILTING, USERDEFS_SHADOWS, USERDEFS_FTA_ON, USERDEFS_EXECUTIONS, USERDEFS_AUTO_RUN, USERDEFS_COORDS, USERDEFS_TICKRATE, USERDEFS_M_COOP, USERDEFS_COOP, USERDEFS_SCREEN_SIZE, USERDEFS_LOCKOUT, USERDEFS_CROSSHAIR, USERDEFS_PLAYERAI, USERDEFS_RESPAWN_MONSTERS, USERDEFS_RESPAWN_ITEMS, USERDEFS_RESPAWN_INVENTORY, USERDEFS_RECSTAT, USERDEFS_MONSTERS_OFF, USERDEFS_BRIGHTNESS, USERDEFS_M_RESPAWN_ITEMS, USERDEFS_M_RESPAWN_MONSTERS, USERDEFS_M_RESPAWN_INVENTORY, USERDEFS_M_RECSTAT, USERDEFS_M_MONSTERS_OFF, USERDEFS_DETAIL, USERDEFS_M_FFIRE, USERDEFS_FFIRE, USERDEFS_M_PLAYER_SKILL, USERDEFS_M_LEVEL_NUMBER, USERDEFS_M_VOLUME_NUMBER, USERDEFS_MULTIMODE, USERDEFS_PLAYER_SKILL, USERDEFS_LEVEL_NUMBER, USERDEFS_VOLUME_NUMBER, USERDEFS_M_MARKER, USERDEFS_MARKER, USERDEFS_MOUSEFLIP, USERDEFS_STATUSBARSCALE, USERDEFS_DRAWWEAPON, USERDEFS_MOUSEAIMING, USERDEFS_WEAPONSWITCH, USERDEFS_DEMOCAMS, USERDEFS_COLOR, USERDEFS_MSGDISPTIME, USERDEFS_STATUSBARMODE, USERDEFS_M_NOEXITS, USERDEFS_NOEXITS, USERDEFS_AUTOVOTE, USERDEFS_AUTOMSG, USERDEFS_IDPLAYERS, USERDEFS_TEAM, USERDEFS_VIEWBOB, USERDEFS_WEAPONSWAY, USERDEFS_ANGLEINTERPOLATION, USERDEFS_OBITUARIES, USERDEFS_LEVELSTATS, USERDEFS_CROSSHAIRSCALE, USERDEFS_ALTHUD, USERDEFS_DISPLAY_BONUS_SCREEN, USERDEFS_SHOW_LEVEL_TEXT, USERDEFS_WEAPONSCALE, USERDEFS_TEXTSCALE, USERDEFS_RUNKEY_MODE, USERDEFS_M_ORIGIN_X, USERDEFS_M_ORIGIN_Y, USERDEFS_PLAYERBEST, USERDEFS_MUSICTOGGLE, USERDEFS_USEVOXELS, USERDEFS_USEHIGHTILE, USERDEFS_USEMODELS, USERDEFS_GAMETYPEFLAGS, USERDEFS_M_GAMETYPEFLAGS, USERDEFS_GLOBALFLAGS, USERDEFS_GLOBALGAMEFLAGS, USERDEFS_VM_PLAYER, USERDEFS_VM_SPRITE, USERDEFS_VM_DISTANCE, USERDEFS_SOUNDTOGGLE, USERDEFS_GAMETEXT_TRACKING, USERDEFS_MGAMETEXT_TRACKING, USERDEFS_MENUTEXT_TRACKING, USERDEFS_MAXSPRITESONSCREEN, USERDEFS_SCREENAREA_X1, USERDEFS_SCREENAREA_Y1, USERDEFS_SCREENAREA_X2, USERDEFS_SCREENAREA_Y2, USERDEFS_SCREENFADE, USERDEFS_MENUBACKGROUND, USERDEFS_STATUSBARFLAGS, USERDEFS_STATUSBARRANGE, USERDEFS_STATUSBARCUSTOM, USERDEFS_HUDONTOP, USERDEFS_MENU_SLIDEBARZ, USERDEFS_MENU_SLIDEBARMARGIN, USERDEFS_MENU_SLIDECURSORZ, USERDEFS_GLOBAL_R, USERDEFS_GLOBAL_G, USERDEFS_GLOBAL_B, USERDEFS_DEFAULT_VOLUME, USERDEFS_DEFAULT_SKILL, USERDEFS_MENU_SHADEDESELECTED, USERDEFS_MENU_SHADEDISABLED, USERDEFS_MENUTEXT_ZOOM, USERDEFS_MENUTEXT_XSPACE, USERDEFS_MENUTEXT_PAL, USERDEFS_MENUTEXT_PALSELECTED, USERDEFS_MENUTEXT_PALDESELECTED, USERDEFS_MENUTEXT_PALDISABLED, USERDEFS_MENUTEXT_PALSELECTED_RIGHT, USERDEFS_MENUTEXT_PALDESELECTED_RIGHT, USERDEFS_MENUTEXT_PALDISABLED_RIGHT, USERDEFS_GAMETEXT_ZOOM, USERDEFS_GAMETEXT_XSPACE, USERDEFS_GAMETEXT_PAL, USERDEFS_GAMETEXT_PALSELECTED, USERDEFS_GAMETEXT_PALDESELECTED, USERDEFS_GAMETEXT_PALDISABLED, USERDEFS_GAMETEXT_PALSELECTED_RIGHT, USERDEFS_GAMETEXT_PALDESELECTED_RIGHT, USERDEFS_GAMETEXT_PALDISABLED_RIGHT, USERDEFS_MINITEXT_ZOOM, USERDEFS_MINITEXT_XSPACE, USERDEFS_MINITEXT_TRACKING, USERDEFS_MINITEXT_PAL, USERDEFS_MINITEXT_PALSELECTED, USERDEFS_MINITEXT_PALDESELECTED, USERDEFS_MINITEXT_PALDISABLED, USERDEFS_MINITEXT_PALSELECTED_RIGHT, USERDEFS_MINITEXT_PALDESELECTED_RIGHT, USERDEFS_MINITEXT_PALDISABLED_RIGHT, USERDEFS_MENUTITLE_PAL, USERDEFS_SLIDEBAR_PALSELECTED, USERDEFS_SLIDEBAR_PALDISABLED, USERDEFS_USER_MAP, USERDEFS_M_USER_MAP, USERDEFS_MUSIC_EPISODE, USERDEFS_MUSIC_LEVEL, USERDEFS_SHADOW_PAL, USERDEFS_MENU_SCROLLBARTILENUM, USERDEFS_MENU_SCROLLBARZ, USERDEFS_MENU_SCROLLCURSORZ, USERDEFS_RETURN, USERDEFS_USERBYTEVERSION, USERDEFS_AUTOSAVE, USERDEFS_END }; enum SectorLabel_t { SECTOR_WALLPTR, SECTOR_WALLNUM, SECTOR_CEILINGZ, SECTOR_CEILINGZGOAL, SECTOR_CEILINGZVEL, SECTOR_FLOORZ, SECTOR_FLOORZGOAL, SECTOR_FLOORZVEL, SECTOR_CEILINGSTAT, SECTOR_FLOORSTAT, SECTOR_CEILINGPICNUM, SECTOR_CEILINGSLOPE, SECTOR_CEILINGSHADE, SECTOR_CEILINGPAL, SECTOR_CEILINGXPANNING, SECTOR_CEILINGYPANNING, SECTOR_FLOORPICNUM, SECTOR_FLOORSLOPE, SECTOR_FLOORSHADE, SECTOR_FLOORPAL, SECTOR_FLOORXPANNING, SECTOR_FLOORYPANNING, SECTOR_VISIBILITY, SECTOR_FOGPAL, SECTOR_LOTAG, SECTOR_HITAG, SECTOR_EXTRA, SECTOR_CEILINGBUNCH, SECTOR_FLOORBUNCH, SECTOR_ULOTAG, SECTOR_UHITAG, SECTOR_END }; enum WallLabel_t { WALL_X, WALL_Y, WALL_POINT2, WALL_NEXTWALL, WALL_NEXTSECTOR, WALL_CSTAT, WALL_PICNUM, WALL_OVERPICNUM, WALL_SHADE, WALL_PAL, WALL_XREPEAT, WALL_YREPEAT, WALL_XPANNING, WALL_YPANNING, WALL_LOTAG, WALL_HITAG, WALL_EXTRA, WALL_ULOTAG, WALL_UHITAG, WALL_BLEND, WALL_END }; enum ActorLabel_t { ACTOR_X, ACTOR_Y, ACTOR_Z, ACTOR_CSTAT, ACTOR_PICNUM, ACTOR_SHADE, ACTOR_PAL, ACTOR_CLIPDIST, ACTOR_DETAIL, ACTOR_XREPEAT, ACTOR_YREPEAT, ACTOR_XOFFSET, ACTOR_YOFFSET, ACTOR_SECTNUM, ACTOR_STATNUM, ACTOR_ANG, ACTOR_OWNER, ACTOR_XVEL, ACTOR_YVEL, ACTOR_ZVEL, ACTOR_LOTAG, ACTOR_HITAG, ACTOR_EXTRA, ACTOR_ULOTAG, ACTOR_UHITAG, ACTOR_STRUCT_BEGIN, ACTOR_HTCGG = ACTOR_STRUCT_BEGIN, ACTOR_HTPICNUM, ACTOR_HTANG, ACTOR_HTEXTRA, ACTOR_HTOWNER, ACTOR_HTMOVFLAG, ACTOR_HTUMOVFLAG, ACTOR_HTTEMPANG, ACTOR_HTSTAYPUT, ACTOR_HTDISPICNUM, ACTOR_HTTIMETOSLEEP, ACTOR_HTFLOORZ, ACTOR_HTCEILINGZ, ACTOR_HTLASTVX, ACTOR_HTLASTVY, ACTOR_HTBPOSX, ACTOR_HTBPOSY, ACTOR_HTBPOSZ, ACTOR_HTG_T, ACTOR_HTFLAGS, ACTOR_SPRITEEXT_BEGIN, ACTOR_ANGOFF = ACTOR_SPRITEEXT_BEGIN, ACTOR_PITCH, ACTOR_ROLL, ACTOR_MDXOFF, ACTOR_MDYOFF, ACTOR_MDZOFF, ACTOR_MDFLAGS, ACTOR_XPANNING, ACTOR_YPANNING, ACTOR_ALPHA, ACTOR_ISVALID, ACTOR_END }; enum InputLabel_t { INPUT_AVEL, INPUT_Q16AVEL, INPUT_HORZ, INPUT_Q16HORZ, INPUT_FVEL, INPUT_SVEL, INPUT_BITS, INPUT_EXTBITS, INPUT_END }; enum TileDataLabel_t { TILEDATA_XSIZE, TILEDATA_YSIZE, TILEDATA_ANIMFRAMES, TILEDATA_XOFFSET, TILEDATA_YOFFSET, TILEDATA_ANIMSPEED, TILEDATA_ANIMTYPE, TILEDATA_GAMEFLAGS, TILEDATA_END }; enum PalDataLabel_t { PALDATA_NOFLOORPAL, PALDATA_DUMMY, // so the hash table is size 1. remove when another member is added. PALDATA_END }; #endif // KEEPINSYNC lunatic/con_lang.lua enum ProjectileLabel_t { PROJ_WORKSLIKE, // 0 PROJ_SPAWNS, PROJ_SXREPEAT, PROJ_SYREPEAT, PROJ_SOUND, PROJ_ISOUND, // 5 PROJ_VEL, PROJ_EXTRA, PROJ_DECAL, PROJ_TRAIL, PROJ_TXREPEAT, // 10 PROJ_TYREPEAT, PROJ_TOFFSET, PROJ_TNUM, PROJ_DROP, PROJ_CSTAT, // 15 PROJ_CLIPDIST, PROJ_SHADE, PROJ_XREPEAT, PROJ_YREPEAT, PROJ_PAL, // 20 PROJ_EXTRA_RAND, PROJ_HITRADIUS, PROJ_MOVECNT, PROJ_OFFSET, PROJ_BOUNCES, // 25 PROJ_BSOUND, PROJ_RANGE, PROJ_FLASH_COLOR, PROJ_USERDATA, PROJ_END }; #if !defined LUNATIC enum IterationTypes_t { ITER_ALLSPRITES, ITER_ALLSECTORS, ITER_ALLWALLS, ITER_ACTIVELIGHTS, ITER_DRAWNSPRITES, // --- ITER_SPRITESOFSECTOR, ITER_SPRITESOFSTATUS, ITER_WALLSOFSECTOR, ITER_LOOPOFWALL, ITER_RANGE, ITER_ALLSPRITESBYSTAT, ITER_ALLSPRITESBYSECT, ITER_END }; // most keywords have opcodes but some opcodes don't have keywords enum ScriptKeywords_t { CON_ACTION, CON_ACTIVATE, CON_ACTIVATEBYSECTOR, CON_ACTIVATECHEAT, CON_ACTORSOUND, CON_ADDAMMO, CON_ADDGLOBALVAR, CON_ADDINVENTORY, CON_ADDKILLS, CON_ADDLOGVAR, CON_ADDPHEALTH, CON_ADDSTRENGTH, CON_ADDVAR, CON_ADDVARVAR, CON_ADDWEAPON, CON_AI, CON_ANDGLOBALVAR, CON_ANDVAR, CON_ANDVARVAR, CON_ANGOFF, CON_BREAK, CON_CACTOR, CON_CALCHYPOTENUSE, CON_CANSEE, CON_CANSEESPR, CON_CHANGESPRITESECT, CON_CHANGESPRITESTAT, CON_CHECKACTIVATORMOTION, CON_CHECKAVAILINVEN, CON_CHECKAVAILWEAPON, CON_CLAMP, CON_CLEARMAPSTATE, CON_CLIPDIST, CON_CLIPMOVE, CON_CLIPMOVENOSLIDE, CON_CMENU, CON_COPY, CON_COS, CON_COUNT, CON_CSTAT, CON_CSTATOR, CON_DEBRIS, CON_DEBUG, CON_DIGITALNUMBER, CON_DIGITALNUMBERZ, CON_DISPLAYRAND, CON_DISPLAYRANDVAR, CON_DISPLAYRANDVARVAR, CON_DIST, CON_DIVGLOBALVAR, CON_DIVR, CON_DIVRU, CON_DIVSCALE, CON_DIVVAR, CON_DIVVARVAR, CON_DRAGPOINT, CON_DRAWLINE256, CON_DRAWLINERGB, CON_ECHO, CON_ELSE, CON_ENDA, CON_ENDEVENT, CON_ENDOFGAME, CON_ENDOFLEVEL, CON_ENDS, CON_ENDSWITCH, CON_EQSPAWN, CON_ESHOOT, CON_ESPAWN, CON_EVENTLOADACTOR, CON_EZSHOOT, CON_FALL, CON_FINDNEARACTOR, CON_FINDNEARACTOR3D, CON_FINDNEARACTORZ, CON_FINDNEARSPRITE, CON_FINDNEARSPRITE3D, CON_FINDNEARSPRITEZ, CON_FINDOTHERPLAYER, CON_FINDPLAYER, CON_FLASH, CON_FOR, CON_GAMETEXT, CON_GAMETEXTZ, CON_GETACTOR, CON_GETACTORANGLE, CON_GETACTORSTRUCT, CON_GETACTORVAR, CON_GETANGLE, CON_GETANGLETOTARGET, CON_GETARRAYSIZE, CON_GETCEILZOFSLOPE, CON_GETCLOSESTCOL, CON_GETCURRADDRESS, CON_GETFLORZOFSLOPE, CON_GETINCANGLE, CON_GETINPUT, CON_GETKEYNAME, CON_GETLASTPAL, CON_GETMUSICPOSITION, CON_GETPLAYER, CON_GETPLAYERANGLE, CON_GETPLAYERVAR, CON_GETPNAME, CON_GETPROJECTILE, CON_GETSECTOR, CON_GETSPRITEEXT, CON_GETSPRITESTRUCT, CON_GETTEXTURECEILING, CON_GETTEXTUREFLOOR, CON_GETTHISPROJECTILE, CON_GETTICKS, CON_GETTILEDATA, CON_GETTIMEDATE, CON_GETTSPR, CON_GETUSERDEF, CON_GETWALL, CON_GETZRANGE, CON_GLOBALSOUND, CON_GMAXAMMO, CON_GUNIQHUDID, CON_GUTS, CON_HEADSPRITESECT, CON_HEADSPRITESTAT, CON_HITRADIUS, CON_HITSCAN, CON_IFACTION, CON_IFACTIONCOUNT, CON_IFACTOR, CON_IFACTORNOTSTAYPUT, CON_IFACTORSOUND, CON_IFAI, CON_IFANGDIFFL, CON_IFAWAYFROMWALL, CON_IFBULLETNEAR, CON_IFCANSEE, CON_IFCANSEETARGET, CON_IFCANSHOOTTARGET, CON_IFCEILINGDISTL, CON_IFCLIENT, CON_IFCOUNT, CON_IFCUTSCENE, CON_IFDEAD, CON_IFFLOORDISTL, CON_IFGAPZL, CON_IFGLOBALVARA, CON_IFGLOBALVARAE, CON_IFGLOBALVARAND, CON_IFGLOBALVARB, CON_IFGLOBALVARBE, CON_IFGLOBALVARBOTH, CON_IFGLOBALVARE, CON_IFGLOBALVAREITHER, CON_IFGLOBALVARG, CON_IFGLOBALVARGE, CON_IFGLOBALVARL, CON_IFGLOBALVARLE, CON_IFGLOBALVARN, CON_IFGLOBALVAROR, CON_IFGLOBALVARXOR, CON_IFGOTWEAPONCE, CON_IFHITSPACE, CON_IFHITWEAPON, CON_IFINOUTERSPACE, CON_IFINSPACE, CON_IFINWATER, CON_IFMOVE, CON_IFMULTIPLAYER, CON_IFNOSOUNDS, CON_IFNOTMOVING, CON_IFONWATER, CON_IFOUTSIDE, CON_IFP, CON_IFPDISTG, CON_IFPDISTL, CON_IFPHEALTHL, CON_IFPINVENTORY, CON_IFPLAYBACKON, CON_IFPLAYERSL, CON_IFRESPAWN, CON_IFRND, CON_IFSERVER, CON_IFSOUND, CON_IFSPAWNEDBY, CON_IFSPRITEPAL, CON_IFSQUISHED, CON_IFSTRENGTH, CON_IFVARA, CON_IFVARAE, CON_IFVARAND, CON_IFVARB, CON_IFVARBE, CON_IFVARBOTH, CON_IFVARE, CON_IFVAREITHER, CON_IFVARG, CON_IFVARGE, CON_IFVARL, CON_IFVARLE, CON_IFVARN, CON_IFVAROR, CON_IFVARVARA, CON_IFVARVARAE, CON_IFVARVARAND, CON_IFVARVARB, CON_IFVARVARBE, CON_IFVARVARBOTH, CON_IFVARVARE, CON_IFVARVAREITHER, CON_IFVARVARG, CON_IFVARVARGE, CON_IFVARVARL, CON_IFVARVARLE, CON_IFVARVARN, CON_IFVARVAROR, CON_IFVARVARXOR, CON_IFVARXOR, CON_IFWASWEAPON, CON_INITTIMER, CON_INSERTSPRITEQ, CON_INV, CON_JUMP, CON_KILLIT, CON_KLABS, CON_LDIST, CON_LEFTBRACE, CON_LINEINTERSECT, CON_LOADMAPSTATE, CON_LOCKPLAYER, CON_LOTSOFGLASS, CON_MAIL, CON_MIKESND, CON_MINITEXT, CON_MODGLOBALVAR, CON_MODVAR, CON_MODVARVAR, CON_MONEY, CON_MOVE, CON_MOVESECTOR, CON_MOVESPRITE, CON_MULGLOBALVAR, CON_MULSCALE, CON_MULVAR, CON_MULVARVAR, CON_MUSIC, CON_MYOS, CON_MYOSPAL, CON_MYOSPALX, CON_MYOSX, CON_NEARTAG, CON_NEXTSECTORNEIGHBORZ, CON_NEXTSPRITESECT, CON_NEXTSPRITESTAT, CON_NULLOP, CON_OPERATE, CON_OPERATEACTIVATORS, CON_OPERATEMASTERSWITCHES, CON_OPERATERESPAWNS, CON_OPERATESECTORS, CON_ORGLOBALVAR, CON_ORVAR, CON_ORVARVAR, CON_PALFROM, CON_PAPER, CON_PKICK, CON_PRECACHE, CON_PRELOADTRACKSLOTFORSWAP, CON_PREVSPRITESECT, CON_PREVSPRITESTAT, CON_PSTOMP, CON_QGETSYSSTR, CON_QSPAWN, CON_QSPRINTF, CON_QSTRCAT, CON_QSTRCMP, CON_QSTRCPY, CON_QSTRDIM, CON_QSTRLEN, CON_QSTRNCAT, CON_QSUBSTR, CON_QUAKE, CON_QUOTE, CON_RANDGLOBALVAR, CON_RANDVAR, CON_RANDVARVAR, CON_RAYINTERSECT, CON_READARRAYFROMFILE, CON_READGAMEVAR, CON_REDEFINEQUOTE, CON_RESETACTIONCOUNT, CON_RESETCOUNT, CON_RESETPLAYER, CON_RESETPLAYERFLAGS, CON_RESIZEARRAY, CON_RESPAWNHITAG, CON_RETURN, CON_RIGHTBRACE, CON_ROTATEPOINT, CON_ROTATESPRITE, CON_ROTATESPRITE16, CON_ROTATESPRITEA, CON_SAVE, CON_SAVEGAMEVAR, CON_SAVEMAPSTATE, CON_SAVENN, CON_SCALEVAR, CON_SCREENPAL, CON_SCREENSOUND, CON_SCREENTEXT, CON_SECTCLEARINTERPOLATION, CON_SECTGETHITAG, CON_SECTGETLOTAG, CON_SECTOROFWALL, CON_SECTSETINTERPOLATION, CON_SETACTOR, CON_SETACTORANGLE, CON_SETACTORSOUNDPITCH, CON_SETACTORSTRUCT, CON_SETACTORVAR, CON_SETARRAY, CON_SETASPECT, CON_SETGAMEPALETTE, CON_SETGLOBALVAR, CON_SETINPUT, CON_SETMUSICPOSITION, CON_SETPLAYER, CON_SETPLAYERANGLE, CON_SETPLAYERVAR, CON_SETPROJECTILE, CON_SETSECTOR, CON_SETSPRITE, CON_SETSPRITEEXT, CON_SETSPRITESTRUCT, CON_SETTHISPROJECTILE, CON_SETTILEDATA, CON_SETTSPR, CON_SETUSERDEF, CON_SETVAR, CON_SETVARVAR, CON_SETWALL, CON_SHADETO, CON_SHIFTGLOBALVARL, CON_SHIFTGLOBALVARR, CON_SHIFTVARL, CON_SHIFTVARR, CON_SHIFTVARVARL, CON_SHIFTVARVARR, CON_SHOOT, CON_SHOWVIEW, CON_SHOWVIEWQ16, CON_SHOWVIEWQ16UNBIASED, CON_SHOWVIEWUNBIASED, CON_SIN, CON_SIZEAT, CON_SIZETO, CON_SLEEPTIME, CON_SMAXAMMO, CON_SOUND, CON_SOUNDONCE, CON_SPAWN, CON_SPAWNCEILINGGLASS, CON_SPAWNWALLGLASS, CON_SPAWNWALLSTAINEDGLASS, CON_SPGETHITAG, CON_SPGETLOTAG, CON_SPRITEFLAGS, CON_SPRITEPAL, CON_SQRT, CON_SSP, CON_STARTCUTSCENE, CON_STARTLEVEL, CON_STARTSCREEN, CON_STARTTRACK, CON_STARTTRACKSLOT, CON_STATE, CON_STOPACTORSOUND, CON_STOPALLMUSIC, CON_STOPALLSOUNDS, CON_STOPSOUND, CON_STRENGTH, CON_SUBGLOBALVAR, CON_SUBVAR, CON_SUBVARVAR, CON_SWAPARRAYS, CON_SWAPTRACKSLOT, CON_SWITCH, CON_TIME, CON_TIP, CON_TOSSWEAPON, CON_UPDATESECTOR, CON_UPDATESECTORZ, CON_USERQUOTE, CON_WACKPLAYER, CON_WHILEGLOBALVARL, CON_WHILEGLOBALVARN, CON_WHILEVARL, CON_WHILEVARN, CON_WHILEVARVARL, CON_WHILEVARVARN, CON_WRITEARRAYTOFILE, CON_XORGLOBALVAR, CON_XORVAR, CON_XORVARVAR, CON_ZSHOOT, CON_OPCODE_END, // these are the keywords that don't have instructions written into the bytecode CON_ACTOR, CON_APPENDEVENT, CON_BETANAME, CON_CASE, CON_CHEATKEYS, CON_DAMAGEEVENTTILE, CON_DAMAGEEVENTTILERANGE, CON_DEFAULT, CON_DEFINE, CON_DEFINECHEAT, CON_DEFINEGAMEFUNCNAME, CON_DEFINEGAMETYPE, CON_DEFINELEVELNAME, CON_DEFINEPROJECTILE, CON_DEFINEQUOTE, CON_DEFINESKILLNAME, CON_DEFINESOUND, CON_DEFINEVOLUMEFLAGS, CON_DEFINEVOLUMENAME, CON_DEFSTATE, CON_DYNAMICREMAP, CON_DYNAMICSOUNDREMAP, CON_ENHANCED, CON_GAMEARRAY, CON_GAMESTARTUP, CON_GAMEVAR, CON_INCLUDE, CON_INCLUDEDEFAULT, CON_ONEVENT, CON_SCRIPTSIZE, CON_SETCFGNAME, CON_SETDEFNAME, CON_SETGAMENAME, CON_SPRITENOPAL, CON_SPRITENOSHADE, CON_SPRITENVG, CON_SPRITESHADOW, CON_UNDEFINECHEAT, CON_UNDEFINEGAMEFUNC, CON_UNDEFINELEVEL, CON_UNDEFINESKILL, CON_UNDEFINEVOLUME, CON_USERACTOR, CON_END }; // KEEPINSYNC with the keyword list in lunatic/con_lang.lua #endif #ifdef __cplusplus } #endif #endif // gamedef_h_