//--------------------------------------- VOX LIBRARY BEGINS --------------------------------------- #ifdef USE_OPENGL #include "compat.h" #include "build.h" #include "glbuild.h" #include "pragmas.h" #include "baselayer.h" #include "engine_priv.h" #include "hightile.h" #include "polymost.h" #include "texcache.h" #include "mdsprite.h" #include "cache1d.h" #include "kplib.h" #include "palette.h" #include //For loading/conversion only static vec3_t voxsiz; static int32_t yzsiz, *vbit = 0; //vbit: 1 bit per voxel: 0=air,1=solid static vec3f_t voxpiv; static int32_t *vcolhashead = 0, vcolhashsizm1; typedef struct { int32_t p, c, n; } voxcol_t; static voxcol_t *vcol = 0; int32_t vnum = 0, vmax = 0; typedef struct { int16_t x, y; } spoint2d; static spoint2d *shp; static int32_t *shcntmal, *shcnt = 0, shcntp; static int32_t mytexo5, *zbit, gmaxx, gmaxy, garea, pow2m1[33]; static voxmodel_t *gvox; //pitch must equal xsiz*4 uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, int32_t dapal) { const char *const cptr = &britable[gammabrightness ? 0 : curbrightness][0]; // Correct for GL's RGB order; also apply gamma here: const coltype *const pic = (const coltype *)picbuf; coltype *pic2 = (coltype *)Xmalloc(xsiz*ysiz*sizeof(coltype)); if (!is8bit) { for (int32_t i=xsiz*ysiz-1; i>=0; i--) { pic2[i].b = cptr[pic[i].r]; pic2[i].g = cptr[pic[i].g]; pic2[i].r = cptr[pic[i].b]; pic2[i].a = 255; } } else { if (palookup[dapal] == NULL) dapal = 0; for (int32_t i=xsiz*ysiz-1; i>=0; i--) { const int32_t ii = palookup[dapal][pic[i].a]; pic2[i].b = cptr[curpalette[ii].b]; pic2[i].g = cptr[curpalette[ii].g]; pic2[i].r = cptr[curpalette[ii].r]; pic2[i].a = 255; } } uint32_t rtexid; bglGenTextures(1, (GLuint *) &rtexid); bglBindTexture(GL_TEXTURE_2D, rtexid); bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); bglTexImage2D(GL_TEXTURE_2D, 0, 4, xsiz, ysiz, 0, GL_RGBA, GL_UNSIGNED_BYTE, (char *) pic2); Bfree(pic2); return rtexid; } static int32_t getvox(int32_t x, int32_t y, int32_t z) { z += x*yzsiz + y*voxsiz.z; for (x=vcolhashead[(z*214013)&vcolhashsizm1]; x>=0; x=vcol[x].n) if (vcol[x].p == z) return vcol[x].c; return 0x808080; } static void putvox(int32_t x, int32_t y, int32_t z, int32_t col) { if (vnum >= vmax) { vmax = max(vmax<<1, 4096); vcol = (voxcol_t *)Xrealloc(vcol, vmax*sizeof(voxcol_t)); } z += x*yzsiz + y*voxsiz.z; vcol[vnum].p = z; z = (z*214013)&vcolhashsizm1; vcol[vnum].c = col; vcol[vnum].n = vcolhashead[z]; vcolhashead[z] = vnum++; } //Set all bits in vbit from (x,y,z0) to (x,y,z1-1) to 0's #if 0 static void setzrange0(int32_t *lptr, int32_t z0, int32_t z1) { if (!((z0^z1)&~31)) { lptr[z0>>5] &= ((~(-1<>5), ze = (z1>>5); lptr[z] &=~(-1<>5] |= ((~(-1<>5), ze = (z1>>5); lptr[z] |= (-1<mytexx + x0; for (dy=0; dy; dy--, i+=gvox->mytexx) for (x=0; x>5]&(1<>5); dx += x0-1; const int32_t c = (dx>>5) - (x0>>5); int32_t m = ~pow2m1[x0&31]; const int32_t m1 = pow2m1[(dx&31)+1]; if (!c) { for (m &= m1; dy; dy--, i += mytexo5) if (zbit[i]&m) return 0; } else { for (; dy; dy--, i += mytexo5) { if (zbit[i]&m) return 0; int32_t x; for (x=1; xmytexx + x0; for (y=0; ymytexx) for (x=0; x>5] |= (1<>5); dx += x0-1; const int32_t c = (dx>>5) - (x0>>5); int32_t m = ~pow2m1[x0&31]; const int32_t m1 = pow2m1[(dx&31)+1]; if (!c) { for (m &= m1; dy; dy--, i += mytexo5) zbit[i] |= m; } else { for (; dy; dy--, i += mytexo5) { zbit[i] |= m; int32_t x; for (x=1; x gmaxx) gmaxx = x; if (y > gmaxy) gmaxy = y; garea += (x+(VOXBORDWIDTH<<1)) * (y+(VOXBORDWIDTH<<1)); gvox->qcnt++; } static void addquad(int32_t x0, int32_t y0, int32_t z0, int32_t x1, int32_t y1, int32_t z1, int32_t x2, int32_t y2, int32_t z2, int32_t face) { int32_t i; int32_t x = labs(x2-x0), y = labs(y2-y0), z = labs(z2-z0); if (x == 0) { x = y; y = z; i = 0; } else if (y == 0) { y = z; i = 1; } else i = 2; if (x < y) { z = x; x = y; y = z; i += 3; } z = shcnt[y*shcntp+x]++; int32_t *lptr = &gvox->mytex[(shp[z].y+VOXBORDWIDTH)*gvox->mytexx + (shp[z].x+VOXBORDWIDTH)]; int32_t nx = 0, ny = 0, nz = 0; switch (face) { case 0: ny = y1; x2 = x0; x0 = x1; x1 = x2; break; case 1: ny = y0; y0++; y1++; y2++; break; case 2: nz = z1; y0 = y2; y2 = y1; y1 = y0; z0++; z1++; z2++; break; case 3: nz = z0; break; case 4: nx = x1; y2 = y0; y0 = y1; y1 = y2; x0++; x1++; x2++; break; case 5: nx = x0; break; } for (int32_t yy=0; yymytexx) for (int32_t xx=0; xxmytex[(shp[z].y+yy)*gvox->mytexx + shp[z].x]; lptr[xx] = lptr[VOXBORDWIDTH]; lptr[xx+x+VOXBORDWIDTH] = lptr[x-1+VOXBORDWIDTH]; } //Extend borders vertically for (int32_t yy=0; yymytex[(shp[z].y+yy)*gvox->mytexx + shp[z].x], &gvox->mytex[(shp[z].y+VOXBORDWIDTH)*gvox->mytexx + shp[z].x], (x+(VOXBORDWIDTH<<1))<<2); Bmemcpy(&gvox->mytex[(shp[z].y+y+yy+VOXBORDWIDTH)*gvox->mytexx + shp[z].x], &gvox->mytex[(shp[z].y+y-1+VOXBORDWIDTH)*gvox->mytexx + shp[z].x], (x+(VOXBORDWIDTH<<1))<<2); } voxrect_t *const qptr = &gvox->quad[gvox->qcnt]; qptr->v[0].x = x0; qptr->v[0].y = y0; qptr->v[0].z = z0; qptr->v[1].x = x1; qptr->v[1].y = y1; qptr->v[1].z = z1; qptr->v[2].x = x2; qptr->v[2].y = y2; qptr->v[2].z = z2; for (int32_t j=0; j<3; j++) { qptr->v[j].u = shp[z].x+VOXBORDWIDTH; qptr->v[j].v = shp[z].y+VOXBORDWIDTH; } if (i < 3) qptr->v[1].u += x; else qptr->v[1].v += y; qptr->v[2].u += x; qptr->v[2].v += y; qptr->v[3].u = qptr->v[0].u - qptr->v[1].u + qptr->v[2].u; qptr->v[3].v = qptr->v[0].v - qptr->v[1].v + qptr->v[2].v; qptr->v[3].x = qptr->v[0].x - qptr->v[1].x + qptr->v[2].x; qptr->v[3].y = qptr->v[0].y - qptr->v[1].y + qptr->v[2].y; qptr->v[3].z = qptr->v[0].z - qptr->v[1].z + qptr->v[2].z; if (gvox->qfacind[face] < 0) gvox->qfacind[face] = gvox->qcnt; gvox->qcnt++; } static inline int32_t isolid(int32_t x, int32_t y, int32_t z) { if ((uint32_t)x >= (uint32_t)voxsiz.x) return 0; if ((uint32_t)y >= (uint32_t)voxsiz.y) return 0; if ((uint32_t)z >= (uint32_t)voxsiz.z) return 0; z += x*yzsiz + y*voxsiz.z; return vbit[z>>5] & (1<>5] & (1<qfacind[i] = -1; i = (max(voxsiz.y, voxsiz.z)+1)<<2; int32_t *const bx0 = (int32_t *)Xmalloc(i<<1); int32_t *const by0 = (int32_t *)(((intptr_t)bx0)+i); int32_t ov, oz=0; for (int32_t cnt=0; cnt<2; cnt++) { void (*daquad)(int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t, int32_t) = cnt == 0 ? cntquad : addquad; gvox->qcnt = 0; memset(by0, -1, (max(voxsiz.y, voxsiz.z)+1)<<2); int32_t v = 0; for (i=-1; i<=1; i+=2) for (int32_t y=0; y= 0) && ((by0[z] != oz) || (v >= ov))) { daquad(bx0[z], y, by0[z], x, y, by0[z], x, y, z, i>=0); by0[z] = -1; } if (v > ov) oz = z; else if ((v < ov) && (by0[z] != oz)) { bx0[z] = x; by0[z] = oz; } } for (i=-1; i<=1; i+=2) for (int32_t z=0; z= 0) && ((by0[y] != oz) || (v >= ov))) { daquad(bx0[y], by0[y], z, x, by0[y], z, x, y, z, (i>=0)+2); by0[y] = -1; } if (v > ov) oz = y; else if ((v < ov) && (by0[y] != oz)) { bx0[y] = x; by0[y] = oz; } } for (i=-1; i<=1; i+=2) for (int32_t x=0; x= 0) && ((by0[z] != oz) || (v >= ov))) { daquad(x, bx0[z], by0[z], x, y, by0[z], x, y, z, (i>=0)+4); by0[z] = -1; } if (v > ov) oz = z; else if ((v < ov) && (by0[z] != oz)) { bx0[z] = y; by0[z] = oz; } } if (!cnt) { shp = (spoint2d *)Xmalloc(gvox->qcnt*sizeof(spoint2d)); int32_t sc = 0; for (int32_t y=gmaxy; y; y--) for (int32_t x=gmaxx; x>=y; x--) { i = shcnt[y*shcntp+x]; shcnt[y*shcntp+x] = sc; //shcnt changes from counter to head index for (; i>0; i--) { shp[sc].x = x; shp[sc].y = y; sc++; } } for (gvox->mytexx=32; gvox->mytexx<(gmaxx+(VOXBORDWIDTH<<1)); gvox->mytexx<<=1) /* do nothing */; for (gvox->mytexy=32; gvox->mytexy<(gmaxy+(VOXBORDWIDTH<<1)); gvox->mytexy<<=1) /* do_nothing */; while (gvox->mytexx*gvox->mytexy*8 < garea*9) //This should be sufficient to fit most skins... { skindidntfit: if (gvox->mytexx <= gvox->mytexy) gvox->mytexx <<= 1; else gvox->mytexy <<= 1; } mytexo5 = gvox->mytexx>>5; i = ((gvox->mytexx*gvox->mytexy+31)>>5)<<2; zbit = (int32_t *)Xmalloc(i); memset(zbit, 0, i); v = gvox->mytexx*gvox->mytexy; for (int32_t z=0; zmytexx, 255)-dx))>>15; y0 = ((rand()&32767)*(min(gvox->mytexy, 255)-dy))>>15; #else x0 = ((rand()&32767)*(gvox->mytexx+1-dx))>>15; y0 = ((rand()&32767)*(gvox->mytexy+1-dy))>>15; #endif i--; if (i < 0) //Time-out! Very slow if this happens... but at least it still works :P { Bfree(zbit); //Re-generate shp[].x/y (box sizes) from shcnt (now head indices) for next pass :/ j = 0; for (int32_t y=gmaxy; y; y--) for (int32_t x=gmaxx; x>=y; x--) { i = shcnt[y*shcntp+x]; for (; jquad = (voxrect_t *)Xmalloc(gvox->qcnt*sizeof(voxrect_t)); gvox->mytex = (int32_t *)Xmalloc(gvox->mytexx*gvox->mytexy*sizeof(int32_t)); } } Bfree(shp); Bfree(zbit); Bfree(bx0); return gvox; } static void alloc_vcolhashead(void) { vcolhashead = (int32_t *)Xmalloc((vcolhashsizm1+1)*sizeof(int32_t)); memset(vcolhashead, -1, (vcolhashsizm1+1)*sizeof(int32_t)); } static void alloc_vbit(void) { yzsiz = voxsiz.y*voxsiz.z; int32_t i = ((voxsiz.x*yzsiz+31)>>3)+1; vbit = (int32_t *)Xmalloc(i); memset(vbit, 0, i); } static void read_pal(int32_t fil, int32_t pal[256]) { klseek(fil, -768, SEEK_END); for (int32_t i=0; i<256; i++) { char c[3]; kread(fil, c, 3); //#if B_BIG_ENDIAN != 0 pal[i] = B_LITTLE32((c[0]<<18) + (c[1]<<10) + (c[2]<<2) + (i<<24)); //#endif } } static int32_t loadvox(const char *filnam) { const int32_t fil = kopen4load(filnam, 0); if (fil < 0) return -1; kread(fil, &voxsiz, sizeof(vec3_t)); #if B_BIG_ENDIAN != 0 voxsiz.x = B_LITTLE32(voxsiz.x); voxsiz.y = B_LITTLE32(voxsiz.y); voxsiz.z = B_LITTLE32(voxsiz.z); #endif voxpiv.x = (float)voxsiz.x * .5f; voxpiv.y = (float)voxsiz.y * .5f; voxpiv.z = (float)voxsiz.z * .5f; int32_t pal[256]; read_pal(fil, pal); pal[255] = -1; vcolhashsizm1 = 8192-1; alloc_vcolhashead(); alloc_vbit(); char *const tbuf = (char *)Xmalloc(voxsiz.z*sizeof(uint8_t)); klseek(fil, 12, SEEK_SET); for (int32_t x=0; x=0; z--) if (tbuf[z] != 255) { const int32_t i = j+z; vbit[i>>5] |= (1<=0; i--) xyoffs[i] = B_LITTLE16(xyoffs[i]); int32_t pal[256]; read_pal(fil, pal); alloc_vbit(); for (vcolhashsizm1=4096; vcolhashsizm1<(mip1leng>>1); vcolhashsizm1<<=1) { /* do nothing */ } vcolhashsizm1--; //approx to numvoxs! alloc_vcolhashead(); klseek(fil, 28+((voxsiz.x+1)<<2)+((ysizp1*voxsiz.x)<<1), SEEK_SET); i = kfilelength(fil)-ktell(fil); char *const tbuf = (char *)Xmalloc(i); kread(fil, tbuf, i); kclose(fil); char *cptr = tbuf; for (int32_t x=0; x=0; i--) ylen[i] = B_LITTLE16(ylen[i]); klseek(fil, 32, SEEK_SET); alloc_vbit(); for (vcolhashsizm1=4096; vcolhashsizm10; i--) { char c[8]; kread(fil, c, 8); //b,g,r,a,z_lo,z_hi,vis,dir const int32_t z0 = B_LITTLE16(B_UNBUF16(&c[4])); if (!(c[6]&16)) setzrange1(vbit, j+z1, j+z0); vbit[(j+z0)>>5] |= (1<mytex); DO_FREE_AND_NULL(m->quad); DO_FREE_AND_NULL(m->texid); Bfree(m); } voxmodel_t *voxload(const char *filnam) { int32_t is8bit, ret; const int32_t i = Bstrlen(filnam)-4; if (i < 0) return NULL; if (!Bstrcasecmp(&filnam[i], ".vox")) { ret = loadvox(filnam); is8bit = 1; } else if (!Bstrcasecmp(&filnam[i], ".kvx")) { ret = loadkvx(filnam); is8bit = 1; } else if (!Bstrcasecmp(&filnam[i], ".kv6")) { ret = loadkv6(filnam); is8bit = 0; } //else if (!Bstrcasecmp(&filnam[i],".vxl")) { ret = loadvxl(filnam); is8bit = 0; } else return NULL; voxmodel_t *const vm = (ret >= 0) ? vox2poly() : NULL; if (vm) { vm->mdnum = 1; //VOXel model id vm->scale = vm->bscale = 1.f; vm->siz.x = voxsiz.x; vm->siz.y = voxsiz.y; vm->siz.z = voxsiz.z; vm->piv.x = voxpiv.x; vm->piv.y = voxpiv.y; vm->piv.z = voxpiv.z; vm->is8bit = is8bit; vm->texid = (uint32_t *)Xcalloc(MAXPALOOKUPS, sizeof(uint32_t)); } DO_FREE_AND_NULL(shcntmal); DO_FREE_AND_NULL(vbit); DO_FREE_AND_NULL(vcol); vnum = vmax = 0; DO_FREE_AND_NULL(vcolhashead); return vm; } //Draw voxel model as perfect cubes int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr) { // float clut[6] = {1.02,1.02,0.94,1.06,0.98,0.98}; float f, g, k0; if ((intptr_t)m == (intptr_t)(-1)) // hackhackhack return 0; if ((tspr->cstat&48)==32) return 0; //updateanimation((md2model *)m,tspr); vec3f_t m0 = { m->scale, m->scale, m->scale }; vec3f_t a0 = { 0, 0, ((globalorientation&8) ? -m->zadd : m->zadd)*m->scale }; //if (globalorientation&8) //y-flipping //{ // m0.z = -m0.z; a0.z = -a0.z; // //Add height of 1st frame (use same frame to prevent animation bounce) // a0.z += m->zsiz*m->scale; //} //if (globalorientation&4) { m0.y = -m0.y; a0.y = -a0.y; } //x-flipping k0 = m->bscale / 64.f; f = (float) tspr->xrepeat * (256.f/320.f) * k0; if ((sprite[tspr->owner].cstat&48)==16) f *= 1.25f; m0.x *= f; a0.x *= f; f = -f; m0.y *= f; a0.y *= f; f = (float) tspr->yrepeat * k0; m0.z *= f; a0.z *= f; k0 = (float) tspr->z; if (globalorientation&128) k0 += (float) ((tilesiz[tspr->picnum].y*tspr->yrepeat)<<1); f = (65536.f*512.f) / ((float)xdimen*viewingrange); g = 32.f / ((float)xdimen*gxyaspect); m0.y *= f; a0.y = (((float)(tspr->x-globalposx)) * (1.f/1024.f) + a0.y) * f; m0.x *=-f; a0.x = (((float)(tspr->y-globalposy)) * -(1.f/1024.f) + a0.x) * -f; m0.z *= g; a0.z = (((float)(k0 -globalposz)) * -(1.f/16384.f) + a0.z) * g; float mat[16]; md3_vox_calcmat_common(tspr, &a0, f, mat); //Mirrors if (grhalfxdown10x < 0) { mat[0] = -mat[0]; mat[4] = -mat[4]; mat[8] = -mat[8]; mat[12] = -mat[12]; } if (tspr->extra&TSPR_EXTRA_MDHACK) { bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS // bglDepthRange(0.0, 0.9999); } // bglPushAttrib(GL_POLYGON_BIT); if ((grhalfxdown10x >= 0) /*^ ((globalorientation&8) != 0) ^ ((globalorientation&4) != 0)*/) bglFrontFace(GL_CW); else bglFrontFace(GL_CCW); bglEnable(GL_CULL_FACE); bglCullFace(GL_BACK); bglEnable(GL_TEXTURE_2D); float pc[4]; pc[0] = pc[1] = pc[2] = (float)(numshades-min(max((globalshade * shadescale)+m->shadeoff, 0), numshades)) / (float)numshades; hictinting_apply(pc, globalpal); if (tspr->cstat&2) pc[3] = !(tspr->cstat&512) ? 0.66f : 0.33f; else pc[3] = 1.0f; pc[3] *= 1.0f - spriteext[tspr->owner].alpha; if ((tspr->cstat&2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f) bglEnable(GL_BLEND); //else bglDisable(GL_BLEND); //------------ //transform to Build coords float omat[16]; Bmemcpy(omat, mat, sizeof(omat)); f = 1.f/64.f; g = m0.x*f; mat[0] *= g; mat[1] *= g; mat[2] *= g; g = m0.y*f; mat[4] = omat[8]*g; mat[5] = omat[9]*g; mat[6] = omat[10]*g; g =-m0.z*f; mat[8] = omat[4]*g; mat[9] = omat[5]*g; mat[10] = omat[6]*g; // mat[12] -= (m->piv.x*mat[0] + m->piv.y*mat[4] + (m->piv.z+m->siz.z*.5f)*mat[8]); mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + (m->piv.z+m->siz.z*.5f)*mat[9]); mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + (m->piv.z+m->siz.z*.5f)*mat[10]); // bglMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; bglLoadMatrixf(mat); const float ru = 1.f/((float)m->mytexx); const float rv = 1.f/((float)m->mytexy); #if (VOXBORDWIDTH == 0) uhack[0] = ru*.125; uhack[1] = -uhack[0]; vhack[0] = rv*.125; vhack[1] = -vhack[0]; #endif const float phack[2] = { 0, 1.f/256.f }; if (!m->texid[globalpal]) m->texid[globalpal] = gloadtex(m->mytex, m->mytexx, m->mytexy, m->is8bit, globalpal); else bglBindTexture(GL_TEXTURE_2D, m->texid[globalpal]); bglBegin(GL_QUADS); // {{{ for (int32_t i=0, fi=0; iqcnt; i++) { if (i == m->qfacind[fi]) { f = 1 /*clut[fi++]*/; bglColor4f(pc[0]*f, pc[1]*f, pc[2]*f, pc[3]*f); } const vert_t *const vptr = &m->quad[i].v[0]; const int32_t xx = vptr[0].x + vptr[2].x; const int32_t yy = vptr[0].y + vptr[2].y; const int32_t zz = vptr[0].z + vptr[2].z; for (int32_t j=0; j<4; j++) { vec3f_t fp; #if (VOXBORDWIDTH == 0) bglTexCoord2f(((float)vptr[j].u)*ru + uhack[vptr[j].u!=vptr[0].u], ((float)vptr[j].v)*rv + vhack[vptr[j].v!=vptr[0].v]); #else bglTexCoord2f(((float)vptr[j].u)*ru, ((float)vptr[j].v)*rv); #endif fp.x = ((float)vptr[j].x) - phack[xx>vptr[j].x*2] + phack[xxvptr[j].y*2] + phack[yyvptr[j].z*2] + phack[zzextra&TSPR_EXTRA_MDHACK) { bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS // bglDepthRange(0.0, 0.99999); } bglLoadIdentity(); return 1; } #endif //---------------------------------------- VOX LIBRARY ENDS ----------------------------------------