//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef player_h_ #define player_h_ #include "names.h" #include "fix16.h" #include "tarray.h" #include "constants.h" #include "types.h" BEGIN_DUKE_NS extern int32_t playerswhenstarted; extern int32_t PHEIGHT; enum gamemode_t { MODE_MENU = 0x00000001, MODE_DEMO = 0x00000002, MODE_GAME = 0x00000004, MODE_EOL = 0x00000008, MODE_TYPE = 0x00000010, MODE_RESTART = 0x00000020, }; typedef struct { input_t *input; bool horizRecenter; float horizAngleAdjust; fix16_t horizSkew; int32_t pcolor, pteam; // NOTE: wchoice[HANDREMOTE_WEAPON .. MAX_WEAPONS-1] unused char user_name[32]; double lastInputTicks; } playerdata_t; extern uint16_t frags[MAXPLAYERS][MAXPLAYERS]; # define PWEAPON(Player, Weapon, Wmember) (aplWeapon ## Wmember [Weapon][Player]) extern playerdata_t *const g_player; extern int32_t mouseyaxismode; void P_GetInput(int playerNum); void P_GetInputMotorcycle(int playerNum); void P_GetInputBoat(int playerNum); extern int16_t max_ammo_amount[MAX_WEAPONS]; extern int lastvisinc; END_DUKE_NS #endif