// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #pragma once #ifndef build_h_ #define build_h_ #define TRANSPARENT_INDEX 0 static_assert('\xff' == 255, "Char must be unsigned!"); #include "printf.h" #include "palette.h" #include "c_cvars.h" #include "cmdlib.h" typedef int64_t coord_t; #define POINT2(i) (wall[wall[i].point2]) #include "maptypes.h" #include "clip.h" enum { ENGINECOMPATIBILITY_NONE = 0, ENGINECOMPATIBILITY_19950829, // Powerslave/Exhumed ENGINECOMPATIBILITY_19960925, // Blood v1.21 ENGINECOMPATIBILITY_19961112, // Duke 3d v1.5, Redneck Rampage }; inline int32_t enginecompatibility_mode; inline int32_t ksqrt(uint64_t num) { return int(sqrt(double(num))); } #endif // build_h_