# # EDuke32 Makefile for GNU Make # include Makefile.common # SDK locations - adjust to match your setup ifneq ($(DXROOT_OVERRIDE),) DXROOT=$(DXROOT_OVERRIDE) else DXROOT=../sdk/dx #DXROOT=c:/sdks/directx/dx8 endif # Build locations SRC=source RSRC=rsrc ESRC=$(EROOT)/src EINC=$(EROOT)/include INC=$(SRC) o=o # ENETROOT=$(ESRC)/enet ifneq (0,$(RELEASE)) # Debugging disabled debug+= $(F_NO_STACK_PROTECTOR) else # Debugging enabled ifneq (0,$(KRANDDEBUG)) debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once endif endif OURCFLAGS=$(BASECFLAGS) \ -I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include \ $(ARCH) OURCXXFLAGS=$(BASECXXFLAGS) NASMFLAGS=$(BASEASFLAGS) JAUDIOLIBDIR=$(SRC)/jaudiolib JAUDIOLIB=libjfaudiolib.a ENETDIR=$(SRC)/enet ENETLIB=libenet.a include $(EROOT)/Makefile.shared ifeq ($(PLATFORM),WINDOWS) OBJ=obj_win EOBJ=eobj_win LIBS+= $(L_SSP) -Wl,--enable-auto-import else ifeq ($(PLATFORM),LINUX) LIBS+= -ldl -pthread else LIBS+= -pthread endif ifneq (0,$(PROFILER)) LIBS+= -lprofiler debug+= -pg endif OBJ=obj EOBJ=eobj endif JMACTOBJ=$(OBJ)/file_lib.$o \ $(OBJ)/control.$o \ $(OBJ)/keyboard.$o \ $(OBJ)/mouse.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/scriplib.$o \ $(OBJ)/animlib.$o GAMEOBJS=$(OBJ)/game.$o \ $(OBJ)/actors.$o \ $(OBJ)/anim.$o \ $(OBJ)/config.$o \ $(OBJ)/demo.$o \ $(OBJ)/gamedef.$o \ $(OBJ)/gameexec.$o \ $(OBJ)/gamevars.$o \ $(OBJ)/global.$o \ $(OBJ)/menus.$o \ $(OBJ)/namesdyn.$o \ $(OBJ)/net.$o \ $(OBJ)/player.$o \ $(OBJ)/premap.$o \ $(OBJ)/savegame.$o \ $(OBJ)/sector.$o \ $(OBJ)/rts.$o \ $(OBJ)/osdfuncs.$o \ $(OBJ)/osdcmds.$o \ $(OBJ)/grpscan.$o \ $(OBJ)/sounds.$o \ $(JMACTOBJ) EDITOROBJS=$(OBJ)/astub.$o \ $(OBJ)/m32def.$o \ $(OBJ)/m32exec.$o \ $(OBJ)/m32vars.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/sounds_mapster32.$o ifneq ($(USE_LIBVPX),0) GAMEOBJS+= $(OBJ)/animvpx.$o endif # PLATFORM SPECIFIC SETTINGS ifeq ($(PLATFORM),LINUX) OURCFLAGS += -fno-pic NASMFLAGS += -f elf LIBS += -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),DARWIN) ifeq (1,$(SDL_FRAMEWORK)) APPLE_INCLUDE_DIR=$(abspath Apple/include) OURCFLAGS += -fno-pic -I$(APPLE_INCLUDE_DIR) -I/Library/Frameworks/SDL.framework/Headers \ -I/Library/Frameworks/SDL_mixer.framework/Headers LIBS += -read_only_relocs suppress -LApple/lib -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,SDL -Wl,-framework,SDL_mixer Apple/lib/libSDLmain.a \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm # We have SDLMain.m from the OSX SDL package in the Apple/ subdir: EDITOROBJS+=$(OBJ)/SDLMain.$o GAMEOBJS+=$(OBJ)/SDLMain.$o else OURCFLAGS += -fno-pic -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm endif NASMFLAGS += -f macho endif ifeq ($(PLATFORM),WINDOWS) OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include NASMFLAGS+= -DUNDERSCORES -f win32 LIBS += -L$(JAUDIOLIBDIR)/third-party/mingw32/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm -ldsound GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o EDITOROBJS+= $(OBJ)/buildres.$o JAUDIOLIB=libjfaudiolib_win32.a ENETLIB=libenet_win32.a else # -lGLU to build with gluBuild2DMipmaps ifeq ($(RENDERTYPE),SDL) ifeq (0,$(SDL_FRAMEWORK)) OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags)) LIBS+= -lSDL_mixer else OURCFLAGS += -DSDL_FRAMEWORK endif ifeq (1,$(HAVE_GTK2)) OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o EDITOROBJS+= $(OBJ)/editor_banner.$o endif GAMEOBJS+= $(OBJ)/game_icon.$o $(OBJ)/sdlmusic.$o EDITOROBJS+= $(OBJ)/build_icon.$o endif endif OURCFLAGS+= $(BUILDCFLAGS) OURCXXFLAGS+= $(BUILDCFLAGS) MISCLINKOPTS= ifeq ($(PLATFORM),WINDOWS) MISCLINKOPTS+= -Wl,--large-address-aware endif ifneq (0,$(KRANDDEBUG)) MISCLINKOPTS+=-Wl,-Map=$@.memmap endif ifneq (0,$(PROFILER)) MISCLINKOPTS+=-pg endif ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) # TARGETS all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) all: $(BUILD_FINISHED) @ls -l eduke32$(EXESUFFIX) @ls -l mapster32$(EXESUFFIX) notice: $(BUILD_STARTED) eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) $(LINK_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi ifeq (1,$(RELEASE)) ifeq (0,$(DEBUGANYWAY)) $(STRIP) eduke32$(EXESUFFIX) endif endif mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(LINK_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi ifeq (1,$(RELEASE)) ifeq (0,$(DEBUGANYWAY)) $(STRIP) mapster32$(EXESUFFIX) endif endif include Makefile.deps .PHONY: enginelib editorlib enginelib editorlib: -mkdir -p $(EOBJ) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n" endif $(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@ #\ DEBUGANYWAY=$(DEBUGANYWAY) KRANDDEBUG=$(KRANDDEBUG)\ USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) PROFILER=$(PROFILER)\ NOASM=$(NOASM) NEDMALLOC=$(NEDMALLOC) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@ ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(EOBJ)/$(ENGINELIB): enginelib $(EOBJ)/$(EDITORLIB): editorlib $(JAUDIOLIBDIR)/$(JAUDIOLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(JAUDIOLIBDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) DEBUGANYWAY=$(DEBUGANYWAY) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(ENETDIR)/$(ENETLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(ENETDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif # RULES $(OBJ)/%.$o: $(SRC)/%.nasm $(COMPILE_STATUS) $(AS) $(NASMFLAGS) $< -o $@ $(OBJ)/%.$o: $(SRC)/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: Apple/%.m $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.cpp $(COMPILE_STATUS) if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/jmact/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/misc/%.rc $(COMPILE_STATUS) if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/util/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(RSRC)/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/game_banner.$o: $(RSRC)/game_banner.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(RSRC)/game_banner.c: $(RSRC)/game.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ # PHONIES clean: -rm -f $(OBJ)/* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean veryclean: clean -rm -f $(EOBJ)/* $(RSRC)/*banner*