#pragma once #include "v_2ddrawer.h" extern F2DDrawer twodpsp; void DrawRateStuff(); void hud_drawsprite(double sx, double sy, double sz, double a, int picnum, int dashade, int dapalnum, int dastat, double alpha = 1); void hud_drawsprite(double sx, double sy, double sz, double a, FTextureID texid, int dashade, int dapalnum, int dastat, double alpha = 1); // orientation bits for hud_drawsprite. enum { RS_TRANS1 = 1, RS_TOPLEFT = 16, RS_TRANS2 = 32, RS_NOMASK = 64, RS_ALIGN_L = 256, RS_ALIGN_R = 512, RS_ALIGN_MASK = 768, RS_STRETCH = 1024, RS_XFLIPHUD = 4, RS_YFLIPHUD = 16384, RS_CENTER = (1 << 29), // proper center align. };