//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- #include "compat.h" #include "util_lib.h" #include "animlib.h" //**************************************************************************** // // LOCALS // //**************************************************************************** # pragma pack(push,1) /* structure declarations for deluxe animate large page files, doesn't need to be in the header because there are no exposed functions that use any of this directly */ typedef struct lpfileheaderstruct { uint32_t id; /* 4 uint8_tacter ID == "LPF " */ uint16_t maxLps; /* max # largePages allowed. 256 FOR NOW. */ uint16_t nLps; /* # largePages in this file. */ uint32_t nRecords; /* # records in this file. 65534 is current limit + ring */ uint16_t maxRecsPerLp; /* # records permitted in an lp. 256 FOR NOW. */ uint16_t lpfTableOffset; /* Absolute Seek position of lpfTable. 1280 FOR NOW. */ uint32_t contentType; /* 4 character ID == "ANIM" */ uint16_t width; /* Width of screen in pixels. */ uint16_t height; /* Height of screen in pixels. */ uint8_t variant; /* 0==ANIM. */ uint8_t version; /* 0==frame rate in 18/sec, 1= 70/sec */ uint8_t hasLastDelta; /* 1==Last record is a delta from last-to-first frame. */ uint8_t lastDeltaValid; /* 0==Ignore ring frame. */ uint8_t pixelType; /* 0==256 color. */ uint8_t CompressionType; /* 1==(RunSkipDump) Only one used FOR NOW. */ uint8_t otherRecsPerFrm; /* 0 FOR NOW. */ uint8_t bitmaptype; /* 1==320x200, 256-color. Only one implemented so far. */ uint8_t recordTypes[32]; /* Not yet implemented. */ uint32_t nFrames; /* Number of actual frames in the file, includes ring frame. */ uint16_t framesPerSecond; /* Number of frames to play per second. */ uint16_t pad2[29]; /* 58 bytes of filler to round up to 128 bytes total. */ } lpfileheader; /* (comments from original source) */ // this is the format of a large page structure typedef struct { uint16_t baseRecord; // Number of first record in this large page. uint16_t nRecords; // Number of records in lp. // bit 15 of "nRecords" == "has continuation from previous lp". // bit 14 of "nRecords" == "final record continues on next lp". uint16_t nBytes; // Total number of bytes of contents, excluding header. } lp_descriptor; #pragma pack(pop) #define IMAGEBUFFERSIZE 0x10000 typedef struct { uint16_t framecount; // current frame of anim lpfileheader * lpheader; // file header will be loaded into this structure lp_descriptor * LpArray; // arrays of large page structs used to find frames uint16_t curlpnum; // initialize to an invalid Large page number lp_descriptor * curlp; // header of large page currently in memory uint16_t * thepage; // buffer where current large page is loaded uint8_t imagebuffer[IMAGEBUFFERSIZE]; // buffer where anim frame is decoded uint8_t * buffer; uint8_t pal[768]; int32_t currentframe; } anim_t; static anim_t * anim = NULL; //**************************************************************************** // // findpage () // - return the large page number a given frame resides in // //**************************************************************************** static inline uint16_t findpage(uint16_t framenumber) { // curlpnum is initialized to 0xffff, obviously uint16_t i = (uint16_t)(anim->curlpnum & ~0xffff); int32_t j = 0; if (framenumber < anim->currentframe) i = 0, j++; // this scans the last used page and higher first and then scans the // previously accessed pages afterwards if it doesn't find anything do { for (; ilpheader->nLps; i++) if (anim->LpArray[i].baseRecord <= framenumber && anim->LpArray[i].baseRecord + anim->LpArray[i].nRecords > framenumber) return i; if (!j && i == anim->lpheader->nLps) { // handle out of order pages... I don't think any Duke .ANM files // have them, but they're part of the file spec i = 0, j++; continue; } } while (0); return i; } //**************************************************************************** // // loadpage () // - seek out and set pointers to the large page specified // //**************************************************************************** static inline void loadpage(uint16_t pagenumber, uint16_t **pagepointer) { if (anim->curlpnum == pagenumber) return; anim->curlp = &anim->LpArray[(anim->curlpnum = pagenumber)]; *pagepointer = (uint16_t *)(anim->buffer + 0xb00 + (pagenumber*IMAGEBUFFERSIZE) + sizeof(lp_descriptor) + sizeof(uint16_t)); } //**************************************************************************** // // decodeframe () // - I found this less obfuscated version of the .ANM "decompressor", // (c) 1998 "Jari Komppa aka Sol/Trauma". This code is public domain // but has been mostly rewritten by me. // // - As a side note, it looks like this format came about in 1989 and // never went anywhere after that, and appears to have been the format // used by Electronic Arts' DeluxePaint Animation, which never made it // past version 1.0. // //**************************************************************************** static void decodeframe(uint8_t * srcP, uint8_t * dstP) { do { int32_t count=*srcP++; if (!count) /* Short RLE */ { int32_t color = *(srcP+1); count = *(uint8_t *)((srcP += sizeof(int16_t)) - sizeof(int16_t)); Bmemset((dstP += count) - count, color, count); continue; } else if ((count & 0x80) == 0) /* Short copy */ { Bmemcpy((dstP += count) - count, (srcP += count) - count, count); continue; } else if ((count &= ~0x80) > 0) /* short skip */ { dstP += count; continue; } /* long op */ count = B_LITTLE16(*((uint16_t *)((srcP += sizeof(int16_t)) - sizeof(int16_t)))); if (!count) /* stop sign */ return; else if ((count & 0x8000) == 0) /* long skip */ { dstP += count; continue; } else if ((count &= ~0x8000) & 0x4000) /* long RLE */ { int32_t color = *srcP++; count &= ~0x4000; Bmemset((dstP += count) - count, color, count); continue; } /* long copy */ Bmemcpy((dstP += count) - count, (srcP += count) - count, count); } while (1); } //**************************************************************************** // // renderframe () // - draw the frame sepcified from the large page in the buffer pointed to // //**************************************************************************** static void renderframe(uint16_t framenumber, uint16_t *pagepointer) { uint8_t *ppointer; uint16_t offset = 0; uint16_t frame = framenumber - anim->curlp->baseRecord; while (frame--) offset += B_LITTLE16(pagepointer[frame]); ppointer = (uint8_t *)(pagepointer) + anim->curlp->nRecords*2 + offset + 4; if ((ppointer-4)[1]) ppointer += B_LITTLE16(((uint16_t *)(ppointer-4))[1]) + (B_LITTLE16(((uint16_t *)(ppointer-4))[1]) & 1); decodeframe((uint8_t *)ppointer, (uint8_t *)anim->imagebuffer); } //**************************************************************************** // // drawframe () // - high level frame draw routine // //**************************************************************************** static inline void drawframe(uint16_t framenumber) { loadpage(findpage(framenumber), &anim->thepage); renderframe(framenumber, anim->thepage); } void ANIM_LoadAnim(char * buffer) { uint16_t i; anim = Brealloc(anim, sizeof(anim_t)); anim->curlpnum = 0xffff; anim->currentframe = -1; // this just modifies the data in-place instead of copying it elsewhere now anim->lpheader = (lpfileheader *)(anim->buffer = (uint8_t *)buffer); anim->lpheader->id = B_LITTLE32(anim->lpheader->id); anim->lpheader->maxLps = B_LITTLE16(anim->lpheader->maxLps); anim->lpheader->nLps = B_LITTLE16(anim->lpheader->nLps); anim->lpheader->nRecords = B_LITTLE32(anim->lpheader->nRecords); anim->lpheader->maxRecsPerLp = B_LITTLE16(anim->lpheader->maxRecsPerLp); anim->lpheader->lpfTableOffset = B_LITTLE16(anim->lpheader->lpfTableOffset); anim->lpheader->contentType = B_LITTLE32(anim->lpheader->contentType); anim->lpheader->width = B_LITTLE16(anim->lpheader->width); anim->lpheader->height = B_LITTLE16(anim->lpheader->height); anim->lpheader->nFrames = B_LITTLE32(anim->lpheader->nFrames); anim->lpheader->framesPerSecond = B_LITTLE16(anim->lpheader->framesPerSecond); buffer += sizeof(lpfileheader)+128; // load the color palette for (i = 0; i < 768; i += 3) { anim->pal[i+2] = (*buffer++)>>2; anim->pal[i+1] = (*buffer++)>>2; anim->pal[i] = (*buffer++)>>2; buffer++; } // set up large page descriptors anim->LpArray = (lp_descriptor *)buffer; // theoretically we should be able to play files with more than 256 frames now // assuming the utilities to create them can make them that way for (i = anim->lpheader->nLps-1; i != 0; i--) { anim->LpArray[i].baseRecord = B_LITTLE16(anim->LpArray[i].baseRecord); anim->LpArray[i].nRecords = B_LITTLE16(anim->LpArray[i].nRecords); anim->LpArray[i].nBytes = B_LITTLE16(anim->LpArray[i].nBytes); } } void ANIM_FreeAnim(void) { if (anim != NULL) { Bfree(anim); anim = NULL; } } int32_t ANIM_NumFrames(void) { return anim->lpheader->nRecords; } uint8_t * ANIM_DrawFrame(int32_t framenumber) { int32_t cnt = anim->currentframe; // handle first play and looping or rewinding if (cnt < 0 || cnt > framenumber) cnt = 0; do drawframe(cnt++); while (cnt < framenumber); anim->currentframe = framenumber; return anim->imagebuffer; } uint8_t * ANIM_GetPalette(void) { return anim->pal; }