class DukeCanWithSomething : DukeActor { Default { pic "CANWITHSOMETHING"; +CHECKSLEEP; +MOVEFTA_MAKESTANDABLE; } override void Initialize() { if (!self.mapSpawned) self.scale = (0.5, 0.5); self.makeitfall(); self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip(); self.extra = 0; self.clipdist = 18; self.ChangeStat(STAT_ZOMBIEACTOR); } override void Tick() { self.makeitfall(); int j = self.ifhitbyweapon(); if (j >= 0) { self.PlayActorSound("VENT_BUST"); for (j = 0; j < 10; j++) self.RANDOMSCRAP(); if (self.lotag) self.spawnsprite(self.lotag); self.Destroy(); } } }