//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "mapinfo.h" #include "dukeactor.h" BEGIN_DUKE_NS void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h); void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum); void addtorch(int i); void addlightning(int i); static inline void tloadtile(int tilenum, int palnum = 0) { markTileForPrecache(tilenum, palnum); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void cachespritenum(spritetype *spr) { char maxc; short j; int pal = spr->pal; if (ud.monsters_off && badguy(spr)) return; maxc = 1; switch (spr->picnum) { case HYDRENT: tloadtile(BROKEFIREHYDRENT); for (j = TOILETWATER; j < (TOILETWATER + 4); j++) tloadtile(j, pal); break; case RRTILE2121: case RRTILE2122: tloadtile(spr->picnum, pal); break; case TOILET: tloadtile(TOILETBROKE); for (j = TOILETWATER; j < (TOILETWATER + 4); j++) tloadtile(j, pal); break; case STALL: tloadtile(STALLBROKE); for (j = TOILETWATER; j < (TOILETWATER + 4); j++) tloadtile(j, pal); break; case FORCERIPPLE: maxc = 9; break; case RUBBERCAN: maxc = 2; break; case TOILETWATER: maxc = 4; break; case BUBBASTAND: for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++) tloadtile(j, pal); maxc = 0; break; case SBSWIPE: if (isRRRA()) for (j = SBSWIPE; j <= (SBSWIPE + 29); j++) tloadtile(j, pal); maxc = 0; break; case COOT: for (j = COOT; j <= (COOT + 217); j++) tloadtile(j, pal); for (j = COOTJIBA; j < COOTJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; case LTH: maxc = 105; for (j = LTH; j < (LTH + maxc); j++) tloadtile(j, pal); maxc = 0; break; case BILLYRAY: maxc = 144; for (j = BILLYWALK; j < (BILLYWALK + maxc); j++) tloadtile(j, pal); for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++) tloadtile(j, pal); maxc = 0; break; case COW: maxc = 56; for (j = spr->picnum; j < (spr->picnum + maxc); j++) tloadtile(j, pal); maxc = 0; break; case DOGRUN: for (j = DOGATTACK; j <= DOGATTACK + 35; j++) tloadtile(j, pal); for (j = DOGRUN; j <= DOGRUN + 80; j++) tloadtile(j, pal); maxc = 0; break; case RABBIT: if (isRRRA()) { for (j = RABBIT; j <= RABBIT + 54; j++) tloadtile(j, pal); for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++) tloadtile(j, pal); for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++) tloadtile(j, pal); maxc = 0; } break; case BIKERB: case BIKERBV2: if (isRRRA()) { for (j = BIKERB; j <= BIKERB + 104; j++) tloadtile(j, pal); maxc = 0; } break; case BIKER: if (isRRRA()) { for (j = BIKER; j <= BIKER + 116; j++) tloadtile(j, pal); for (j = BIKER + 150; j <= BIKER + 150 + 104; j++) tloadtile(j, pal); maxc = 0; } break; case CHEER: if (isRRRA()) { for (j = CHEER; j <= CHEER + 44; j++) tloadtile(j, pal); for (j = CHEER + 47; j <= CHEER + 47 + 211; j++) tloadtile(j, pal); for (j = CHEER + 262; j <= CHEER + 262 + 72; j++) tloadtile(j, pal); maxc = 0; } break; case CHEERB: if (isRRRA()) { for (j = CHEERB; j <= CHEERB + 83; j++) tloadtile(j, pal); for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++) tloadtile(j, pal); maxc = 0; } break; case MAMA: if (isRRRA()) { for (j = MAMA; j <= MAMA + 78; j++) tloadtile(j, pal); for (j = MAMA + 80; j <= MAMA + 80 + 7; j++) tloadtile(j, pal); for (j = MAMA + 90; j <= MAMA + 90 + 94; j++) tloadtile(j, pal); maxc = 0; } break; case CHEERBOAT: if (isRRRA()) { tloadtile(CHEERBOAT); maxc = 0; } break; case HULKBOAT: if (isRRRA()) { tloadtile(HULKBOAT); maxc = 0; } break; case MINIONBOAT: if (isRRRA()) { tloadtile(MINIONBOAT); maxc = 0; } break; case BILLYPLAY: if (isRRRA()) { for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++) tloadtile(j, pal); maxc = 0; } break; case COOTPLAY: if (isRRRA()) { for (j = COOTPLAY; j <= COOTPLAY + 4; j++) tloadtile(j, pal); maxc = 0; } break; case PIG: case PIGSTAYPUT: maxc = 68; break; case TORNADO: maxc = 7; break; case HEN: case HENSTAND: maxc = 34; break; case APLAYER: maxc = 0; if (ud.multimode > 1) { maxc = 5; for (j = APLAYER; j < APLAYER + 220; j++) tloadtile(j, pal); for (j = DUKEGUN; j < DUKELEG + 4; j++) tloadtile(j, pal); } break; case ATOMICHEALTH: maxc = 14; break; case DRONE: maxc = 6; break; case EXPLODINGBARREL: case SEENINE: case OOZFILTER: maxc = 3; break; case NUKEBARREL: case CAMERA1: maxc = 5; break; case VIXEN: maxc = 214; for (j = spr->picnum; j < spr->picnum + maxc; j++) tloadtile(j, pal); maxc = 0; break; case SBMOVE: if (!isRRRA()) { maxc = 54; for (j = spr->picnum; j < spr->picnum + maxc; j++) tloadtile(j, pal); maxc = 100; for (j = SBMOVE; j < SBMOVE + maxc; j++) tloadtile(j, pal); maxc = 0; } break; case HULK: maxc = 40; for (j = spr->picnum - 41; j < spr->picnum + maxc - 41; j++) tloadtile(j, pal); for (j = HULKJIBA; j <= HULKJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; case MINION: maxc = 141; for (j = spr->picnum; j < spr->picnum + maxc; j++) tloadtile(j, pal); for (j = MINJIBA; j <= MINJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; } for (j = spr->picnum; j < (spr->picnum + maxc); j++) tloadtile(j, pal); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void cachegoodsprites(void) { short i; tloadtile(BOTTOMSTATUSBAR); if (ud.multimode > 1) { tloadtile(FRAGBAR); } //tloadtile(VIEWSCREEN); for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++) tloadtile(i); for (i = BURNING; i < BURNING + 14; i++) tloadtile(i); for (i = FIRSTGUN; i < FIRSTGUN + 10; i++) tloadtile(i); for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++) tloadtile(i); tloadtile(BULLETHOLE); for (i = SHOTGUN; i < SHOTGUN + 8; i++) tloadtile(i); tloadtile(FOOTPRINTS); for (i = JIBS1; i < (JIBS5 + 5); i++) tloadtile(i); for (i = SCRAP1; i < (SCRAP1 + 19); i++) tloadtile(i); for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++) tloadtile(i); if (isRRRA() && currentLevel->levelNumber == levelnum(0, 4)) { tloadtile(RRTILE2577); } if (!isRRRA() && currentLevel->levelNumber == levelnum(1, 2)) { tloadtile(RRTILE3190); tloadtile(RRTILE3191); tloadtile(RRTILE3192); tloadtile(RRTILE3144); tloadtile(RRTILE3139); tloadtile(RRTILE3132); tloadtile(RRTILE3120); tloadtile(RRTILE3121); tloadtile(RRTILE3122); tloadtile(RRTILE3123); tloadtile(RRTILE3124); } if (lastlevel) { i = isRRRA() ? UFO1_RRRA : UFO1_RR; tloadtile(i); i = UFO2; tloadtile(i); i = UFO3; tloadtile(i); i = UFO4; tloadtile(i); i = UFO5; tloadtile(i); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void cacheit_r(void) { int i; cachegoodsprites(); for(i=0;i= 0) tloadtile(wall[i].overpicnum, wall[i].pal); } for (i = 0; i < numsectors; i++) { tloadtile(sector[i].floorpicnum, sector[i].floorpal); tloadtile(sector[i].ceilingpicnum, sector[i].ceilingpal); if (sector[i].ceilingpicnum == LA) { tloadtile(LA + 1); tloadtile(LA + 2); } DukeSectIterator it(i); while (auto j = it.Next()) { if(j->s.xrepeat != 0 && j->s.yrepeat != 0 && (j->s.cstat&32768) == 0) cachespritenum(&j->s); } } precacheMarkedTiles(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void prelevel_r(int g) { struct player_struct* p; short i; short j; short startwall; short endwall; short lotaglist; short k; short lotags[65]; int speed; int dist; short sound; sound = 0; prelevel_common(g); p = &ps[screenpeek]; if (isRRRA()) { if (currentLevel->levelNumber == levelnum(1, 4)) ps[myconnectindex].steroids_amount = 0; for (j = 0; j < MAXSPRITES; j++) { auto spr = &sprite[j]; if (spr->pal == 100) { if (numplayers > 1) deletesprite(j); else spr->pal = 0; } else if (spr->pal == 101) { spr->extra = 0; spr->hitag = 1; spr->pal = 0; changespritestat(j, 118); } } } for (i = 0; i < numsectors; i++) { if (sector[i].ceilingpicnum == RRTILE2577) thunderon = 1; switch (sector[i].lotag) { case 41: { DukeSectIterator it(i); while (auto act = it.Next()) { auto spr = &act->s; if (spr->picnum == RRTILE11) { dist = spr->lotag << 4; speed = spr->hitag; deletesprite(act); } if (spr->picnum == RRTILE38) { sound = spr->lotag; deletesprite(act); } } for (j = 0; j < numsectors; j++) { if (sector[i].hitag == sector[j].hitag && j != i) { // & 32767 to avoid some ordering issues here. // Other code assumes that the lotag is always a sector effector type and can mask the high bit in. addjaildoor(dist, speed, sector[i].hitag, sector[j].lotag & 32767, sound, j); } } break; } case 42: { short ii; int childsectnum = -1; DukeSectIterator it(i); while (auto act = it.Next()) { auto sj = &act->s; if (sj->picnum == RRTILE64) { dist = sj->lotag << 4; speed = sj->hitag; for (ii = 0; ii < MAXSPRITES; ii++) { if (sprite[ii].picnum == RRTILE66) if (sprite[ii].lotag == sj->sectnum) { childsectnum = sprite[ii].sectnum; deletesprite(ii); } } deletesprite(act); } if (sj->picnum == RRTILE65) { sound = sj->lotag; deletesprite(act); } } addminecart(dist, speed, i, sector[i].hitag, sound, childsectnum); break; } } } StatIterator it(STAT_DEFAULT); while ((i = it.NextIndex()) >= 0) { auto ac = &hittype[i]; auto si = &ac->s; LoadActor(ac, -1, -1); if (si->lotag == -1 && (si->cstat & 16)) { ps[0].exitx = si->x; ps[0].exity = si->y; } else switch (si->picnum) { case NUKEBUTTON: chickenplant = 1; break; case GPSPEED: sector[si->sectnum].extra = si->lotag; deletesprite(i); break; case CYCLER: if (numcyclers >= MAXCYCLERS) I_Error("Too many cycling sectors."); cyclers[numcyclers][0] = si->sectnum; cyclers[numcyclers][1] = si->lotag; cyclers[numcyclers][2] = si->shade; cyclers[numcyclers][3] = sector[si->sectnum].floorshade; cyclers[numcyclers][4] = si->hitag; cyclers[numcyclers][5] = (si->ang == 1536); numcyclers++; deletesprite(i); break; case RRTILE18: addtorch(si); deletesprite(i); break; case RRTILE35: addlightning(si); deletesprite(i); break; case RRTILE68: shadedsector[si->sectnum] = 1; deletesprite(i); break; case RRTILE67: si->cstat |= 32768; break; case SOUNDFX: if (ambientfx >= 64) I_Error("Too many ambient effects"); else { ambienthitag[ambientfx] = si->hitag; ambientlotag[ambientfx] = si->lotag; si->ang = ambientfx; ambientfx++; si->lotag = 0; si->hitag = 0; } break; } } for (i = 0; i < MAXSPRITES; i++) { auto spr = &sprite[i]; if (spr->picnum == RRTILE19) { if (geocnt > 64) I_Error("Too many geometry effects"); if (spr->hitag == 0) { geosector[geocnt] = spr->sectnum; for (j = 0; j < MAXSPRITES; j++) { auto spj = &sprite[j]; if (spr->lotag == spj->lotag && j != i && spj->picnum == RRTILE19) { if (spj->hitag == 1) { geosectorwarp[geocnt] = spj->sectnum; geox[geocnt] = spr->x - spj->x; geoy[geocnt] = spr->y - spj->y; //geoz[geocnt] = spr->z - spj->z; } if (spj->hitag == 2) { geosectorwarp2[geocnt] = spj->sectnum; geox2[geocnt] = spr->x - spj->x; geoy2[geocnt] = spr->y - spj->y; //geoz2[geocnt] = spr->z - spj->z; } } } geocnt++; } } } for (i = 0; i < MAXSPRITES; i++) { if (sprite[i].statnum < MAXSTATUS) { if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14) continue; fi.spawn(-1, i); } } for (i = 0; i < MAXSPRITES; i++) { if (sprite[i].statnum < MAXSTATUS) { if (sprite[i].picnum == SECTOREFFECTOR && sprite[i].lotag == 14) fi.spawn(-1, i); } if (sprite[i].picnum == RRTILE19) deletesprite(i); if (sprite[i].picnum == RRTILE34) { sectorextra[sprite[i].sectnum] = sprite[i].lotag; deletesprite(i); } } lotaglist = 0; it.Reset(STAT_DEFAULT); while ((i = it.NextIndex()) >= 0) { switch (sprite[i].picnum) { case RRTILE8464 + 1: if (!isRRRA()) break; case DIPSWITCH + 1: case DIPSWITCH2 + 1: case PULLSWITCH + 1: case HANDSWITCH + 1: case SLOTDOOR + 1: case LIGHTSWITCH + 1: case SPACELIGHTSWITCH + 1: case SPACEDOORSWITCH + 1: case FRANKENSTINESWITCH + 1: case LIGHTSWITCH2 + 1: case POWERSWITCH1 + 1: case LOCKSWITCH1 + 1: case POWERSWITCH2 + 1: case NUKEBUTTON: case NUKEBUTTON + 1: for (j = 0; j < lotaglist; j++) if (sprite[i].lotag == lotags[j]) break; if (j == lotaglist) { lotags[lotaglist] = sprite[i].lotag; lotaglist++; if (lotaglist > 64) I_Error("Too many switches (64 max)."); StatIterator it1(STAT_EFFECTOR); while ((j = it1.NextIndex()) >= 0) { if (sprite[j].lotag == 12 && sprite[j].hitag == sprite[i].lotag) hittype[j].temp_data[0] = 1; } } break; } } mirrorcnt = 0; for (i = 0; i < numwalls; i++) { walltype* wal; wal = &wall[i]; if (wal->overpicnum == MIRROR && (wal->cstat & 32) != 0) { j = wal->nextsector; if (mirrorcnt > 63) I_Error("Too many mirrors (64 max.)"); if ((j >= 0) && sector[j].ceilingpicnum != MIRROR) { sector[j].ceilingpicnum = MIRROR; sector[j].floorpicnum = MIRROR; mirrorwall[mirrorcnt] = i; mirrorsector[mirrorcnt] = j; mirrorcnt++; continue; } } if (numanimwalls >= MAXANIMWALLS) I_Error("Too many 'anim' walls (max 512.)"); animwall[numanimwalls].tag = 0; animwall[numanimwalls].wallnum = 0; switch (wal->overpicnum) { case FANSPRITE: wall->cstat |= 65; animwall[numanimwalls].wallnum = i; numanimwalls++; break; case BIGFORCE: animwall[numanimwalls].wallnum = i; numanimwalls++; continue; } wal->extra = -1; switch (wal->picnum) { case SCREENBREAK6: case SCREENBREAK7: case SCREENBREAK8: for (j = SCREENBREAK6; j <= SCREENBREAK8; j++) tloadtile(j); animwall[numanimwalls].wallnum = i; animwall[numanimwalls].tag = -1; numanimwalls++; break; } } //Invalidate textures in sector behind mirror for (i = 0; i < mirrorcnt; i++) { startwall = sector[mirrorsector[i]].wallptr; endwall = startwall + sector[mirrorsector[i]].wallnum; for (j = startwall; j < endwall; j++) { wall[j].picnum = MIRROR; wall[j].overpicnum = MIRROR; } } thunder_brightness = 0; if (!thunderon) { g_visibility = p->visibility; } } END_DUKE_NS