/* ** vmframe.cpp ** **--------------------------------------------------------------------------- ** Copyright -2016 Randy Heit ** Copyright 2016 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "dobject.h" #include "v_text.h" #include "stats.h" #include "c_dispatch.h" #include "vmintern.h" #include "types.h" #include "jit.h" #include "c_cvars.h" #include "version.h" #ifdef HAVE_VM_JIT #ifdef __DragonFly__ CUSTOM_CVAR(Bool, vm_jit, false, CVAR_NOINITCALL) #else CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL) #endif { Printf("You must restart " GAMENAME " for this change to take effect.\n"); Printf("This cvar is currently not saved. You must specify it on the command line."); } #else CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET) FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames, int maxFrames) { return FString(); } void JitRelease() {} #endif cycle_t VMCycles[10]; int VMCalls[10]; #if 0 IMPLEMENT_CLASS(VMException, false, false) #endif TArray VMFunction::AllFunctions; // Creates the register type list for a function. // Native functions only need this to assert their parameters in debug mode, script functions use this to load their registers from the VMValues. void VMFunction::CreateRegUse() { #ifdef NDEBUG if (VarFlags & VARF_Native) return; // we do not need this for native functions in release builds. #endif int count = 0; if (!Proto) { //if (RegTypes) return; //Printf(TEXTCOLOR_ORANGE "Function without prototype needs register info manually set: %s\n", PrintableName.GetChars()); return; } assert(Proto->isPrototype()); for (auto arg : Proto->ArgumentTypes) { count += arg? arg->GetRegCount() : 1; } uint8_t *regp; RegTypes = regp = (uint8_t*)ClassDataAllocator.Alloc(count); count = 0; for (unsigned i = 0; i < Proto->ArgumentTypes.Size(); i++) { auto arg = Proto->ArgumentTypes[i]; auto flg = ArgFlags.Size() > i ? ArgFlags[i] : 0; if (arg == nullptr) { // Marker for start of varargs. *regp++ = REGT_NIL; } else if ((flg & VARF_Out) && !arg->isPointer()) { *regp++ = REGT_POINTER; } else for (int j = 0; j < arg->GetRegCount(); j++) { *regp++ = arg->GetRegType(); } } } VMScriptFunction::VMScriptFunction(FName name) { Name = name; LineInfo = nullptr; Code = NULL; KonstD = NULL; KonstF = NULL; KonstS = NULL; KonstA = NULL; LineInfoCount = 0; ExtraSpace = 0; CodeSize = 0; NumRegD = 0; NumRegF = 0; NumRegS = 0; NumRegA = 0; NumKonstD = 0; NumKonstF = 0; NumKonstS = 0; NumKonstA = 0; MaxParam = 0; NumArgs = 0; ScriptCall = &VMScriptFunction::FirstScriptCall; } VMScriptFunction::~VMScriptFunction() { if (Code != NULL) { if (KonstS != NULL) { for (int i = 0; i < NumKonstS; ++i) { KonstS[i].~FString(); } } } } void VMScriptFunction::Alloc(int numops, int numkonstd, int numkonstf, int numkonsts, int numkonsta, int numlinenumbers) { assert(Code == NULL); assert(numops > 0); assert(numkonstd >= 0 && numkonstd <= 65535); assert(numkonstf >= 0 && numkonstf <= 65535); assert(numkonsts >= 0 && numkonsts <= 65535); assert(numkonsta >= 0 && numkonsta <= 65535); assert(numlinenumbers >= 0 && numlinenumbers <= 65535); void *mem = ClassDataAllocator.Alloc(numops * sizeof(VMOP) + numkonstd * sizeof(int) + numkonstf * sizeof(double) + numkonsts * sizeof(FString) + numkonsta * sizeof(FVoidObj) + numlinenumbers * sizeof(FStatementInfo)); Code = (VMOP *)mem; mem = (void *)((VMOP *)mem + numops); if (numlinenumbers > 0) { LineInfo = (FStatementInfo*)mem; LineInfoCount = numlinenumbers; mem = LineInfo + numlinenumbers; } else { LineInfo = nullptr; LineInfoCount = 0; } if (numkonstd > 0) { KonstD = (int *)mem; mem = (void *)((int *)mem + numkonstd); } else { KonstD = NULL; } if (numkonstf > 0) { KonstF = (double *)mem; mem = (void *)((double *)mem + numkonstf); } else { KonstF = NULL; } if (numkonsts > 0) { KonstS = (FString *)mem; for (int i = 0; i < numkonsts; ++i) { ::new(&KonstS[i]) FString; } mem = (void *)((FString *)mem + numkonsts); } else { KonstS = NULL; } if (numkonsta > 0) { KonstA = (FVoidObj *)mem; } else { KonstA = NULL; } CodeSize = numops; NumKonstD = numkonstd; NumKonstF = numkonstf; NumKonstS = numkonsts; NumKonstA = numkonsta; } void VMScriptFunction::InitExtra(void *addr) { char *caddr = (char*)addr; for (auto tao : SpecialInits) { tao.first->InitializeValue(caddr + tao.second, nullptr); } } void VMScriptFunction::DestroyExtra(void *addr) { char *caddr = (char*)addr; for (auto tao : SpecialInits) { tao.first->DestroyValue(caddr + tao.second); } } int VMScriptFunction::AllocExtraStack(PType *type) { int address = ((ExtraSpace + type->Align - 1) / type->Align) * type->Align; ExtraSpace = address + type->Size; type->SetDefaultValue(nullptr, address, &SpecialInits); return address; } int VMScriptFunction::PCToLine(const VMOP *pc) { int PCIndex = int(pc - Code); if (LineInfoCount == 1) return LineInfo[0].LineNumber; for (unsigned i = 1; i < LineInfoCount; i++) { if (LineInfo[i].InstructionIndex > PCIndex) { return LineInfo[i - 1].LineNumber; } } return -1; } static bool CanJit(VMScriptFunction *func) { // Asmjit has a 256 register limit. Stay safely away from it as the jit compiler uses a few for temporaries as well. // Any function exceeding the limit will use the VM - a fair punishment to someone for writing a function so bloated ;) int maxregs = 200; if (func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS < maxregs) return true; Printf(TEXTCOLOR_ORANGE "%s is using too many registers (%d of max %d)! Function will not use native code.\n", func->PrintableName.GetChars(), func->NumRegA + func->NumRegD + func->NumRegF + func->NumRegS, maxregs); return false; } int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret) { // [Player701] Check that we aren't trying to call an abstract function. // This shouldn't happen normally, but if it does, let's catch this explicitly // rather than let GZDoom crash. if (func->VarFlags & VARF_Abstract) { ThrowAbortException(X_OTHER, "attempt to call abstract function %s.", func->PrintableName.GetChars()); } #ifdef HAVE_VM_JIT if (vm_jit && CanJit(static_cast(func))) { func->ScriptCall = JitCompile(static_cast(func)); if (!func->ScriptCall) func->ScriptCall = VMExec; } else #endif // HAVE_VM_JIT { func->ScriptCall = VMExec; } return func->ScriptCall(func, params, numparams, ret, numret); } int VMNativeFunction::NativeScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *returns, int numret) { try { VMCycles[0].Unclock(); numret = static_cast(func)->NativeCall(VM_INVOKE(params, numparams, returns, numret, func->RegTypes)); VMCycles[0].Clock(); return numret; } catch (CVMAbortException &err) { err.MaybePrintMessage(); err.stacktrace.AppendFormat("Called from %s\n", func->PrintableName.GetChars()); throw; } } //=========================================================================== // // VMFrame :: InitRegS // // Initialize the string registers of a newly-allocated VMFrame. // //=========================================================================== void VMFrame::InitRegS() { FString *regs = GetRegS(); for (int i = 0; i < NumRegS; ++i) { ::new(®s[i]) FString; } } //=========================================================================== // // VMFrameStack - Constructor // //=========================================================================== VMFrameStack::VMFrameStack() { Blocks = NULL; UnusedBlocks = NULL; } //=========================================================================== // // VMFrameStack - Destructor // //=========================================================================== VMFrameStack::~VMFrameStack() { while (PopFrame() != NULL) { } if (Blocks != NULL) { BlockHeader *block, *next; for (block = Blocks; block != NULL; block = next) { next = block->NextBlock; delete[] (VM_UBYTE *)block; } Blocks = NULL; } if (UnusedBlocks != NULL) { BlockHeader *block, *next; for (block = UnusedBlocks; block != NULL; block = next) { next = block->NextBlock; delete[] (VM_UBYTE *)block; } UnusedBlocks = NULL; } } //=========================================================================== // // VMFrameStack :: AllocFrame // // Allocates a frame from the stack suitable for calling a particular // function. // //=========================================================================== VMFrame *VMFrameStack::AllocFrame(VMScriptFunction *func) { VMFrame *frame = Alloc(func->StackSize); frame->Func = func; frame->NumRegD = func->NumRegD; frame->NumRegF = func->NumRegF; frame->NumRegS = func->NumRegS; frame->NumRegA = func->NumRegA; frame->MaxParam = func->MaxParam; frame->Func = func; frame->InitRegS(); if (func->SpecialInits.Size()) { func->InitExtra(frame->GetExtra()); } return frame; } //=========================================================================== // // VMFrameStack :: Alloc // // Allocates space for a frame. Its size will be rounded up to a multiple // of 16 bytes. // //=========================================================================== VMFrame *VMFrameStack::Alloc(int size) { BlockHeader *block; VMFrame *frame, *parent; size = (size + 15) & ~15; block = Blocks; if (block != NULL) { parent = block->LastFrame; } else { parent = NULL; } if (block == NULL || ((VM_UBYTE *)block + block->BlockSize) < (block->FreeSpace + size)) { // Not enough space. Allocate a new block. int blocksize = ((sizeof(BlockHeader) + 15) & ~15) + size; BlockHeader **blockp; if (blocksize < BLOCK_SIZE) { blocksize = BLOCK_SIZE; } for (blockp = &UnusedBlocks, block = *blockp; block != NULL; block = block->NextBlock) { if (block->BlockSize >= blocksize) { break; } } if (block != NULL) { *blockp = block->NextBlock; } else { block = (BlockHeader *)new VM_UBYTE[blocksize]; block->BlockSize = blocksize; } block->InitFreeSpace(); block->LastFrame = NULL; block->NextBlock = Blocks; Blocks = block; } frame = (VMFrame *)block->FreeSpace; memset(frame, 0, size); frame->ParentFrame = parent; block->FreeSpace += size; block->LastFrame = frame; return frame; } //=========================================================================== // // VMFrameStack :: PopFrame // // Pops the top frame off the stack, returning a pointer to the new top // frame. // //=========================================================================== VMFrame *VMFrameStack::PopFrame() { if (Blocks == NULL) { return NULL; } VMFrame *frame = Blocks->LastFrame; if (frame == NULL) { return NULL; } auto Func = static_cast(frame->Func); if (Func->SpecialInits.Size()) { Func->DestroyExtra(frame->GetExtra()); } // Free any string registers this frame had. FString *regs = frame->GetRegS(); for (int i = frame->NumRegS; i != 0; --i) { (regs++)->~FString(); } VMFrame *parent = frame->ParentFrame; if (parent == NULL) { // Popping the last frame off the stack. if (Blocks != NULL) { assert(Blocks->NextBlock == NULL); Blocks->LastFrame = NULL; Blocks->InitFreeSpace(); } return NULL; } if ((VM_UBYTE *)parent < (VM_UBYTE *)Blocks || (VM_UBYTE *)parent >= (VM_UBYTE *)Blocks + Blocks->BlockSize) { // Parent frame is in a different block, so move this one to the unused list. BlockHeader *next = Blocks->NextBlock; assert(next != NULL); assert((VM_UBYTE *)parent >= (VM_UBYTE *)next && (VM_UBYTE *)parent < (VM_UBYTE *)next + next->BlockSize); Blocks->NextBlock = UnusedBlocks; UnusedBlocks = Blocks; Blocks = next; } else { Blocks->LastFrame = parent; Blocks->FreeSpace = (VM_UBYTE *)frame; } return parent; } //=========================================================================== // // VMFrameStack :: Call // // Calls a function, either native or scripted. If an exception occurs while // executing, the stack is cleaned up. If trap is non-NULL, it is set to the // VMException that was caught and the return value is negative. Otherwise, // any caught exceptions will be rethrown. Under normal termination, the // return value is the number of results from the function. // //=========================================================================== int VMCall(VMFunction *func, VMValue *params, int numparams, VMReturn *results, int numresults/*, VMException **trap*/) { #if 0 try #endif { if (func->VarFlags & VARF_Native) { return static_cast(func)->NativeCall(VM_INVOKE(params, numparams, results, numresults, func->RegTypes)); } else { auto code = static_cast(func)->Code; // handle empty functions consisting of a single return explicitly so that empty virtual callbacks do not need to set up an entire VM frame. // code cann be null here in case of some non-fatal DECORATE errors. if (code == nullptr || code->word == (0x00808000|OP_RET)) { return 0; } else if (code->word == (0x00048000|OP_RET)) { if (numresults == 0) return 0; results[0].SetInt(static_cast(func)->KonstD[0]); return 1; } else { VMCycles[0].Clock(); auto sfunc = static_cast(func); int numret = sfunc->ScriptCall(sfunc, params, numparams, results, numresults); VMCycles[0].Unclock(); return numret; } } } #if 0 catch (VMException *exception) { if (trap != NULL) { *trap = exception; return -1; } throw; } #endif } int VMCallWithDefaults(VMFunction *func, TArray ¶ms, VMReturn *results, int numresults/*, VMException **trap = NULL*/) { if (func->DefaultArgs.Size() > params.Size()) { auto oldp = params.Size(); params.Resize(func->DefaultArgs.Size()); for (unsigned i = oldp; i < params.Size(); i++) { params[i] = func->DefaultArgs[i]; } } return VMCall(func, params.Data(), params.Size(), results, numresults); } // Exception stuff for the VM is intentionally placed there, because having this in vmexec.cpp would subject it to inlining // which we do not want because it increases the local stack requirements of Exec which are already too high. FString CVMAbortException::stacktrace; CVMAbortException::CVMAbortException(EVMAbortException reason, const char *moreinfo, va_list ap) { SetMessage("VM execution aborted: "); switch (reason) { case X_READ_NIL: AppendMessage("tried to read from address zero."); break; case X_WRITE_NIL: AppendMessage("tried to write to address zero."); break; case X_TOO_MANY_TRIES: AppendMessage("too many try-catch blocks."); break; case X_ARRAY_OUT_OF_BOUNDS: AppendMessage("array access out of bounds."); break; case X_DIVISION_BY_ZERO: AppendMessage("division by zero."); break; case X_BAD_SELF: AppendMessage("invalid self pointer."); break; case X_FORMAT_ERROR: AppendMessage("string format failed."); break; case X_OTHER: // no prepended message. break; default: { size_t len = strlen(m_Message); mysnprintf(m_Message + len, MAX_ERRORTEXT - len, "Unknown reason %d", reason); break; } } if (moreinfo != nullptr) { // [Player701] avoid double space if (reason != X_OTHER) { AppendMessage(" "); } size_t len = strlen(m_Message); myvsnprintf(m_Message + len, MAX_ERRORTEXT - len, moreinfo, ap); } if (vm_jit) stacktrace = JitCaptureStackTrace(1, false); else stacktrace = ""; } // Print this only once on the first catch block. void CVMAbortException::MaybePrintMessage() { auto m = GetMessage(); if (m != nullptr) { Printf(PRINT_NONOTIFY, TEXTCOLOR_RED "%s\n", m); SetMessage(""); } } void ThrowAbortException(EVMAbortException reason, const char *moreinfo, ...) { va_list ap; va_start(ap, moreinfo); throw CVMAbortException(reason, moreinfo, ap); } void ThrowAbortException(VMScriptFunction *sfunc, VMOP *line, EVMAbortException reason, const char *moreinfo, ...) { va_list ap; va_start(ap, moreinfo); CVMAbortException err(reason, moreinfo, ap); err.stacktrace.AppendFormat("Called from %s at %s, line %d\n", sfunc->PrintableName.GetChars(), sfunc->SourceFileName.GetChars(), sfunc->PCToLine(line)); throw err; } DEFINE_ACTION_FUNCTION(DObject, ThrowAbortException) { PARAM_PROLOGUE; FString s = FStringFormat(VM_ARGS_NAMES); ThrowAbortException(X_OTHER, s.GetChars()); return 0; } void NullParam(const char *varname) { ThrowAbortException(X_READ_NIL, "In function parameter %s", varname); } #if 0 void ThrowVMException(VMException *x) { throw x; } #endif void ClearGlobalVMStack() { while (GlobalVMStack.PopFrame() != nullptr) { } } ADD_STAT(VM) { double added = 0; int addedc = 0; double peak = 0; for (auto d : VMCycles) { added += d.TimeMS(); peak = max(peak, d.TimeMS()); } for (auto d : VMCalls) addedc += d; memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t)); memmove(&VMCalls[1], &VMCalls[0], 9 * sizeof(int)); VMCycles[0].Reset(); VMCalls[0] = 0; return FStringf("VM time in last 10 tics: %f ms, %d calls, peak = %f ms", added, addedc, peak); } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- CCMD(vmengine) { if (argv.argc() == 2) { if (stricmp(argv[1], "default") == 0) { VMSelectEngine(VMEngine_Default); return; } else if (stricmp(argv[1], "checked") == 0) { VMSelectEngine(VMEngine_Checked); return; } else if (stricmp(argv[1], "unchecked") == 0) { VMSelectEngine(VMEngine_Unchecked); return; } } Printf("Usage: vmengine \n"); }