extend class DukeActor { } class RedneckHulk : DukeActor { const HULKSTRENGTH = 1200; const HULKRESPAWNEDSTRENGTH = 600; const HULKWHACKAMOUNT = -22; default { pic "HULK"; +INTERNAL_BADGUY; +KILLCOUNT; +NORADIUSPUSH; ProjectileSpread -5.625; Strength HULKSTRENGTH; } override void Initialize() { self.scale = (0.5, 0.5); self.setClipDistFromTile(); } override Vector3 SpecialProjectileOffset() { return ((self.Angle + 45).ToVector() * 16, 12); } } class RedneckHulkStayput : RedneckHulk { default { pic "HULKSTAYPUT"; +BADGUYSTAYPUT; } }