//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- // this is all the crap for accessing the game's structs through the CON VM // I got a 3-4 fps gain by inlining these... #include "compat.h" #include "m32script.h" #include "m32def.h" #ifdef POLYMER # include "prlights.h" #endif // how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[]) #define ACCESS_SET 1 #define ACCESS_USEVARS 2 /// This file is #included into other files, so don't define variables here! static int32_t __fastcall VM_AccessWall(int32_t how, int32_t lVar1, int32_t labelNum, int32_t lVar2) { int32_t lValue; int32_t i = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar1) : lVar1; if (!m32_script_expertmode && (i<0 || i >= numwalls)) goto badwall; if (how&ACCESS_SET) { if (!m32_script_expertmode && (WallLabels[labelNum].flags & 1)) goto readonly; lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2; asksave = 1; if (!m32_script_expertmode && (WallLabels[labelNum].min != 0 || WallLabels[labelNum].max != 0)) { if (lValue < WallLabels[labelNum].min) lValue = WallLabels[labelNum].min; if (lValue > WallLabels[labelNum].max) lValue = WallLabels[labelNum].max; } switch (labelNum) { case WALL_X: wall[i].x=lValue; break; case WALL_Y: wall[i].y=lValue; break; case WALL_POINT2: wall[i].point2=lValue; break; case WALL_NEXTWALL: wall[i].nextwall=lValue; break; case WALL_NEXTSECTOR: wall[i].nextsector=lValue; break; case WALL_CSTAT: #ifdef YAX_ENABLE__COMPAT if (!m32_script_expertmode) SET_PROTECT_BITS(wall[i].cstat, lValue, YAX_NEXTWALLBITS); else #endif wall[i].cstat = lValue; break; case WALL_PICNUM: wall[i].picnum=lValue; break; case WALL_OVERPICNUM: wall[i].overpicnum=lValue; break; case WALL_SHADE: wall[i].shade=lValue; break; case WALL_PAL: wall[i].pal=lValue; break; case WALL_XREPEAT: wall[i].xrepeat=lValue; break; case WALL_YREPEAT: wall[i].yrepeat=lValue; break; case WALL_XPANNING: wall[i].xpanning=lValue; break; case WALL_YPANNING: wall[i].ypanning=lValue; break; case WALL_LOTAG: #ifdef YAX_ENABLE__COMPAT if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_CEILING)>=0) goto yax_readonly; #endif wall[i].lotag=lValue; break; case WALL_HITAG: wall[i].hitag=lValue; break; case WALL_EXTRA: #ifdef YAX_ENABLE__COMPAT if (!m32_script_expertmode && numyaxbunches>0 && yax_getnextwall(i,YAX_FLOOR)>=0) goto yax_readonly; #endif wall[i].extra=lValue; break; default: return -1; } return 0; } else { switch (labelNum) { case WALL_X: lValue=wall[i].x; break; case WALL_Y: lValue=wall[i].y; break; case WALL_POINT2: lValue=wall[i].point2; break; case WALL_NEXTWALL: lValue=wall[i].nextwall; break; case WALL_NEXTSECTOR: lValue=wall[i].nextsector; break; case WALL_CSTAT: lValue=wall[i].cstat; break; case WALL_PICNUM: lValue=wall[i].picnum; break; case WALL_OVERPICNUM: lValue=wall[i].overpicnum; break; case WALL_SHADE: lValue=wall[i].shade; break; case WALL_PAL: lValue=wall[i].pal; break; case WALL_XREPEAT: lValue=wall[i].xrepeat; break; case WALL_YREPEAT: lValue=wall[i].yrepeat; break; case WALL_XPANNING: lValue=wall[i].xpanning; break; case WALL_YPANNING: lValue=wall[i].ypanning; break; case WALL_LOTAG: lValue=wall[i].lotag; break; case WALL_HITAG: lValue=wall[i].hitag; break; case WALL_EXTRA: lValue=wall[i].extra; break; default: return -1; } if (how&ACCESS_USEVARS) Gv_SetVarX(lVar2, lValue); return lValue; } badwall: M32_ERROR("Invalid wall %d", i); return -1; readonly: M32_ERROR("Wall structure member `%s' is read-only.", WallLabels[labelNum].name); return -1; #ifdef YAX_ENABLE__COMPAT yax_readonly: M32_ERROR("Wall structure member `%s' is read-only because it is used for TROR", WallLabels[labelNum].name); return -1; #endif } // how: bitfield: 1=set? 2=vars? static int32_t __fastcall VM_AccessSector(int32_t how, int32_t lVar1, int32_t labelNum, int32_t lVar2) { int32_t lValue; int32_t i = (how&ACCESS_USEVARS) ? sprite[vm.spriteNum].sectnum : lVar1; if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID) i = Gv_GetVarX(lVar1); if (!m32_script_expertmode && (i<0 || i >= numsectors)) goto badsector; if (how&ACCESS_SET) { if (!m32_script_expertmode && (SectorLabels[labelNum].flags & 1)) goto readonly; lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2; asksave = 1; if (!m32_script_expertmode && (SectorLabels[labelNum].min != 0 || SectorLabels[labelNum].max != 0)) { if (lValue < SectorLabels[labelNum].min) lValue = SectorLabels[labelNum].min; if (lValue > SectorLabels[labelNum].max) lValue = SectorLabels[labelNum].max; } switch (labelNum) { case SECTOR_WALLPTR: sector[i].wallptr=lValue; break; case SECTOR_WALLNUM: sector[i].wallnum=lValue; break; case SECTOR_CEILINGZ: sector[i].ceilingz=lValue; break; case SECTOR_FLOORZ: sector[i].floorz=lValue; break; case SECTOR_CEILINGSTAT: #ifdef YAX_ENABLE__COMPAT if (!m32_script_expertmode) SET_PROTECT_BITS(sector[i].ceilingstat, lValue, YAX_BIT); else #endif sector[i].ceilingstat = lValue; break; case SECTOR_FLOORSTAT: #ifdef YAX_ENABLE__COMPAT if (!m32_script_expertmode) SET_PROTECT_BITS(sector[i].floorstat, lValue, YAX_BIT); else #endif sector[i].floorstat = lValue; break; case SECTOR_CEILINGPICNUM: sector[i].ceilingpicnum=lValue; break; case SECTOR_CEILINGSLOPE: setslope(i, 0, lValue); break; case SECTOR_CEILINGSHADE: sector[i].ceilingshade=lValue; break; case SECTOR_CEILINGPAL: sector[i].ceilingpal=lValue; break; case SECTOR_CEILINGXPANNING: sector[i].ceilingxpanning=lValue; break; case SECTOR_CEILINGYPANNING: sector[i].ceilingypanning=lValue; break; case SECTOR_FLOORPICNUM: sector[i].floorpicnum=lValue; break; case SECTOR_FLOORSLOPE: setslope(i, 1, lValue); break; case SECTOR_FLOORSHADE: sector[i].floorshade=lValue; break; case SECTOR_FLOORPAL: sector[i].floorpal=lValue; break; case SECTOR_FLOORXPANNING: sector[i].floorxpanning=lValue; break; case SECTOR_FLOORYPANNING: sector[i].floorypanning=lValue; break; case SECTOR_VISIBILITY: sector[i].visibility=lValue; break; case SECTOR_FOGPAL: sector[i].fogpal=lValue; break; case SECTOR_LOTAG: sector[i].lotag=lValue; break; case SECTOR_HITAG: sector[i].hitag=lValue; break; case SECTOR_EXTRA: sector[i].extra=lValue; break; default: return -1; } return 0; } else { switch (labelNum) { case SECTOR_WALLPTR: lValue=sector[i].wallptr; break; case SECTOR_WALLNUM: lValue=sector[i].wallnum; break; case SECTOR_CEILINGZ: lValue=sector[i].ceilingz; break; case SECTOR_FLOORZ: lValue=sector[i].floorz; break; case SECTOR_CEILINGSTAT: lValue=sector[i].ceilingstat; break; case SECTOR_FLOORSTAT: lValue=sector[i].floorstat; break; case SECTOR_CEILINGPICNUM: lValue=sector[i].ceilingpicnum; break; case SECTOR_CEILINGSLOPE: lValue=sector[i].ceilingheinum; break; case SECTOR_CEILINGSHADE: lValue=sector[i].ceilingshade; break; case SECTOR_CEILINGPAL: lValue=sector[i].ceilingpal; break; case SECTOR_CEILINGXPANNING: lValue=sector[i].ceilingxpanning; break; case SECTOR_CEILINGYPANNING: lValue=sector[i].ceilingypanning; break; case SECTOR_FLOORPICNUM: lValue=sector[i].floorpicnum; break; case SECTOR_FLOORSLOPE: lValue=sector[i].floorheinum; break; case SECTOR_FLOORSHADE: lValue=sector[i].floorshade; break; case SECTOR_FLOORPAL: lValue=sector[i].floorpal; break; case SECTOR_FLOORXPANNING: lValue=sector[i].floorxpanning; break; case SECTOR_FLOORYPANNING: lValue=sector[i].floorypanning; break; case SECTOR_VISIBILITY: lValue=sector[i].visibility; break; case SECTOR_FOGPAL: lValue=sector[i].fogpal; break; case SECTOR_LOTAG: lValue=sector[i].lotag; break; case SECTOR_HITAG: lValue=sector[i].hitag; break; case SECTOR_EXTRA: lValue=sector[i].extra; break; default: return -1; } if (how&ACCESS_USEVARS) Gv_SetVarX(lVar2, lValue); return lValue; } badsector: M32_ERROR("Invalid sector %d", i); return -1; readonly: M32_ERROR("Sector structure member `%s' is read-only.", SectorLabels[labelNum].name); return -1; } // how: bitfield: 1=set? 2=vars? static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t labelNum, int32_t lVar2) { int32_t lValue; int32_t i = (how&ACCESS_USEVARS) ? vm.spriteNum : lVar1; if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID) i = Gv_GetVarX(lVar1); if ((unsigned)i >= MAXSPRITES) goto badsprite; if (how&ACCESS_SET) { if (!m32_script_expertmode && (SpriteLabels[labelNum].flags & 1)) goto readonly; lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2; asksave = 1; if (!m32_script_expertmode && (SpriteLabels[labelNum].min != 0 || SpriteLabels[labelNum].max != 0)) { if (lValue < SpriteLabels[labelNum].min) lValue = SpriteLabels[labelNum].min; if (lValue > SpriteLabels[labelNum].max) lValue = SpriteLabels[labelNum].max; } switch (labelNum) { case SPRITE_X: sprite[i].x=lValue; break; case SPRITE_Y: sprite[i].y=lValue; break; case SPRITE_Z: sprite[i].z=lValue; break; case SPRITE_CSTAT: sprite[i].cstat = lValue; break; case SPRITE_PICNUM: sprite[i].picnum=lValue; break; case SPRITE_SHADE: sprite[i].shade=lValue; break; case SPRITE_PAL: sprite[i].pal=lValue; break; case SPRITE_CLIPDIST: sprite[i].clipdist=lValue; break; case SPRITE_BLEND: sprite[i].blend=lValue; break; case SPRITE_XREPEAT: sprite[i].xrepeat=lValue; break; case SPRITE_YREPEAT: sprite[i].yrepeat=lValue; break; case SPRITE_XOFFSET: sprite[i].xoffset=lValue; break; case SPRITE_YOFFSET: sprite[i].yoffset=lValue; break; case SPRITE_SECTNUM: changespritesect(i,lValue); break; case SPRITE_STATNUM: changespritestat(i,lValue); break; case SPRITE_ANG: sprite[i].ang = lValue&2047; break; case SPRITE_OWNER: sprite[i].owner=lValue; break; case SPRITE_XVEL: sprite[i].xvel=lValue; break; case SPRITE_YVEL: sprite[i].yvel=lValue; break; case SPRITE_ZVEL: sprite[i].zvel=lValue; break; case SPRITE_LOTAG: sprite[i].lotag=lValue; break; case SPRITE_HITAG: sprite[i].hitag=lValue; break; case SPRITE_EXTRA: sprite[i].extra=lValue; break; default: return -1; } return 0; } else { switch (labelNum) { case SPRITE_X: lValue=sprite[i].x; break; case SPRITE_Y: lValue=sprite[i].y; break; case SPRITE_Z: lValue=sprite[i].z; break; case SPRITE_CSTAT: lValue=sprite[i].cstat; break; case SPRITE_PICNUM: lValue=sprite[i].picnum; break; case SPRITE_SHADE: lValue=sprite[i].shade; break; case SPRITE_PAL: lValue=sprite[i].pal; break; case SPRITE_CLIPDIST: lValue=sprite[i].clipdist; break; case SPRITE_BLEND: lValue=sprite[i].blend; break; case SPRITE_XREPEAT: lValue=sprite[i].xrepeat; break; case SPRITE_YREPEAT: lValue=sprite[i].yrepeat; break; case SPRITE_XOFFSET: lValue=sprite[i].xoffset; break; case SPRITE_YOFFSET: lValue=sprite[i].yoffset; break; case SPRITE_SECTNUM: lValue=sprite[i].sectnum; break; case SPRITE_STATNUM: lValue=sprite[i].statnum; break; case SPRITE_ANG: lValue=sprite[i].ang; break; case SPRITE_OWNER: lValue=sprite[i].owner; break; case SPRITE_XVEL: lValue=sprite[i].xvel; break; case SPRITE_YVEL: lValue=sprite[i].yvel; break; case SPRITE_ZVEL: lValue=sprite[i].zvel; break; case SPRITE_LOTAG: lValue=sprite[i].lotag; break; case SPRITE_HITAG: lValue=sprite[i].hitag; break; case SPRITE_EXTRA: lValue=sprite[i].extra; break; default: return -1; } if (how&ACCESS_USEVARS) Gv_SetVarX(lVar2, lValue); return lValue; } badsprite: M32_ERROR("tried to set %s on invalid target sprite (%d)", SpriteLabels[labelNum].name, i); return -1; readonly: M32_ERROR("sprite structure member `%s' is read-only.", SpriteLabels[labelNum].name); return -1; } // how: bitfield: 1=set? 2=vars? 4=use spriteext[].tspr? (otherwise use tsprite[]) static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t labelNum, int32_t lVar2) { int32_t lightp = (labelNum >= LIGHT_X); int32_t i = (how&ACCESS_USEVARS) ? vm.spriteNum : lVar1; uspritetype *datspr = NULL; const memberlabel_t *dalabel = lightp ? &LightLabels[labelNum-LIGHT_X] : &SpriteLabels[labelNum]; if ((how&ACCESS_USEVARS) && lVar1 != M32_THISACTOR_VAR_ID) i = Gv_GetVarX(lVar1); if (!lightp) { if (i<0 || i>=spritesortcnt) goto badsprite; datspr = &tsprite[i]; } else { // access Polymer light #ifndef POLYMER M32_ERROR("Polymer not compiled in, accessing lights is invalid."); return -1; #else if ((how&ACCESS_USEVARS) && lVar1 == M32_THISACTOR_VAR_ID) { if ((unsigned)i >= MAXSPRITES) goto badsprite; M32_ERROR("Polymer light access via current sprite not implemented."); return -1; } else { // check whether videoGetRenderMode() == REND_POLYMER ? if ((unsigned)i >= PR_MAXLIGHTS) { M32_ERROR("invalid light index (%d)", i); return -1; } if (labelNum != LIGHT_ACTIVE && !prlights[i].flags.active) { M32_ERROR("light with index %d is inactive!", i); return -1; } } #endif } if (how&ACCESS_SET) { int32_t lValue, damin, damax; if (!m32_script_expertmode && (dalabel->flags & 1)) goto readonly; lValue = (how&ACCESS_USEVARS) ? Gv_GetVarX(lVar2) : lVar2; damin = dalabel->min; damax = dalabel->max; if (!m32_script_expertmode && (damin|damax)) { if (lValue < damin) lValue = damin; if (lValue > damax) lValue = damax; } switch (labelNum) { case SPRITE_X: datspr->x=lValue; break; case SPRITE_Y: datspr->y=lValue; break; case SPRITE_Z: datspr->z=lValue; break; case SPRITE_CSTAT: datspr->cstat = lValue; break; case SPRITE_PICNUM: datspr->picnum=lValue; break; case SPRITE_SHADE: datspr->shade=lValue; break; case SPRITE_PAL: datspr->pal=lValue; break; case SPRITE_CLIPDIST: datspr->clipdist=lValue; break; case SPRITE_BLEND: datspr->blend=lValue; break; case SPRITE_XREPEAT: datspr->xrepeat=lValue; break; case SPRITE_YREPEAT: datspr->yrepeat=lValue; break; case SPRITE_XOFFSET: datspr->xoffset=lValue; break; case SPRITE_YOFFSET: datspr->yoffset=lValue; break; case SPRITE_SECTNUM: datspr->sectnum=lValue; break; case SPRITE_STATNUM: datspr->statnum=lValue; break; case SPRITE_ANG: datspr->ang = lValue&2047; break; case SPRITE_OWNER: datspr->owner=lValue; break; case SPRITE_XVEL: datspr->xvel=lValue; break; case SPRITE_YVEL: datspr->yvel=lValue; break; case SPRITE_ZVEL: datspr->zvel=lValue; break; case SPRITE_LOTAG: datspr->lotag=lValue; break; case SPRITE_HITAG: datspr->hitag=lValue; break; case SPRITE_EXTRA: datspr->extra=lValue; break; #ifdef POLYMER // lights case LIGHT_X: prlights[i].x = lValue; break; case LIGHT_Y: prlights[i].y = lValue; break; case LIGHT_Z: prlights[i].z = lValue; break; case LIGHT_HORIZ: prlights[i].horiz = lValue; break; case LIGHT_RANGE: prlights[i].range = lValue; break; case LIGHT_ANGLE: prlights[i].angle = lValue; break; case LIGHT_FADERADIUS: prlights[i].faderadius = lValue; break; case LIGHT_RADIUS: prlights[i].radius = lValue; break; case LIGHT_SECTOR: prlights[i].sector = lValue; break; case LIGHT_R: prlights[i].color[0] = lValue; break; case LIGHT_G: prlights[i].color[1] = lValue; break; case LIGHT_B: prlights[i].color[2] = lValue; break; case LIGHT_PRIORITY: prlights[i].priority = lValue; break; case LIGHT_TILENUM: prlights[i].tilenum = lValue; break; case LIGHT_MINSHADE: prlights[i].minshade = lValue; break; case LIGHT_MAXSHADE: prlights[i].maxshade = lValue; break; #endif default: return -1; } return 0; } else { int32_t lValue; switch (labelNum) { case SPRITE_X: lValue=datspr->x; break; case SPRITE_Y: lValue=datspr->y; break; case SPRITE_Z: lValue=datspr->z; break; case SPRITE_CSTAT: lValue=datspr->cstat; break; case SPRITE_PICNUM: lValue=datspr->picnum; break; case SPRITE_SHADE: lValue=datspr->shade; break; case SPRITE_PAL: lValue=datspr->pal; break; case SPRITE_CLIPDIST: lValue=datspr->clipdist; break; case SPRITE_BLEND: lValue=datspr->blend; break; case SPRITE_XREPEAT: lValue=datspr->xrepeat; break; case SPRITE_YREPEAT: lValue=datspr->yrepeat; break; case SPRITE_XOFFSET: lValue=datspr->xoffset; break; case SPRITE_YOFFSET: lValue=datspr->yoffset; break; case SPRITE_SECTNUM: lValue=datspr->sectnum; break; case SPRITE_STATNUM: lValue=datspr->statnum; break; case SPRITE_ANG: lValue=datspr->ang; break; case SPRITE_OWNER: lValue=datspr->owner; break; case SPRITE_XVEL: lValue=datspr->xvel; break; case SPRITE_YVEL: lValue=datspr->yvel; break; case SPRITE_ZVEL: lValue=datspr->zvel; break; case SPRITE_LOTAG: lValue=datspr->lotag; break; case SPRITE_HITAG: lValue=datspr->hitag; break; case SPRITE_EXTRA: lValue=datspr->extra; break; #ifdef POLYMER // lights case LIGHT_X: lValue = prlights[i].x; break; case LIGHT_Y: lValue = prlights[i].y; break; case LIGHT_Z: lValue = prlights[i].z; break; case LIGHT_HORIZ: lValue = prlights[i].horiz; break; case LIGHT_RANGE: lValue = prlights[i].range; break; case LIGHT_ANGLE: lValue = prlights[i].angle; break; case LIGHT_FADERADIUS: lValue = prlights[i].faderadius; break; case LIGHT_RADIUS: lValue = prlights[i].radius; break; case LIGHT_SECTOR: lValue = prlights[i].sector; break; case LIGHT_R: lValue = prlights[i].color[0]; break; case LIGHT_G: lValue = prlights[i].color[1]; break; case LIGHT_B: lValue = prlights[i].color[2]; break; case LIGHT_PRIORITY: lValue = prlights[i].priority; break; case LIGHT_TILENUM: lValue = prlights[i].tilenum; break; case LIGHT_MINSHADE: lValue = prlights[i].minshade; break; case LIGHT_MAXSHADE: lValue = prlights[i].maxshade; break; case LIGHT_ACTIVE: lValue = !!prlights[i].flags.active; break; #endif default: return -1; } if (how&ACCESS_USEVARS) Gv_SetVarX(lVar2, lValue); return lValue; } badsprite: M32_ERROR("invalid target sprite (%d)", i); return -1; readonly: M32_ERROR("structure member `%s' is read-only.", dalabel->name); return -1; } #undef ACCESS_SET #undef ACCESS_USEVARS