/* ** initfs.cpp ** **--------------------------------------------------------------------------- ** Copyright 1999-2016 Randy Heit ** Copyright 2002-2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "filesystem.h" #include "cmdlib.h" #include "zstring.h" #include "gamecontrol.h" #include "gameconfigfile.h" #include "printf.h" #include "m_argv.h" #include "version.h" #include "sc_man.h" #include "v_video.h" #include "v_text.h" #include "findfile.h" #include "palutil.h" #include "startupinfo.h" #ifndef PATH_MAX #define PATH_MAX 260 #endif static const char* validexts[] = { "*.grp", "*.zip", "*.pk3", "*.pk4", "*.7z", "*.pk7", "*.dat", "*.rff" }; //========================================================================== // // // //========================================================================== static TArray ParseGameInfo(TArray& pwads, const char* fn, const char* data, int size) { FScanner sc; TArray bases; int pos = 0; const char* lastSlash = strrchr(fn, '/'); sc.OpenMem("GAMEINFO", data, size); sc.SetCMode(true); while (sc.GetToken()) { sc.TokenMustBe(TK_Identifier); FString nextKey = sc.String; sc.MustGetToken('='); if (!nextKey.CompareNoCase("GAME")) { sc.MustGetString(); bases.Push(sc.String); } else if (!nextKey.CompareNoCase("LOAD")) { do { sc.MustGetString(); // Try looking for the wad in the same directory as the .wad // before looking for it in the current directory. FString checkpath; if (lastSlash != NULL) { checkpath = FString(fn, (lastSlash - fn) + 1); checkpath += sc.String; } else { checkpath = sc.String; } if (!FileExists(checkpath)) { pos += D_AddFile(pwads, sc.String, true, pos, GameConfig); } else { pos += D_AddFile(pwads, checkpath, true, pos, GameConfig); } } while (sc.CheckToken(',')); } else if (!nextKey.CompareNoCase("STARTUPTITLE")) { sc.MustGetString(); GameStartupInfo.Name = sc.String; } else if (!nextKey.CompareNoCase("STARTUPCOLORS")) { sc.MustGetString(); GameStartupInfo.FgColor = V_GetColor(NULL, sc); sc.MustGetStringName(","); sc.MustGetString(); GameStartupInfo.BkColor = V_GetColor(NULL, sc); } else if (!nextKey.CompareNoCase("CON")) { sc.MustGetString(); GameStartupInfo.con = sc.String;; } else if (!nextKey.CompareNoCase("DEF")) { sc.MustGetString(); GameStartupInfo.def = sc.String;; } else { // Silently ignore unknown properties do { sc.MustGetAnyToken(); } while (sc.CheckToken(',')); } } return bases; } //========================================================================== // // // //========================================================================== static TArray CheckGameInfo(TArray& pwads) { // scan the list of WADs backwards to find the last one that contains a GAMEINFO lump for (int i = pwads.Size() - 1; i >= 0; i--) { bool isdir = false; FResourceFile* resfile; const char* filename = pwads[i]; // Does this exist? If so, is it a directory? if (!DirEntryExists(pwads[i], &isdir)) { Printf(TEXTCOLOR_RED "Could not find %s\n", filename); continue; } if (!isdir) { FileReader fr; if (!fr.OpenFile(filename)) { // Didn't find file continue; } resfile = FResourceFile::OpenResourceFile(filename, fr, true); } else resfile = FResourceFile::OpenDirectory(filename, true); FName gameinfo = "GAMEINFO.TXT"; if (resfile != NULL) { uint32_t cnt = resfile->LumpCount(); for (int i = cnt - 1; i >= 0; i--) { FResourceLump* lmp = resfile->GetLump(i); if (FName(lmp->getName(), true) == gameinfo) { // Found one! auto bases = ParseGameInfo(pwads, resfile->FileName, (const char*)lmp->Lock(), lmp->LumpSize); delete resfile; return bases; } } delete resfile; } } return TArray(); } //========================================================================== // // // //========================================================================== TArray GetGameFronUserFiles() { TArray Files; if (userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre) { D_AddFile(Files, file, true, -1, GameConfig); } if (userConfig.AddFiles) { for (auto& file : *userConfig.AddFiles) { D_AddFile(Files, file, true, -1, GameConfig); } // Finally, if the last entry in the chain is a directory, it's being considered the mod directory, and all GRPs inside need to be loaded, too. if (userConfig.AddFiles->NumArgs() > 0) { auto fn = (*userConfig.AddFiles)[userConfig.AddFiles->NumArgs() - 1]; bool isdir = false; if (DirEntryExists(fn, &isdir) && isdir) { // Insert the GRPs before this entry itself. FString lastfn; Files.Pop(lastfn); for (auto ext : validexts) { D_AddDirectory(Files, fn, ext, GameConfig); } Files.Push(lastfn); } } } return CheckGameInfo(Files); } //========================================================================== // // Deletes unwanted content from the main game files // //========================================================================== static void DeleteStuff(FileSystem &fileSystem, const TArray& deletelumps, int numgamefiles) { // This must account for the game directory being inserted at index 2. // Deletion may only occur in the main game file, the directory and the add-on, there are no secondary dependencies, i.e. more than two game files. numgamefiles++; for (auto str : deletelumps) { FString renameTo; auto ndx = str.IndexOf("*"); if (ndx >= 0) { renameTo = FName(str.Mid(ndx + 1)).GetChars(); str.Truncate(ndx); } for (int i = 0; i < fileSystem.GetNumEntries(); i++) { int cf = fileSystem.GetFileContainer(i); auto fname = fileSystem.GetFileFullName(i, false); if (cf >= 1 && cf <= numgamefiles && !str.CompareNoCase(fname)) { fileSystem.RenameFile(i, renameTo); } } } } //========================================================================== // // // //========================================================================== const char* iwad_folders[13] = { "textures/", "hires/", "sounds/", "music/", "maps/" }; const char* iwad_reserved_duke[12] = { ".map", ".con", "menudef", "gldefs", "zscript", "maps/", nullptr }; const char* iwad_reserved_blood[12] = { ".map", ".ini", "menudef", "gldefs", "zscript", "maps/", nullptr }; const char* iwad_reserved_sw[12] = { ".map", "swcustom.txt", "menudef", "gldefs", "zscript", "maps/", nullptr }; const char* iwad_reserved_ex[12] = { ".map", "menudef", "gldefs", "zscript", "maps/", nullptr }; const char** iwad_reserved() { return (g_gameType & GAMEFLAG_PSEXHUMED) ? iwad_reserved_ex : isSWALL() ? iwad_reserved_sw : (g_gameType & GAMEFLAG_BLOOD) ? iwad_reserved_blood : iwad_reserved_duke; } void InitFileSystem(TArray& groups) { TArray dependencies; TArray Files; // First comes the engine's own stuff. const char* baseres = BaseFileSearch(ENGINERES_FILE, nullptr, true, GameConfig); D_AddFile(Files, baseres, true, -1, GameConfig); bool insertdirectoriesafter = Args->CheckParm("-insertdirafter"); int i = groups.Size()-1; FString fn; for (auto &grp : groups) { // Add all dependencies, plus the directory of the base dependency. // Directories of addon content are not added if they differ from the main directory. // Also, the directory is inserted after the base dependency, allowing the addons to override directory content. // This can be overridden via command line switch if needed. if (!grp.FileInfo.loaddirectory && grp.FileName.IsNotEmpty()) { D_AddFile(Files, grp.FileName, true, -1, GameConfig); fn = ExtractFilePath(grp.FileName); if (fn.Len() > 0 && fn.Back() != '/') fn += '/'; } for (auto& fname : grp.FileInfo.loadfiles) { FString newname = fn + fname; D_AddFile(Files, newname, true, -1, GameConfig); } bool insert = (!insertdirectoriesafter && &grp == &groups[0]) || (insertdirectoriesafter && &grp == &groups.Last()); // Add the game's main directory in the proper spot. if (insert) { // Build's original 'file system' loads all GRPs before the first external directory. // Do this only if explicitly requested because this severely limits the usability of GRP files. if (insertdirectoriesafter && userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre) { D_AddFile(Files, file, true, -1, GameConfig); } D_AddFile(Files, fn, true, -1, GameConfig); } i--; } fileSystem.SetIwadNum(1); fileSystem.SetMaxIwadNum(Files.Size() - 1); D_AddConfigFiles(Files, "Global.Autoload", "*.grp", GameConfig); size_t len; size_t lastpos = 0; while (lastpos < LumpFilter.Len() && (len = strcspn(LumpFilter.GetChars() + lastpos, ".")) > 0) { auto file = LumpFilter.Left(len + lastpos) + ".Autoload"; D_AddConfigFiles(Files, file, "*.grp", GameConfig); lastpos += len + 1; } if (!insertdirectoriesafter && userConfig.AddFilesPre) for (auto& file : *userConfig.AddFilesPre) { D_AddFile(Files, file, true, -1, GameConfig); } if (userConfig.AddFiles) { for (auto& file : *userConfig.AddFiles) { D_AddFile(Files, file, true, -1, GameConfig); } // Finally, if the last entry in the chain is a directory, it's being considered the mod directory, and all GRPs inside need to be loaded, too. if (userConfig.AddFiles->NumArgs() > 0) { auto fn = (*userConfig.AddFiles)[userConfig.AddFiles->NumArgs() - 1]; bool isdir = false; if (DirEntryExists(fn, &isdir) && isdir) { // Insert the GRPs before this entry itself. FString lastfn; Files.Pop(lastfn); for (auto ext : validexts) { D_AddDirectory(Files, fn, ext, GameConfig); } Files.Push(lastfn); } } } TArray todelete; for (auto& g : groups) { todelete.Append(g.FileInfo.tobedeleted); } todelete.Append(userConfig.toBeDeleted); LumpFilterInfo lfi; for (auto p : iwad_folders) lfi.reservedFolders.Push(p); for (auto p = iwad_reserved(); *p; p++) lfi.requiredPrefixes.Push(*p); if (isBlood()) { lfi.embeddings.Push("blood.rff"); lfi.embeddings.Push("sounds.rff"); } lfi.dotFilter = LumpFilter; if (g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI | GAMEFLAG_RRALL)) lfi.gameTypeFilter.Push("DukeEngine"); lfi.postprocessFunc = [&]() { DeleteStuff(fileSystem, todelete, groups.Size()); }; fileSystem.InitMultipleFiles(Files, false, &lfi); if (Args->CheckParm("-dumpfs")) { FILE* f = fopen("filesystem.dir", "wb"); for (int i = 0; i < fileSystem.GetNumEntries(); i++) { auto fd = fileSystem.GetFileAt(i); fprintf(f, "%.50s %60s %d\n", fd->getName(), fileSystem.GetResourceFileFullName(fileSystem.GetFileContainer(i)), fd->Size()); } fclose(f); } }