/* ** mapinfo.cpp ** ** Map record management ** **--------------------------------------------------------------------------- ** Copyright 2020 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "c_dispatch.h" #include "mapinfo.h" #include "raze_music.h" #include "filesystem.h" #include "printf.h" #include "gamecontrol.h" #include "raze_sound.h" FString gSkillNames[MAXSKILLS]; int gDefaultVolume = 0, gDefaultSkill = 1; GlobalCutscenes globalCutscenes; TArray clusters; TArray volumes; TArray> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array. MapRecord *currentLevel; // level that is currently played. MapRecord* lastLevel; // Same here, for the last level. CCMD(listmaps) { for (auto& map : mapList) { int lump = fileSystem.FindFile(map->fileName); if (lump >= 0) { int rfnum = fileSystem.GetFileContainer(lump); Printf("%s - %s (%s)\n", map->LabelName(), map->DisplayName(), fileSystem.GetResourceFileName(rfnum)); } else { Printf("%s - %s (defined but does not exist)\n", map->fileName.GetChars(), map->DisplayName()); } } } MapRecord *FindMapByName(const char *nm) { for (auto& map : mapList) { if (map->labelName.CompareNoCase(nm) == 0) { return map.Data(); } } return nullptr; } MapRecord *FindMapByLevelNum(int num) { for (auto& map : mapList) { if (map->levelNumber == num) { return map.Data(); } } return nullptr; } VolumeRecord* FindVolume(int index) { for (auto& vol : volumes) { if (vol.index == index) return &vol; } return nullptr; } ClusterDef* FindCluster(int index) { for (auto& vol : clusters) { if (vol.index == index) return &vol; } return nullptr; } ClusterDef* AllocateCluster() { return &clusters[clusters.Reserve(1)]; } VolumeRecord* AllocateVolume() { return &volumes[volumes.Reserve(1)]; } MapRecord* FindMapByIndexOnly(int cluster, int num) { int levelnum = makelevelnum(cluster, num); for (auto& map : mapList) { if (map->levelNumber == levelnum) return map.Data(); } return nullptr; } MapRecord* FindMapByIndex(int cluster, int num) { auto map = FindMapByLevelNum(num); if (!map && num < 1000) map = FindMapByLevelNum(makelevelnum(cluster, num)); return map; } MapRecord* FindNextMap(MapRecord* thismap) { MapRecord* next = nullptr; if (!thismap->NextMap.Compare("-")) return nullptr; // '-' means to forcibly end the game here. if (thismap->NextMap.IsNotEmpty()) next = FindMapByName(thismap->NextMap); if (!next) next = FindMapByLevelNum(thismap->levelNumber + 1); return next; } MapRecord* FindNextSecretMap(MapRecord* thismap) { MapRecord* next = nullptr; if (!thismap->NextSecret.Compare("-")) return nullptr; // '-' means to forcibly end the game here. if (thismap->NextSecret.IsNotEmpty()) next = FindMapByName(thismap->NextSecret); return next? next : FindNextMap(thismap); } bool SetMusicForMap(const char* mapname, const char* music, bool namehack) { static const char* specials[] = { "intro", "briefing", "loading" }; for (unsigned i = 0; i < 3; i++) { if (!stricmp(mapname, specials[i])) { if (specialmusic.Size() <= i) specialmusic.Resize(i + 1); specialmusic[i] = music; return true; } } auto index = FindMapByName(mapname); // This is for the DEFS parser's MUSIC command which never bothered to check for the real map name. if (index == nullptr && namehack) { int lev, ep; signed char b1, b2; int numMatches = sscanf(mapname, "%c%d%c%d", &b1, &ep, &b2, &lev); if (numMatches != 4 || toupper(b1) != 'E' || toupper(b2) != 'L') return false; index = FindMapByIndexOnly(ep, lev); } if (index != nullptr) { index->music = music; return true; } return false; } MapRecord *AllocateMap() { auto&p = mapList[mapList.Reserve(1)]; p.Alloc(); return p.Data(); } MapRecord* SetupUserMap(const char* boardfilename, const char *defaultmusic) { if (g_gameType & GAMEFLAG_SHAREWARE) { Printf(PRINT_BOLD, "Cannot use user maps in shareware.\n"); return nullptr; } for (auto& map : mapList) { if (map->fileName.CompareNoCase(boardfilename) == 0) { return map.Data(); } } if (!fileSystem.FileExists(boardfilename)) { Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", boardfilename); return nullptr; } auto map = AllocateMap(); map->name = ""; map->SetFileName(boardfilename); map->flags = MI_USERMAP|MI_FORCEEOG; map->music = G_SetupFilenameBasedMusic(boardfilename, defaultmusic); return map; }