//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- // This file collects several functions from the original game.c // that do not fit any particular category. #include "ns.h" // Must come before everything else! #include "automap.h" #include "duke3d.h" #include "m_argv.h" #include "mapinfo.h" #include "texturemanager.h" #include "statusbar.h" #include "st_start.h" #include "i_interface.h" #include "prediction.h" #include "sbar.h" #include "glbackend/glbackend.h" #include "gamestate.h" BEGIN_DUKE_NS FFont* IndexFont; FFont* DigiFont; //--------------------------------------------------------------------------- // // debug output // //--------------------------------------------------------------------------- FString GameInterface::GetCoordString() { int snum = screenpeek; FString out; out.Format("pos= %d, %d, %d - angle = %2.3f - sector = %d, lotag = %d, hitag = %d", ps[snum].posx, ps[snum].posy, ps[snum].posz, ps[snum].q16ang / 65536., ps[snum].cursectnum, sector[ps[snum].cursectnum].lotag, sector[ps[snum].cursectnum].hitag); return out; } GameStats GameInterface::getStats() { struct player_struct* p = &ps[myconnectindex]; return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC, p->frag }; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- template void runbonus(func completion) { // MP scoreboard if (playerswhenstarted > 1 && !ud.coop) { dobonus(1, completion); } else completion(false); } template void runtwoscreens(func completion) { // shareware and TEN screens if (!VOLUMEALL && !isRR()) showtwoscreens(completion); else completion(false); } static void endthegame(bool) { endoomName = isRR() ? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin"; ST_Endoom(); } void gameexitfrommenu() { runbonus([](bool aborted) { runtwoscreens(endthegame); }); } void GameInterface::ExitFromMenu() { gameexitfrommenu(); } //--------------------------------------------------------------------------- // // This now redirects the messages to the console's notification display // which has all the features to reasonably do this in Duke style. // //--------------------------------------------------------------------------- void FTA(int q, struct player_struct* p) { if (q < 0 || gamestate != GS_LEVEL) return; if (p->ftq != q || (ud.levelclock - p->ftt > TICRATE && q != QUOTE_DEAD)) { p->ftq = q; auto qu = quoteMgr.GetQuote(q); if (p == &ps[screenpeek] && qu[0] != '\0') { #if 0 if (q >= 70 && q <= 72) { // Todo: redirect this to a centered message (these are "need a key" messages) } else #endif { Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", qu); } } } p->ftt = ud.levelclock; } //========================================================================== // // Draws the background // //========================================================================== void GameInterface::DrawBackground() { twod->ClearScreen(); auto tex = tileGetTexture(TILE_MENUSCREEN); PalEntry color = 0xff808080; if (!hud_bgstretch) DrawTexture(twod, tex, 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, color, TAG_DONE); else DrawTexture(twod, tex, 0, 0, DTA_VirtualWidth, twod->GetWidth(), DTA_VirtualHeight, twod->GetHeight(), DTA_KeepRatio, true, DTA_Color, color, TAG_DONE); } //--------------------------------------------------------------------------- // // this is from ZDoom // //--------------------------------------------------------------------------- void V_AddBlend (float r, float g, float b, float a, float v_blend[4]) { r = clamp(r/255.f, 0.f, 0.25f); g = clamp(g/255.f, 0.f, 0.25f); b = clamp(b/255.f, 0.f, 0.25f); a = clamp(a/255.f, 0.f, 0.25f); float a2, a3; if (a <= 0) return; a2 = v_blend[3] + (1-v_blend[3])*a; // new total alpha a3 = v_blend[3]/a2; // fraction of color from old v_blend[0] = v_blend[0]*a3 + r*(1-a3); v_blend[1] = v_blend[1]*a3 + g*(1-a3); v_blend[2] = v_blend[2]*a3 + b*(1-a3); v_blend[3] = a2; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void setgamepalette(int palid) { if (palid >= MAXBASEPALS || palid < 0) palid = 0; auto& fstint = lookups.tables[MAXPALOOKUPS - 1]; if (palid == WATERPAL) fstint.tintColor = PalEntry(224, 192, 255); else if (palid == SLIMEPAL) fstint.tintColor = PalEntry(208, 255, 192); else fstint.tintColor = 0xffffff; videoSetPalette(palid); } //--------------------------------------------------------------------------- // // 'rest' in this case means everything not part of the 3D scene and its weapon sprite. // //--------------------------------------------------------------------------- void drawoverlays(double smoothratio) { unsigned char fader = 0, fadeg = 0, fadeb = 0, fadef = 0, tintr = 0, tintg = 0, tintb = 0, tintf = 0, dotint = 0; struct player_struct* pp; int cposx, cposy, cang; pp = &ps[screenpeek]; float blend[4] = {}; // this does pain tinting etc from the CON V_AddBlend(pp->pals.r, pp->pals.g, pp->pals.b, pp->pals.a, blend); // loogies courtesy of being snotted on if (pp->loogcnt > 0) { V_AddBlend(0, 63, 0, (pp->loogcnt >> 1), blend); } if (blend[3]) { // result must be multiplied by 4 and normalised to 255. (4*255 = 1020) auto comp = [&](int i, int maxv=255) { return clamp(int(blend[i] * 1020), 0, maxv); }; videoFadePalette(comp(0), comp(1), comp(2), comp(3, 192)); // Never fully saturate the alpha channel } else videoclearFade(); MarkSectorSeen(pp->cursectnum); if (ud.camerasprite == -1) { if (automapMode != am_full) { if (!isRR() && pp->newowner >= 0) cameratext(pp->newowner); else { fi.displayweapon(screenpeek, smoothratio); if (pp->over_shoulder_on == 0) fi.displaymasks(screenpeek, smoothratio); } if (!isRR()) moveclouds(smoothratio); } if (automapMode != am_off) { dointerpolations(smoothratio); if (pp->newowner == -1 && playrunning()) { if (screenpeek == myconnectindex && numplayers > 1) { cposx = omyx + mulscale16(myx - omyx, smoothratio); cposy = omyy + mulscale16(myy - omyy, smoothratio); cang = FixedToInt(oq16myang + mulscale16(((q16myang + IntToFixed(1024) - oq16myang) & 0x7FFFFFF) - IntToFixed(1024), smoothratio)); } else { cposx = pp->oposx + mulscale16(pp->posx - pp->oposx, smoothratio); cposy = pp->oposy + mulscale16(pp->posy - pp->oposy, smoothratio); cang = pp->getoang() + mulscale16(((pp->getang() + 1024 - pp->getoang()) & 2047) - 1024, smoothratio); } } else { cposx = pp->oposx; cposy = pp->oposy; cang = pp->getoang(); } DrawOverheadMap(cposx, cposy, cang); restoreinterpolations(); } } DrawBorder(); if (isRR()) drawstatusbar_r(screenpeek); else drawstatusbar_d(screenpeek); if (ps[myconnectindex].newowner == -1 && ud.camerasprite == -1) { DrawCrosshair(TILE_CROSSHAIR, ps[screenpeek].last_extra, -getHalfLookAng(screenpeek, cl_syncinput, smoothratio), isRR() ? 0.5 : 1); } if (paused == 2) fi.PrintPaused(); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void cameratext(int i) { auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy) { DrawTexture(twod, tileGetTexture(tile), x, y, DTA_ViewportX, windowxy1.x, DTA_ViewportY, windowxy1.y, DTA_ViewportWidth, windowxy2.x - windowxy1.x + 1, DTA_CenterOffsetRel, true, DTA_ViewportHeight, windowxy2.y - windowxy1.y + 1, DTA_FlipX, flipx, DTA_FlipY, flipy, DTA_FullscreenScale, FSMode_Fit320x200, TAG_DONE); }; if (!hittype[i].temp_data[0]) { drawitem(TILE_CAMCORNER, 24, 33, false, false); drawitem(TILE_CAMCORNER + 1, 320 - 26, 33, false, false); drawitem(TILE_CAMCORNER + 1, 24, 163, true, true); drawitem(TILE_CAMCORNER + 1, 320 - 26, 163, false, true); if (ud.levelclock & 16) drawitem(TILE_CAMLIGHT, 46, 32, false, false); } else { int flipbits = (ud.levelclock << 1) & 48; for (int x = -64; x < 394; x += 64) for (int y = 0; y < 200; y += 64) drawitem(TILE_STATIC, x, y, !!(ud.levelclock & 8), !!(ud.levelclock & 16)); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void dobonus(int bonusonly, const CompletionFunc& completion) { if (isRR()) dobonus_r(bonusonly, completion); else dobonus_d(bonusonly, completion); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int startrts(int lumpNum, int localPlayer) { if (SoundEnabled() && RTS_IsInitialized() && rtsplaying == 0 && (snd_speech & (localPlayer ? 1 : 4))) { auto sid = RTS_GetSoundID(lumpNum - 1); if (sid != -1) { S_PlaySound(sid, CHAN_AUTO, CHANF_UI); rtsplaying = 7; return 1; } } return 0; } ReservedSpace GameInterface::GetReservedScreenSpace(int viewsize) { // todo: factor in the frag bar: tilesiz[TILE_FRAGBAR].y int sbar = tilesiz[TILE_BOTTOMSTATUSBAR].y; if (isRR()) { sbar >>= 1; } return { 0, sbar }; } ::GameInterface* CreateInterface() { return new GameInterface; } END_DUKE_NS