/* ** st_start.cpp ** Generic startup screen ** **--------------------------------------------------------------------------- ** Copyright 2022 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "startscreen.h" #include "filesystem.h" #include "printf.h" #include "startupinfo.h" #include "image.h" #include "texturemanager.h" // Hexen startup screen #define ST_PROGRESS_X 64 // Start of notches x screen pos. #define ST_PROGRESS_Y 441 // Start of notches y screen pos. class FGenericStartScreen : public FStartScreen { FBitmap Background; int NotchPos = 0; public: FGenericStartScreen(int max_progress); bool DoProgress(int) override; }; //========================================================================== // // FGenericStartScreen Constructor // // Shows the Hexen startup screen. If the screen doesn't appear to be // valid, it sets hr for a failure. // // The startup graphic is a planar, 4-bit 640x480 graphic preceded by a // 16 entry (48 byte) VGA palette. // //========================================================================== FGenericStartScreen::FGenericStartScreen(int max_progress) : FStartScreen(max_progress) { // at this point we do not have a working texture manager yet, so we have to do the lookup via the file system int startup_lump = fileSystem.CheckNumForName("GZDOOM", FileSys::ns_graphics); StartupBitmap.Create(640, 480); ClearBlock(StartupBitmap, { 0, 0, 0, 255 }, 0, 0, 640, 480); // This also needs to work if the lump turns out to be unusable. if (startup_lump != -1) { auto iBackground = FImageSource::GetImage(startup_lump, false); if (iBackground) { Background = iBackground->GetCachedBitmap(nullptr, FImageSource::normal); if (Background.GetWidth() < 640 || Background.GetHeight() < 480) StartupBitmap.Blit(320 - Background.GetWidth()/2, 220 - Background.GetHeight() /2, Background); else StartupBitmap.Blit(0, 0, Background, 640, 480); } } CreateHeader(); } //========================================================================== // // FGenericStartScreen :: Progress // // Bumps the progress meter one notch. // //========================================================================== bool FGenericStartScreen::DoProgress(int advance) { int notch_pos; if (CurPos < MaxPos) { RgbQuad bcolor = { 128, 0, 0, 255 }; // todo: make configurable int numnotches = 512; notch_pos = ((CurPos + 1) * 512) / MaxPos; if (notch_pos != NotchPos) { // Time to draw another notch. ClearBlock(StartupBitmap, bcolor, ST_PROGRESS_X, ST_PROGRESS_Y, notch_pos, 16); NotchPos = notch_pos; StartupTexture->CleanHardwareData(true); } } return FStartScreen::DoProgress(advance); } FStartScreen* CreateGenericStartScreen(int max_progress) { return new FGenericStartScreen(max_progress); }