//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors Copyright (C) 2020 Raze developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "cheats.h" #include "cmdline.h" #include "demo.h" // g_firstDemoFile[] #include "duke3d_ed.h" #include "menus.h" #include "osdcmds.h" #include "savegame.h" #include "sbar.h" #include "mapinfo.h" BEGIN_DUKE_NS struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat = { -1, 0, 0 }; static int osdcmd_levelwarp(CCmdFuncPtr parm) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; int e = atoi(parm->parms[0]); int m = atoi(parm->parms[1]); if (e == 0 || m == 0) { Printf(TEXTCOLOR_RED "Invalid level!: E%sL%s\n", parm->parms[0], parm->parms[1]); return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = e - 1; m_level_number = m - 1; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; if (g_player[myconnectindex].ps->gm & MODE_GAME) { G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; } else G_NewGame_EnterLevel(); return OSDCMD_OK; } static int osdcmd_map(CCmdFuncPtr parm) { if (parm->numparms != 1) { return OSDCMD_SHOWHELP; } FString mapname = parm->parms[0]; if (!fileSystem.Lookup(mapname, "MAP")) { Printf(TEXTCOLOR_RED "map: file \"%s\" not found.\n", mapname.GetChars()); return OSDCMD_OK; } // Check if the map is already defined. for (int i = 0; i < 512; i++) { if (mapList[i].labelName.CompareNoCase(mapname) == 0) { ud.m_volume_number = i / MAXLEVELS; m_level_number = i % MAXLEVELS; goto foundone; } } if (VOLUMEONE) { Printf(TEXTCOLOR_RED "Cannot use user maps in shareware.\n"); return OSDCMD_OK; } // Treat as user map boardfilename[0] = '/'; boardfilename[1] = 0; ud.m_volume_number = 0; m_level_number = 7; DefaultExtension(mapname, ".map"); strcat(boardfilename, mapname); foundone: if (numplayers > 1) { return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; if (g_player[myconnectindex].ps->gm & MODE_GAME) { G_NewGame(ud.m_volume_number, m_level_number, ud.m_player_skill); g_player[myconnectindex].ps->gm = MODE_RESTART; } else G_NewGame_EnterLevel(); return OSDCMD_OK; } // demo [] // // To profile a demo ("timedemo mode"), can be given in the range 0-8, // which will start to replay it as fast as possible, rendering frames // for each gametic. // // Notes: // * The demos should be recorded with demorec_diffs set to 0, so that the // game state updates are actually computed. // * Currently, the profiling can only be aborted on SDL 1.2 builds by // pressing any key. // * With greater than 1, interpolation should be calculated properly, // though this has not been verified by looking at the frames. // * When testing whether a change in the source has an effect on performance, // the variance of the run times MUST be taken into account (that is, the // replaying must be performed multiple times for the old and new versions, // etc.) static int osdcmd_demo(CCmdFuncPtr parm) { if (numplayers > 1) { Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { Printf("demo: Must not be in a game.\n"); return OSDCMD_OK; } if (parm->numparms != 1 && parm->numparms != 2) return OSDCMD_SHOWHELP; { int32_t prof = parm->numparms==2 ? Batoi(parm->parms[1]) : -1; Demo_SetFirst(parm->parms[0]); Demo_PlayFirst(clamp(prof, -1, 8)+1, 0); } return OSDCMD_OK; } static int osdcmd_activatecheat(CCmdFuncPtr parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = Batoi(parm->parms[0]); else Printf("activatecheat: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_god(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CORNHOLIO; else Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_CLIP; } else { Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } int osdcmd_restartmap(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1) g_player[myconnectindex].ps->gm = MODE_RESTART; return OSDCMD_OK; } static int osdcmd_spawn(CCmdFuncPtr parm) { int32_t picnum = 0; uint16_t cstat=0; char pal=0; int16_t ang=0; int16_t set=0, idx; vec3_t vect; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z vect.x = Batol(parm->parms[4]); vect.y = Batol(parm->parms[5]); vect.z = Batol(parm->parms[6]); set |= 8; fallthrough__; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; fallthrough__; case 3: // cstat cstat = (uint16_t)Batol(parm->parms[2]); set |= 2; fallthrough__; case 2: // pal pal = (uint8_t)Batol(parm->parms[1]); set |= 1; fallthrough__; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = Batol(parm->parms[0]); } else { int32_t i; int32_t j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0]))) { picnum = labelcode[i]; break; } } if (i < g_labelCnt) break; } if (i==g_labelCnt) { Printf("spawn: Invalid tile label given\n"); return OSDCMD_OK; } } if ((uint32_t)picnum >= MAXUSERTILES) { Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = A_Spawn(g_player[myconnectindex].ps->i, picnum); if (set & 1) sprite[idx].pal = (uint8_t)pal; if (set & 2) sprite[idx].cstat = (int16_t)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, &vect) < 0) { Printf("spawn: Sprite can't be spawned into null space\n"); A_DeleteSprite(idx); } } return OSDCMD_OK; } static int osdcmd_give(CCmdFuncPtr parm) { int32_t i; if (numplayers != 1 || (g_player[myconnectindex].ps->gm & MODE_GAME) == 0 || g_player[myconnectindex].ps->dead_flag != 0) { Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_STUFF; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_WEAPONS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=MAX_WEAPONS-(VOLUMEONE?6:1)-1; i>=PISTOL_WEAPON; i--) P_AddAmmo(g_player[myconnectindex].ps,i,g_player[myconnectindex].ps->max_ammo_amount[i]); return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { g_player[myconnectindex].ps->inv_amount[GET_SHIELD] = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_KEYS; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = CHEAT_INVENTORY; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } #if !defined NETCODE_DISABLE static int osdcmd_disconnect(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); // NUKE-TODO: if (g_player[myconnectindex].ps->gm&MODE_MENU) g_netDisconnect = 1; return OSDCMD_OK; } static int osdcmd_connect(CCmdFuncPtr parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; Net_Connect(parm->parms[0]); G_BackToMenu(); return OSDCMD_OK; } static int osdcmd_password(CCmdFuncPtr parm) { if (parm->numparms < 1) { Bmemset(g_netPassword, 0, sizeof(g_netPassword)); return OSDCMD_OK; } Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1); return OSDCMD_OK; } int osdcmd_listplayers(CCmdFuncPtr parm); #endif static int osdcmd_printtimes(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); char buf[32]; int32_t maxlen = 0; int32_t haveac=0; for (int i=0; i: loads the given map", osdcmd_map); if (!VOLUMEONE) { C_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); } C_RegisterFunction("levelwarp","levelwarp : warp to episode 'e' and map 'm'", osdcmd_levelwarp); #if !defined NETCODE_DISABLE C_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect); C_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect); #endif C_RegisterFunction("give","give : gives requested item", osdcmd_give); C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); #ifdef DEBUGGINGAIDS C_RegisterFunction("inittimer","debug", osdcmd_inittimer); #endif #if !defined NETCODE_DISABLE #if 0 C_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); C_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); #endif C_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); #endif C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); #if !defined NETCODE_DISABLE C_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); #endif C_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); C_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); return 0; } END_DUKE_NS