//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors Copyright (C) 2019 Christoph Oelckers This is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "cheats.h" #include "compat.h" #include "demo.h" #include "duke3d.h" #include "input.h" #include "menus.h" #include "osdcmds.h" #include "savegame.h" #include "game.h" #include "superfasthash.h" #include "gamecvars.h" #include "gamecontrol.h" #include "c_bind.h" #include "menu/menu.h" #include "gstrings.h" #include "version.h" #include "namesdyn.h" #include "../../glbackend/glbackend.h" BEGIN_RR_NS #define MENU_MARGIN_REGULAR 40 #define MENU_MARGIN_WIDE 32 #define MENU_MARGIN_CENTER 160 #define MENU_HEIGHT_CENTER 100 enum MenuTextFlags_t { MT_Selected = 1 << 0, MT_Disabled = 1 << 1, MT_XCenter = 1 << 2, MT_XRight = 1 << 3, MT_YCenter = 1 << 4, MT_Literal = 1 << 5, MT_RightSide = 1 << 6, }; // common font types // tilenums are set after namesdyn runs. // These are also modifiable by scripts. // emptychar x,y between x,y zoom cursorLeft cursorCenter cursorScale textflags // tilenum shade_deselected shade_disabled pal pal_selected pal_deselected pal_disabled MenuFont_t MF_Redfont = { { 5<<16, 15<<16 }, { 0, 0 }, 65536, 20<<16, 110<<16, 65536, 65536, 65536, TEXT_BIGALPHANUM | TEXT_UPPERCASE, -1, 10, 0, 0, 0, 0, 1, 0, 0, 1 }; MenuFont_t MF_Bluefont = { { 5<<16, 7<<16 }, { 0, 0 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0, -1, 10, 0, 0, 10, 10, 16, 0, 0, 16 }; MenuFont_t MF_Minifont = { { 4<<16, 5<<16 }, { 1<<16, 1<<16 }, 65536, 10<<16, 110<<16, 32768, 65536, 65536, 0, -1, 10, 0, 0, 2, 2, 0, 0, 0, 16 }; /* This function prepares data after ART and CON have been processed. It also initializes some data in loops rather than statically at compile time. */ void Menu_Init(void) { // prepare menu fonts // check if tilenum is -1 in case it was set in EVENT_SETDEFAULTS if ((unsigned)MF_Redfont.tilenum >= MAXTILES) MF_Redfont.tilenum = BIGALPHANUM; if ((unsigned)MF_Bluefont.tilenum >= MAXTILES) MF_Bluefont.tilenum = STARTALPHANUM; if ((unsigned)MF_Minifont.tilenum >= MAXTILES) MF_Minifont.tilenum = MINIFONT; MF_Redfont.emptychar.y = tilesiz[MF_Redfont.tilenum].y << 16; MF_Bluefont.emptychar.y = tilesiz[MF_Bluefont.tilenum].y << 16; MF_Minifont.emptychar.y = tilesiz[MF_Minifont.tilenum].y << 16; if (!minitext_lowercase) MF_Minifont.textflags |= TEXT_UPPERCASE; #if 0 // prepare sound setup #ifndef EDUKE32_STANDALONE if (WW2GI) ME_SOUND_DUKETALK.name = "GI talk:"; else if (NAM) ME_SOUND_DUKETALK.name = "Grunt talk:"; ME_SOUND_DUKETALK.name = "Leonard Talk:"; #endif // prepare pre-Atomic if (!VOLUMEALL || !PLUTOPAK) { // prepare credits M_CREDITS.title = M_CREDITS2.title = M_CREDITS3.title = s_Credits; } #endif if (RR) { MF_Redfont.zoom = 32768; MF_Redfont.emptychar.x <<= 1; MF_Redfont.cursorScale = 13107; MF_Redfont.cursorScale2 = 6553; //MF_Redfont.emptychar.y <<= 1; MF_Bluefont.zoom = 32768; MF_Bluefont.emptychar.x <<= 1; MF_Bluefont.cursorScale = 6553; MF_Bluefont.cursorScale2 = 6553; //MF_Bluefont.emptychar.y <<= 1; MF_Minifont.zoom = 32768; MF_Minifont.emptychar.x <<= 1; MF_Minifont.cursorScale = 6553; MF_Minifont.cursorScale2 = 6553; //MF_Minifont.emptychar.y <<= 1; } } static void Menu_DrawBackground(const DVector2 &origin) { rotatesprite_fs(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (100 << 16), 65536L, 0, MENUSCREEN, 16, 0, 10 + 64); } static void Menu_DrawTopBar(const DVector2 &origin) { rotatesprite_fs(int(origin.X*65536) + (MENU_MARGIN_CENTER<<16), int(origin.Y*65536) + (19<<16), MF_Redfont.cursorScale3, 0,MENUBAR,16,0,10); } static void Menu_DrawTopBarCaption(const char* caption, const DVector2& origin) { static char t[64]; size_t const srclen = strlen(caption); size_t const dstlen = min(srclen, ARRAY_SIZE(t) - 1); memcpy(t, caption, dstlen); t[dstlen] = '\0'; char* p = &t[dstlen - 1]; if (*p == ':') *p = '\0'; captionmenutext(int(origin.X * 65536) + (MENU_MARGIN_CENTER << 16), int(origin.Y * 65536) + (24 << 16) + (15 << 15), t); } static void Menu_GetFmt(const MenuFont_t* font, uint8_t const status, int32_t* s) { if (status & MT_Selected) *s = sintable[((int32_t)totalclock << 5) & 2047] >> 12; else *s = font->shade_deselected; // sum shade values if (status & MT_Disabled) *s += font->shade_disabled; } static vec2_t Menu_Text(int32_t x, int32_t y, const MenuFont_t* font, const char* t, uint8_t status, int32_t ydim_upper, int32_t ydim_lower) { int32_t s, p, ybetween = font->between.y; int32_t f = font->textflags | TEXT_RRMENUTEXTHACK; if (status & MT_XCenter) f |= TEXT_XCENTER; if (status & MT_XRight) f |= TEXT_XRIGHT; if (status & MT_YCenter) { f |= TEXT_YCENTER | TEXT_YOFFSETZERO; ybetween = font->emptychar.y; // <^ the battle against 'Q' } if (status & MT_Literal) f |= TEXT_LITERALESCAPE; int32_t z = font->zoom; if (status & MT_Disabled) p = (status & MT_RightSide) ? font->pal_disabled_right : font->pal_disabled; else if (status & MT_Selected) p = (status & MT_RightSide) ? font->pal_selected_right : font->pal_selected; else p = (status & MT_RightSide) ? font->pal_deselected_right : font->pal_deselected; Menu_GetFmt(font, status, &s); return G_ScreenText(font->tilenum, x, y, z, 0, 0, t, s, p, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, font->emptychar.x, font->emptychar.y, font->between.x, ybetween, f, 0, ydim_upper, xdim - 1, ydim_lower); } static int32_t Menu_CursorShade(void) { return 4 - (sintable[((int32_t)totalclock << 4) & 2047] >> 11); } static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnum, int32_t ydim_upper = 0, int32_t ydim_lower = ydim - 1) { rotatesprite_(x, y, z, 0, picnum, Menu_CursorShade(), 0, 2 | 8, 0, 0, 0, ydim_upper, xdim - 1, ydim_lower); } static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z) { const int frames = RR ? 16 : 7; Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+(((int32_t) totalclock>>3)%frames)); } static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z) { const int frames = RR ? 16 : 7; Menu_DrawCursorCommon(x, y, z, SPINNINGNUKEICON+frames-1-((frames-1+((int32_t) totalclock>>3))%frames)); } static int Menu_GetFontHeight(int fontnum) { auto& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; return font.get_yline(); } //---------------------------------------------------------------------------- // // Implements the native looking menu used for the main menu // and the episode/skill selection screens, i.e. the parts // that need to look authentic // //---------------------------------------------------------------------------- class RedneckListMenu : public DListMenu { using Super = DListMenu; protected: void Ticker() override { // Lay out the menu. int32_t y_upper = mDesc->mYpos; int32_t y_lower = y_upper + mDesc->mYbotton; int32_t y = 0; int32_t calculatedentryspacing = 0; int32_t const height = Menu_GetFontHeight(mDesc->mNativeFontNum) >> 16; int32_t totalheight = 0, numvalidentries = mDesc->mItems.Size(); for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; entry->mHidden = false; entry->SetHeight(height); totalheight += height; } if (mDesc->mSpacing <= 0) calculatedentryspacing = std::max(0, (y_lower - y_upper - totalheight) / (numvalidentries > 1 ? numvalidentries - 1 : 1)); if (calculatedentryspacing <= 0) calculatedentryspacing = mDesc->mSpacing; // totalHeight calculating pass int totalHeight; for (unsigned e = 0; e < mDesc->mItems.Size(); ++e) { auto entry = mDesc->mItems[e]; if (!entry->mHidden) { entry->SetY(y_upper + y); y += height; totalHeight = y; y += calculatedentryspacing; } } } }; class RedneckMainMenu : public RedneckListMenu { void PreDraw() override { RedneckListMenu::PreDraw(); if (RRRA) rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER - 5) << 16), int(origin.Y * 65536) + ((57) << 16), 16592L, 0, THREEDEE, 0, 0, 10); else rotatesprite_fs(int(origin.X * 65536) + ((MENU_MARGIN_CENTER + 5) << 16), int(origin.Y * 65536) + ((24) << 16), 23592L, 0, INGAMEDUKETHREEDEE, 0, 0, 10); } }; //---------------------------------------------------------------------------- // // Menu related game interface functions // //---------------------------------------------------------------------------- void GameInterface::DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) { int ydim_upper = 0; int ydim_lower = ydim - 1; //int32_t const indent = 0; // not set for any relevant menu int x = int(xpos * 65536); uint8_t status = 0; if (state == NIT_SelectedState) status |= MT_Selected; if (state == NIT_InactiveState) status |= MT_Disabled; if (flags & LMF_Centered) status |= MT_XCenter; bool const dodraw = true; MenuFont_t& font = fontnum == NIT_BigFont ? MF_Redfont : fontnum == NIT_SmallFont ? MF_Bluefont : MF_Minifont; int32_t const height = font.get_yline(); status |= MT_YCenter; int32_t const y_internal = int(ypos * 65536) + ((height >> 17) << 16);// -menu->scrollPos; vec2_t textsize; if (dodraw) textsize = Menu_Text(x, y_internal, &font, text, status, ydim_upper, ydim_lower); if (dodraw && (status & MT_Selected) && state != 1) { if (status & MT_XCenter) { Menu_DrawCursorLeft(x + font.cursorCenterPosition, y_internal, font.cursorScale); Menu_DrawCursorRight(x - font.cursorCenterPosition, y_internal, font.cursorScale); } else Menu_DrawCursorLeft(x /*+ indent*/ - font.cursorLeftPosition, y_internal, font.cursorScale); } } void GameInterface::MenuOpened() { S_PauseSounds(true); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } auto& gm = g_player[myconnectindex].ps->gm; if (gm & MODE_GAME) { gm |= MODE_MENU; } } void GameInterface::MenuSound(EMenuSounds snd) { switch (snd) { case CursorSound: S_PlaySound(RR ? 335 : KICK_HIT); break; case AdvanceSound: S_PlaySound(RR? 341 : PISTOL_BODYHIT); break; case CloseSound: S_PlaySound(EXITMENUSOUND); break; default: return; } } void GameInterface::MenuClosed() { auto& gm = g_player[myconnectindex].ps->gm; if (gm & MODE_GAME) { if (gm & MODE_MENU) I_ClearAllInput(); // The following lines are here so that you cannot close the menu when no game is running. gm &= ~MODE_MENU; if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; CAMERACLOCK = (int32_t)totalclock; CAMERADIST = 65536; // Reset next-viewscreen-redraw counter. // XXX: are there any other cases like that in need of handling? if (g_curViewscreen >= 0) actor[g_curViewscreen].t_data[0] = (int32_t)totalclock; } G_UpdateScreenArea(); S_PauseSounds(false); } } bool GameInterface::CanSave() { if (ud.recstat == 2) return false; auto &myplayer = *g_player[myconnectindex].ps; if (sprite[myplayer.i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); return false; } return true; } void GameInterface::StartGame(FGameStartup& gs) { int32_t skillsound = PISTOL_BODYHIT; switch (gs.Skill) { case 0: skillsound = 427; break; case 1: skillsound = 428; break; case 2: skillsound = 196; break; case 3: skillsound = 195; break; case 4: skillsound = 197; break; } ud.m_player_skill = gs.Skill + 1; if (menu_sounds) g_skillSoundVoice = S_PlaySound(skillsound); ud.m_respawn_monsters = (gs.Skill == 3); ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; ud.m_volume_number = gs.Episode; ud.m_level_number = gs.Level; G_NewGame_EnterLevel(); } FSavegameInfo GameInterface::GetSaveSig() { return { SAVESIG_RR, MINSAVEVER_RR, SAVEVER_RR }; } void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text) { Menu_DrawTopBar(origin); Menu_DrawTopBarCaption(text, origin); } void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *text, int position, bool bg) { if (bg) Menu_DrawBackground(origin); else { // Only used for the confirmation screen. int lines = 1; for (int i = 0; text[i]; i++) if (text[i] == '\n') lines++; int height = lines * Menu_GetFontHeight(NIT_SmallFont); position -= height >> 17; } G_ScreenText(MF_Bluefont.tilenum, int((origin.X + 160) * 65536), int((origin.Y + position) * 65536), MF_Bluefont.zoom, 0, 0, text, 0, MF_Bluefont.pal, 2 | 8 | 16 | ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags | TEXT_XCENTER, 0, 0, xdim - 1, ydim - 1); } void GameInterface::DrawPlayerSprite(const DVector2& origin, bool onteam) { if (RR) rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>2))<<16), 24576L,0,3845+36-((((8-((int32_t) totalclock>>4)))&7)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10); else rotatesprite_fs(int(origin.X * 65536) + (260<<16), int(origin.Y * 65536) + ((24+(tilesiz[APLAYER].y>>1))<<16), 49152L,0,1441-((((4-((int32_t) totalclock>>4)))&3)*5),0,onteam ? G_GetTeamPalette(playerteam) : G_CheckPlayerColor(playercolor),10); } void GameInterface::QuitToTitle() { g_player[myconnectindex].ps->gm = MODE_DEMO; if (ud.recstat == 1) G_CloseDemoWrite(); artClearMapArt(); } END_RR_NS //---------------------------------------------------------------------------- // // Class registration // //---------------------------------------------------------------------------- static TMenuClassDescriptor _mm("Redneck.MainMenu"); static TMenuClassDescriptor _lm("Redneck.ListMenu"); void RegisterRedneckMenus() { menuClasses.Push(&_mm); menuClasses.Push(&_lm); }