// This isn't used anywhere and looks broken anyway. Sprites are the animation of Shrinkspark. Only provided for completeness. class DukeTongue : DukeActor { default { statnum STAT_PROJECTILE; pic "TONGUE"; } override void Initialize() { self.angle = self.ownerActor.angle; self.pos.Z -= gs.playerheight; self.vel.Z = 1 - frandom(0, 2); self.vel.X = 4 - frandom(0, 8); } override void Tick() { self.temp_data[0] = int(Raze.BobVal(self.temp_data[1]) * 32); self.temp_data[1] += 32; if (self.temp_data[1] > 2047 || statnum == STAT_MISC) { self.Destroy(); return; } let Owner = self.ownerActor; if (!Owner) { self.Destroy(); } self.angle = Owner.angle; self.pos = Owner.pos.plusZ(Owner.isPlayer() ? -34 : 0); for (int k = 0; k < self.temp_data[0]; k++) { let pos = self.pos + self.angle.ToVector() * 2 * k; pos.Z += k * self.vel.Z / 12; let q = dlevel.SpawnActor(self.sector, pos, "DukeTongue", -40 + (k << 1), (0.125, 0.125), 0, 0., 0., self, STAT_MISC); if (q) { q.ChangeStat(STAT_MISC); q.cstat = CSTAT_SPRITE_YCENTER; q.pal = 8; } } int k = self.temp_data[0]; // do not depend on the above loop counter. let pos = self.pos + self.angle.ToVector() * 2 * k; pos.Z += k * self.vel.Z / 12; let jaw = 'DukeInnerJaw'; if (self.temp_data[1] > 512 && self.temp_data[1] < 1024) jaw = 'DukeInnerJaw1'; let spawned = dlevel.SpawnActor(self.sector, pos, jaw, -40, (0.5, 0.5), 0, 0., 0., self, STAT_MISC); if (spawned) { spawned.cstat = CSTAT_SPRITE_YCENTER; } } } class DukeInnerJaw : DukeActor { default { statnum STAT_MISC; pic "InnerJaw"; } override void Tick() { double xx; DukePlayer p; [p, xx] = self.findplayer(); if (xx < 32) { p.pals = Color(32, 32, 0, 0); p.actor.extra -= 4; } if (self.extra != 999) self.extra = 999; else { self.Destroy(); } } } class DukeInnerJaw1 : DukeInnerJaw { default { pic "InnerJaw1"; } }