#ifndef VMUTIL_H #define VMUTIL_H #include "dobject.h" #include "vmintern.h" #include #include class VMFunctionBuilder; class FxExpression; class FxLocalVariableDeclaration; struct ExpEmit { ExpEmit() : RegNum(0), RegType(REGT_NIL), RegCount(1), Konst(false), Fixed(false), Final(false), Target(false) {} ExpEmit(int reg, int type, bool konst = false, bool fixed = false) : RegNum(reg), RegType(type), RegCount(1), Konst(konst), Fixed(fixed), Final(false), Target(false) {} ExpEmit(VMFunctionBuilder *build, int type, int count = 1); void Free(VMFunctionBuilder *build); void Reuse(VMFunctionBuilder *build); uint16_t RegNum; uint8_t RegType, RegCount; // We are at 8 bytes for this struct, no matter what, so it's rather pointless to squeeze these flags into bitfields. bool Konst, Fixed, Final, Target; }; class VMFunctionBuilder { public: // Keeps track of which registers are available by way of a bitmask table. class RegAvailability { public: RegAvailability(); int GetMostUsed() { return MostUsed; } int Get(int count); // Returns the first register in the range void Return(int reg, int count); bool Reuse(int regnum); bool IsDirty(int reg) const { const int firstword = reg / 32; const int firstbit = reg & 31; return Dirty[firstword] & (1 << firstbit); } private: VM_UWORD Used[256/32]; // Bitmap of used registers (bit set means reg is used) VM_UWORD Dirty[256/32]; int MostUsed; friend class VMFunctionBuilder; }; VMFunctionBuilder(int numimplicits); ~VMFunctionBuilder(); void BeginStatement(FxExpression *stmt); void EndStatement(); void MakeFunction(VMScriptFunction *func); // Returns the constant register holding the value. unsigned GetConstantInt(int val); unsigned GetConstantFloat(double val); unsigned GetConstantAddress(void *ptr); unsigned GetConstantString(FString str); int FindConstantInt(unsigned index); //double FindConstantFloat(unsigned index); //void * FindConstantAddress(unsigned index); //const FString& FindConstantString(unsigned index); unsigned AllocConstantsInt(unsigned int count, int *values); unsigned AllocConstantsFloat(unsigned int count, double *values); unsigned AllocConstantsAddress(unsigned int count, void **ptrs); unsigned AllocConstantsString(unsigned int count, FString *ptrs); // Returns the address of the next instruction to be emitted. size_t GetAddress(); // Returns the address of the newly-emitted instruction. size_t Emit(int opcode, int opa, int opb, int opc); size_t Emit(int opcode, int opa, VM_SHALF opbc); size_t Emit(int opcode, int opabc); size_t EmitLoadInt(int regnum, int value); size_t EmitRetInt(int retnum, bool final, int value); void Backpatch(size_t addr, size_t target); void BackpatchToHere(size_t addr); void BackpatchList(TArray &addrs, size_t target); void BackpatchListToHere(TArray &addrs); // Write out complete constant tables. void FillIntConstants(int *konst); void FillFloatConstants(double *konst); void FillAddressConstants(FVoidObj *konst); void FillStringConstants(FString *strings); // PARAM increases ActiveParam; CALL decreases it. void ParamChange(int delta); // Track available registers. RegAvailability Registers[4]; // amount of implicit parameters so that proper code can be emitted for method calls int NumImplicits; // keep the frame pointer, if needed, in a register because the LFP opcode is hideously inefficient, requiring more than 20 instructions on x64. ExpEmit FramePointer; TArray ConstructedStructs; private: TArray LineNumbers; TArray StatementStack; TArray IntConstantList; TArray FloatConstantList; TArray AddressConstantList; TArray StringConstantList; // These map from the constant value to its position in the constant table. TMap IntConstantMap; TMap FloatConstantMap; TMap AddressConstantMap; TMap StringConstantMap; int MaxParam; int ActiveParam; TArray Code; }; void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen); //========================================================================== // // // //========================================================================== class FxExpression; class FFunctionBuildList { struct Item { PFunction *Func = nullptr; FxExpression *Code = nullptr; PPrototype *Proto = nullptr; VMScriptFunction *Function = nullptr; PNamespace *CurGlobals = nullptr; FString PrintableName; int StateIndex; int StateCount; int Lump; VersionInfo Version; bool FromDecorate; }; TArray mItems; void DumpJit(bool include_gzdoom_pk3); public: VMFunction *AddFunction(PNamespace *curglobals, const VersionInfo &ver, PFunction *func, FxExpression *code, const FString &name, bool fromdecorate, int currentstate, int statecnt, int lumpnum); void Build(); }; extern FFunctionBuildList FunctionBuildList; //========================================================================== // // Function call parameter collector // //========================================================================== extern int EncodeRegType(ExpEmit reg); class FunctionCallEmitter { // std::function and TArray are not compatible so this has to use std::vector instead. std::vector> emitters; TArray> returns; TArray reginfo; unsigned numparams = 0; // This counts the number of pushed elements, which can differ from the number of emitters with vectors. VMFunction *target = nullptr; class PFunctionPointer *fnptr = nullptr; int virtualselfreg = -1; bool is_vararg; public: FunctionCallEmitter(VMFunction *func); FunctionCallEmitter(class PFunctionPointer *func); void SetVirtualReg(int virtreg) { virtualselfreg = virtreg; } void AddParameter(VMFunctionBuilder *build, FxExpression *operand); void AddParameter(ExpEmit &emit, bool reference); void AddParameterPointerConst(void *konst); void AddParameterPointer(int index, bool konst); void AddParameterFloatConst(double konst); void AddParameterIntConst(int konst); void AddParameterStringConst(const FString &konst); ExpEmit EmitCall(VMFunctionBuilder *build, TArray *ReturnRegs = nullptr); void AddReturn(int regtype, int regcount = 1) { returns.Push({ regtype, regcount }); } unsigned Count() const { return numparams; } }; class VMDisassemblyDumper { public: enum FileOperationType { Overwrite, Append }; explicit VMDisassemblyDumper(const FileOperationType operation); ~VMDisassemblyDumper(); void Write(VMScriptFunction *sfunc, const FString &fname); void Flush(); private: FILE *dump = nullptr; FString namefilter; int codesize = 0; int datasize = 0; }; #endif