#include "gles_system.h" #include "tarray.h" #include "v_video.h" #include "printf.h" CVAR(Bool, gles_use_mapped_buffer, false, 0); CVAR(Bool, gles_force_glsl_v100, false, 0); CVAR(Int, gles_max_lights_per_surface, 32, 0); EXTERN_CVAR(Bool, gl_customshader); void setGlVersion(double glv); #if USE_GLES2 PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRange = NULL; PFNGLUNMAPBUFFEROESPROC glUnmapBuffer = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #ifdef __ANDROID__ #include static void* LoadGLES2Proc(const char* name) { static void *glesLib = NULL; if(!glesLib) { int flags = RTLD_LOCAL | RTLD_NOW; glesLib = dlopen("libGLESv2_CM.so", flags); if(!glesLib) { glesLib = dlopen("libGLESv2.so", flags); } if(!glesLib) { glesLib = dlopen("libGLESv2.so.2", flags); } } void * ret = NULL; ret = dlsym(glesLib, name); if(!ret) { //LOGI("Failed to load: %s", name); } else { //LOGI("Loaded %s func OK", name); } return ret; } #elif defined _WIN32 #include static HMODULE opengl32dll; static PROC(WINAPI* getprocaddress)(LPCSTR name); static void* LoadGLES2Proc(const char* name) { HINSTANCE hGetProcIDDLL = LoadLibraryA("libGLESv2.dll"); int error = GetLastError(); void* addr = GetProcAddress(hGetProcIDDLL, name); if (!addr) { //exit(1); return nullptr; } else { return addr; } } #endif #endif // USE_GLES2 static TArray m_Extensions; static void CollectExtensions() { const char* supported = (char*)glGetString(GL_EXTENSIONS); if (nullptr != supported) { char* extensions = new char[strlen(supported) + 1]; strcpy(extensions, supported); char* extension = strtok(extensions, " "); while (extension) { m_Extensions.Push(FString(extension)); extension = strtok(nullptr, " "); } delete[] extensions; } } static bool CheckExtension(const char* ext) { for (unsigned int i = 0; i < m_Extensions.Size(); ++i) { if (m_Extensions[i].CompareNoCase(ext) == 0) return true; } return false; } namespace OpenGLESRenderer { RenderContextGLES gles; void InitGLES() { #if USE_GLES2 if (!gladLoadGLES2Loader(&LoadGLES2Proc)) { exit(-1); } glMapBufferRange = (PFNGLMAPBUFFERRANGEEXTPROC)LoadGLES2Proc("glMapBufferRange"); glUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC)LoadGLES2Proc("glUnmapBuffer"); glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LoadGLES2Proc("glVertexAttribIPointer"); #else static bool first = true; if (first) { if (ogl_LoadFunctions() == ogl_LOAD_FAILED) { //I_FatalError("Failed to load OpenGL functions."); } } GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); #endif CollectExtensions(); Printf("GL_VENDOR: %s\n", glGetString(GL_VENDOR)); Printf("GL_RENDERER: %s\n", glGetString(GL_RENDERER)); Printf("GL_VERSION: %s\n", glGetString(GL_VERSION)); Printf("GL_SHADING_LANGUAGE_VERSION: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION)); Printf(PRINT_LOG, "GL_EXTENSIONS:\n"); for (unsigned i = 0; i < m_Extensions.Size(); i++) { Printf(" %s\n", m_Extensions[i].GetChars()); } gles.flags = RFL_NO_CLIP_PLANES; gles.useMappedBuffers = gles_use_mapped_buffer; gles.forceGLSLv100 = gles_force_glsl_v100; gles.maxlights = gles_max_lights_per_surface; gles.modelstring = (char*)glGetString(GL_RENDERER); gles.vendorstring = (char*)glGetString(GL_VENDOR); gl_customshader = false; GLint maxTextureSize[1]; glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize); gles.max_texturesize = maxTextureSize[0]; Printf("GL_MAX_TEXTURE_SIZE: %d\n", gles.max_texturesize); #if USE_GLES2 gles.gles3Features = false; // Enales IQM bones gles.shaderVersionString = "100"; gles.depthStencilAvailable = CheckExtension("GL_OES_packed_depth_stencil"); gles.npotAvailable = CheckExtension("GL_OES_texture_npot"); gles.depthClampAvailable = CheckExtension("GL_EXT_depth_clamp"); gles.anistropicFilterAvailable = CheckExtension("GL_EXT_texture_filter_anisotropic"); #else gles.gles3Features = true; gles.shaderVersionString = "330"; gles.depthStencilAvailable = true; gles.npotAvailable = true; gles.useMappedBuffers = true; gles.depthClampAvailable = true; gles.anistropicFilterAvailable = true; #endif gles.numlightvectors = (gles.maxlights * LIGHT_VEC4_NUM); const char* glversion = (const char*)glGetString(GL_VERSION); setGlVersion( strtod(glversion, NULL)); } }