#ifndef __object_h__ #define __object_h__ #define kMaxPoints 1024 #define kMaxSlides 128 #define kMaxElevs 1024 enum kStatus { kStatDestructibleSprite = 97, kStat98, kStatExplodeTrigger = 141, kStatExplodeTarget = 152 }; extern short nSmokeSparks; extern short nDronePitch; extern long lFinaleStart; extern short nFinaleSpr; void InitObjects(); void InitElev(); void InitPoint(); void InitSlide(); void InitWallFace(); void DoDrips(); void DoMovingSects(); void DoFinale(); void PostProcess(); void FuncElev(int, int, int); void FuncWallFace(int, int, int); void FuncSlide(int, int, int); void FuncObject(int, int, int); void FuncTrap(int, int, int); void FuncEnergyBlock(int, int, int); void FuncSpark(int, int, int); void SnapBobs(short nSectorA, short nSectorB); short FindWallSprites(short nSector); void AddMovingSector(int nSector, int edx, int ebx, int ecx); int BuildWallSprite(int nSector); void ProcessTrailSprite(int nSprite, int nLotag, int nHitag); void AddSectorBob(int nSector, int nHitag, int bx); int BuildObject(short nSprite, int nOjectType, int nHitag); int BuildArrow(int nSprite, int nVal); int BuildFireBall(int nSprite, int a, int b); void BuildDrip(int nSprite); int BuildEnergyBlock(short nSector); int BuildElevC(int arg1, int nChannel, int nSector, int nWallSprite, int arg5, int arg6, int nCount, int zList ...); int BuildElevF(int nChannel, int nSector, int nWallSprite, int arg_4, int arg_5, int nCount, int zList ...); int BuildWallFace(short nChannel, short nWall, short nCount, int nPics ...); int BuildSlide(int nChannel, int edx, int ebx, int ecx, int arg1, int arg2, int arg3); #endif