#ifndef __engine_h__ #define __engine_h__ #include "compat.h" #include "build.h" #include "pragmas.h" #include "typedefs.h" #define kMaxTiles 6144 #define kMaxSprites 4096 #define kMaxSectors 1024 #define kMaxWalls 8192 #define kMaxTiles 6144 #define kMaxVoxels 4096 enum { kStatIgnited = 404 }; #define kMaxSpritesOnscreen 1024 #define kMaxPalookups 256 #define kMaxStatus 1024 #define MAXPSKYTILES 256 inline long Sin(int angle) { return sintable[angle & 0x7FF]; } int movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, unsigned long clipmask); void overwritesprite(long thex, long they, short tilenum, signed char shade, char stat, char dapalnum); #endif