//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "build.h" #include "compat.h" #include "music.h" #include "fx_man.h" #include "common_game.h" #include "config.h" #include "levels.h" #include "resource.h" #include "sound.h" #include "renderlayer.h" int32_t SoundToggle; int32_t MusicToggle; int32_t CDAudioToggle; int32_t FXVolume; int32_t MusicVolume; int32_t CDVolume; int32_t NumVoices; int32_t NumChannels; int32_t NumBits; int32_t MixRate; int32_t ReverseStereo; int32_t MusicDevice; Resource gSoundRes; int soundRates[13] = { 11025, 11025, 11025, 11025, 11025, 22050, 22050, 22050, 22050, 44100, 44100, 44100, 44100, }; #define kMaxChannels 32 int sndGetRate(int format) { if (format < 13) return soundRates[format]; return 11025; } SAMPLE2D Channel[kMaxChannels]; SAMPLE2D * FindChannel(void) { for (int i = kMaxChannels - 1; i >= 0; i--) if (Channel[i].at5 == 0) return &Channel[i]; ThrowError("No free channel available for sample"); return NULL; } DICTNODE *hSong; char *pSongPtr; int nSongSize; bool bWaveMusic; int nWaveMusicHandle; int sndPlaySong(const char *songName, bool bLoop) { if (!MusicToggle) return 0; if (!songName || strlen(songName) == 0) return 1; int32_t fp = S_OpenAudio(songName, 0, 1); if (EDUKE32_PREDICT_FALSE(fp < 0)) { hSong = gSoundRes.Lookup(songName, "MID"); if (!hSong) { OSD_Printf(OSD_ERROR "sndPlaySong(): error: can't open \"%s\" for playback!\n", songName); return 2; } int nNewSongSize = hSong->size; char *pNewSongPtr = (char *)Xaligned_alloc(16, nNewSongSize); gSoundRes.Load(hSong, pNewSongPtr); MUSIC_SetVolume(MusicVolume); int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop); if (retval != MUSIC_Ok) { ALIGNED_FREE_AND_NULL(pNewSongPtr); return 5; } if (bWaveMusic && nWaveMusicHandle >= 0) { FX_StopSound(nWaveMusicHandle); nWaveMusicHandle = -1; } bWaveMusic = false; ALIGNED_FREE_AND_NULL(pSongPtr); pSongPtr = pNewSongPtr; nSongSize = nNewSongSize; return 0; } int32_t nSongLen = kfilelength(fp); if (EDUKE32_PREDICT_FALSE(nSongLen < 4)) { OSD_Printf(OSD_ERROR "sndPlaySong(): error: empty music file \"%s\"\n", songName); kclose(fp); return 3; } char * pNewSongPtr = (char *)Xaligned_alloc(16, nSongLen); int nNewSongSize = kread(fp, pNewSongPtr, nSongLen); if (EDUKE32_PREDICT_FALSE(nNewSongSize != nSongLen)) { OSD_Printf(OSD_ERROR "sndPlaySong(): error: read %d bytes from \"%s\", expected %d\n", nNewSongSize, songName, nSongLen); kclose(fp); ALIGNED_FREE_AND_NULL(pNewSongPtr); return 4; } kclose(fp); if (!Bmemcmp(pNewSongPtr, "MThd", 4)) { int32_t retval = MUSIC_PlaySong(pNewSongPtr, nNewSongSize, bLoop); if (retval != MUSIC_Ok) { ALIGNED_FREE_AND_NULL(pNewSongPtr); return 5; } if (bWaveMusic && nWaveMusicHandle >= 0) { FX_StopSound(nWaveMusicHandle); nWaveMusicHandle = -1; } bWaveMusic = false; ALIGNED_FREE_AND_NULL(pSongPtr); pSongPtr = pNewSongPtr; nSongSize = nNewSongSize; } else { int nNewWaveMusicHandle = FX_Play(pNewSongPtr, bLoop ? nNewSongSize : -1, 0, 0, 0, MusicVolume, MusicVolume, MusicVolume, FX_MUSIC_PRIORITY, 1.f, (intptr_t)&nWaveMusicHandle); if (nNewWaveMusicHandle <= FX_Ok) { ALIGNED_FREE_AND_NULL(pNewSongPtr); return 5; } if (bWaveMusic && nWaveMusicHandle >= 0) FX_StopSound(nWaveMusicHandle); MUSIC_StopSong(); nWaveMusicHandle = nNewWaveMusicHandle; bWaveMusic = true; ALIGNED_FREE_AND_NULL(pSongPtr); pSongPtr = pNewSongPtr; nSongSize = nNewSongSize; } return 0; } bool sndIsSongPlaying(void) { //return MUSIC_SongPlaying(); return false; } void sndFadeSong(int nTime) { UNREFERENCED_PARAMETER(nTime); // NUKE-TODO: //if (MusicDevice == -1) // return; //if (gEightyTwoFifty && sndMultiPlayer) // return; //MUSIC_FadeVolume(0, nTime); if (bWaveMusic && nWaveMusicHandle >= 0) { FX_StopSound(nWaveMusicHandle); nWaveMusicHandle = -1; bWaveMusic = false; } MUSIC_SetVolume(0); MUSIC_StopSong(); } void sndSetMusicVolume(int nVolume) { MusicVolume = nVolume; if (bWaveMusic && nWaveMusicHandle >= 0) FX_SetPan(nWaveMusicHandle, nVolume, nVolume, nVolume); MUSIC_SetVolume(nVolume); } void sndSetFXVolume(int nVolume) { FXVolume = nVolume; FX_SetVolume(nVolume); } void sndStopSong(void) { if (bWaveMusic && nWaveMusicHandle >= 0) { FX_StopSound(nWaveMusicHandle); nWaveMusicHandle = -1; bWaveMusic = false; } MUSIC_StopSong(); ALIGNED_FREE_AND_NULL(pSongPtr); nSongSize = 0; } void SoundCallback(intptr_t val) { SAMPLE2D *pChannel = (SAMPLE2D*)val; pChannel->at0 = 0; } void sndKillSound(SAMPLE2D *pChannel); void sndStartSample(const char *pzSound, int nVolume, int nChannel) { if (!SoundToggle) return; if (!strlen(pzSound)) return; dassert(nChannel >= -1 && nChannel < kMaxChannels); SAMPLE2D *pChannel; if (nChannel == -1) pChannel = FindChannel(); else pChannel = &Channel[nChannel]; if (pChannel->at0 > 0) sndKillSound(pChannel); pChannel->at5 = gSoundRes.Lookup(pzSound, "RAW"); if (!pChannel->at5) return; int nSize = pChannel->at5->size; char *pData = (char*)gSoundRes.Lock(pChannel->at5); pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(1), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0); } void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop) { if (!SoundToggle) return; dassert(nChannel >= -1 && nChannel < kMaxChannels); DICTNODE *hSfx = gSoundRes.Lookup(nSound, "SFX"); if (!hSfx) return; SFX *pEffect = (SFX*)gSoundRes.Lock(hSfx); dassert(pEffect != NULL); SAMPLE2D *pChannel; if (nChannel == -1) pChannel = FindChannel(); else pChannel = &Channel[nChannel]; if (pChannel->at0 > 0) sndKillSound(pChannel); pChannel->at5 = gSoundRes.Lookup(pEffect->rawName, "RAW"); if (!pChannel->at5) return; if (nVolume < 0) nVolume = pEffect->relVol; int nSize = pChannel->at5->size; int nLoopEnd = nSize - 1; if (nLoopEnd < 0) nLoopEnd = 0; if (nSize <= 0) return; char *pData = (char*)gSoundRes.Lock(pChannel->at5); if (nChannel < 0) bLoop = false; if (bLoop) { pChannel->at0 = FX_PlayLoopedRaw(pData, nSize, pData + pEffect->loopStart, pData + nLoopEnd, sndGetRate(pEffect->format), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0); pChannel->at4 |= 1; } else { pChannel->at0 = FX_PlayRaw(pData, nSize, sndGetRate(pEffect->format), 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0); pChannel->at4 &= ~1; } } void sndStartWavID(unsigned int nSound, int nVolume, int nChannel) { if (!SoundToggle) return; dassert(nChannel >= -1 && nChannel < kMaxChannels); SAMPLE2D *pChannel; if (nChannel == -1) pChannel = FindChannel(); else pChannel = &Channel[nChannel]; if (pChannel->at0 > 0) sndKillSound(pChannel); pChannel->at5 = gSoundRes.Lookup(nSound, "WAV"); if (!pChannel->at5) return; char *pData = (char*)gSoundRes.Lock(pChannel->at5); pChannel->at0 = FX_Play(pData, pChannel->at5->size, 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0); } void sndKillSound(SAMPLE2D *pChannel) { if (pChannel->at4 & 1) { FX_EndLooping(pChannel->at0); pChannel->at4 &= ~1; } FX_StopSound(pChannel->at0); } void sndStartWavDisk(const char *pzFile, int nVolume, int nChannel) { dassert(nChannel >= -1 && nChannel < kMaxChannels); SAMPLE2D *pChannel; if (nChannel == -1) pChannel = FindChannel(); else pChannel = &Channel[nChannel]; if (pChannel->at0 > 0) sndKillSound(pChannel); int hFile = kopen4loadfrommod(pzFile, 0); if (hFile == -1) return; int nLength = kfilelength(hFile); char *pData = (char*)gSoundRes.Alloc(nLength); if (!pData) { kclose(hFile); return; } kread(hFile, pData, kfilelength(hFile)); kclose(hFile); pChannel->at5 = (DICTNODE*)pData; pChannel->at4 |= 2; pChannel->at0 = FX_Play(pData, nLength, 0, -1, 0, nVolume, nVolume, nVolume, nVolume, 1.f, (intptr_t)&pChannel->at0); } void sndKillAllSounds(void) { for (int i = 0; i < kMaxChannels; i++) { SAMPLE2D *pChannel = &Channel[i]; if (pChannel->at0 > 0) sndKillSound(pChannel); if (pChannel->at5) { if (pChannel->at4 & 2) { #if 0 free(pChannel->at5); #else gSoundRes.Free(pChannel->at5); #endif pChannel->at4 &= ~2; } else { gSoundRes.Unlock(pChannel->at5); } pChannel->at5 = 0; } } } void sndProcess(void) { for (int i = 0; i < kMaxChannels; i++) { if (Channel[i].at0 <= 0 && Channel[i].at5) { if (Channel[i].at4 & 2) { gSoundRes.Free(Channel[i].at5); Channel[i].at4 &= ~2; } else { gSoundRes.Unlock(Channel[i].at5); } Channel[i].at5 = 0; } } } void InitSoundDevice(void) { #ifdef MIXERTYPEWIN void *initdata = (void *)win_gethwnd(); // used for DirectSound #else void *initdata = NULL; #endif int nStatus; nStatus = FX_Init(NumVoices, NumChannels, MixRate, initdata); if (nStatus != 0) { initprintf("InitSoundDevice: %s\n", FX_ErrorString(nStatus)); return; } if (ReverseStereo == 1) FX_SetReverseStereo(!FX_GetReverseStereo()); FX_SetVolume(FXVolume); FX_SetCallBack(SoundCallback); } void DeinitSoundDevice(void) { int nStatus = FX_Shutdown(); if (nStatus != 0) ThrowError(FX_ErrorString(nStatus)); } void InitMusicDevice(void) { int nStatus = MUSIC_Init(MusicDevice, 0); if (nStatus != 0) { initprintf("InitMusicDevice: %s\n", MUSIC_ErrorString(nStatus)); return; } MUSIC_SetVolume(MusicVolume); } void DeinitMusicDevice(void) { FX_StopAllSounds(); int nStatus = MUSIC_Shutdown(); if (nStatus != 0) ThrowError(MUSIC_ErrorString(nStatus)); } bool sndActive = false; void sndTerm(void) { if (!sndActive) return; sndActive = false; sndStopSong(); DeinitSoundDevice(); DeinitMusicDevice(); } extern char *pUserSoundRFF; void sndInit(void) { memset(Channel, 0, sizeof(Channel)); pSongPtr = NULL; nSongSize = 0; bWaveMusic = false; nWaveMusicHandle = -1; InitSoundDevice(); InitMusicDevice(); //atexit(sndTerm); sndActive = true; }