#ifndef __GL_CLIPPER #define __GL_CLIPPER #include "xs_Float.h" #include "memarena.h" #include "basics.h" #include "vectors.h" #include "binaryangle.h" #include "intvec.h" class ClipNode { friend class Clipper; ClipNode *prev, *next; angle_t start, end; bool operator== (const ClipNode &other) { return other.start == start && other.end == end; } }; class Clipper { static unsigned starttime; FMemArena nodearena; ClipNode * freelist = nullptr; ClipNode * clipnodes = nullptr; ClipNode * cliphead = nullptr; ClipNode * silhouette = nullptr; // will be preserved even when RemoveClipRange is called vec2_t viewpoint; bool blocked = false; bool IsRangeVisible(binangle startangle, binangle endangle); void RemoveRange(ClipNode * cn); void AddClipRange(binangle startangle, binangle endangle); void RemoveClipRange(binangle startangle, binangle endangle); public: Clipper(); void Clear(); static binangle AngleToPseudo(binangle ang); void Free(ClipNode *node) { node->next = freelist; freelist = node; } private: ClipNode * GetNew() { if (freelist) { ClipNode * p = freelist; freelist = p->next; return p; } else return (ClipNode*)nodearena.Alloc(sizeof(ClipNode)); } ClipNode * NewRange(angle_t start, angle_t end) { ClipNode * c = GetNew(); c->start = start; c->end = end; c->next = c->prev = NULL; return c; } void DoRemoveClipRange(angle_t start, angle_t end); public: void SetViewpoint(const vec2_t &vp) { viewpoint = vp; } void SetSilhouette(); bool SafeCheckRange(binangle startAngle, binangle endAngle) { if(startAngle.asbam() > endAngle.asbam()) { return (IsRangeVisible(startAngle, bamang(ANGLE_MAX)) || IsRangeVisible(bamang(0), endAngle)); } return IsRangeVisible(startAngle, endAngle); } void SafeAddClipRange(binangle startangle, binangle endangle) { if(startangle.asbam() > endangle.asbam()) { // The range has to added in two parts. AddClipRange(startangle, bamang(ANGLE_MAX)); AddClipRange(bamang(0), endangle); } else { // Add the range as usual. AddClipRange(startangle, endangle); } } void SafeAddClipRange(const vec2_t& v1, const vec2_t& v2) { binangle a2 = PointToAngle(v1); binangle a1 = PointToAngle(v2); SafeAddClipRange(a1,a2); } void SafeRemoveClipRange(binangle startangle, binangle endangle) { if(startangle.asbam() > endangle.asbam()) { // The range has to added in two parts. RemoveClipRange(startangle, bamang(ANGLE_MAX)); RemoveClipRange(bamang(0), endangle); } else { // Add the range as usual. RemoveClipRange(startangle, endangle); } } void SetBlocked(bool on) { blocked = on; } bool IsBlocked() const { return blocked; } void DumpClipper(); binangle PointToAngle(const vec2_t& point); }; #endif