class RedneckSheriff : DukeActor { const LTHSNDAMB = 16; const LTHSTRENGTH = 500; default { pic "LTH"; +INTERNAL_BADGUY; +KILLCOUNT; Strength LTHSTRENGTH; } override void Initialize(DukeActor spawner) { self.scale = (0.375, 0.34375); self.setClipDistFromTile(); } } class RedneckRASheriff : RedneckSheriff // LTH (4352) // less health than in RR! { default { Strength 300; } }