class RedneckBalloons1 : DukeActor { Default { Spriteset "BALLOONS1", "BALLOONS1BROKE"; } override void Initialize(DukeActor spawner) { self.cstat |= CSTAT_SPRITE_BLOCK_ALL; self.Scale = (0.5, 0.5); self.extra = 0; self.hitag = 0; self.ChangeStat(STAT_ACTOR); } override void Tick() { if (self.hitag > 2) self.hitag = 0; if (spritesetindex == 1 && self.hitag != 2) { self.hitag = 2; self.extra = -100; } if (self.hitag == 0) { self.extra++; if (self.extra >= 30) self.hitag = 1; } else if (self.hitag == 1) { self.extra--; if (self.extra <= -30) self.hitag = 0; } else if (self.hitag == 2) { self.extra--; if (self.extra <= -104) { self.spawnsprite(self.lotag); self.Destroy(); } } self.movesprite((0, 0, self.extra / 128.), CLIPMASK0); } override void OnHit(DukeActor proj) { if (self.spritesetindex == 0) { self.SetSpritesetImage(1); self.playActorSound("BALLOON"); } } } class RedneckBalloons2 : DukeActor { Default { Spriteset "BALLOONS2", "BALLOONS2BROKE"; } }