//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "baselayer.h" #include "keyboard.h" #include "control.h" #include "osd.h" #include "compat.h" #include "mmulti.h" #include "sndcards.h" #include "common_game.h" #include "config.h" #include "blood.h" #include "demo.h" #include "gamemenu.h" #include "globals.h" #include "levels.h" #include "messages.h" #include "network.h" #include "osdcmds.h" #include "screen.h" #include "sound.h" #include "sfx.h" #include "view.h" BEGIN_BLD_NS static inline int osdcmd_quit(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); OSD_ShowDisplay(0); QuitGame(); return OSDCMD_OK; } static int osdcmd_changelevel(osdcmdptr_t parm) { int32_t volume,level; char *p; if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (volume >= 6) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",6); return OSDCMD_OK; } if (level >= gEpisodeInfo[volume].nLevels) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (gDemo.at1) gDemo.StopPlayback(); if (numplayers > 1) { gPacketStartGame.episodeId = volume; gPacketStartGame.levelId = level; netBroadcastNewGame(); gStartNewGame = 1; gGameMenuMgr.Deactivate(); return OSDCMD_OK; } levelSetupOptions(volume, level); StartLevel(&gGameOptions); viewResizeView(gViewSize); gGameMenuMgr.Deactivate(); return OSDCMD_OK; } static int osdcmd_map(osdcmdptr_t parm) { char filename[BMAX_PATH]; strcpy(filename, parm->parms[0]); ChangeExtension(filename, ""); if (!gSysRes.Lookup(filename, "MAP")) { OSD_Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } if (gDemo.at1) gDemo.StopPlayback(); levelAddUserMap(filename); if (numplayers > 1) { gPacketStartGame.episodeId = gGameOptions.nEpisode; gPacketStartGame.levelId = gGameOptions.nLevel; netBroadcastNewGame(); gStartNewGame = 1; gGameMenuMgr.Deactivate(); return OSDCMD_OK; } levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); StartLevel(&gGameOptions); viewResizeView(gViewSize); gGameMenuMgr.Deactivate(); return OSDCMD_OK; } static int osdcmd_demo(osdcmdptr_t parm) { if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } //if (g_player[myconnectindex].ps->gm & MODE_GAME) //{ // OSD_Printf("demo: Must not be in a game.\n"); // return OSDCMD_OK; //} if (parm->numparms != 1/* && parm->numparms != 2*/) return OSDCMD_SHOWHELP; gDemo.SetupPlayback(parm->parms[0]); gGameStarted = 0; gDemo.Playback(); return OSDCMD_OK; } int osdcmd_restartvid(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); videoResetMode(); if (videoSetGameMode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP,0)) ThrowError("restartvid: Reset failed...\n"); onvideomodechange(ScreenBPP>8); viewResizeView(gViewSize); return OSDCMD_OK; } static int osdcmd_music(osdcmdptr_t parm) { char buffer[128]; if (parm->numparms == 1) { int32_t sel = levelGetMusicIdx(parm->parms[0]); if (sel == -1) return OSDCMD_SHOWHELP; if (sel == -2) { OSD_Printf("%s is not a valid episode/level number pair\n", parm->parms[0]); return OSDCMD_OK; } int nEpisode = sel/kMaxLevels; int nLevel = sel%kMaxLevels; if (!levelTryPlayMusic(nEpisode, nLevel)) { if (mus_redbook) snprintf(buffer, sizeof(buffer), "Playing %i track", gEpisodeInfo[nEpisode].at28[nLevel].ate0); else snprintf(buffer, sizeof(buffer), "Playing %s", gEpisodeInfo[nEpisode].at28[nLevel].atd0); viewSetMessage(buffer); } else { OSD_Printf("No music defined for %s\n", parm->parms[0]); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_vidmode(osdcmdptr_t parm) { int32_t newbpp = ScreenBPP, newwidth = ScreenWidth, newheight = ScreenHeight, newfs = ScreenMode; int32_t tmp; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch tmp = Batol(parm->parms[0]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); tmp = Batol(parm->parms[2]); if (!(tmp==8 || tmp==16 || tmp==32)) return OSDCMD_SHOWHELP; newbpp = tmp; if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (videoSetGameMode(newfs,newwidth,newheight,newbpp,upscalefactor)) { initprintf("vidmode: Mode change failed!\n"); if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, upscalefactor)) ThrowError("vidmode: Reset failed!\n"); } ScreenBPP = newbpp; ScreenWidth = newwidth; ScreenHeight = newheight; ScreenMode = newfs; onvideomodechange(ScreenBPP>8); viewResizeView(gViewSize); return OSDCMD_OK; } static int osdcmd_crosshaircolor(osdcmdptr_t parm) { if (parm->numparms != 3) { OSD_Printf("crosshaircolor: r:%d g:%d b:%d\n",CrosshairColors.r,CrosshairColors.g,CrosshairColors.b); return OSDCMD_SHOWHELP; } uint8_t const r = Batol(parm->parms[0]); uint8_t const g = Batol(parm->parms[1]); uint8_t const b = Batol(parm->parms[2]); g_isAlterDefaultCrosshair = true; viewSetCrosshairColor(r,g,b); if (!OSD_ParsingScript()) OSD_Printf("%s\n", parm->raw); return OSDCMD_OK; } static int osdcmd_resetcrosshair(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); g_isAlterDefaultCrosshair = false; viewResetCrosshairToDefault(); return OSDCMD_OK; } static int osdcmd_give(osdcmdptr_t parm) { if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0) { OSD_Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { SetWeapons(true); SetAmmo(true); SetToys(true); SetArmor(true); SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { actHealDude(gMe->pXSprite, 200, 200); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { SetWeapons(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { SetAmmo(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { SetArmor(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { SetToys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_god(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetGodMode(!gMe->godMode); gCheatMgr.m_bPlayerCheated = true; } else OSD_Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetClipMode(!gNoClip); gCheatMgr.m_bPlayerCheated = true; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); sfxTerm(); sndTerm(); sndInit(); sfxInit(); if (MusicEnabled() && (gGameStarted || gDemo.at1)) sndPlaySong(gGameOptions.zLevelSong, true); return OSDCMD_OK; } void onvideomodechange(int32_t newmode) { UNREFERENCED_PARAMETER(newmode); #if 0 uint8_t palid; // XXX? if (!newmode || g_player[screenpeek].ps->palette < BASEPALCOUNT) palid = g_player[screenpeek].ps->palette; else palid = BASEPAL; #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) { int32_t i = 0; while (i < MAXSPRITES) { if (actor[i].lightptr) { polymer_deletelight(actor[i].lightId); actor[i].lightptr = NULL; actor[i].lightId = -1; } i++; } } #endif videoSetPalette(0, palid, 0); g_restorePalette = -1; #endif if (newmode) scrResetPalette(); UpdateDacs(gLastPal, false); } static int osdcmd_unbound(osdcmdptr_t parm) { if (parm->numparms != 1) return OSDCMD_OK; int const gameFunc = CONFIG_FunctionNameToNum(parm->parms[0]); if (gameFunc != -1) KeyboardKeys[gameFunc][0] = 0; return OSDCMD_OK; } static int osdcmd_quicksave(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) OSD_Printf("quicksave: not in a game.\n"); else gDoQuickSave = 1; return OSDCMD_OK; } static int osdcmd_quickload(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (!gGameStarted || gDemo.at1 || gGameMenuMgr.m_bActive) OSD_Printf("quickload: not in a game.\n"); else gDoQuickSave = 2; return OSDCMD_OK; } static int osdcmd_screenshot(osdcmdptr_t parm) { videoCaptureScreen(); return OSDCMD_OK; } #if 0 static int osdcmd_savestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_SaveMapState(); return OSDCMD_OK; } static int osdcmd_restorestate(osdcmdptr_t UNUSED(parm)) { UNREFERENCED_PARAMETER(parm); G_RestoreMapState(); return OSDCMD_OK; } #endif #if 0 #ifdef DEBUGGINGAIDS static int osdcmd_inittimer(osdcmdptr_t parm) { if (parm->numparms != 1) { OSD_Printf("%dHz timer\n",g_timerTicsPerSecond); return OSDCMD_SHOWHELP; } G_InitTimer(Batol(parm->parms[0])); OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } #endif #endif int32_t registerosdcommands(void) { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); OSD_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); // } // OSD_RegisterFunction("bind",R"(bind : associates a keypress with a string of console input. Type "bind showkeys" for a list of keys and "listsymbols" for a list of valid console commands.)", osdcmd_bind); // OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor); OSD_RegisterFunction("crosshairreset", "crosshairreset: restores the original crosshair", osdcmd_resetcrosshair); OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); // OSD_RegisterFunction("activatecheat","activatecheat : activates a cheat code", osdcmd_activatecheat); // //#ifdef DEBUGGINGAIDS // OSD_RegisterFunction("inittimer","debug", osdcmd_inittimer); //#endif //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("kick","kick : kicks a multiplayer client. See listplayers.", osdcmd_kick); // OSD_RegisterFunction("kickban","kickban : kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban); // // OSD_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers); //#endif OSD_RegisterFunction("music","music EL: change music", osdcmd_music); // //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); //#endif // OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); // //#if !defined NETCODE_DISABLE // OSD_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password); //#endif // // OSD_RegisterFunction("printtimes", "printtimes: prints VM timing statistics", osdcmd_printtimes); // // OSD_RegisterFunction("purgesaves", "purgesaves: deletes obsolete and unreadable save files", osdcmd_purgesaves); // OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); // // OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); //#if !defined LUNATIC // OSD_RegisterFunction("addlogvar","addlogvar : prints the value of a gamevar", osdcmd_addlogvar); // OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); // OSD_RegisterFunction("setvarvar","setvarvar : sets the value of to ", osdcmd_setvar); // OSD_RegisterFunction("setactorvar","setactorvar : sets the value of 's to ", osdcmd_setactorvar); //#else // OSD_RegisterFunction("lua", "lua \"Lua code...\": runs Lunatic code", osdcmd_lua); //#endif OSD_RegisterFunction("screenshot","screenshot [format]: takes a screenshot.", osdcmd_screenshot); // // OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("unbind","unbind : unbinds a key", osdcmd_unbind); OSD_RegisterFunction("unbindall","unbindall: unbinds all keys", osdcmd_unbindall); OSD_RegisterFunction("unbound", NULL, osdcmd_unbound); OSD_RegisterFunction("vidmode","vidmode : change the video mode",osdcmd_vidmode); #ifdef USE_OPENGL baselayer_osdcmd_vidmode_func = osdcmd_vidmode; #endif // //#ifndef NETCODE_DISABLE // OSD_RegisterFunction("dumpmapstates", "Dumps current snapshots to CL/Srv_MapStates.bin", osdcmd_dumpmapstate); // OSD_RegisterFunction("playerinfo", "Prints information about the current player", osdcmd_playerinfo); //#endif return 0; } void GAME_onshowosd(int shown) { // G_UpdateScreenArea(); mouseLockToWindow((!shown) + 2); //osdshown = shown; // XXX: it's weird to fake a keypress like this. // if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on))) // inputState.SetKeyStatus(sc_Escape, 1); } void GAME_clearbackground(int numcols, int numrows) { COMMON_clearbackground(numcols, numrows); } END_BLD_NS