class DukeToiletWater : DukeActor { default { pic "TOILETWATER"; +FORCERUNCON; +NOTELEPORT; Strength 0; } override void Initialize() { self.shade = -16; self.changeStat(STAT_STANDABLE); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeExplosion2 : DukeActor { default { pic "EXPLOSION2"; +FULLBRIGHT; +FORCERUNCON; +TRIGGER_IFHITSECTOR; Strength 1; } override bool animate(tspritetype t) { Duke.GetViewPlayer().visibility = -127; Duke.setlastvisinc(32); return false; } override void Initialize() { let owner = self.ownerActor; if (owner && owner != self) { self.Angle = owner.Angle; self.cstat = randomXFlip(); double c,f; [c, f] = self.sector.getSlopes(self.pos.XY); self.pos.Z = min(self.pos.Z, f - 12); } self.cstat |= CSTAT_SPRITE_YCENTER; self.shade = -127; self.Scale = (0.75, 0.75); self.ChangeStat(STAT_MISC); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeExplosion2Bot : DukeExplosion2 { default { pic "EXPLOSION2BOT"; -TRIGGER_IFHITSECTOR; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class RedneckExplosion3 : DukeExplosion2 { default { pic "EXPLOSION3"; } override void Initialize() { Super.Initialize(); self.scale = (2, 2); } override bool animate(tspritetype t) { return false; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeFloorFlame : DukeActor { default { pic "FLOORFLAME"; +FULLBRIGHT; +FORCERUNCON; Strength 0; } override void Initialize() { self.shade = -127; self.ChangeStat(STAT_STANDABLE); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeForceRipple : DukeActor { default { pic "FORCERIPPLE"; +FORCERUNCON; Strength 0; //StartAction "RIP_F"; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeTransporterStar : DukeActor { default { pic "TRANSPORTERSTAR"; +FORCERUNCON; +NOTELEPORT; Strength 0; //StartAction "TRANSFOWARD"; } override void Initialize() { let owner = self.ownerActor; if (owner == nullptr || owner == self) { scale = (0, 0); return; } if (owner.statnum == STAT_PROJECTILE) { self.scale = (0.125, 0.125); } else { self.scale = (0.75, 1); if (owner.statnum == STAT_PLAYER || owner.badguy()) self.pos.Z -= 32; } self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; self.angle = owner.angle; self.vel.X = 8; self.DoMove(CLIPMASK0); self.SetPosition(self.pos); self.ChangeStat(STAT_MISC); self.shade = -127; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeTransporterBeam : DukeActor { default { pic "TRANSPORTERBEAM"; +FORCERUNCON; +NOTELEPORT; Strength 0; } override void Initialize() { let owner = self.ownerActor; if (owner == nullptr || owner == self) { scale = (0, 0); return; } self.scale = (0.484375, REPEAT_SCALE); self.pos.Z = owner.sector.floorz - gs.playerheight; self.cstat = CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; self.angle = owner.angle; self.vel.X = 8; self.DoMove(CLIPMASK0); self.SetPosition(self.pos); self.ChangeStat(STAT_MISC); self.shade = -127; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeSteamBase : DukeActor // we need this for in-game checking and the shared CON code. { default { statnum STAT_STANDABLE; +FORCERUNCON; Strength 0; } } class DukeCeilingSteam : DukeSteamBase { default { pic "CEILINGSTEAM"; } } class DukeSteam : DukeSteamBase { default { pic "STEAM"; } override void Initialize() { let owner = self.ownerActor; if (owner && owner != self) { self.Angle = owner.Angle; self.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | CSTAT_SPRITE_YCENTER | CSTAT_SPRITE_TRANSLUCENT; self.vel.X = -0.5; self.doMove(CLIPMASK0); } self.scale = (REPEAT_SCALE, REPEAT_SCALE); self.ChangeStat(STAT_STANDABLE); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeSmallSmoke : DukeActor { default { pic "SMALLSMOKE"; +FORCERUNCON; Strength 0; } override void Initialize() { let owner = self.ownerActor; if (owner && owner != self) { self.Angle = owner.Angle; self.cstat = randomXFlip(); double c,f; [c, f] = self.sector.getSlopes(self.pos.XY); self.pos.Z = min(self.pos.Z, f - 12); } self.scale = (0.375, 0.375); self.ChangeStat(STAT_MISC); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- class DukeBlood : DukeActor { default { pic "BLOOD"; +FORCERUNCON; Strength 0; } override void Initialize() { self.pos.Z -= 26; if (!mapSpawned && self.ownerActor && self.ownerActor.pal == 6) self.pal = 6; self.scale = (0.25, 0.25); temp_pos.Z = 72 * REPEAT_SCALE; self.ChangeStat(STAT_MISC); } } class RedneckBlood : DukeBlood { override void Initialize() { Super.Initialize(); self.scale = (0.0625, 0.0625); temp_pos.Z = 48 * REPEAT_SCALE; } }