//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "osdcmds.h" #include "baselayer.h" #include "cmdline.h" BEGIN_DUKE_NS int CONFIG_ReadSetup(void) { ud.camera_time = 0;//4; g_player[0].ps->aim_mode = 1; ud.althud = 1; ud.angleinterpolation = 0; ud.camerasprite = -1; ud.config.ShowWeapons = 0; ud.display_bonus_screen = 1; hud_position = 0; ud.menubackground = 1; ud.screen_size = 4; ud.screen_tilting = 1; ud.screenfade = 1; ud.shadow_pal = 4; ud.show_level_text = 1; ud.slidebar_paldisabled = 1; ud.statusbarflags = 0;//STATUSBAR_NOSHRINK; ud.statusbarmode = 1; ud.god = 0; ud.m_respawn_items = 0; ud.m_respawn_monsters = 0; ud.m_respawn_inventory = 0; ud.warp_on = 0; ud.cashman = 0; m_ffire = 1; ud.m_player_skill = ud.player_skill = 2; memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10); wchoice.Callback(); return 0; } END_DUKE_NS