//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT Copyright (C) 2020 Raze developers and contributors This file was part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "baselayer.h" #include "osd.h" #include "compat.h" #include "mmulti.h" #include "common_game.h" #include "config.h" #include "blood.h" #include "demo.h" #include "gamemenu.h" #include "globals.h" #include "levels.h" #include "messages.h" #include "network.h" #include "osdcmds.h" #include "screen.h" #include "sound.h" #include "sfx.h" #include "view.h" #include "mapinfo.h" BEGIN_BLD_NS void LevelWarp(int nEpisode, int nLevel); static int osdcmd_map(CCmdFuncPtr parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; char filename[BMAX_PATH]; strcpy(filename, parm->parms[0]); ChangeExtension(filename, ""); if (!fileSystem.Lookup(filename, "MAP")) { Printf(OSD_ERROR "map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } for (int i = 0; i < 512; i++) { if (mapList[i].labelName.CompareNoCase(filename) == 0) { int e = i / kMaxLevels; int m = i % kMaxLevels; LevelWarp(e, m); return OSDCMD_OK; } } // Map has not been defined. Treat as user map. if (gDemo.at1) gDemo.StopPlayback(); levelAddUserMap(filename); if (numplayers > 1) { gPacketStartGame.episodeId = gGameOptions.nEpisode; gPacketStartGame.levelId = gGameOptions.nLevel; netBroadcastNewGame(); gStartNewGame = 1; return OSDCMD_OK; } levelSetupOptions(gGameOptions.nEpisode, gGameOptions.nLevel); StartLevel(&gGameOptions); viewResizeView(gViewSize); return OSDCMD_OK; } static int osdcmd_demo(CCmdFuncPtr parm) { if (numplayers > 1) { Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } //if (g_player[myconnectindex].ps->gm & MODE_GAME) //{ // Printf("demo: Must not be in a game.\n"); // return OSDCMD_OK; //} if (parm->numparms != 1/* && parm->numparms != 2*/) return OSDCMD_SHOWHELP; gDemo.SetupPlayback(parm->parms[0]); gGameStarted = 0; gDemo.Playback(); return OSDCMD_OK; } static int osdcmd_give(CCmdFuncPtr parm) { if (numplayers != 1 || !gGameStarted || gMe->pXSprite->health == 0) { Printf("give: Cannot give while dead or not in a single-player game.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { SetWeapons(true); SetAmmo(true); SetToys(true); SetArmor(true); SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { actHealDude(gMe->pXSprite, 200, 200); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { SetWeapons(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { SetAmmo(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { SetArmor(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { SetKeys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { SetToys(true); gCheatMgr.m_bPlayerCheated = true; return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_god(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetGodMode(!gMe->godMode); gCheatMgr.m_bPlayerCheated = true; } else Printf("god: Not in a single-player game.\n"); return OSDCMD_OK; } static int osdcmd_noclip(CCmdFuncPtr UNUSED(parm)) { UNREFERENCED_CONST_PARAMETER(parm); if (numplayers == 1 && gGameStarted) { SetClipMode(!gNoClip); gCheatMgr.m_bPlayerCheated = true; } else { Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } void onvideomodechange(int32_t newmode) { UNREFERENCED_PARAMETER(newmode); if (newmode) scrResetPalette(); UpdateDacs(gLastPal, false); } static int osdcmd_activatecheat(CCmdFuncPtr parm) { FString CheatEntry; if (parm->numparms != 1) return OSDCMD_SHOWHELP; CheatEntry = (char*)(parm->parms[0]); CheatEntry.ToUpper(); if (gCheatMgr.Check((char*)(CheatEntry.GetChars()))) return OSDCMD_OK; else { Printf("Unrecognized cheat!: %s\n", parm->parms[0]); return OSDCMD_OK; } } static int osdcmd_levelwarp(CCmdFuncPtr parm) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; int e = atoi(parm->parms[0]); int m = atoi(parm->parms[1]); if (e == 0 || m == 0) { Printf(OSD_ERROR "Invalid level!: E%sM%s\n", parm->parms[0], parm->parms[1]); return OSDCMD_OK; } LevelWarp(e - 1, m - 1); return OSDCMD_OK; } int32_t registerosdcommands(void) { C_RegisterFunction("map","map : loads the given map", osdcmd_map); C_RegisterFunction("demo","demo : starts the given demo", osdcmd_demo); C_RegisterFunction("give","give : gives requested item", osdcmd_give); C_RegisterFunction("god","god: toggles god mode", osdcmd_god); C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); C_RegisterFunction("activatecheat","activatecheat : activates a classic cheat code", osdcmd_activatecheat); C_RegisterFunction("levelwarp","levelwarp : warp to episode 'e' and map 'm'", osdcmd_levelwarp); return 0; } END_BLD_NS