//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include #include #include #include "compat.h" #include "build.h" #include "blood.h" BEGIN_BLD_NS bool artLoaded = false; int nTileFiles = 0; int tileStart[256]; int tileEnd[256]; int hTileFile[256]; char surfType[kMaxTiles]; signed char tileShade[kMaxTiles]; short voxelIndex[kMaxTiles]; const char *pzBaseFileName = "TILES%03i.ART"; //"TILES%03i.ART"; int tileInit(char a1, const char *a2) { UNREFERENCED_PARAMETER(a1); if (artLoaded) return 1; TileFiles.artLoadFiles(a2 ? a2 : pzBaseFileName); for (int i = 0; i < kMaxTiles; i++) voxelIndex[i] = 0; auto hFile = fileSystem.OpenFileReader("SURFACE.DAT"); if (hFile.isOpen()) { hFile.Read(surfType, sizeof(surfType)); } hFile = fileSystem.OpenFileReader("VOXEL.DAT"); if (hFile.isOpen()) { hFile.Read(voxelIndex, sizeof(voxelIndex)); #if B_BIG_ENDIAN == 1 for (int i = 0; i < kMaxTiles; i++) voxelIndex[i] = LittleShort(voxelIndex[i]); #endif } hFile = fileSystem.OpenFileReader("SHADE.DAT"); if (hFile.isOpen()) { hFile.Read(tileShade, sizeof(tileShade)); } for (int i = 0; i < kMaxTiles; i++) { if (voxelIndex[i] >= 0 && voxelIndex[i] < kMaxVoxels) SetBitString((char*)voxreserve, voxelIndex[i]); } artLoaded = 1; #ifdef USE_OPENGL PolymostProcessVoxels_Callback = tileProcessGLVoxels; #endif return 1; } #ifdef USE_OPENGL void tileProcessGLVoxels(void) { static bool voxInit = false; if (voxInit) return; voxInit = true; for (int i = 0; i < kMaxVoxels; i++) { auto index = fileSystem.FindResource(i, "KVX"); if (index >= 0) { auto data = fileSystem.ReadFile(index); voxmodels[i] = loadkvxfrombuf((const char*)data.GetMem(), data.GetSize()); } } } #endif char tileGetSurfType(int hit) { int n = hit & 0x3fff; switch (hit&0xc000) { case 0x4000: return surfType[sector[n].floorpicnum]; case 0x6000: return surfType[sector[n].ceilingpicnum]; case 0x8000: return surfType[wall[n].picnum]; case 0xc000: return surfType[sprite[n].picnum]; } return 0; } void GameInterface::SetTileProps(int tile, int surf, int vox, int shade) { if (surf != INT_MAX) surfType[tile] = surf; if (vox != INT_MAX) voxelIndex[tile] = vox; if (shade != INT_MAX) tileShade[tile] = shade; } END_BLD_NS