class DukeLizTrooper : DukeActor { default { pic "LIZTROOP"; +INTERNAL_BADGUY; +KILLCOUNT; +GREENSLIMEFOOD; +TRANSFERPALTOJIBS; } override void Initialize() { Super.Initialize(); if (pal == 0) pal = 22; } override void PlayFTASound() { self.PlayActorSound("PRED_RECOG"); } } class DukeLizTrooperToilet : DukeLizTrooper { default { pic "LIZTROOPONTOILET"; } } class DukeLizTrooperSitting : DukeLizTrooper { default { pic "LIZTROOPJUSTSIT"; } } class DukeLizTrooperShoot : DukeLizTrooper { default { pic "LIZTROOPSHOOT"; } } class DukeLizTrooperJetpack : DukeLizTrooper { default { pic "LIZTROOPJETPACK"; } } class DukeLizTrooperDucking : DukeLizTrooper { default { pic "LIZTROOPDUCKING"; } } class DukeLizTrooperRunning : DukeLizTrooper { default { pic "LIZTROOPRUNNING"; } } class DukeLizTrooperStayput : DukeLizTrooper { default { pic "LIZTROOPSTAYPUT"; } override void PlayFTASound() { } override void initialize() { super.initialize(); self.actorstayput = self.sector; // make this a flag once everything has been exported. } }