//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef global_h_ #define global_h_ #include "build.h" #include "compat.h" #include "duke3d.h" #include "mmulti.h" #include "quotes.h" #include "sector.h" #include "sounds.h" BEGIN_DUKE_NS #define MAXMINECARTS 16 #define MAXJAILDOORS 32 #define MAXLIGHTNINSECTORS 64 #define MAXTORCHSECTORS 64 #define MAXGEOSECTORS 64 #ifdef global_c_ #define G_EXTERN #else #define G_EXTERN extern #endif #define MAXINTERPOLATIONS MAXSPRITES // KEEPINSYNC lunatic/con_lang.lua // duke3d global soup :( G_EXTERN int32_t duke3d_globalflags; // KEEPINSYNC astub.c (used values only) enum DUKE3D_GLOBALFLAGS { DUKE3D_NO_WIDESCREEN_PINNING = 1<<0, DUKE3D_NO_HARDCODED_FOGPALS = 1<<1, DUKE3D_NO_PALETTE_CHANGES = 1<<2, }; G_EXTERN actor_t actor[MAXSPRITES]; // g_tile: tile-specific data THAT DOES NOT CHANGE during the course of a game G_EXTERN tiledata_t g_tile[MAXTILES]; G_EXTERN animwalltype animwall[MAXANIMWALLS]; G_EXTERN char *label; G_EXTERN char g_loadFromGroupOnly; G_EXTERN char g_skillCnt; G_EXTERN char pus,pub; G_EXTERN char ready2send; #define MAXPLAYERNAME 32 G_EXTERN char tempbuf[MAXSECTORS<<1],buf[1024]; G_EXTERN uint8_t packbuf[PACKBUF_SIZE]; G_EXTERN input_t localInput; G_EXTERN input_t recsync[RECSYNCBUFSIZ]; //G_EXTERN uint8_t syncstat, syncval[MAXPLAYERS][MOVEFIFOSIZ]; //G_EXTERN int32_t syncvalhead[MAXPLAYERS], syncvaltail, syncvaltottail; G_EXTERN int32_t avgfvel, avgsvel, avgbits; G_EXTERN fix16_t avgavel, avghorz; G_EXTERN int8_t avgextbits; G_EXTERN int32_t movefifosendplc; G_EXTERN int32_t movefifoplc; G_EXTERN int32_t predictfifoplc; G_EXTERN vec3_t mypos, omypos, myvel; G_EXTERN fix16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff, myang, omyang; G_EXTERN int16_t mycursectnum, myjumpingcounter; G_EXTERN uint8_t myjumpingtoggle, myonground, myhardlanding, myreturntocenter; G_EXTERN int16_t my_moto_speed; G_EXTERN uint8_t my_not_on_water, my_moto_on_ground; G_EXTERN uint8_t my_moto_do_bump, my_moto_bump_fast, my_moto_on_oil, my_moto_on_mud; G_EXTERN int16_t my_moto_bump, my_moto_bump_target, my_moto_turb; G_EXTERN int32_t my_stairs; G_EXTERN vec3_t myposbak[MOVEFIFOSIZ]; G_EXTERN fix16_t myhorizbak[MOVEFIFOSIZ], myangbak[MOVEFIFOSIZ]; G_EXTERN int32_t myminlag[MAXPLAYERS], mymaxlag, otherminlag, bufferjitter; G_EXTERN int32_t g_networkBroadcastMode, g_movesPerPacket; G_EXTERN int32_t g_animWallCnt; G_EXTERN int32_t g_animateCnt; G_EXTERN int32_t g_cloudCnt; G_EXTERN int32_t g_curViewscreen; G_EXTERN int32_t g_frameRate; G_EXTERN int32_t g_cyclerCnt; #define numcyclers g_cyclerCnt G_EXTERN int32_t g_damageCameras; G_EXTERN int32_t g_defaultLabelCnt; G_EXTERN int32_t g_doQuickSave; G_EXTERN int32_t g_earthquakeTime; G_EXTERN int32_t g_freezerSelfDamage; G_EXTERN int32_t g_gameQuit; G_EXTERN int32_t g_globalRandom; G_EXTERN int32_t g_impactDamage; G_EXTERN int32_t g_labelCnt; G_EXTERN int32_t g_maxPlayerHealth; G_EXTERN int32_t g_mirrorCount; G_EXTERN int32_t g_mostConcurrentPlayers; G_EXTERN int32_t g_musicSize; G_EXTERN int32_t g_playerSpawnCnt; G_EXTERN int32_t g_scriptDebug; G_EXTERN int32_t g_showShareware; G_EXTERN int32_t g_spriteDeleteQueuePos; G_EXTERN int32_t g_startArmorAmount; G_EXTERN int32_t g_tripbombLaserMode; G_EXTERN int32_t screenpeek; G_EXTERN int16_t g_animateSect[MAXANIMATES]; G_EXTERN int32_t *g_animatePtr[MAXANIMATES]; G_EXTERN int32_t g_animateGoal[MAXANIMATES]; G_EXTERN int32_t g_animateVel[MAXANIMATES]; G_EXTERN int16_t g_cloudSect[256]; G_EXTERN int16_t g_cloudX; G_EXTERN int16_t g_cloudY; G_EXTERN ClockTicks g_cloudClock; G_EXTERN int16_t SpriteDeletionQueue[1024]; G_EXTERN int16_t g_cyclers[MAXCYCLERS][6]; #define cyclers g_cyclers G_EXTERN int16_t g_mirrorSector[64]; G_EXTERN int16_t g_mirrorWall[64]; G_EXTERN int32_t *labelcode; G_EXTERN int32_t *labeltype; G_EXTERN ClockTicks lockclock; G_EXTERN ClockTicks ototalclock; G_EXTERN int32_t g_wupass; G_EXTERN int32_t g_chickenPlant; G_EXTERN int32_t g_thunderOn; G_EXTERN int32_t g_ufoSpawn; G_EXTERN int32_t g_ufoCnt; G_EXTERN int32_t g_hulkSpawn; G_EXTERN int32_t g_vixenLevel; G_EXTERN int32_t g_lastLevel; G_EXTERN int32_t g_turdLevel; G_EXTERN int32_t g_mineCartDir[MAXMINECARTS]; G_EXTERN int32_t g_mineCartSpeed[MAXMINECARTS]; G_EXTERN int32_t g_mineCartChildSect[MAXMINECARTS]; G_EXTERN int32_t g_mineCartSound[MAXMINECARTS]; G_EXTERN int32_t g_mineCartDist[MAXMINECARTS]; G_EXTERN int32_t g_mineCartDrag[MAXMINECARTS]; G_EXTERN int32_t g_mineCartOpen[MAXMINECARTS]; G_EXTERN int32_t g_mineCartSect[MAXMINECARTS]; G_EXTERN uint32_t g_mineCartCnt; G_EXTERN int32_t g_jailDoorSound[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorDrag[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorSpeed[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorSecHitag[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorDist[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorDir[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorOpen[MAXJAILDOORS]; G_EXTERN int32_t g_jailDoorSect[MAXJAILDOORS]; G_EXTERN uint32_t g_jailDoorCnt; G_EXTERN int32_t g_lightninSector[MAXLIGHTNINSECTORS]; G_EXTERN int32_t g_lightninSectorShade[MAXLIGHTNINSECTORS]; G_EXTERN uint32_t g_lightninCnt; G_EXTERN int32_t g_torchSector[MAXTORCHSECTORS]; G_EXTERN int32_t g_torchSectorShade[MAXTORCHSECTORS]; G_EXTERN int32_t g_torchType[MAXTORCHSECTORS]; G_EXTERN uint32_t g_torchCnt; G_EXTERN int32_t g_geoSectorWarp[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorWarp2[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSector[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorX[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorY[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorX2[MAXGEOSECTORS]; G_EXTERN int32_t g_geoSectorY2[MAXGEOSECTORS]; G_EXTERN uint32_t g_geoSectorCnt; G_EXTERN int32_t g_thunderFlash; G_EXTERN int32_t g_thunderTime; G_EXTERN int32_t g_winderFlash; G_EXTERN int32_t g_winderTime; G_EXTERN int32_t g_brightness; G_EXTERN int16_t g_ambientLotag[64]; G_EXTERN int16_t g_ambientHitag[64]; G_EXTERN uint32_t g_ambientCnt; G_EXTERN intptr_t *apScript; G_EXTERN intptr_t *g_scriptPtr; G_EXTERN map_t g_mapInfo[(MAXVOLUMES + 1) * MAXLEVELS]; // +1 volume for "intro", "briefing" and "loading" music G_EXTERN vec2_t g_origins[MAXANIMPOINTS]; struct msx_ { int operator[](int v) { return g_origins[v].x; } }; struct msy_ { int operator[](int v) { return g_origins[v].y; } }; G_EXTERN msx_ msx; G_EXTERN msy_ msy; G_EXTERN int32_t g_windTime, g_windDir; G_EXTERN int16_t g_fakeBubbaCnt, g_mamaSpawnCnt, g_banjoSong, g_bellTime, g_bellSprite; G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; G_EXTERN uint8_t g_changeEnemySize, g_slotWin, g_ufoSpawnMinion, g_pistonSound, g_chickenWeaponTimer, g_RAendLevel, g_RAendEpisode, g_fogType; G_EXTERN int32_t g_cdTrack; // XXX: I think this pragma pack is meaningless here. // MSDN (https://msdn.microsoft.com/en-us/library/2e70t5y1%28VS.80%29.aspx) says: // "pack takes effect at the first struct, union, or class declaration after // the pragma is seen; pack has no effect on definitions." #pragma pack(push,1) #ifdef global_c_ static playerdata_t g_player_s[1 + MAXPLAYERS]; playerdata_t *const g_player = &g_player_s[1]; #else extern playerdata_t *const g_player; #endif G_EXTERN playerspawn_t g_playerSpawnPoints[MAXPLAYERS]; G_EXTERN input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; #pragma pack(pop) G_EXTERN int32_t g_noEnemies; G_EXTERN int32_t g_restorePalette; G_EXTERN uint32_t everyothertime; G_EXTERN uint32_t g_moveThingsCount; G_EXTERN double g_gameUpdateTime; G_EXTERN double g_gameUpdateAndDrawTime; #define GAMEUPDATEAVGTIMENUMSAMPLES 100 extern float g_gameUpdateAvgTime; #ifndef global_c_ extern char CheatKeys[2]; extern char g_gametypeNames[MAXGAMETYPES][33]; extern int32_t g_actorRespawnTime; extern int32_t g_bouncemineRadius; extern int32_t g_deleteQueueSize; extern int32_t g_gametypeCnt; extern int32_t g_itemRespawnTime; extern int32_t g_morterRadius; extern int32_t g_numFreezeBounces; extern int32_t g_pipebombRadius; extern int32_t g_playerFriction; extern int32_t g_rpgRadius; extern int32_t g_scriptSize; extern int32_t g_seenineRadius; extern int32_t g_shrinkerRadius; extern int32_t g_spriteGravity; extern int32_t g_timerTicsPerSecond; extern int32_t g_tripbombRadius; extern int32_t g_volumeCnt; extern int16_t g_blimpSpawnItems[15]; extern int32_t g_gametypeFlags[MAXGAMETYPES]; extern const char *s_buildDate; #endif enum { EF_HIDEFROMSP = 1<<0, }; // Interpolation code is the same in all games with slightly different naming - this needs to be unified and cleaned up. extern int32_t g_interpolationCnt; extern int32_t* curipos[MAXINTERPOLATIONS]; extern int32_t bakipos[MAXINTERPOLATIONS]; void G_UpdateInterpolations(void); void G_RestoreInterpolations(void); int G_SetInterpolation(int32_t* const posptr); void G_StopInterpolation(const int32_t* const posptr); void G_DoInterpolations(int smoothRatio); // old names as porting help. inline void updateinterpolations() { G_UpdateInterpolations(); } inline void restoreinterpolations() { G_RestoreInterpolations(); } inline int setinterpolation(int32_t* posptr) { G_SetInterpolation(posptr); } inline int stopinterpolation(int32_t* posptr) { G_SetInterpolation(posptr); } inline int dointerpolations(int smoothratio) { G_DoInterpolations(smoothratio); } // Hack struct to allow old code to access the EDuke-style player data without changing it. struct psaccess { DukePlayer_t& operator[](int index) { return *g_player[index].ps; } }; extern psaccess ps; #define spriteqamount g_deleteQueueSize #define spriteq SpriteDeletionQueue #define spriteqloc g_spriteDeleteQueuePos // This is for dealing with those horrible switch/case messes the code is full of. // With two different sets of tile constants the switches won't do anymore. inline bool isIn(int value, int first) { return value == first; } template bool isIn(int value, int first, Args... args) { return value == first || isIn(value, args...); } END_DUKE_NS #endif