//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "mapinfo.h" #include "dukeactor.h" #include "precache.h" BEGIN_DUKE_NS static inline void tloadtile(int tilenum, int palnum = 0) { assert(tilenum < MAXTILES); markTextureForPrecache(tileGetTextureID(tilenum), palnum); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void cachespritenum(DDukeActor* actor) { int maxc; int j; int pal = actor->spr.pal; if (ud.monsters_off && badguy(actor)) return; maxc = 1; switch (actor->spr.picnum) { case RTILE_HYDRENT: tloadtile(RTILE_BROKEFIREHYDRENT); for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++) tloadtile(j, pal); break; case RTILE_TOILETSEAT: case RTILE_TOILET2: tloadtile(actor->spr.picnum, pal); break; case RTILE_TOILET: tloadtile(RTILE_TOILETBROKE); for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++) tloadtile(j, pal); break; case RTILE_STALL: tloadtile(RTILE_STALLBROKE); for (j = RTILE_TOILETWATER; j < (RTILE_TOILETWATER + 4); j++) tloadtile(j, pal); break; case RTILE_FORCERIPPLE: maxc = 9; break; case RTILE_TOILETWATER: maxc = 4; break; case RTILE_BUBBASTAND: for (j = RTILE_BUBBASCRATCH; j <= (RTILE_BUBBASCRATCH + 47); j++) tloadtile(j, pal); maxc = 0; break; case RTILE_SBSWIPE: if (isRRRA()) for (j = RTILE_SBSWIPE; j <= (RTILE_SBSWIPE + 29); j++) tloadtile(j, pal); maxc = 0; break; case RTILE_COOT: for (j = RTILE_COOT; j <= (RTILE_COOT + 217); j++) tloadtile(j, pal); for (j = RTILE_COOTJIBA; j < RTILE_COOTJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; case RTILE_LTH: maxc = 105; for (j = RTILE_LTH; j < (RTILE_LTH + maxc); j++) tloadtile(j, pal); maxc = 0; break; case RTILE_BILLYRAY: maxc = 144; for (j = RTILE_BILLYWALK; j < (RTILE_BILLYWALK + maxc); j++) tloadtile(j, pal); for (j = RTILE_BILLYJIBA; j <= RTILE_BILLYJIBB + 4; j++) tloadtile(j, pal); maxc = 0; break; case RTILE_COW: maxc = 56; for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++) tloadtile(j, pal); maxc = 0; break; case RTILE_DOGRUN: for (j = RTILE_DOGATTACK; j <= RTILE_DOGATTACK + 35; j++) tloadtile(j, pal); for (j = RTILE_DOGRUN; j <= RTILE_DOGRUN + 80; j++) tloadtile(j, pal); maxc = 0; break; case RTILE_RABBIT: if (isRRRA()) { for (j = RTILE_RABBIT; j <= RTILE_RABBIT + 54; j++) tloadtile(j, pal); for (j = RTILE_RABBIT + 56; j <= RTILE_RABBIT + 56 + 49; j++) tloadtile(j, pal); for (j = RTILE_RABBIT + 56; j <= RTILE_RABBIT + 56 + 49; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_BIKERB: case RTILE_BIKERBV2: if (isRRRA()) { for (j = RTILE_BIKERB; j <= RTILE_BIKERB + 104; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_BIKER: if (isRRRA()) { for (j = RTILE_BIKER; j <= RTILE_BIKER + 116; j++) tloadtile(j, pal); for (j = RTILE_BIKER + 150; j <= RTILE_BIKER + 150 + 104; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_CHEER: if (isRRRA()) { for (j = RTILE_CHEER; j <= RTILE_CHEER + 44; j++) tloadtile(j, pal); for (j = RTILE_CHEER + 47; j <= RTILE_CHEER + 47 + 211; j++) tloadtile(j, pal); for (j = RTILE_CHEER + 262; j <= RTILE_CHEER + 262 + 72; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_CHEERB: if (isRRRA()) { for (j = RTILE_CHEERB; j <= RTILE_CHEERB + 83; j++) tloadtile(j, pal); for (j = RTILE_CHEERB + 157; j <= RTILE_CHEERB + 157 + 83; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_MAMA: if (isRRRA()) { for (j = RTILE_MAMA; j <= RTILE_MAMA + 78; j++) tloadtile(j, pal); for (j = RTILE_MAMA + 80; j <= RTILE_MAMA + 80 + 7; j++) tloadtile(j, pal); for (j = RTILE_MAMA + 90; j <= RTILE_MAMA + 90 + 94; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_CHEERBOAT: if (isRRRA()) { tloadtile(RTILE_CHEERBOAT); maxc = 0; } break; case RTILE_HULKBOAT: if (isRRRA()) { tloadtile(RTILE_HULKBOAT); maxc = 0; } break; case RTILE_MINIONBOAT: if (isRRRA()) { tloadtile(RTILE_MINIONBOAT); maxc = 0; } break; case RTILE_BILLYPLAY: if (isRRRA()) { for (j = RTILE_BILLYPLAY; j <= RTILE_BILLYPLAY + 2; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_COOTPLAY: if (isRRRA()) { for (j = RTILE_COOTPLAY; j <= RTILE_COOTPLAY + 4; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_PIG: case RTILE_PIGSTAYPUT: maxc = 68; break; case RTILE_TORNADO: maxc = 7; break; case RTILE_HEN: case RTILE_HENSTAND: maxc = 34; break; case RTILE_APLAYER: maxc = 0; if (ud.multimode > 1) { maxc = 5; for (j = RTILE_APLAYER; j < RTILE_APLAYER + 220; j++) tloadtile(j, pal); for (j = RTILE_DUKEGUN; j < RTILE_DUKELEG + 4; j++) tloadtile(j, pal); } break; case RTILE_ATOMICHEALTH: maxc = 14; break; case RTILE_DRONE: maxc = 6; break; case RTILE_VIXEN: maxc = 214; for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++) tloadtile(j, pal); maxc = 0; break; case RTILE_SBMOVE: if (!isRRRA()) { maxc = 54; for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++) tloadtile(j, pal); maxc = 100; for (j = RTILE_SBMOVE; j < RTILE_SBMOVE + maxc; j++) tloadtile(j, pal); maxc = 0; } break; case RTILE_HULK: maxc = 40; for (j = actor->spr.picnum - 41; j < actor->spr.picnum + maxc - 41; j++) tloadtile(j, pal); for (j = RTILE_HULKJIBA; j <= RTILE_HULKJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; case RTILE_MINION: maxc = 141; for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++) tloadtile(j, pal); for (j = RTILE_MINJIBA; j <= RTILE_MINJIBC + 4; j++) tloadtile(j, pal); maxc = 0; break; } for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++) tloadtile(j, pal); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void cachegoodsprites(void) { int i; for (i = RTILE_FOOTPRINTS; i < RTILE_FOOTPRINTS + 3; i++) tloadtile(i); for (i = RTILE_BURNING; i < RTILE_BURNING + 14; i++) tloadtile(i); for (i = RTILE_FIRSTGUN; i < RTILE_FIRSTGUN + 10; i++) tloadtile(i); for (i = RTILE_EXPLOSION2; i < RTILE_EXPLOSION2 + 21; i++) tloadtile(i); tloadtile(RTILE_BULLETHOLE); for (i = RTILE_SHOTGUN; i < RTILE_SHOTGUN + 8; i++) tloadtile(i); tloadtile(RTILE_FOOTPRINTS); for (i = RTILE_JIBS1; i < (RTILE_JIBS5 + 5); i++) tloadtile(i); for (i = RTILE_SCRAP1; i < (RTILE_SCRAP1 + 19); i++) tloadtile(i); for (i = RTILE_SMALLSMOKE; i < (RTILE_SMALLSMOKE + 4); i++) tloadtile(i); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void cacheit_r(void) { cachegoodsprites(); DukeSpriteIterator it; while (auto act = it.Next()) { if (act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0) cachespritenum(act); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void prelevel_r(int g, TArray& actors) { player_struct* p; int j; int lotaglist; TArray lotags; int speed = 0; int dist; int sound; sound = 0; prelevel_common(g); p = &ps[screenpeek]; if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE) ps[myconnectindex].steroids_amount = 0; if (isRRRA()) { for(auto actor : actors) { if (!actor->exists()) continue; if (actor->spr.pal == 100) { if (numplayers > 1) actor->Destroy(); else actor->spr.pal = 0; } else if (actor->spr.pal == 101) { actor->spr.extra = 0; actor->spr.hitag = 1; actor->spr.pal = 0; ChangeActorStat(actor, STAT_BOBBING); } } } for (auto§: sector) { auto sectp = § switch (sectp->lotag) { case ST_41_JAILDOOR: { DukeSectIterator it(sectp); dist = 0; while (auto act = it.Next()) { if (act->GetClass()->TypeName == NAME_RedneckJaildoorDef) { dist = act->spr.lotag; speed = act->spr.hitag; act->Destroy(); } if (act->GetClass()->TypeName == NAME_RedneckJaildoorSound) { sound = act->spr.lotag; act->Destroy(); } } if (dist == 0) { // Oh no, we got an incomplete definition. if (sectindex(sectp) == 534 && currentLevel->levelNumber == 2007) // fix for bug in RR E2L7 Beaudry Mansion. { dist = 48; speed = 32; } } for(auto& osect: sector) { if (sectp->hitag == osect.hitag && &osect != sectp) { // & 32767 to avoid some ordering issues here. // Other code assumes that the lotag is always a sector effector type and can mask the high bit in. addjaildoor(dist, speed, sectp->hitag, osect.lotag & 32767, sound, &osect); } } break; } case ST_42_MINECART: { sectortype* childsectnum = nullptr; dist = 0; speed = 0; DukeSectIterator it(sectp); while (auto act = it.Next()) { if (act->GetClass()->TypeName == NAME_RedneckMinecartDef) { dist = act->spr.lotag; speed = act->spr.hitag; DukeSpriteIterator itt; while(auto act1 = itt.Next()) { if (act1->GetClass()->TypeName == NAME_RedneckMinecartInner) if (act1->spr.lotag == act->sectno()) // bad map format design... Should have used a tag instead... { childsectnum = act1->sector(); act1->Destroy(); } } act->Destroy(); } if (act->GetClass()->TypeName == NAME_RedneckMinecartSound) { sound = act->spr.lotag; act->Destroy(); } } addminecart(dist, speed, sectp, sectp->hitag, sound, childsectnum); break; } } } DukeStatIterator it(STAT_DEFAULT); while (auto ac = it.Next()) { LoadActor(ac, -1, -1); if (ac->spr.lotag == -1 && (ac->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL)) { ps[0].Exit = ac->spr.pos.XY(); } else { premapcontroller(ac); } } for (auto actor : actors) { if (!actor->exists()) continue; if (actor->GetClass()->TypeName == NAME_RedneckGeometryEffect) { if (geocnt >= MAXGEOSECTORS) I_Error("Too many geometry effects"); if (actor->spr.hitag == 0) { geosector[geocnt] = actor->sector(); for (auto actor2 : actors) { if (actor && actor->spr.lotag == actor2->spr.lotag && actor2 != actor && actor2->GetClass() == actor->GetClass()) { if (actor2->spr.hitag == 1) { geosectorwarp[geocnt] = actor2->sector(); geox[geocnt] = actor->spr.pos.X - actor2->spr.pos.X; geoy[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y; //geoz[geocnt] = actor->spr.z - actor2->spr.z; } if (actor2->spr.hitag == 2) { geosectorwarp2[geocnt] = actor2->sector(); geox2[geocnt] = actor->spr.pos.X - actor2->spr.pos.X; geoy2[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y; //geoz2[geocnt] = actor->spr.z - actor2->spr.z; } } } geocnt++; } } } for (auto actor : actors) { if (actor->exists()) { if (iseffector(actor) && actor->spr.lotag == SE_14_SUBWAY_CAR) continue; spriteinit(actor, actors); } } for (auto actor : actors) { if (actor->exists()) { if (iseffector(actor) && actor->spr.lotag == SE_14_SUBWAY_CAR) spriteinit(actor, actors); if (actor->GetClass()->TypeName == NAME_RedneckGeometryEffect) actor->Destroy(); if (actor->GetClass()->TypeName == NAME_RedneckKeyinfoSetter) { actor->sector()->keyinfo = uint8_t(actor->spr.lotag); actor->Destroy(); } } } lotaglist = 0; it.Reset(STAT_DEFAULT); while (auto ac = it.Next()) { auto ext = GetExtInfo(ac->spr.spritetexture()); if (ext.switchphase == 1 && switches[ext.switchindex].type == SwitchDef::Regular) { j = lotags.Find(ac->spr.lotag); if (j == lotags.Size()) { lotags.Push(ac->spr.lotag); DukeStatIterator it1(STAT_EFFECTOR); while (auto actj = it1.Next()) { if (actj->spr.lotag == SE_12_LIGHT_SWITCH && actj->spr.hitag == ac->spr.lotag) actj->temp_data[0] = 1; } } } } } END_DUKE_NS