#ifdef USE_OPENGL #ifdef RENDERTYPEWIN #define WIN32_LEAN_AND_MEAN #include #endif #if defined(__APPLE__) # include # include #else # include # include #endif // get this header from http://oss.sgi.com/projects/ogl-sample/registry/ // if you are missing it //#include #if defined(__APPLE__) # include #else # include "glext.h" #endif #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT #error You should get an updated copy of glext.h from http://oss.sgi.com/projects/ogl-sample/registry/ #endif #ifndef APIENTRY # define APIENTRY #endif # ifdef _WIN32 # define PR_CALLBACK __stdcall # else # define PR_CALLBACK # endif // those defines are somehow missing from glext.h #define GL_FRAMEBUFFER_EXT 0x8D40 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 #define GL_TEXTURE_RECTANGLE 0x84F5 extern void (APIENTRY * bglClearColor)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void (APIENTRY * bglClear)( GLbitfield mask ); extern void (APIENTRY * bglColorMask)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void (APIENTRY * bglAlphaFunc)( GLenum func, GLclampf ref ); extern void (APIENTRY * bglBlendFunc)( GLenum sfactor, GLenum dfactor ); extern void (APIENTRY * bglCullFace)( GLenum mode ); extern void (APIENTRY * bglFrontFace)( GLenum mode ); extern void (APIENTRY * bglPolygonOffset)( GLfloat factor, GLfloat units ); extern void (APIENTRY * bglPolygonMode)( GLenum face, GLenum mode ); extern void (APIENTRY * bglEnable)( GLenum cap ); extern void (APIENTRY * bglDisable)( GLenum cap ); extern void (APIENTRY * bglGetDoublev)( GLenum pname, GLdouble *params ); extern void (APIENTRY * bglGetFloatv)( GLenum pname, GLfloat *params ); extern void (APIENTRY * bglGetIntegerv)( GLenum pname, GLint *params ); extern void (APIENTRY * bglPushAttrib)( GLbitfield mask ); extern void (APIENTRY * bglPopAttrib)( void ); extern GLenum (APIENTRY * bglGetError)( void ); extern const GLubyte* (APIENTRY * bglGetString)( GLenum name ); extern void (APIENTRY * bglHint)( GLenum target, GLenum mode ); extern void (APIENTRY * bglDrawBuffer)(GLenum mode); extern void (APIENTRY * bglReadBuffer)(GLenum mode); extern void (APIENTRY * bglScissor)(GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY * bglClipPlane)(GLenum plane, const GLdouble *equation); // Depth extern void (APIENTRY * bglDepthFunc)( GLenum func ); extern void (APIENTRY * bglDepthMask)( GLboolean flag ); extern void (APIENTRY * bglDepthRange)( GLclampd near_val, GLclampd far_val ); // Matrix extern void (APIENTRY * bglMatrixMode)( GLenum mode ); extern void (APIENTRY * bglOrtho)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void (APIENTRY * bglFrustum)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void (APIENTRY * bglViewport)( GLint x, GLint y, GLsizei width, GLsizei height ); extern void (APIENTRY * bglPushMatrix)( void ); extern void (APIENTRY * bglPopMatrix)( void ); extern void (APIENTRY * bglLoadIdentity)( void ); extern void (APIENTRY * bglLoadMatrixf)( const GLfloat *m ); extern void (APIENTRY * bglLoadMatrixd)( const GLdouble *m ); extern void (APIENTRY * bglMultMatrixf)( const GLfloat *m ); extern void (APIENTRY * bglMultMatrixd)( const GLdouble *m ); extern void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z); extern void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z); // Drawing extern void (APIENTRY * bglBegin)( GLenum mode ); extern void (APIENTRY * bglEnd)( void ); extern void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y ); extern void (APIENTRY * bglVertex2i)( GLint x, GLint y ); extern void (APIENTRY * bglVertex3f)( GLfloat x, GLfloat y, GLfloat z ); extern void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z ); extern void (APIENTRY * bglVertex3fv)( const GLfloat *v ); extern void (APIENTRY * bglVertex3dv)( const GLdouble *v ); extern void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t ); extern void (APIENTRY * bglTexCoord2f)( GLfloat s, GLfloat t ); extern void (APIENTRY * bglTexCoord2i)( GLint s, GLint t ); extern void (APIENTRY * bglNormal3f)( GLfloat x, GLfloat y, GLfloat z ); // Lighting extern void (APIENTRY * bglShadeModel)( GLenum mode ); extern void (APIENTRY * bglLightfv)( GLenum light, GLenum pname, const GLfloat * params ); // Raster funcs extern void (APIENTRY * bglReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); extern void (APIENTRY * bglRasterPos4i)( GLint x, GLint y, GLint z, GLint w ); extern void (APIENTRY * bglDrawPixels)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // Texture mapping extern void (APIENTRY * bglTexEnvf)( GLenum target, GLenum pname, GLfloat param ); extern void (APIENTRY * bglGenTextures)( GLsizei n, GLuint *textures ); // 1.1 extern void (APIENTRY * bglDeleteTextures)( GLsizei n, const GLuint *textures); // 1.1 extern void (APIENTRY * bglBindTexture)( GLenum target, GLuint texture ); // 1.1 extern void (APIENTRY * bglTexImage2D)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void (APIENTRY * bglTexImage3D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void (APIENTRY * bglCopyTexImage2D)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void (APIENTRY * bglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void (APIENTRY * bglTexSubImage2D)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1 extern void (APIENTRY * bglTexParameterf)( GLenum target, GLenum pname, GLfloat param ); extern void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param ); extern void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params ); extern void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); extern void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *); extern void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); // Fog extern void (APIENTRY * bglFogf)( GLenum pname, GLfloat param ); extern void (APIENTRY * bglFogi)( GLenum pname, GLint param ); extern void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params ); // Display Lists extern void (APIENTRY * bglNewList)(GLuint list, GLenum mode); extern void (APIENTRY * bglEndList)(void); extern void (APIENTRY * bglCallList)(GLuint list); extern void (APIENTRY * bglDeleteLists)(GLuint list, GLsizei range); // Vertex Arrays extern void (APIENTRY * bglEnableClientState)(GLenum cap); extern void (APIENTRY * bglDisableClientState)(GLenum cap); extern void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY * bglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void (APIENTRY * bglDrawArrays)(GLenum mode, GLint first, GLsizei count); extern void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); // Stencil Buffer extern void (APIENTRY * bglClearStencil)(GLint s); extern void (APIENTRY * bglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); extern void (APIENTRY * bglStencilFunc)(GLenum func, GLint ref, GLuint mask); // GPU Programs extern void (APIENTRY * bglGenProgramsARB)(GLsizei, GLuint *); extern void (APIENTRY * bglBindProgramARB)(GLenum, GLuint); extern void (APIENTRY * bglProgramStringARB)(GLenum, GLenum, GLsizei, const GLvoid *); extern void (APIENTRY * bglDeleteProgramsARB)(GLsizei n, const GLuint *programs); // Multitexturing extern void (APIENTRY * bglActiveTextureARB)(GLenum texture); extern void (APIENTRY * bglClientActiveTextureARB)(GLenum texture); extern void (APIENTRY * bglMultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t ); extern void (APIENTRY * bglMultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t ); // Frame Buffer Objects extern void (APIENTRY * bglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers); extern void (APIENTRY * bglBindFramebufferEXT)(GLenum target, GLuint framebuffer); extern void (APIENTRY * bglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern GLenum (APIENTRY * bglCheckFramebufferStatusEXT)(GLenum target); extern void (APIENTRY * bglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers); // Vertex Buffer Objects extern void (APIENTRY * bglGenBuffersARB)(GLsizei n, GLuint * buffers); extern void (APIENTRY * bglBindBufferARB)(GLenum target, GLuint buffer); extern void (APIENTRY * bglDeleteBuffersARB)(GLsizei n, const GLuint * buffers); extern void (APIENTRY * bglBufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage); extern void (APIENTRY * bglBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data); extern void* (APIENTRY * bglMapBufferARB)(GLenum target, GLenum access); extern GLboolean (APIENTRY * bglUnmapBufferARB)(GLenum target); // Occlusion queries extern void (APIENTRY * bglGenQueriesARB)(GLsizei n, GLuint *ids); extern void (APIENTRY * bglDeleteQueriesARB)(GLsizei n, const GLuint *ids); extern GLboolean (APIENTRY * bglIsQueryARB)(GLuint id); extern void (APIENTRY * bglBeginQueryARB)(GLenum target, GLuint id); extern void (APIENTRY * bglEndQueryARB)(GLenum target); extern void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *params); extern void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params); extern void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params); // Shader Objects extern void (APIENTRY * bglDeleteObjectARB)(GLhandleARB); extern GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum); extern void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB); extern GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum); extern void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); extern void (APIENTRY * bglCompileShaderARB)(GLhandleARB); extern GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void); extern void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB); extern void (APIENTRY * bglLinkProgramARB)(GLhandleARB); extern void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB); extern void (APIENTRY * bglValidateProgramARB)(GLhandleARB); extern void (APIENTRY * bglUniform1fARB)(GLint, GLfloat); extern void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat); extern void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); extern void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); extern void (APIENTRY * bglUniform1iARB)(GLint, GLint); extern void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint); extern void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint); extern void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint); extern void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *); extern void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *); extern void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *); extern void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *); extern void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *); extern void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *); extern void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *); extern void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *); extern void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); extern void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); extern void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *); extern void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *); extern void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *); extern void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); extern void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); extern GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *); extern void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *); extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *); extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *); // Vertex Shaders extern void (APIENTRY * bglVertexAttrib1dARB)(GLuint, GLdouble); extern void (APIENTRY * bglVertexAttrib1dvARB)(GLuint, const GLdouble *); extern void (APIENTRY * bglVertexAttrib1fARB)(GLuint, GLfloat); extern void (APIENTRY * bglVertexAttrib1fvARB)(GLuint, const GLfloat *); extern void (APIENTRY * bglVertexAttrib1sARB)(GLuint, GLshort); extern void (APIENTRY * bglVertexAttrib1svARB)(GLuint, const GLshort *); extern void (APIENTRY * bglVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); extern void (APIENTRY * bglVertexAttrib2dvARB)(GLuint, const GLdouble *); extern void (APIENTRY * bglVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); extern void (APIENTRY * bglVertexAttrib2fvARB)(GLuint, const GLfloat *); extern void (APIENTRY * bglVertexAttrib2sARB)(GLuint, GLshort, GLshort); extern void (APIENTRY * bglVertexAttrib2svARB)(GLuint, const GLshort *); extern void (APIENTRY * bglVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); extern void (APIENTRY * bglVertexAttrib3dvARB)(GLuint, const GLdouble *); extern void (APIENTRY * bglVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); extern void (APIENTRY * bglVertexAttrib3fvARB)(GLuint, const GLfloat *); extern void (APIENTRY * bglVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); extern void (APIENTRY * bglVertexAttrib3svARB)(GLuint, const GLshort *); extern void (APIENTRY * bglVertexAttrib4NbvARB)(GLuint, const GLbyte *); extern void (APIENTRY * bglVertexAttrib4NivARB)(GLuint, const GLint *); extern void (APIENTRY * bglVertexAttrib4NsvARB)(GLuint, const GLshort *); extern void (APIENTRY * bglVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); extern void (APIENTRY * bglVertexAttrib4NubvARB)(GLuint, const GLubyte *); extern void (APIENTRY * bglVertexAttrib4NuivARB)(GLuint, const GLuint *); extern void (APIENTRY * bglVertexAttrib4NusvARB)(GLuint, const GLushort *); extern void (APIENTRY * bglVertexAttrib4bvARB)(GLuint, const GLbyte *); extern void (APIENTRY * bglVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); extern void (APIENTRY * bglVertexAttrib4dvARB)(GLuint, const GLdouble *); extern void (APIENTRY * bglVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); extern void (APIENTRY * bglVertexAttrib4fvARB)(GLuint, const GLfloat *); extern void (APIENTRY * bglVertexAttrib4ivARB)(GLuint, const GLint *); extern void (APIENTRY * bglVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); extern void (APIENTRY * bglVertexAttrib4svARB)(GLuint, const GLshort *); extern void (APIENTRY * bglVertexAttrib4ubvARB)(GLuint, const GLubyte *); extern void (APIENTRY * bglVertexAttrib4uivARB)(GLuint, const GLuint *); extern void (APIENTRY * bglVertexAttrib4usvARB)(GLuint, const GLushort *); extern void (APIENTRY * bglVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); extern void (APIENTRY * bglEnableVertexAttribArrayARB)(GLuint); extern void (APIENTRY * bglDisableVertexAttribArrayARB)(GLuint); extern void (APIENTRY * bglGetVertexAttribdvARB)(GLuint, GLenum, GLdouble *); extern void (APIENTRY * bglGetVertexAttribfvARB)(GLuint, GLenum, GLfloat *); extern void (APIENTRY * bglGetVertexAttribivARB)(GLuint, GLenum, GLint *); extern void (APIENTRY * bglGetVertexAttribPointervARB)(GLuint, GLenum, GLvoid* *); extern void (APIENTRY * bglBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB *); extern void (APIENTRY * bglGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); extern GLint (APIENTRY * bglGetAttribLocationARB)(GLhandleARB, const GLcharARB *); // Debug Output extern void (APIENTRY * bglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); extern void (APIENTRY * bglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid *userParam); // GLU extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess); extern void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data); extern void (APIENTRY * bgluTessCallback) (GLUtesselator* tess, GLenum which, void (PR_CALLBACK CallBackFunc)()); extern void (APIENTRY * bgluTessEndContour) (GLUtesselator* tess); extern void (APIENTRY * bgluTessEndPolygon) (GLUtesselator* tess); extern void (APIENTRY * bgluTessNormal) (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ); extern void (APIENTRY * bgluTessProperty) (GLUtesselator* tess, GLenum which, GLdouble data); extern void (APIENTRY * bgluTessVertex) (GLUtesselator* tess, GLdouble *location, GLvoid* data); extern GLUtesselator* (APIENTRY * bgluNewTess) (void); extern void (APIENTRY * bgluDeleteTess) (GLUtesselator* tess); extern void (APIENTRY * bgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); extern const GLubyte * (APIENTRY * bgluErrorString) (GLenum error); extern GLint (APIENTRY * bgluProject)(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ); extern GLint (APIENTRY * bgluUnProject)(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* objX, GLdouble* objY, GLdouble* objZ); #ifdef RENDERTYPEWIN // Windows extern HGLRC (WINAPI * bwglCreateContext)(HDC); extern BOOL (WINAPI * bwglDeleteContext)(HGLRC); extern PROC (WINAPI * bwglGetProcAddress)(LPCSTR); extern BOOL (WINAPI * bwglMakeCurrent)(HDC,HGLRC); extern BOOL (WINAPI * bwglSwapBuffers)(HDC); extern int32_t (WINAPI * bwglChoosePixelFormat)(HDC,CONST PIXELFORMATDESCRIPTOR*); extern int32_t (WINAPI * bwglDescribePixelFormat)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR); extern int32_t (WINAPI * bwglGetPixelFormat)(HDC); extern BOOL (WINAPI * bwglSetPixelFormat)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*); extern BOOL (WINAPI * bwglSwapIntervalEXT)(int32_t); #endif //////// glGenTextures/glDeleteTextures debugging //////// void texdbg_bglGenTextures(GLsizei n, GLuint *textures, const char *srcfn); void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *srcfn); #endif //USE_OPENGL extern char *gldriver; int32_t loadgldriver(const char *driver); int32_t loadglextensions(void); int32_t unloadgldriver(void); int32_t loadglulibrary(const char *driver); int32_t unloadglulibrary(void);