#pragma once //----------------------------------------------------------------------------- // // DESCRIPTION: // File system I/O functions. // //----------------------------------------------------------------------------- #include "files.h" #include "tarray.h" #include "cmdlib.h" #include "zstring.h" #include "resourcefile.h" class FResourceFile; struct FResourceLump; class FGameTexture; union LumpShortName { char String[9]; uint32_t dword; // These are for accessing the first 4 or 8 chars of uint64_t qword; // Name as a unit without breaking strict aliasing rules }; // A lump in memory. class FileData { public: FileData (); FileData (const FileData ©); FileData &operator= (const FileData ©); ~FileData (); void *GetMem () { return Block.Len() == 0 ? NULL : (void *)Block.GetChars(); } size_t GetSize () { return Block.Len(); } const FString &GetString () const { return Block; } private: FileData (const FString &source); FString Block; friend class FileSystem; }; struct FolderEntry { const char *name; unsigned lumpnum; }; class FileSystem { public: FileSystem (); ~FileSystem (); // The wadnum for the IWAD int GetIwadNum() { return IwadIndex; } void SetIwadNum(int x) { IwadIndex = x; } int GetMaxIwadNum() { return MaxIwadIndex; } void SetMaxIwadNum(int x) { MaxIwadIndex = x; } void InitSingleFile(const char *filename, bool quiet = false); void InitMultipleFiles (TArray &filenames, bool quiet = false, LumpFilterInfo* filter = nullptr); void AddFile (const char *filename, FileReader *wadinfo, bool quiet, LumpFilterInfo* filter); int CheckIfResourceFileLoaded (const char *name) noexcept; void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {} const char *GetResourceFileName (int filenum) const noexcept; const char *GetResourceFileFullName (int wadnum) const noexcept; int GetFirstEntry(int wadnum) const noexcept; int GetLastEntry(int wadnum) const noexcept; int GetEntryCount(int wadnum) const noexcept; int CheckNumForName (const char *name, int namespc); int CheckNumForName (const char *name, int namespc, int wadfile, bool exact = true); int GetNumForName (const char *name, int namespc); inline int CheckNumForName (const uint8_t *name) { return CheckNumForName ((const char *)name, ns_global); } inline int CheckNumForName (const char *name) { return CheckNumForName (name, ns_global); } inline int CheckNumForName (const FString &name) { return CheckNumForName (name.GetChars()); } inline int CheckNumForName (const uint8_t *name, int ns) { return CheckNumForName ((const char *)name, ns); } inline int GetNumForName (const char *name) { return GetNumForName (name, ns_global); } inline int GetNumForName (const FString &name) { return GetNumForName (name.GetChars(), ns_global); } inline int GetNumForName (const uint8_t *name) { return GetNumForName ((const char *)name); } inline int GetNumForName (const uint8_t *name, int ns) { return GetNumForName ((const char *)name, ns); } int CheckNumForFullName (const char *name, bool trynormal = false, int namespc = ns_global, bool ignoreext = false); int CheckNumForFullName (const char *name, int wadfile); int GetNumForFullName (const char *name); int FindFile(const char* name) { return CheckNumForFullName(name); } bool FileExists(const char* name) { return FindFile(name) >= 0; } bool FileExists(const FString& name) { return FindFile(name) >= 0; } bool FileExists(const std::string& name) { return FindFile(name.c_str()) >= 0; } LumpShortName& GetShortName(int i); // may only be called before the hash chains are set up. FString& GetLongName(int i); // may only be called before the hash chains are set up. void RenameFile(int num, const char* fn); bool CreatePathlessCopy(const char* name, int id, int flags); inline int CheckNumForFullName(const FString &name, bool trynormal = false, int namespc = ns_global) { return CheckNumForFullName(name.GetChars(), trynormal, namespc); } inline int CheckNumForFullName (const FString &name, int wadfile) { return CheckNumForFullName(name.GetChars(), wadfile); } inline int GetNumForFullName (const FString &name) { return GetNumForFullName(name.GetChars()); } void SetLinkedTexture(int lump, FGameTexture *tex); FGameTexture *GetLinkedTexture(int lump); void ReadFile (int lump, void *dest); TArray GetFileData(int lump, int pad = 0); // reads lump into a writable buffer and optionally adds some padding at the end. (FileData isn't writable!) FileData ReadFile (int lump); FileData ReadFile (const char *name) { return ReadFile (GetNumForName (name)); } inline TArray LoadFile(const char* name, int padding = 0) { auto lump = FindFile(name); if (lump < 0) return TArray(); return GetFileData(lump, padding); } FileReader OpenFileReader(int lump); // opens a reader that redirects to the containing file's one. FileReader ReopenFileReader(int lump, bool alwayscache = false); // opens an independent reader. FileReader OpenFileReader(const char* name); int FindLump (const char *name, int *lastlump, bool anyns=false); // [RH] Find lumps with duplication int FindLumpMulti (const char **names, int *lastlump, bool anyns = false, int *nameindex = NULL); // same with multiple possible names int FindLumpFullName(const char* name, int* lastlump, bool noext = false); bool CheckFileName (int lump, const char *name); // [RH] True if lump's name == name int FindFileWithExtensions(const char* name, const char* const* exts, int count); int FindResource(int resid, const char* type, int filenum = -1) const noexcept; int GetResource(int resid, const char* type, int filenum = -1) const; static uint32_t LumpNameHash (const char *name); // [RH] Create hash key from an 8-char name int FileLength (int lump) const; int GetFileOffset (int lump); // [RH] Returns offset of lump in the wadfile int GetFileFlags (int lump); // Return the flags for this lump void GetFileShortName (char *to, int lump) const; // [RH] Copies the lump name to to using uppercopy void GetFileShortName (FString &to, int lump) const; const char* GetFileShortName(int lump) const; const char *GetFileFullName (int lump, bool returnshort = true) const; // [RH] Returns the lump's full name FString GetFileFullPath (int lump) const; // [RH] Returns wad's name + lump's full name int GetFileContainer (int lump) const; // [RH] Returns wadnum for a specified lump int GetFileNamespace (int lump) const; // [RH] Returns the namespace a lump belongs to void SetFileNamespace(int lump, int ns); int GetResourceId(int lump) const; // Returns the RFF index number for this lump const char* GetResourceType(int lump) const; bool CheckFileName (int lump, const char *name) const; // [RH] Returns true if the names match unsigned GetFilesInFolder(const char *path, TArray &result, bool atomic) const; int GetNumEntries() const { return NumEntries; } int GetNumWads() const { return Files.Size(); } void AddLump(FResourceLump* lump); int AddExternalFile(const char *filename); int AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags); FileReader* GetFileReader(int wadnum); // Gets a FileReader object to the entire WAD void InitHashChains(); FResourceLump* GetFileAt(int no); protected: struct LumpRecord; TArray Files; TArray FileInfo; TArray Hashes; // one allocation for all hash lists. uint32_t *FirstLumpIndex; // [RH] Hashing stuff moved out of lumpinfo structure uint32_t *NextLumpIndex; uint32_t *FirstLumpIndex_FullName; // The same information for fully qualified paths from .zips uint32_t *NextLumpIndex_FullName; uint32_t *FirstLumpIndex_NoExt; // The same information for fully qualified paths from .zips uint32_t *NextLumpIndex_NoExt; uint32_t* FirstLumpIndex_ResId; // The same information for fully qualified paths from .zips uint32_t* NextLumpIndex_ResId; uint32_t NumEntries = 0; // Not necessarily the same as FileInfo.Size() uint32_t NumWads; int IwadIndex = -1; int MaxIwadIndex = -1; private: void DeleteAll(); void MoveLumpsInFolder(const char *); }; extern FileSystem fileSystem;