/* ** startscreentexture.cpp ** Texture class to create a texture from the start screen's imagé ** **--------------------------------------------------------------------------- ** Copyright 2004-2006 Randy Heit ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "gi.h" #include "bitmap.h" #include "textures.h" #include "imagehelpers.h" #include "image.h" #include "startscreen.h" //========================================================================== // // // //========================================================================== class FStartScreenTexture : public FImageSource { FBitmap& info; // This must remain constant for the lifetime of this texture public: FStartScreenTexture(FBitmap& srcdata) : FImageSource(-1), info(srcdata) { Width = srcdata.GetWidth(); Height = srcdata.GetHeight(); bUseGamePalette = false; } int CopyPixels(FBitmap* bmp, int conversion) { bmp->Blit(0, 0, info); return 0; } }; //========================================================================== // // // //========================================================================== FImageSource *CreateStartScreenTexture(FBitmap& srcdata) { return new FStartScreenTexture(srcdata); }