//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "build.h" BEGIN_PS_NS extern bool bSubTitles; extern DExhumedActor* bestTarget; extern bool bCamera; void DrawStatusBar(); void DrawView(double smoothRatio, bool sceneonly = false); void ResetView(); void NoClip(); void Clip(); extern short dVertPan[]; extern short nQuake[]; extern int nCamerax; extern int nCameray; extern int nCameraz; extern short bTouchFloor; extern short nChunkTotal; extern int gFov; extern spritetype* mytsprite; extern int* myspritesortcnt; END_PS_NS