class DukeBurning : DukeActor { default { pic "BURNING"; } override void Initialize() { if (!self.mapSpawned) { double c,f; [c, f] = self.sector.getSlopes(self.pos.XY); self.pos.Z = min(self.pos.Z, f - 12); } self.Scale = (0.0625, 0.0625); self.ChangeStat(STAT_MISC); } } class DukeBurning2 : DukeBurning { default { pic "BURNING2"; } }