//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software, you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program, if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source, 1996 - Todd Replogle Prepared for public release, 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" BEGIN_DUKE_NS void initactorflags_r() { for (auto &fa : gs.actorinfo) { fa.falladjustz = 24 << 8; } if (isRRRA()) { gs.actorinfo[HULKBOAT].falladjustz = 12 << 8; gs.actorinfo[MINIONBOAT].falladjustz = 3 << 8; gs.actorinfo[CHEERBOAT].falladjustz = gs.actorinfo[EMPTYBOAT].falladjustz = 6 << 8; } gs.actorinfo[DRONE].falladjustz = 0; setflag(SFLAG_INTERNAL_BADGUY|SFLAG_KILLCOUNT, { BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT, BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT, HEN, DRONE, PIG, RECON, MINION, MINIONSTAYPUT, COOT, COOTSTAYPUT, SHARK, VIXEN}); if (isRRRA()) setflag(SFLAG_INTERNAL_BADGUY|SFLAG_KILLCOUNT, { SBSWIPE, BIKERB, BIKERBV2, BIKER, MAKEOUT, CHEERB, CHEER, CHEERSTAYPUT, COOTPLAY, BILLYPLAY, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, MAMA, UFO1_RRRA}); else setflag(SFLAG_INTERNAL_BADGUY|SFLAG_KILLCOUNT, { SBMOVE, UFO1_RR, UFO2, UFO3, UFO4, UFO5}); // Why does the pig count as kill? Let's undo that. gs.actorinfo[PIG].flags &= ~SFLAG_KILLCOUNT; gs.actorinfo[HEN].flags &= ~SFLAG_KILLCOUNT; gs.actorinfo[DRONE].flags |= SFLAG_NOWATERDIP; gs.actorinfo[VIXEN].flags |= SFLAG_NOCANSEECHECK; if (isRRRA()) { setflag(SFLAG_KILLCOUNT, { ROCK, ROCK2 }); //??? setflag(SFLAG_NODAMAGEPUSH, { HULK, MAMA, BILLYPLAY, COOTPLAY, MAMACLOUD }); setflag(SFLAG_NOCANSEECHECK, { COOT, COOTSTAYPUT, BIKERB, BIKERBV2, CHEER, CHEERB, CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY, BILLYPLAY, MAKEOUT, MAMA }); } else { setflag(SFLAG_NODAMAGEPUSH, { HULK, SBMOVE }); } settileflag(TFLAG_WALLSWITCH, { HANDPRINTSWITCH, HANDPRINTSWITCH+1, ALIENSWITCH, ALIENSWITCH+1, MULTISWITCH, MULTISWITCH+1, MULTISWITCH+2, MULTISWITCH+3, ACCESSSWITCH, ACCESSSWITCH2, PULLSWITCH, PULLSWITCH+1, HANDSWITCH, HANDSWITCH+1, SLOTDOOR, SLOTDOOR+1, LIGHTSWITCH, LIGHTSWITCH+1, SPACELIGHTSWITCH, SPACELIGHTSWITCH+1, SPACEDOORSWITCH, SPACEDOORSWITCH+1, FRANKENSTINESWITCH, FRANKENSTINESWITCH+1, LIGHTSWITCH2, LIGHTSWITCH2+1, POWERSWITCH1, POWERSWITCH1+1, LOCKSWITCH1, LOCKSWITCH1+1, POWERSWITCH2, POWERSWITCH2+1, DIPSWITCH, DIPSWITCH+1, DIPSWITCH2, DIPSWITCH2+1, TECHSWITCH, TECHSWITCH+1, DIPSWITCH3, DIPSWITCH3+1, NUKEBUTTON, NUKEBUTTON+1}); if (isRRRA()) settileflag(TFLAG_WALLSWITCH, { MULTISWITCH2, MULTISWITCH2+1, MULTISWITCH2+2, MULTISWITCH2+3, RRTILE8464, RRTILE8464+1}); setflag(SFLAG_INVENTORY, { FIRSTAID, STEROIDS, HEATSENSOR, BOOTS, JETPACK, HOLODUKE, AIRTANK }); setflag(SFLAG_ADULT, { FEM10, NAKED1, FEMMAG1, FEMMAG2, STATUE, STATUEFLASH, OOZ, WALLBLOOD1, WALLBLOOD2, WALLBLOOD3, WALLBLOOD4, WALLBLOOD5, SUSHIPLATE1, SUSHIPLATE2, SUSHIPLATE3, SUSHIPLATE4, DOLPHIN1, DOLPHIN2, TOUGHGAL }); gs.actorinfo[RPG2].flags |= SFLAG_FORCEAUTOAIM; gs.weaponsandammosprites[0] = RPGSPRITE; gs.weaponsandammosprites[1] = CHAINGUNSPRITE; gs.weaponsandammosprites[2] = DEVISTATORAMMO; gs.weaponsandammosprites[3] = RPGAMMO; gs.weaponsandammosprites[4] = RPGAMMO; gs.weaponsandammosprites[5] = JETPACK; gs.weaponsandammosprites[6] = SHIELD; gs.weaponsandammosprites[7] = FIRSTAID; gs.weaponsandammosprites[8] = STEROIDS; gs.weaponsandammosprites[9] = RPGAMMO; gs.weaponsandammosprites[10] = RPGAMMO; gs.weaponsandammosprites[11] = RPGSPRITE; gs.weaponsandammosprites[12] = RPGAMMO; gs.weaponsandammosprites[13] = FREEZESPRITE; gs.weaponsandammosprites[14] = FREEZEAMMO; TILE_BOX = BOX; TILE_TREE1 = TREE1; TILE_TREE2 = TREE2; TILE_TIRE = TIRE; TILE_CONE = CONE; TILE_W_FORCEFIELD = W_FORCEFIELD; TILE_CAMERA1 = CAMERA1; TILE_SCRAP6 = SCRAP6; TILE_APLAYER = APLAYER; TILE_DRONE = DRONE; TILE_MENUSCREEN = MENUSCREEN; TILE_SCREENBORDER = isRRRA()? 7629 : BIGHOLE; TILE_VIEWBORDER = VIEWBORDER; TILE_LASERLINE = LASERLINE; TILE_APLAYERTOP = APLAYERTOP; TILE_CAMCORNER = CAMCORNER; TILE_CAMLIGHT = CAMLIGHT; TILE_STATIC = STATIC; TILE_BOTTOMSTATUSBAR = BOTTOMSTATUSBAR; TILE_ATOMICHEALTH = ATOMICHEALTH; TILE_FLOORSLIME = FLOORSLIME; TILE_JIBS6 = JIBS6; TILE_FIRE = FIRE; TILE_WATERBUBBLE = WATERBUBBLE; TILE_SMALLSMOKE = SMALLSMOKE; TILE_BLOODPOOL = BLOODPOOL; TILE_FOOTPRINTS = FOOTPRINTS; TILE_FOOTPRINTS2 = FOOTPRINTS2; TILE_FOOTPRINTS3 = FOOTPRINTS3; TILE_FOOTPRINTS4 = FOOTPRINTS4; TILE_CLOUDYSKIES = CLOUDYSKIES; TILE_ARROW = ARROW; TILE_ACCESSSWITCH = ACCESSSWITCH; TILE_ACCESSSWITCH2 = ACCESSSWITCH2; TILE_GLASSPIECES = GLASSPIECES; TILE_BETAVERSION = BETAVERSION; TILE_MIRROR = MIRROR; TILE_HEN = HEN; TILE_MOONSKY1 = MOONSKY1; TILE_LA = LA; TILE_LOADSCREEN = LOADSCREEN; TILE_CROSSHAIR = CROSSHAIR; TILE_BIGORBIT1 = BIGORBIT1; TILE_HURTRAIL = HURTRAIL; TILE_FLOORPLASMA = FLOORPLASMA; TILE_EGG = EGG; gs.playerheight = PHEIGHT_RR; } END_DUKE_NS