#include "i_mainwindow.h" #include "resource.h" #include "startupinfo.h" #include "gstrings.h" #include "palentry.h" #include "st_start.h" #include "i_input.h" #include "version.h" #include "utf8.h" #include "v_font.h" #include "i_net.h" #include "engineerrors.h" #include #include #include #ifdef _M_X64 #define X64 " 64-bit" #elif _M_ARM64 #define X64 " ARM-64" #else #define X64 "" #endif MainWindow mainwindow; void MainWindow::Create(const FString& caption, int x, int y, int width, int height) { static const WCHAR WinClassName[] = L"MainWindow"; HINSTANCE hInstance = GetModuleHandle(0); WNDCLASS WndClass; WndClass.style = 0; WndClass.lpfnWndProc = LConProc; WndClass.cbClsExtra = 0; WndClass.cbWndExtra = 0; WndClass.hInstance = hInstance; WndClass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1)); WndClass.hCursor = LoadCursor(NULL, IDC_ARROW); WndClass.hbrBackground = NULL; WndClass.lpszMenuName = NULL; WndClass.lpszClassName = WinClassName; /* register this new class with Windows */ if (!RegisterClass((LPWNDCLASS)&WndClass)) { MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION | MB_OK); exit(-1); } std::wstring wcaption = caption.WideString(); Window = CreateWindowExW( WS_EX_APPWINDOW, WinClassName, wcaption.c_str(), WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN, x, y, width, height, (HWND)NULL, (HMENU)NULL, hInstance, NULL); if (!Window) { MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION | MB_OK); exit(-1); } } void MainWindow::HideGameTitleWindow() { if (GameTitleWindow != 0) { DestroyWindow(GameTitleWindow); GameTitleWindow = 0; } } int MainWindow::GetGameTitleWindowHeight() { if (GameTitleWindow != 0) { RECT rect; GetClientRect(GameTitleWindow, &rect); return rect.bottom; } else { return 0; } } // Sets the main WndProc, hides all the child windows, and starts up in-game input. void MainWindow::ShowGameView() { if (GetWindowLongPtr(Window, GWLP_USERDATA) == 0) { SetWindowLongPtr(Window, GWLP_USERDATA, 1); SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)WndProc); ShowWindow(ConWindow, SW_HIDE); ShowWindow(ProgressBar, SW_HIDE); ConWindowHidden = true; ShowWindow(GameTitleWindow, SW_HIDE); I_InitInput(Window); } } // Returns the main window to its startup state. void MainWindow::RestoreConView() { HDC screenDC = GetDC(0); int dpi = GetDeviceCaps(screenDC, LOGPIXELSX); ReleaseDC(0, screenDC); int width = (512 * dpi + 96 / 2) / 96; int height = (384 * dpi + 96 / 2) / 96; // Make sure the window has a frame in case it was fullscreened. SetWindowLongPtr(Window, GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW); if (GetWindowLong(Window, GWL_EXSTYLE) & WS_EX_TOPMOST) { SetWindowPos(Window, HWND_BOTTOM, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE); SetWindowPos(Window, HWND_TOP, 0, 0, 0, 0, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE); } else { SetWindowPos(Window, NULL, 0, 0, width, height, SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER); } SetWindowLongPtr(Window, GWLP_WNDPROC, (LONG_PTR)LConProc); ShowWindow(ConWindow, SW_SHOW); ConWindowHidden = false; ShowWindow(GameTitleWindow, SW_SHOW); I_ShutdownInput(); // Make sure the mouse pointer is available. // Make sure the progress bar isn't visible. DeleteStartupScreen(); FlushBufferedConsoleStuff(); } // Shows an error message, preferably in the main window, but it can use a normal message box too. void MainWindow::ShowErrorPane(const char* text) { auto widetext = WideString(text); if (Window == nullptr || ConWindow == nullptr) { if (text != NULL) { FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); MessageBoxW(Window, widetext.c_str(),caption.WideString().c_str(), MB_OK | MB_ICONSTOP | MB_TASKMODAL); } return; } if (StartWindow != NULL) // Ensure that the network pane is hidden. { I_NetDone(); } if (text != NULL) { FStringf caption("Fatal Error - " GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); auto wcaption = caption.WideString(); SetWindowTextW(Window, wcaption.c_str()); ErrorIcon = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, Window, NULL, GetModuleHandle(0), NULL); if (ErrorIcon != NULL) { SetWindowLong(ErrorIcon, GWL_ID, IDC_ICONPIC); } } ErrorPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_ERRORPANE), Window, ErrorPaneProc, (LONG_PTR)NULL); if (text != NULL) { CHARRANGE end; CHARFORMAT2 oldformat, newformat; PARAFORMAT2 paraformat; // Append the error message to the log. end.cpMax = end.cpMin = GetWindowTextLength(ConWindow); SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&end); // Remember current charformat. oldformat.cbSize = sizeof(oldformat); SendMessage(ConWindow, EM_GETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat); // Use bigger font and standout colors. newformat.cbSize = sizeof(newformat); newformat.dwMask = CFM_BOLD | CFM_COLOR | CFM_SIZE; newformat.dwEffects = CFE_BOLD; newformat.yHeight = oldformat.yHeight * 5 / 4; newformat.crTextColor = RGB(255, 170, 170); SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&newformat); // Indent the rest of the text to make the error message stand out a little more. paraformat.cbSize = sizeof(paraformat); paraformat.dwMask = PFM_STARTINDENT | PFM_OFFSETINDENT | PFM_RIGHTINDENT; paraformat.dxStartIndent = paraformat.dxOffset = paraformat.dxRightIndent = 120; SendMessage(ConWindow, EM_SETPARAFORMAT, 0, (LPARAM)¶format); SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"\n"); // Find out where the error lines start for the error icon display control. SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&end); ErrorIconChar = end.cpMax; // Now start adding the actual error message. SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)L"Execution could not continue.\n\n"); // Restore old charformat but with light yellow text. oldformat.crTextColor = RGB(255, 255, 170); SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&oldformat); // Add the error text. SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)widetext.c_str()); // Make sure the error text is not scrolled below the window. SendMessage(ConWindow, EM_LINESCROLL, 0, SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0)); // The above line scrolled everything off the screen, so pretend to move the scroll // bar thumb, which clamps to not show any extra lines if it doesn't need to. SendMessage(ConWindow, EM_SCROLL, SB_PAGEDOWN, 0); } BOOL bRet; MSG msg; while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) { if (bRet == -1) { MessageBoxW(Window, widetext.c_str(), WGAMENAME " Fatal Error", MB_OK | MB_ICONSTOP | MB_TASKMODAL); return; } else if (!IsDialogMessage(ErrorPane, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } void MainWindow::ShowProgressBar(int maxpos) { if (ProgressBar == 0) ProgressBar = CreateWindowEx(0, PROGRESS_CLASS, 0, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 0, 0, 0, 0, Window, 0, GetModuleHandle(0), 0); SendMessage(ProgressBar, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos)); LayoutMainWindow(Window, 0); } void MainWindow::HideProgressBar() { if (ProgressBar != 0) { DestroyWindow(ProgressBar); ProgressBar = 0; LayoutMainWindow(Window, 0); } } void MainWindow::SetProgressPos(int pos) { if (ProgressBar != 0) SendMessage(ProgressBar, PBM_SETPOS, pos, 0); } // DialogProc for the network startup pane. It just waits for somebody to click a button, and the only button available is the abort one. static INT_PTR CALLBACK NetStartPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { if (msg == WM_COMMAND && HIWORD(wParam) == BN_CLICKED && LOWORD(wParam) == IDCANCEL) { PostMessage(hDlg, WM_COMMAND, 1337, 1337); return TRUE; } return FALSE; } void MainWindow::ShowNetStartPane(const char* message, int maxpos) { // Create the dialog child window if (NetStartPane == NULL) { NetStartPane = CreateDialogParam(GetModuleHandle(0), MAKEINTRESOURCE(IDD_NETSTARTPANE), Window, NetStartPaneProc, 0); if (ProgressBar != 0) { DestroyWindow(ProgressBar); ProgressBar = 0; } RECT winrect; GetWindowRect(Window, &winrect); SetWindowPos(Window, NULL, 0, 0, winrect.right - winrect.left, winrect.bottom - winrect.top + LayoutNetStartPane(NetStartPane, 0), SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER); LayoutMainWindow(Window, NULL); SetFocus(NetStartPane); } // Set the message text std::wstring wmessage = WideString(message); SetDlgItemTextW(NetStartPane, IDC_NETSTARTMESSAGE, wmessage.c_str()); // Set the progress bar range NetStartMaxPos = maxpos; HWND ctl = GetDlgItem(NetStartPane, IDC_NETSTARTPROGRESS); if (maxpos == 0) { SendMessage(ctl, PBM_SETMARQUEE, TRUE, 100); SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) | PBS_MARQUEE); SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L""); } else { SendMessage(ctl, PBM_SETMARQUEE, FALSE, 0); SetWindowLong(ctl, GWL_STYLE, GetWindowLong(ctl, GWL_STYLE) & (~PBS_MARQUEE)); SendMessage(ctl, PBM_SETRANGE, 0, MAKELPARAM(0, maxpos)); if (maxpos == 1) { SendMessage(ctl, PBM_SETPOS, 1, 0); SetDlgItemTextW(NetStartPane, IDC_NETSTARTCOUNT, L""); } } } void MainWindow::HideNetStartPane() { if (NetStartPane != 0) { DestroyWindow(NetStartPane); NetStartPane = 0; LayoutMainWindow(Window, 0); } } void MainWindow::SetNetStartProgress(int pos) { if (NetStartPane != 0 && NetStartMaxPos > 1) { char buf[16]; mysnprintf(buf, sizeof(buf), "%d/%d", pos, NetStartMaxPos); SetDlgItemTextA(NetStartPane, IDC_NETSTARTCOUNT, buf); SendDlgItemMessage(NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, min(pos, NetStartMaxPos), 0); } } bool MainWindow::RunMessageLoop(bool (*timer_callback)(void*), void* userdata) { BOOL bRet; MSG msg; if (SetTimer(Window, 1337, 500, NULL) == 0) { I_FatalError("Could not set network synchronization timer."); } while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0) { if (bRet == -1) { KillTimer(Window, 1337); return false; } else { // This must be outside the window function so that the exception does not cross DLL boundaries. if (msg.message == WM_COMMAND && msg.wParam == 1337 && msg.lParam == 1337) { throw CExitEvent(0); } if (msg.message == WM_TIMER && msg.hwnd == Window && msg.wParam == 1337) { if (timer_callback(userdata)) { KillTimer(Window, 1337); return true; } } if (!IsDialogMessage(NetStartPane, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } KillTimer(Window, 1337); return false; } void MainWindow::UpdateLayout() { LayoutMainWindow(Window, 0); } // Lays out the main window with the game title and log controls and possibly the error pane and progress bar. void MainWindow::LayoutMainWindow(HWND hWnd, HWND pane) { RECT rect; int errorpaneheight = 0; int bannerheight = 0; int progressheight = 0; int netpaneheight = 0; int leftside = 0; int w, h; GetClientRect(hWnd, &rect); w = rect.right; h = rect.bottom; if (GameStartupInfo.Name.IsNotEmpty() && GameTitleWindow != NULL) { bannerheight = GameTitleFontHeight + 5; MoveWindow(GameTitleWindow, 0, 0, w, bannerheight, TRUE); InvalidateRect(GameTitleWindow, NULL, FALSE); } if (ProgressBar != NULL) { // Base the height of the progress bar on the height of a scroll bar // arrow, just as in the progress bar example. progressheight = GetSystemMetrics(SM_CYVSCROLL); MoveWindow(ProgressBar, 0, h - progressheight, w, progressheight, TRUE); } if (NetStartPane != NULL) { netpaneheight = LayoutNetStartPane(NetStartPane, w); SetWindowPos(NetStartPane, HWND_TOP, 0, h - progressheight - netpaneheight, w, netpaneheight, SWP_SHOWWINDOW); } if (pane != NULL) { errorpaneheight = LayoutErrorPane(pane, w); SetWindowPos(pane, HWND_TOP, 0, h - progressheight - netpaneheight - errorpaneheight, w, errorpaneheight, 0); } if (ErrorIcon != NULL) { leftside = GetSystemMetrics(SM_CXICON) + 6; MoveWindow(ErrorIcon, 0, bannerheight, leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); } // The log window uses whatever space is left. MoveWindow(ConWindow, leftside, bannerheight, w - leftside, h - bannerheight - errorpaneheight - progressheight - netpaneheight, TRUE); } // Lays out the error pane to the desired width, returning the required height. int MainWindow::LayoutErrorPane(HWND pane, int w) { HWND ctl, ctl_two; RECT rectc, rectc_two; // Right-align the Quit button. ctl = GetDlgItem(pane, IDOK); GetClientRect(ctl, &rectc); // Find out how big it is. MoveWindow(ctl, w - rectc.right - 1, 1, rectc.right, rectc.bottom, TRUE); // Second-right-align the Restart button ctl_two = GetDlgItem(pane, IDC_BUTTON1); GetClientRect(ctl_two, &rectc_two); // Find out how big it is. MoveWindow(ctl_two, w - rectc.right - rectc_two.right - 2, 1, rectc.right, rectc.bottom, TRUE); InvalidateRect(ctl, NULL, TRUE); InvalidateRect(ctl_two, NULL, TRUE); // Return the needed height for this layout return rectc.bottom + 2; } // Lays out the network startup pane to the specified width, returning its required height. int MainWindow::LayoutNetStartPane(HWND pane, int w) { HWND ctl; RECT margin, rectc; int staticheight, barheight; // Determine margin sizes. SetRect(&margin, 7, 7, 0, 0); MapDialogRect(pane, &margin); // Stick the message text in the upper left corner. ctl = GetDlgItem(pane, IDC_NETSTARTMESSAGE); GetClientRect(ctl, &rectc); MoveWindow(ctl, margin.left, margin.top, rectc.right, rectc.bottom, TRUE); // Stick the count text in the upper right corner. ctl = GetDlgItem(pane, IDC_NETSTARTCOUNT); GetClientRect(ctl, &rectc); MoveWindow(ctl, w - rectc.right - margin.left, margin.top, rectc.right, rectc.bottom, TRUE); staticheight = rectc.bottom; // Stretch the progress bar to fill the entire width. ctl = GetDlgItem(pane, IDC_NETSTARTPROGRESS); barheight = GetSystemMetrics(SM_CYVSCROLL); MoveWindow(ctl, margin.left, margin.top * 2 + staticheight, w - margin.left * 2, barheight, TRUE); // Center the abort button underneath the progress bar. ctl = GetDlgItem(pane, IDCANCEL); GetClientRect(ctl, &rectc); MoveWindow(ctl, (w - rectc.right) / 2, margin.top * 3 + staticheight + barheight, rectc.right, rectc.bottom, TRUE); return margin.top * 4 + staticheight + barheight + rectc.bottom; } void MainWindow::CheckForRestart() { if (restartrequest) { HMODULE hModule = GetModuleHandleW(NULL); WCHAR path[MAX_PATH]; GetModuleFileNameW(hModule, path, MAX_PATH); ShellExecuteW(NULL, L"open", path, GetCommandLineW(), NULL, SW_SHOWNORMAL); } restartrequest = false; } // The main window's WndProc during startup. During gameplay, the WndProc in i_input.cpp is used instead. LRESULT MainWindow::LConProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { return mainwindow.OnMessage(hWnd, msg, wParam, lParam); } INT_PTR MainWindow::ErrorPaneProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_INITDIALOG: // Appear in the main window. mainwindow.LayoutMainWindow(GetParent(hDlg), hDlg); return TRUE; case WM_COMMAND: if (HIWORD(wParam) == BN_CLICKED) { if (LOWORD(wParam) == IDC_BUTTON1) // we pressed the restart button, so run GZDoom again { mainwindow.restartrequest = true; } PostQuitMessage(0); return TRUE; } break; } return FALSE; } LRESULT MainWindow::OnMessage(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CREATE: return OnCreate(hWnd, msg, wParam, lParam); case WM_SIZE: return OnSize(hWnd, msg, wParam, lParam); case WM_DRAWITEM: return OnDrawItem(hWnd, msg, wParam, lParam); case WM_COMMAND: return OnCommand(hWnd, msg, wParam, lParam); case WM_CLOSE: return OnClose(hWnd, msg, wParam, lParam); case WM_DESTROY: return OnDestroy(hWnd, msg, wParam, lParam); default: return DefWindowProc(hWnd, msg, wParam, lParam); } } LRESULT MainWindow::OnCreate(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { HWND view; HDC hdc; HGDIOBJ oldfont; LOGFONT lf; TEXTMETRIC tm; CHARFORMAT2W format; HINSTANCE inst = (HINSTANCE)(LONG_PTR)GetWindowLongPtr(hWnd, GWLP_HINSTANCE); // Create game title static control memset(&lf, 0, sizeof(lf)); hdc = GetDC(hWnd); lf.lfHeight = -MulDiv(12, GetDeviceCaps(hdc, LOGPIXELSY), 72); lf.lfCharSet = ANSI_CHARSET; lf.lfWeight = FW_BOLD; lf.lfPitchAndFamily = VARIABLE_PITCH | FF_ROMAN; wcscpy(lf.lfFaceName, L"Trebuchet MS"); GameTitleFont = CreateFontIndirect(&lf); oldfont = SelectObject(hdc, GetStockObject(DEFAULT_GUI_FONT)); GetTextMetrics(hdc, &tm); DefaultGUIFontHeight = tm.tmHeight; if (GameTitleFont == NULL) { GameTitleFontHeight = DefaultGUIFontHeight; } else { SelectObject(hdc, GameTitleFont); GetTextMetrics(hdc, &tm); GameTitleFontHeight = tm.tmHeight; } SelectObject(hdc, oldfont); // Create log read-only edit control view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"RichEdit20W", nullptr, WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_LEFT | ES_MULTILINE | WS_CLIPSIBLINGS, 0, 0, 0, 0, hWnd, NULL, inst, NULL); HRESULT hr; hr = GetLastError(); if (view == NULL) { ReleaseDC(hWnd, hdc); return -1; } SendMessage(view, EM_SETREADONLY, TRUE, 0); SendMessage(view, EM_EXLIMITTEXT, 0, 0x7FFFFFFE); SendMessage(view, EM_SETBKGNDCOLOR, 0, RGB(70, 70, 70)); // Setup default font for the log. //SendMessage (view, WM_SETFONT, (WPARAM)GetStockObject (DEFAULT_GUI_FONT), FALSE); format.cbSize = sizeof(format); format.dwMask = CFM_BOLD | CFM_COLOR | CFM_FACE | CFM_SIZE | CFM_CHARSET; format.dwEffects = 0; format.yHeight = 200; format.crTextColor = RGB(223, 223, 223); format.bCharSet = ANSI_CHARSET; format.bPitchAndFamily = FF_SWISS | VARIABLE_PITCH; wcscpy(format.szFaceName, L"DejaVu Sans"); // At least I have it. :p SendMessageW(view, EM_SETCHARFORMAT, SCF_ALL, (LPARAM)&format); ConWindow = view; ReleaseDC(hWnd, hdc); view = CreateWindowExW(WS_EX_NOPARENTNOTIFY, L"STATIC", NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_OWNERDRAW, 0, 0, 0, 0, hWnd, nullptr, inst, nullptr); if (view == nullptr) { return -1; } SetWindowLong(view, GWL_ID, IDC_STATIC_TITLE); GameTitleWindow = view; return 0; } LRESULT MainWindow::OnSize(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (wParam != SIZE_MAXHIDE && wParam != SIZE_MAXSHOW) { LayoutMainWindow(hWnd, ErrorPane); } return 0; } LRESULT MainWindow::OnDrawItem(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { HGDIOBJ oldfont; HBRUSH hbr; DRAWITEMSTRUCT* drawitem; RECT rect; SIZE size; // Draw title banner. if (wParam == IDC_STATIC_TITLE && GameStartupInfo.Name.IsNotEmpty()) { const PalEntry* c; // Draw the game title strip at the top of the window. drawitem = (LPDRAWITEMSTRUCT)lParam; // Draw the background. rect = drawitem->rcItem; rect.bottom -= 1; c = (const PalEntry*)&GameStartupInfo.BkColor; hbr = CreateSolidBrush(RGB(c->r, c->g, c->b)); FillRect(drawitem->hDC, &drawitem->rcItem, hbr); DeleteObject(hbr); // Calculate width of the title string. SetTextAlign(drawitem->hDC, TA_TOP); oldfont = SelectObject(drawitem->hDC, GameTitleFont != NULL ? GameTitleFont : (HFONT)GetStockObject(DEFAULT_GUI_FONT)); auto widename = GameStartupInfo.Name.WideString(); GetTextExtentPoint32W(drawitem->hDC, widename.c_str(), (int)widename.length(), &size); // Draw the title. c = (const PalEntry*)&GameStartupInfo.FgColor; SetTextColor(drawitem->hDC, RGB(c->r, c->g, c->b)); SetBkMode(drawitem->hDC, TRANSPARENT); TextOutW(drawitem->hDC, rect.left + (rect.right - rect.left - size.cx) / 2, 2, widename.c_str(), (int)widename.length()); SelectObject(drawitem->hDC, oldfont); return TRUE; } // Draw stop icon. else if (wParam == IDC_ICONPIC) { HICON icon; POINTL char_pos; drawitem = (LPDRAWITEMSTRUCT)lParam; // This background color should match the edit control's. hbr = CreateSolidBrush(RGB(70, 70, 70)); FillRect(drawitem->hDC, &drawitem->rcItem, hbr); DeleteObject(hbr); // Draw the icon aligned with the first line of error text. SendMessage(ConWindow, EM_POSFROMCHAR, (WPARAM)&char_pos, ErrorIconChar); icon = (HICON)LoadImage(0, IDI_ERROR, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); DrawIcon(drawitem->hDC, 6, char_pos.y, icon); return TRUE; } return FALSE; } LRESULT MainWindow::OnCommand(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (ErrorIcon != NULL && (HWND)lParam == ConWindow && HIWORD(wParam) == EN_UPDATE) { // Be sure to redraw the error icon if the edit control changes. InvalidateRect(ErrorIcon, NULL, TRUE); return 0; } return DefWindowProc(hWnd, msg, wParam, lParam); } LRESULT MainWindow::OnClose(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { PostQuitMessage(0); return DefWindowProc(hWnd, msg, wParam, lParam); } LRESULT MainWindow::OnDestroy(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (GameTitleFont != NULL) { DeleteObject(GameTitleFont); } return DefWindowProc(hWnd, msg, wParam, lParam); } void MainWindow::PrintStr(const char* cp) { if (ConWindowHidden) { bufferedConsoleStuff.Push(cp); } else { DoPrintStr(cp); } } void MainWindow::FlushBufferedConsoleStuff() { for (unsigned i = 0; i < bufferedConsoleStuff.Size(); i++) { DoPrintStr(bufferedConsoleStuff[i]); } bufferedConsoleStuff.Clear(); } void MainWindow::DoPrintStr(const char* cpt) { wchar_t wbuf[256]; int bpos = 0; CHARRANGE selection = {}; CHARRANGE endselection = {}; LONG lines_before = 0, lines_after = 0; // Store the current selection and set it to the end so we can append text. SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&selection); endselection.cpMax = endselection.cpMin = GetWindowTextLength(ConWindow); SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&endselection); // GetWindowTextLength and EM_EXSETSEL can disagree on where the end of // the text is. Find out what EM_EXSETSEL thought it was and use that later. SendMessage(ConWindow, EM_EXGETSEL, 0, (LPARAM)&endselection); // Remember how many lines there were before we added text. lines_before = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0); const uint8_t* cptr = (const uint8_t*)cpt; auto outputIt = [&]() { wbuf[bpos] = 0; SendMessageW(ConWindow, EM_REPLACESEL, FALSE, (LPARAM)wbuf); bpos = 0; }; while (int chr = GetCharFromString(cptr)) { if ((chr == TEXTCOLOR_ESCAPE && bpos != 0) || bpos == 255) { outputIt(); } if (chr != TEXTCOLOR_ESCAPE) { if (chr >= 0x1D && chr <= 0x1F) { // The bar characters, most commonly used to indicate map changes chr = 0x2550; // Box Drawings Double Horizontal } wbuf[bpos++] = chr; } else { EColorRange range = V_ParseFontColor(cptr, CR_UNTRANSLATED, CR_YELLOW); if (range != CR_UNDEFINED) { // Change the color of future text added to the control. PalEntry color = V_LogColorFromColorRange(range); // Change the color. CHARFORMAT format; format.cbSize = sizeof(format); format.dwMask = CFM_COLOR; format.dwEffects = 0; format.crTextColor = RGB(color.r, color.g, color.b); SendMessage(ConWindow, EM_SETCHARFORMAT, SCF_SELECTION, (LPARAM)&format); } } } if (bpos != 0) { outputIt(); } // If the old selection was at the end of the text, keep it at the end and // scroll. Don't scroll if the selection is anywhere else. if (selection.cpMin == endselection.cpMin && selection.cpMax == endselection.cpMax) { selection.cpMax = selection.cpMin = GetWindowTextLength(ConWindow); lines_after = (LONG)SendMessage(ConWindow, EM_GETLINECOUNT, 0, 0); if (lines_after > lines_before) { SendMessage(ConWindow, EM_LINESCROLL, 0, lines_after - lines_before); } } // Restore the previous selection. SendMessage(ConWindow, EM_EXSETSEL, 0, (LPARAM)&selection); // Give the edit control a chance to redraw itself. I_GetEvent(); } static DWORD CALLBACK WriteLogFileStreamer(DWORD_PTR cookie, LPBYTE buffer, LONG cb, LONG* pcb) { uint32_t didwrite; LONG p, pp; // Replace gray foreground color with black. static const char* badfg = "\\red223\\green223\\blue223;"; // 4321098 765432109 876543210 // 2 1 0 for (p = pp = 0; p < cb; ++p) { if (buffer[p] == badfg[pp]) { ++pp; if (pp == 25) { buffer[p - 1] = buffer[p - 2] = buffer[p - 3] = buffer[p - 9] = buffer[p - 10] = buffer[p - 11] = buffer[p - 18] = buffer[p - 19] = buffer[p - 20] = '0'; break; } } else { pp = 0; } } auto& writeData = *reinterpret_cast*>(cookie); if (!writeData((const void*)buffer, cb, didwrite)) { return 1; } *pcb = didwrite; return 0; } void MainWindow::GetLog(std::function writeData) { FlushBufferedConsoleStuff(); EDITSTREAM streamer = { (DWORD_PTR)&writeData, 0, WriteLogFileStreamer }; SendMessage(ConWindow, EM_STREAMOUT, SF_RTF, (LPARAM)&streamer); } // each platform has its own specific version of this function. void MainWindow::SetWindowTitle(const char* caption) { std::wstring widecaption; if (!caption) { FStringf default_caption("" GAMENAME " %s " X64 " (%s)", GetVersionString(), GetGitTime()); widecaption = default_caption.WideString(); } else { widecaption = WideString(caption); } SetWindowText(Window, widecaption.c_str()); }