//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "compat.h" #include "sbar.h" int32_t althud_flashing = 1; int32_t althud_numbertile = 2930; int32_t althud_numberpal = 0; #ifdef EDUKE32_TOUCH_DEVICES int32_t althud_shadows = 0; #else int32_t althud_shadows = 1; #endif static int32_t sbarx(int32_t x) { if (ud.screen_size == 4) return sbarsc(x<<16); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16); } static int32_t sbarxr(int32_t x) { if (ud.screen_size == 4) return (320<<16) - sbarsc(x<<16); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16); } static int32_t sbary(int32_t y) { if (ud.althud == 2 && ud.screen_size == 4) return sbarsc(y << 16); else return (200<<16) - sbarsc(200<<16) + sbarsc(y<<16); } int32_t sbarx16(int32_t x) { if (ud.screen_size == 4) return sbarsc(x); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x); } #if 0 // enable if ever needed static int32_t sbarxr16(int32_t x) { if (ud.screen_size == 4) return (320<<16) - sbarsc(x); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x); } #endif int32_t sbary16(int32_t y) { return (200<<16) - sbarsc(200<<16) + sbarsc(y); } static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2) { int32_t const scl = sbarsc(65536); int32_t const tx = sbarx16((160<<16) - (tilesiz[BOTTOMSTATUSBAR].x<<15)); // centered int32_t const ty = sbary(200-tilesiz[BOTTOMSTATUSBAR].y); int32_t const clx1 = sbarsc(scale(x1, xdim, 320)), cly1 = sbarsc(scale(y1, ydim, 200)); int32_t const clx2 = sbarsc(scale(x2, xdim, 320)), cly2 = sbarsc(scale(y2, ydim, 200)); int32_t const clofx = (xdim - sbarsc(xdim)) >> 1, clofy = (ydim - sbarsc(ydim)); rotatesprite(tx, ty, scl, 0, BOTTOMSTATUSBAR, 4, 0, 10+16+64, clx1+clofx, cly1+clofy, clx2+clofx-1, cly2+clofy-1); } #define POLYMOSTTRANS (1) #define POLYMOSTTRANS2 (1|32) // Draws inventory numbers in the HUD for both the full and mini status bars. // yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords. static void G_DrawInvNum(int32_t x, int32_t yofs, int32_t y, char num1, char ha, int32_t sbits) { char dabuf[16]; int32_t i, shd = (x < 0); const int32_t sbscale = sbarsc(65536); const int32_t sby = yofs+sbary(y), sbyp1 = yofs+sbary(y+1); if (shd) x = -x; Bsprintf(dabuf, "%d", num1); if (num1 > 99) { if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows) { for (i=0; i<=2; i++) rotatesprite_fs(sbarx(x+(-4+4*i)+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[i]-'0', 127, 4, POLYMOSTTRANS|sbits); } for (i=0; i<=2; i++) rotatesprite_fs(sbarx(x+(-4+4*i)), sby, sbscale, 0, THREEBYFIVE+dabuf[i]-'0', ha, 0, sbits); return; } if (num1 > 9) { if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows) { rotatesprite_fs(sbarx(x+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', 127, 4, POLYMOSTTRANS|sbits); rotatesprite_fs(sbarx(x+4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', 127, 4, POLYMOSTTRANS|sbits); } rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits); rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, sbits); return; } rotatesprite_fs(sbarx(x+4+1), sbyp1, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 4, sbits); rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, sbits); } static void G_DrawWeapNum(int16_t ind, int32_t x, int32_t y, int32_t num1, int32_t num2, int32_t ha) { char dabuf[16]; const int32_t sbscale = sbarsc(65536); const int32_t sby = sbary(y); rotatesprite_fs(sbarx(x-7), sby, sbscale, 0, THREEBYFIVE+ind+1, ha-10, 7, 10); rotatesprite_fs(sbarx(x-3), sby, sbscale, 0, THREEBYFIVE+10, ha, 0, 10); if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0)) { minitextshade(x+1, y-4, "ORDER", 20, 11, 2+8+16+ROTATESPRITE_MAX); return; } rotatesprite_fs(sbarx(x+9), sby, sbscale, 0, THREEBYFIVE+11, ha, 0, 10); if (num1 > 99) num1 = 99; if (num2 > 99) num2 = 99; Bsprintf(dabuf, "%d", num1); if (num1 > 9) { rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); } else rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); Bsprintf(dabuf, "%d", num2); if (num2 > 9) { rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); return; } rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); } static void G_DrawWeapNum2(char ind, int32_t x, int32_t y, int32_t num1, int32_t num2, char ha) { char dabuf[16]; const int32_t sbscale = sbarsc(65536); const int32_t sby = sbary(y); rotatesprite_fs(sbarx(x-7), sby, sbscale, 0, THREEBYFIVE+ind+1, ha-10, 7, 10); rotatesprite_fs(sbarx(x-4), sby, sbscale, 0, THREEBYFIVE+10, ha, 0, 10); rotatesprite_fs(sbarx(x+13), sby, sbscale, 0, THREEBYFIVE+11, ha, 0, 10); Bsprintf(dabuf, "%d", num1); if (num1 > 99) { rotatesprite_fs(sbarx(x), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, 10); } else if (num1 > 9) { rotatesprite_fs(sbarx(x+4), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); } else rotatesprite_fs(sbarx(x+8), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); Bsprintf(dabuf, "%d", num2); if (num2 > 99) { rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+21), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+25), sby, sbscale, 0, THREEBYFIVE+dabuf[2]-'0', ha, 0, 10); } else if (num2 > 9) { rotatesprite_fs(sbarx(x+17), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); rotatesprite_fs(sbarx(x+21), sby, sbscale, 0, THREEBYFIVE+dabuf[1]-'0', ha, 0, 10); return; } else rotatesprite_fs(sbarx(x+25), sby, sbscale, 0, THREEBYFIVE+dabuf[0]-'0', ha, 0, 10); } static void G_DrawWeapAmounts(const DukePlayer_t *p, int32_t x, int32_t y, int32_t u) { int32_t cw = p->curr_weapon; if (u&4) { if (u != -1) G_PatchStatusBar(88, 178, 88+37, 178+6); //original code: (96,178,96+12,178+6); G_DrawWeapNum2(PISTOL_WEAPON, x, y, p->ammo_amount[PISTOL_WEAPON], p->max_ammo_amount[PISTOL_WEAPON], 12-20*(cw == PISTOL_WEAPON)); } if (u&8) { if (u != -1) G_PatchStatusBar(88, 184, 88+37, 184+6); //original code: (96,184,96+12,184+6); G_DrawWeapNum2(SHOTGUN_WEAPON, x, y+6, p->ammo_amount[SHOTGUN_WEAPON], p->max_ammo_amount[SHOTGUN_WEAPON], (((p->gotweapon & (1<ammo_amount[CHAINGUN_WEAPON], p->max_ammo_amount[CHAINGUN_WEAPON], (((p->gotweapon & (1<ammo_amount[RPG_WEAPON], p->max_ammo_amount[RPG_WEAPON], (((p->gotweapon & (1<ammo_amount[HANDBOMB_WEAPON], p->max_ammo_amount[HANDBOMB_WEAPON], (((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<subweapon&(1<ammo_amount[GROW_WEAPON], p->max_ammo_amount[GROW_WEAPON], (((p->gotweapon & (1<ammo_amount[SHRINKER_WEAPON], p->max_ammo_amount[SHRINKER_WEAPON], (((p->gotweapon & (1<ammo_amount[DEVISTATOR_WEAPON], p->max_ammo_amount[DEVISTATOR_WEAPON], (((p->gotweapon & (1<ammo_amount[TRIPBOMB_WEAPON], p->max_ammo_amount[TRIPBOMB_WEAPON], (((p->gotweapon & (1<ammo_amount[FREEZE_WEAPON], p->max_ammo_amount[FREEZE_WEAPON], (((p->gotweapon & (1<=0; k--) { p = althud_numbertile + b[k]-'0'; j += tilesiz[p].x+1; } c = x-(j>>1); if (rev) { for (k=0; k= REND_POLYMOST && althud_shadows) rotatesprite_fs(sbarxr(c+j-1), sbary(y+1), sbscale, 0, p, 127, 4, cs|POLYMOSTTRANS2); rotatesprite_fs(sbarxr(c+j), sbary(y), sbscale, 0, p, s, althud_numberpal, cs); j -= tilesiz[p].x+1; } return; } j = 0; for (k=0; k= REND_POLYMOST && althud_shadows) rotatesprite_fs(sbarx(c+j+1), sbary(y+1), sbscale, 0, p, 127, 4, cs|POLYMOSTTRANS2); rotatesprite_fs(sbarx(c+j), sbary(y), sbscale, 0, p, s, althud_numberpal, cs); j += tilesiz[p].x+1; } } static int32_t invensc(int32_t maximum) // used to reposition the inventory icon selector as the HUD scales { return scale(maximum << 16, ud.statusbarscale - 36, 100 - 36); } void G_DrawInventory(const DukePlayer_t *p) { int32_t n, j = 0, x = 0, y; n = (p->inv_amount[GET_JETPACK] > 0)<<3; if (n&8) j++; n |= (p->inv_amount[GET_SCUBA] > 0)<<5; if (n&32) j++; n |= (p->inv_amount[GET_STEROIDS] > 0)<<1; if (n&2) j++; n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2; if (n&4) j++; n |= (p->inv_amount[GET_FIRSTAID] > 0); if (n&1) j++; n |= (p->inv_amount[GET_HEATS] > 0)<<4; if (n&16) j++; n |= (p->inv_amount[GET_BOOTS] > 0)<<6; if (n&64) j++; x = (160-(j*11))<<16; // nearly center j = 0; if (ud.screen_size < 8) // mini-HUDs or no HUD { y = 172<<16; if (ud.screen_size == 4 && ud.althud == 1) // modern mini-HUD y -= invensc(tilesiz[BIGALPHANUM].y+10); // slide on the y-axis } else // full HUD { y = (200<<16) - (sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16) + (12<<16) + (tilesiz[BOTTOMSTATUSBAR].y<<(16-1))); if (!ud.statusbarmode) // original non-overlay mode y += sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16)>>1; // account for the viewport y-size as the HUD scales } if (ud.screen_size == 4 && !ud.althud) // classic mini-HUD x += invensc(ud.multimode > 1 ? 56 : 65); // slide on the x-axis while (j <= 9) { if (n&(1<inven_icon == j+1) rotatesprite_win(x-(2<<16), y+(19<<16), 65536L, 1024, ARROW, -32, 0, 2+16); } j++; } } void G_DrawFrags(void) { int32_t i, j = 0; const int32_t orient = 2+8+16+64; for (TRAVERSE_CONNECT(i)) if (i > j) j = i; for (i=0; i<=(j>>2); i++) rotatesprite_fs(0, (8*i)<<16, 65600, 0, FRAGBAR, 0, 0, orient); for (TRAVERSE_CONNECT(i)) { const DukePlayer_t *ps = g_player[i].ps; minitext(21+(73*(i&3)), 2+((i&28)<<1), g_player[i].user_name, ps->palookup, 2+8+16); Bsprintf(tempbuf, "%d", ps->frag-ps->fraggedself); minitext(17+50+(73*(i&3)), 2+((i&28)<<1), tempbuf, ps->palookup, 2+8+16); } } static int32_t G_GetInvAmount(const DukePlayer_t *p) { switch (p->inven_icon) { case ICON_FIRSTAID: return p->inv_amount[GET_FIRSTAID]; case ICON_STEROIDS: return (p->inv_amount[GET_STEROIDS]+3)>>2; case ICON_HOLODUKE: return (p->inv_amount[GET_HOLODUKE]+15)/24; case ICON_JETPACK: return (p->inv_amount[GET_JETPACK]+15)>>4; case ICON_HEATS: return p->inv_amount[GET_HEATS]/12; case ICON_SCUBA: return (p->inv_amount[GET_SCUBA]+63)>>6; case ICON_BOOTS: return p->inv_amount[GET_BOOTS]>>1; } return -1; } static int32_t G_GetInvOn(const DukePlayer_t *p) { switch (p->inven_icon) { case ICON_HOLODUKE: return p->holoduke_on; case ICON_JETPACK: return p->jetpack_on; case ICON_HEATS: return p->heat_on; } return 0x80000000; } static int32_t G_GetMorale(int32_t p_i, int32_t snum) { #if !defined LUNATIC return Gv_GetVarByLabel("PLR_MORALE", -1, p_i, snum); #else UNREFERENCED_PARAMETER(p_i); UNREFERENCED_PARAMETER(snum); return -1; #endif } static inline void rotatesprite_althud(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat) { if (getrendermode() >= REND_POLYMOST && althud_shadows) rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1); rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1); } static inline void rotatesprite_althudr(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat) { if (getrendermode() >= REND_POLYMOST && althud_shadows) rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1); rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1); } void G_DrawStatusBar(int32_t snum) { const DukePlayer_t *const p = g_player[snum].ps; int32_t i, j, o, u; int32_t permbit = 0; #ifdef SPLITSCREEN_MOD_HACKS const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size; const int32_t althud = g_fakeMultiMode ? 0 : ud.althud; #else const int32_t ss = ud.screen_size; const int32_t althud = ud.althud; #endif const int32_t SBY = (200-tilesiz[BOTTOMSTATUSBAR].y); const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152); const int32_t sb16 = sbarsc(65536); static int32_t item_icons[8]; if (ss < 4) return; if (item_icons[0] == 0) { int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON }; Bmemcpy(item_icons, iicons, sizeof(item_icons)); } if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL if ((g_netServer || ud.multimode > 1) && ((g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode)) { if (pus) G_DrawFrags(); else { for (TRAVERSE_CONNECT(i)) if (g_player[i].ps->frag != sbar.frag[i]) { G_DrawFrags(); break; } } for (TRAVERSE_CONNECT(i)) if (i != myconnectindex) sbar.frag[i] = g_player[i].ps->frag; } if (ss == 4) //DRAW MINI STATUS BAR: { if (althud) { // ALTERNATIVE STATUS BAR int32_t hudoffset = althud == 2 ? 32 : 200; static int32_t ammo_sprites[MAX_WEAPONS]; if (EDUKE32_PREDICT_FALSE(ammo_sprites[0] == 0)) { /* this looks stupid but it lets us initialize static memory to dynamic values these values can be changed from the CONs with dynamic tile remapping but we don't want to have to recreate the values in memory every time the HUD is drawn */ int32_t asprites[MAX_WEAPONS] = { -1, AMMO, SHOTGUNAMMO, BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO, TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO }; Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites)); } // rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32); // rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16); rotatesprite_althud(2, hudoffset-21, sb15h, 0, COLA, 0, 0, 10+16+256); if (sprite[p->i].pal == 1 && p->last_extra < 2) G_DrawAltDigiNum(40, -(hudoffset-22), 1, -16, 10+16+256); else if (!althud_flashing || p->last_extra >(p->max_player_health>>2) || totalclock&32) { int32_t s = -8; if (althud_flashing && p->last_extra > p->max_player_health) s += (sintable[(totalclock<<5)&2047]>>10); G_DrawAltDigiNum(40, -(hudoffset-22), p->last_extra, s, 10+16+256); } rotatesprite_althud(62, hudoffset-25, sb15h, 0, SHIELD, 0, 0, 10+16+256); { int32_t lAmount = G_GetMorale(p->i, snum); if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD]; G_DrawAltDigiNum(105, -(hudoffset-22), lAmount, -16, 10+16+256); } if (ammo_sprites[p->curr_weapon] >= 0) { i = (tilesiz[ammo_sprites[p->curr_weapon]].y >= 50) ? 16384 : 32768; rotatesprite_althudr(57, hudoffset-15, sbarsc(i), 0, ammo_sprites[p->curr_weapon], 0, 0, 10+512); } if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON && (!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10))) G_DrawAltDigiNum(-20, -(hudoffset-22), p->ammo_amount[i], -16, 10+16+512); o = 102; permbit = 0; if (p->inven_icon) { const int32_t orient = 10+16+permbit+256; i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; if (i >= 0) rotatesprite_althud(231-o, hudoffset-21-2, sb16, 0, i, 0, 0, orient); if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(292-30-o+1, hudoffset-10-3+1, "%", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(292-30-o, hudoffset-10-3, "%", 6, orient+ROTATESPRITE_MAX); i = G_GetInvAmount(p); j = G_GetInvOn(p); G_DrawInvNum(-(284-30-o), 0, hudoffset-6-3, (uint8_t) i, 0, 10+permbit+256); if (j > 0) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(288-30-o+1, hudoffset-20-3+1, "On", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(288-30-o, hudoffset-20-3, "On", 0, orient+ROTATESPRITE_MAX); } else if ((uint32_t) j != 0x80000000) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(284-30-o+1, hudoffset-20-3+1, "Off", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(284-30-o, hudoffset-20-3, "Off", 2, orient+ROTATESPRITE_MAX); } if (p->inven_icon >= ICON_SCUBA) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(284-35-o+1, hudoffset-20-3+1, "Auto", 127, 4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(284-35-o, hudoffset-20-3, "Auto", 2, orient+ROTATESPRITE_MAX); } } if (ud.althud == 2) hudoffset += 40; if (p->got_access&1) rotatesprite_althudr(39, hudoffset-43, sb15, 0, ACCESSCARD, 0, 0, 10+16+512); if (p->got_access&4) rotatesprite_althudr(34, hudoffset-41, sb15, 0, ACCESSCARD, 0, 23, 10+16+512); if (p->got_access&2) rotatesprite_althudr(29, hudoffset-39, sb15, 0, ACCESSCARD, 0, 21, 10+16+512); } else { // ORIGINAL MINI STATUS BAR int32_t orient = 2+8+16+256, yofssh=0; #ifdef SPLITSCREEN_MOD_HACKS int32_t yofs=0; if (g_fakeMultiMode) { const int32_t sidebyside = (ud.screen_size!=0); if (sidebyside && snum==1) { orient |= RS_CENTERORIGIN; } else if (!sidebyside && snum==0) { yofs = -100; yofssh = yofs<<16; } } #endif rotatesprite_fs(sbarx(5), yofssh+sbary(200-28), sb16, 0, HEALTHBOX, 0, 21, orient); if (p->inven_icon) rotatesprite_fs(sbarx(69), yofssh+sbary(200-30), sb16, 0, INVENTORYBOX, 0, 21, orient); // health { int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient); } rotatesprite_fs(sbarx(37), yofssh+sbary(200-28), sb16, 0, AMMOBOX, 0, 21, orient); if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; G_DrawDigiNum_(53, yofssh, 200-17, p->ammo_amount[i], -16, orient); o = 158; permbit = 0; if (p->inven_icon) { // orient |= permbit; i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; if (i >= 0) rotatesprite_fs(sbarx(231-o), yofssh+sbary(200-21), sb16, 0, i, 0, 0, orient); // scale by status bar size orient |= ROTATESPRITE_MAX; minitext_yofs = yofssh; minitext(292-30-o, 190, "%", 6, orient); i = G_GetInvAmount(p); j = G_GetInvOn(p); G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t) i, 0, orient&~16); if (!WW2GI) { if (j > 0) minitext(288-30-o, 180, "On", 0, orient); else if ((uint32_t) j != 0x80000000) minitext(284-30-o, 180, "Off", 2, orient); } if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, 180, "Auto", 2, orient); minitext_yofs = 0; } } return; } //DRAW/UPDATE FULL STATUS BAR: if (pus) { pus = 0; u = -1; } else u = 0; if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; } if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; } if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; } { int32_t lAmount = G_GetMorale(p->i, snum); if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD]; if (sbar.inv_amount[GET_SHIELD] != lAmount) { sbar.inv_amount[GET_SHIELD] = lAmount; u |= 2; } } if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); } for (i=1; iammo_amount[i]) { sbar.ammo_amount[i] = p->ammo_amount[i]; if (i < 9) u |= ((2<gotweapon & (1<gotweapon & (1<inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); } if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); } if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); } if (sbar.heat_on != p->heat_on) { sbar.heat_on = p->heat_on; u |= (4096+8192); } { static const int32_t check_items [] = { GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK, GET_HEATS, GET_SCUBA, GET_BOOTS }; for (i=0; i<(int32_t)sizeof(check_items)/(int32_t)sizeof(check_items[0]); i++) { int32_t item = check_items[i]; if (sbar.inv_amount[item] != p->inv_amount[item]) { sbar.inv_amount[item] = p->inv_amount[item]; u |= 8192; } } } #if 0 if (u == 0) return; #else // FIXME: full status bar draws rectangles in the wrong places when it's // updated partially. u = -1; #endif //0 - update health //1 - update armor //2 - update PISTOL_WEAPON ammo //3 - update SHOTGUN_WEAPON ammo //4 - update CHAINGUN_WEAPON ammo //5 - update RPG_WEAPON ammo //6 - update HANDBOMB_WEAPON ammo //7 - update SHRINKER_WEAPON ammo //8 - update DEVISTATOR_WEAPON ammo //9 - update TRIPBOMB_WEAPON ammo //10 - update ammo display //11 - update inventory icon //12 - update inventory on/off //13 - update inventory % //14 - update keys //15 - update kills //16 - update FREEZE_WEAPON ammo if (u == -1) { G_PatchStatusBar(0, 0, 320, 200); if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) rotatesprite_fs(sbarx(277+1), sbary(SBY+7-1), sb16, 0, KILLSICON, 0, 0, 10+16); } if ((g_netServer || ud.multimode > 1) && (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (u&32768) { if (u != -1) G_PatchStatusBar(276, SBY+17, 299, SBY+17+10); G_DrawDigiNum(287, SBY+17, max(p->frag-p->fraggedself, 0), -16, 10+16); } } else { if (u&16384) { if (u != -1) G_PatchStatusBar(275, SBY+18, 299, SBY+18+12); if (p->got_access&4) rotatesprite_fs(sbarx(275), sbary(SBY+16), sb16, 0, ACCESS_ICON, 0, 23, 10+16); if (p->got_access&2) rotatesprite_fs(sbarx(288), sbary(SBY+16), sb16, 0, ACCESS_ICON, 0, 21, 10+16); if (p->got_access&1) rotatesprite_fs(sbarx(281), sbary(SBY+23), sb16, 0, ACCESS_ICON, 0, 0, 10+16); } } if (u&(4+8+16+32+64+128+256+512+65536L)) G_DrawWeapAmounts(p, 96, SBY+16, u); if (u&1) { if (u != -1) G_PatchStatusBar(20, SBY+17, 43, SBY+17+11); if (sprite[p->i].pal == 1 && p->last_extra < 2) G_DrawDigiNum(32, SBY+17, 1, -16, 10+16); else G_DrawDigiNum(32, SBY+17, p->last_extra, -16, 10+16); } if (u&2) { int32_t lAmount = G_GetMorale(p->i, snum); if (u != -1) G_PatchStatusBar(52, SBY+17, 75, SBY+17+11); if (lAmount == -1) G_DrawDigiNum(64, SBY+17, p->inv_amount[GET_SHIELD], -16, 10+16); else G_DrawDigiNum(64, SBY+17, lAmount, -16, 10+16); } if (u&1024) { if (u != -1) G_PatchStatusBar(196, SBY+17, 219, SBY+17+11); if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON) { if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; G_DrawDigiNum(230-22, SBY+17, p->ammo_amount[i], -16, 10+16); } } if (u&(2048+4096+8192)) { if (u != -1) { if (u&(2048+4096)) G_PatchStatusBar(231, SBY+13, 265, SBY+13+18); else G_PatchStatusBar(250, SBY+24, 261, SBY+24+6); } if (p->inven_icon) { o = 0; // permbit = 128; if (u&(2048+4096)) { i = ((unsigned) p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; // XXX: i < 0? rotatesprite_fs(sbarx(231-o), sbary(SBY+13), sb16, 0, i, 0, 0, 10+16+permbit); minitext(292-30-o, SBY+24, "%", 6, 10+16+permbit + ROTATESPRITE_MAX); if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, SBY+14, "Auto", 2, 10+16+permbit + ROTATESPRITE_MAX); } if (u&(2048+4096) && !WW2GI) { j = G_GetInvOn(p); if (j > 0) minitext(288-30-o, SBY+14, "On", 0, 10+16+permbit + ROTATESPRITE_MAX); else if ((uint32_t) j != 0x80000000) minitext(284-30-o, SBY+14, "Off", 2, 10+16+permbit + ROTATESPRITE_MAX); } if (u&8192) { i = G_GetInvAmount(p); G_DrawInvNum(284-30-o, 0, SBY+28, (uint8_t) i, 0, 10+permbit); } } } } void G_DrawBackground(void) { const int32_t dapicnum = BIGHOLE; int32_t x, y, x1, x2; flushperms(); int32_t y1=0, y2=ydim; if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2) { if (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim, 8, 200); if (ud.multimode > 4) y1 += scale(ydim, 8, 200); } } else { const int32_t MENUTILE = MENUSCREEN;//(getrendermode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN); const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200; int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE); clearallviews(0); // when not rendering a game, fullscreen wipe // Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1); bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, -1, myconnectindex, bgtile); // MENU_TILE: is the menu tile tileable? #if !defined LUNATIC if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1)) #else if (!fstilep) #endif { if ((unsigned) bgtile < MAXTILES) for (y=y1; y 8) { // across top for (y=0; y= 8 && ud.statusbarmode == 0) { // when not rendering a game, fullscreen wipe x2 = (xdim - sbarsc((int32_t) (ydim*1.333333333333333333f))) >> 1; for (y=y2-y2%tilesiz[dapicnum].y; y>1; x+=tilesiz[dapicnum].x) { rotatesprite(x<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, 0, y2, x2, ydim-1); rotatesprite((xdim-x)<<16, y<<16, 65536L, 0, dapicnum, 8, 0, 8+16+64, xdim-x2-1, y2, xdim-1, ydim-1); } } if (ud.screen_size > 8) { y = 0; if (g_gametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { if ((g_netServer || ud.multimode > 1)) y += 8; if (ud.multimode > 4) y += 8; } x1 = max(windowxy1.x-4, 0); y1 = max(windowxy1.y-4, y); x2 = min(windowxy2.x+4, xdim-1); y2 = min(windowxy2.y+4, scale(ydim, 200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y), 200)-1); for (y=y1+4; y