cmake_minimum_required( VERSION 3.1.0 )

include(precompiled_headers)

if( COMMAND cmake_policy )
	cmake_policy( SET CMP0003 NEW )
endif()

include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( FindPkgConfig )

if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
	option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
	# At least some versions of Xcode fail if you strip with the linker
	# instead of the separate strip utility.
	if( APPLE )
		set( NO_STRIP ON )
	endif()
endif()

# Build does not work with signed chars! 
if (MSVC)
	set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J /W3" )
else()
	set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
endif()

option( DYN_OPENAL "Dynamically load OpenAL" ON )

if( APPLE )
    option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()

target_architecture(TARGET_ARCHITECTURE)
message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")

if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
	set (ARM64 aarch64)
endif()

# Right now only 64 bit is supported.
if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
	set( X64 64 )
endif()

if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" )
	add_definitions( -DARCH_IA32 )
endif()

if( NOT PROJECT_LIBRARIES )
	set( PROJECT_LIBRARIES "" )
endif()

if( WIN32 )

	add_definitions( -D_WIN32 )

	set( PROJECT_LIBRARIES
		wsock32
		winmm
		dinput8
		ole32
		user32
		gdi32
		comctl32
		comdlg32
		ws2_32
		setupapi
		oleaut32
		dbghelp
		legacy_stdio_definitions )

	if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
		if( DX_dxguid_LIBRARY )
			list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
		endif()
	endif()
else()
	if( APPLE )
		set( NO_GTK ON )
		set( DYN_GTK OFF )

		# Prevent inclusion of fp.h and FixMath.h from Carbon framework
		# Declarations from these files are not used but cause the following conflicts:
		#  - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
		#  - redefinition of 'pi' as different kind of symbol
		add_definitions( -D__FP__ -D__FIXMATH__ )
	else()
		option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
		option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )

		# Use GTK+ for the IWAD picker, if available.
		if( NOT NO_GTK )
			pkg_check_modules( GTK3 gtk+-3.0 )
			if( GTK3_FOUND )
				if( NOT DYN_GTK )
					set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
				endif()
				include_directories( ${GTK3_INCLUDE_DIRS} )
				link_directories( ${GTK3_LIBRARY_DIRS} )
			else()
				pkg_check_modules( GTK2 gtk+-2.0 )
				if( GTK2_FOUND )
					if( NOT DYN_GTK )
						set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
					endif()
					include_directories( ${GTK2_INCLUDE_DIRS} )
					link_directories( ${GTK2_LIBRARY_DIRS} )
				else()
					set( NO_GTK ON )
				endif()
			endif()
		endif()
	endif()

	if ( NOT WIN32 )
		option( NO_SDL_JOYSTICK "Disable SDL joystick support (Not applicable to Windows)" OFF )
		if ( NO_SDL_JOYSTICK )
			add_definitions( -DNO_SDL_JOYSTICK=1 )
		endif()
	endif()

	if( NO_GTK )
		add_definitions( -DNO_GTK )
	elseif( DYN_GTK )
		add_definitions( -DDYN_GTK=1 )
	else()
		add_definitions( -DDYN_GTK=0 )
	endif()

	# Non-Windows version also needs SDL except native OS X backend
	if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
		find_package( SDL2 REQUIRED )
		include_directories( "${SDL2_INCLUDE_DIR}" )
		set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
	endif()

endif()

if( NOT NO_OPENAL )
	if ( NOT DYN_OPENAL )	# DYN_OPENAL uses local copies of the headers.
		find_package( OpenAL )
		mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
		if( OPENAL_INCLUDE_DIR )
			include_directories( ${OPENAL_INCLUDE_DIR} )
			mark_as_advanced(CLEAR OPENAL_LIBRARY)
			if( OPENAL_LIBRARY )
				set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
			else()
				set( NO_OPENAL ON )
			endif()
		else()
			set( NO_OPENAL ON )
		endif()
	else()
		add_definitions( -DDYN_OPENAL )
	endif()
endif()

if( NO_OPENAL )
	add_definitions( -DNO_OPENAL=1 )
endif()

# Decide on SSE setup

if( X64 )
	set( HAVE_MMX 1 )
endif( X64 )

CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
	int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
	HAVE_PARALLEL_FOR)

if( NOT HAVE_PARALLEL_FOR )
	CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
		int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
		HAVE_DISPATCH_APPLY)
endif()

# Set up flags for MSVC
if (MSVC)
	set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)

# Set up flags for GCC

if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
	if( PROFILE )
		set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
		set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
		set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
		set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
	endif()

	if( NOT PROFILE AND NOT APPLE )
		# On OS X frame pointers are required for exception handling, at least with Clang
		set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
	endif()
	set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
	set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
	set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )

	# Support for the GCC/Clang sanitizers.
	set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
	if( NOT CMAKE_COMPILER_IS_GNUCXX )
		set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
	endif( NOT CMAKE_COMPILER_IS_GNUCXX )
	set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
	if( WITH_MSAN )
		if ( WITH_ASAN OR WITH_UBSAN )
			message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
		endif ( WITH_ASAN OR WITH_UBSAN )
	endif( WITH_MSAN )

	set( SANITIZER_FLAG "" )
	if( WITH_ASAN )
		set( SANITIZER_FLAG "-fsanitize=address" )
		if ( WITH_UBSAN )
			set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
		endif( WITH_UBSAN )
	elseif( WITH_MSAN )
		set( SANITIZER_FLAG "-fsanitize=memory" )
	elseif( WITH_UBSAN )
		set( SANITIZER_FLAG "-fsanitize=undefined" )
	endif( WITH_ASAN )

	set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
	set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
	set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )

	if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
		set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
		set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
	endif()
	if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
		if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
			set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
		endif()
	endif()
	set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
	set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )

	if( NOT X64 AND NOT CAN_DO_MFPMATH )
		set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
		set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
	endif()

	# Remove extra warnings when using the official DirectX headers.
	# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
	# which is a royal pain. The previous version I had been using was fine with them.
	# MinGW: switch to the Windows Unicode API.
	if( WIN32 )
		set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
		set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
		set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
		set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
	endif()

	# Detect FreeBSD and add flags
	if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
		set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
		set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
	endif()

	if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
		set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
	endif()

	if( NOT NO_STRIP )
		set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
		set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
	endif()
endif()

# Check for thread_local keyword, it's optional at the moment

#CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
#	HAVE_THREAD_LOCAL)

#if( NOT HAVE_THREAD_LOCAL )
#	message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
#endif()

# Check for functions that may or may not exist.

require_stricmp()
require_strnicmp()

if( NOT MSVC )
	add_definitions( -D__forceinline=inline )
endif()

if( UNIX )
	CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
	if( NOT CLOCK_GETTIME_IN_RT )
		CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
		if( NOT CLOCK_GETTIME_EXISTS )
			message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
			add_definitions( -DNO_CLOCK_GETTIME )
		endif()
	else()
		set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt )
	endif()
endif()

# Flags

# Update gitinfo.h

add_custom_target( revision_check ALL
	COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" source/gitinfo.h
	WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)

# required libraries

set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" "${TESS_LIBRARIES}" "${DRPC_LIBRARIES}")
if (HAVE_VULKAN)
	set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "zvulkan")
endif()

# ZMUSIC

if( MSVC )
	find_package( ZMusic )
else()
	find_package( ZMusic REQUIRED )
endif()

message("Building for target architecture: ${TARGET_ARCHITECTURE}")

if( MSVC AND NOT ZMUSIC_FOUND )
	# Use prebuilt library
	set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
	set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
	set( ZMUSIC_LIBRARIES zmusiclite )
	if( X64 )
		link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
	elseif( ARM64 )
		link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
	else()
		link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
	endif()
	set( ZMUSIC_FOUND TRUE )
endif()


# VPX

if( MSVC AND NOT VPX_FOUND )
	# Use prebuilt library
	set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/Windows/vpx" )
	set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
	set( VPX_LIBRARIES libvpx )
	if ( NOT ARM64 )
		set (VPX_LIBRARIES ${VPX_LIBRARIES} libcompat-to-msvc )
	endif()
	if( ARM64 )
		link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
	elseif( X64 )
		link_directories( ${VPX_ROOT_PATH}/lib/64 )
	else()
		link_directories( ${VPX_ROOT_PATH}/lib/32 )
		# Workaround for "error LNK2026: module unsafe for SAFESEH image."
		set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
	endif()
	set( VPX_FOUND TRUE )
endif()

if( VPX_FOUND )
	add_definitions( "-DUSE_LIBVPX=1" )
	include_directories( "${VPX_INCLUDE_DIR}" )
	set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
else()
	message( SEND_ERROR "Could not find libvpx" )
endif()


include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" "${TESS_INCLUDE_DIR}" "${DRPC_INCLUDE_DIR}" )

if (WIN32)
	include_directories( "platform/win32" )
endif()


if( ${HAVE_VM_JIT} )
	add_definitions( -DHAVE_VM_JIT )
	include_directories( "${ASMJIT_INCLUDE_DIR}" )
	set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
endif()

# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
	platform/win32/i_steam.cpp
	common/platform/win32/hardware.cpp
	common/platform/win32/i_input.cpp
	common/platform/win32/i_keyboard.cpp
	common/platform/win32/i_mouse.cpp
	common/platform/win32/i_dijoy.cpp
	common/platform/win32/i_rawps2.cpp
	common/platform/win32/i_xinput.cpp
	common/platform/win32/i_main.cpp
	common/platform/win32/i_mainwindow.cpp
	common/platform/win32/i_system.cpp
	common/platform/win32/i_specialpaths.cpp
	common/platform/win32/st_start.cpp
	common/platform/win32/gl_sysfb.cpp
	common/platform/win32/base_sysfb.cpp
	common/platform/win32/win32basevideo.cpp
	common/platform/win32/win32glvideo.cpp
	)

if (HAVE_VULKAN)
	set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
endif()

# todo: implement an actual crash catcher for ARM
# for now this is purely experimental
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
	set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
endif()
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
	set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
	add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
endif()

set( PLAT_POSIX_SOURCES
	platform/posix/i_steam.cpp
	common/platform/posix/i_system_posix.cpp )
set( PLAT_SDL_SOURCES
	common/platform/posix/sdl/crashcatcher.c
	common/platform/posix/sdl/hardware.cpp
	common/platform/posix/sdl/i_gui.cpp
	common/platform/posix/sdl/i_input.cpp
	common/platform/posix/sdl/i_joystick.cpp
	common/platform/posix/sdl/i_main.cpp
	common/platform/posix/sdl/i_system.cpp
	common/platform/posix/sdl/sdlglvideo.cpp
	common/platform/posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
	common/platform/posix/unix/i_specialpaths.cpp
	common/platform/posix/unix/gtk_dialogs.cpp )
set( PLAT_OSX_SOURCES
	common/platform/posix/osx/iwadpicker_cocoa.mm
	common/platform/posix/osx/i_specialpaths.mm
	platform/posix/osx/raze.icns )
set( PLAT_COCOA_SOURCES
	common/platform/posix/cocoa/i_input.mm
	common/platform/posix/cocoa/i_joystick.cpp
	common/platform/posix/cocoa/i_main.mm
	common/platform/posix/cocoa/i_system.mm
	common/platform/posix/cocoa/i_video.mm
	common/platform/posix/cocoa/st_console.mm
	common/platform/posix/cocoa/st_start.mm )

if( WIN32 )
	set( SYSTEM_SOURCES_DIR common/platform/win32 )
	set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
	set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )

	set( SYSTEM_SOURCES ${SYSTEM_SOURCES} platform/win32/gameres.rc )
elseif( APPLE )
	if( OSX_COCOA_BACKEND )
		set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
		set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
		set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
	else()
		set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
		set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
		set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
		set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
	endif()

	set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )

	set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
	set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
	option (SYSTEMINSTALL "Set global progdir based on CMake Install Dir" OFF)

	set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
	set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
	set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )

	if ( SYSTEMINSTALL )
		add_definitions( -DPROGDIR="${CMAKE_INSTALL_PREFIX}/${INSTALL_PK3_PATH}" )
	endif()
endif()

if( HAVE_MMX )
	add_definitions( -DHAVE_MMX=1 )

	set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
		common/textures/hires/hqnx_asm/hq2x_asm.cpp
		common/textures/hires/hqnx_asm/hq3x_asm.cpp
		common/textures/hires/hqnx_asm/hq4x_asm.cpp
		common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)

	if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
		set_source_files_properties(
			common/textures/hires/hqnx_asm/hq2x_asm.cpp
			common/textures/hires/hqnx_asm/hq3x_asm.cpp
			common/textures/hires/hqnx_asm/hq4x_asm.cpp
			common/textures/hires/hqresize.cpp
			PROPERTIES COMPILE_FLAGS "-mmmx" )
	endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )

if( HAVE_PARALLEL_FOR )
	add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
	add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
	option( NO_OPENMP "Disable usage of OpenMP" OFF )

	if( NOT NO_OPENMP )
		include( FindOpenMP )

		if( OPENMP_FOUND )
			set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
			set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
		endif( OPENMP_FOUND )
	endif( NOT NO_OPENMP )
endif()

add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
	COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
	DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )

add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
	COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
	DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )


include_directories( ${CMAKE_CURRENT_BINARY_DIR} )

#option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )

#if( NOT SEND_ANON_STATS )
#	add_definitions( -DNO_SEND_STATS )
#endif()

# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
file( GLOB HEADER_FILES
	build/include/*.h
	core/*.h
	core/2d/*.h
	core/utility/*.h
	core/utility/rapidjson/*.h
	core/console/*.h
	core/music/*.h
	core/menu/*.h
	core/input/*.h
	core/rendering/*.h
	core/rendering/scene/*.h
	core/models/*.h

	common/audio/sound/thirdparty/*.h
	common/audio/sound/*.h
	common/audio/music/*.h*
	common/2d/*.h
	common/console/*.h
	common/cutscenes/*.h
	common/utility/*.h
	common/engine/*.h
	common/menu/*.h
	common/statusbar/*.h
	common/fonts/*.h
	common/objects/*.h
	common/filesystem/*.h
	common/platform/posix/cocoa/*.h
	common/platform/posix/sdl/*.h
	common/platform/win32/*.h
	common/models/*.h
	common/textures/*.h
	common/startscreen/*.h
	common/textures/hires/hqnx/*.h
	common/textures/hires/hqnx_asm/*.h
	common/textures/hires/xbr/*.h
	common/thirdparty/*.h
	common/thirdparty/rapidjson/*.h
	common/thirdparty/math/*h
	common/thirdparty/libsmackerdec/include/*.h
	common/rendering/*.h
	common/rendering/gl_load/*.h
	common/rendering/hwrenderer/*.h
	common/rendering/hwrenderer/data/*.h
	common/rendering/vulkan/*.h
	common/rendering/vulkan/system/*.h
	common/rendering/vulkan/renderer/*.h
	common/rendering/vulkan/shaders/*.h
	common/rendering/vulkan/textures/*.h
	common/scripting/core/*h
	common/scripting/vm/*h
	common/scripting/jit/*h
	common/scripting/interface/*.h
	common/scripting/backend/*.h
	common/scripting/frontend/*.h
	games/duke/src/*.h
	games/blood/src/*.h
	games/sw/src/*.h
	games/exhumed/src/*.h

	build/src/*.h
	platform/win32/*.h
	platform/posix/*.h
	thirdparty/include/*.h
	thirdparty/include/*.hpp
	thirdparty/imgui/*.h
	core/textures/*.h
	core/models/*.h
	core/textures/formats/*.h
)


# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
	${OTHER_SYSTEM_SOURCES}
	sc_man_scanner.h
	common/engine/sc_man_scanner.re
	common/scripting/frontend/zcc-parse.lemon
	zcc-parse.c
	zcc-parse.h
	common/platform/win32/zutil.natvis
	common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.natvis

	# Blood
	games/blood/src/actor.cpp
	games/blood/src/ai.cpp
	games/blood/src/aibat.cpp
	games/blood/src/aibeast.cpp
	games/blood/src/aiboneel.cpp
	games/blood/src/aiburn.cpp
	games/blood/src/aicaleb.cpp
	games/blood/src/aicerber.cpp
	games/blood/src/aicult.cpp
	games/blood/src/aigarg.cpp
	games/blood/src/aighost.cpp
	games/blood/src/aigilbst.cpp
	games/blood/src/aihand.cpp
	games/blood/src/aihound.cpp
	games/blood/src/aiinnoc.cpp
	games/blood/src/aipod.cpp
	games/blood/src/airat.cpp
	games/blood/src/aispid.cpp
	games/blood/src/aitchern.cpp
	games/blood/src/aiunicult.cpp
	games/blood/src/aizomba.cpp
	games/blood/src/aizombf.cpp
	games/blood/src/animatesprite.cpp
	games/blood/src/asound.cpp
	games/blood/src/barf.cpp
	games/blood/src/blood.cpp
	games/blood/src/callback.cpp
	games/blood/src/choke.cpp
	games/blood/src/controls.cpp
	games/blood/src/db.cpp
	games/blood/src/dude.cpp
	games/blood/src/d_menu.cpp
	games/blood/src/endgame.cpp
	games/blood/src/eventq.cpp
	games/blood/src/fire.cpp
	games/blood/src/fx.cpp
	games/blood/src/gameutil.cpp
	games/blood/src/gib.cpp
	games/blood/src/globals.cpp
	games/blood/src/hudsprites.cpp
	games/blood/src/inifile.cpp
	games/blood/src/levels.cpp
	games/blood/src/loadsave.cpp
	games/blood/src/messages.cpp
	games/blood/src/mirrors.cpp
	games/blood/src/misc.cpp
	games/blood/src/nnexts.cpp
	games/blood/src/nnsprinsect.cpp
	games/blood/src/osdcmd.cpp
	games/blood/src/player.cpp
	games/blood/src/prediction.cpp
	games/blood/src/preload.cpp
	games/blood/src/qav.cpp
	games/blood/src/sbar.cpp
	games/blood/src/sectorfx.cpp
	games/blood/src/seq.cpp
	games/blood/src/sfx.cpp
	games/blood/src/sound.cpp
	games/blood/src/tile.cpp
	games/blood/src/triggers.cpp
	games/blood/src/view.cpp
	games/blood/src/warp.cpp
	games/blood/src/weapon.cpp

	# Duke
	games/duke/src/actors.cpp
	games/duke/src/actors_d.cpp
	games/duke/src/actors_lava.cpp
	games/duke/src/actors_r.cpp
	games/duke/src/animatesprites_d.cpp
	games/duke/src/animatesprites_r.cpp
	games/duke/src/bowling.cpp
	games/duke/src/ccmds.cpp
	games/duke/src/cheats.cpp
	games/duke/src/dispatch.cpp
	games/duke/src/d_menu.cpp
	games/duke/src/flags_d.cpp
	games/duke/src/flags_r.cpp
	games/duke/src/game.cpp
	games/duke/src/gamedef.cpp
	games/duke/src/gameexec.cpp
	games/duke/src/gameloop.cpp
	games/duke/src/gamevar.cpp
	games/duke/src/game_misc.cpp
	games/duke/src/global.cpp
	games/duke/src/hudweapon_d.cpp
	games/duke/src/hudweapon_r.cpp
	games/duke/src/input.cpp
	games/duke/src/noise.cpp
	games/duke/src/player.cpp
	games/duke/src/player_d.cpp
	games/duke/src/player_r.cpp
	games/duke/src/player_w.cpp
	games/duke/src/prediction.cpp
	games/duke/src/premap.cpp
	games/duke/src/premap_d.cpp
	games/duke/src/premap_r.cpp
	games/duke/src/render.cpp
	games/duke/src/savegame.cpp
	games/duke/src/sbar.cpp
	games/duke/src/sectors.cpp
	games/duke/src/sectors_d.cpp
	games/duke/src/sectors_r.cpp
	games/duke/src/sounds.cpp
	games/duke/src/spawn.cpp
	games/duke/src/spawn_d.cpp
	games/duke/src/spawn_r.cpp
	games/duke/src/vmexports.cpp

	# Shadow Warrior
	games/sw/src/actor.cpp
	games/sw/src/ai.cpp
	games/sw/src/break.cpp
	games/sw/src/bunny.cpp
	games/sw/src/cache.cpp
	games/sw/src/cheats.cpp
	games/sw/src/colormap.cpp
	games/sw/src/coolg.cpp
	games/sw/src/coolie.cpp
	games/sw/src/copysect.cpp
	games/sw/src/draw.cpp
	games/sw/src/d_menu.cpp
	games/sw/src/eel.cpp
	games/sw/src/game.cpp
	games/sw/src/girlninj.cpp
	games/sw/src/goro.cpp
	games/sw/src/hornet.cpp
	games/sw/src/input.cpp
	games/sw/src/interpso.cpp
	games/sw/src/inv.cpp
	games/sw/src/jsector.cpp
	games/sw/src/jweapon.cpp
	games/sw/src/lava.cpp
	games/sw/src/light.cpp
	games/sw/src/mclip.cpp
	games/sw/src/menus.cpp
	games/sw/src/miscactr.cpp
	games/sw/src/morph.cpp
	games/sw/src/network.cpp
	games/sw/src/ninja.cpp
	games/sw/src/osdcmds.cpp
	games/sw/src/panel.cpp
	games/sw/src/player.cpp
	games/sw/src/predict.cpp
	games/sw/src/quake.cpp
	games/sw/src/ripper.cpp
	games/sw/src/ripper2.cpp
	games/sw/src/rooms.cpp
	games/sw/src/rotator.cpp
	games/sw/src/save.cpp
	games/sw/src/saveable.cpp
	games/sw/src/sbar.cpp
	games/sw/src/scrip2.cpp
	games/sw/src/sector.cpp
	games/sw/src/serp.cpp
	games/sw/src/skel.cpp
	games/sw/src/skull.cpp
	games/sw/src/slidor.cpp
	games/sw/src/sounds.cpp
	games/sw/src/spike.cpp
	games/sw/src/sprite.cpp
	games/sw/src/sumo.cpp
	games/sw/src/text.cpp
	games/sw/src/track.cpp
	games/sw/src/vator.cpp
	games/sw/src/vis.cpp
	games/sw/src/wallmove.cpp
	games/sw/src/warp.cpp
	games/sw/src/weapon.cpp
	games/sw/src/zilla.cpp
	games/sw/src/zombie.cpp

	# Exhumed
	games/exhumed/src/2d.cpp
	games/exhumed/src/anims.cpp
	games/exhumed/src/anubis.cpp
	games/exhumed/src/bubbles.cpp
	games/exhumed/src/bullet.cpp
	games/exhumed/src/cd.cpp
	games/exhumed/src/cheats.cpp
	games/exhumed/src/d_menu.cpp
	games/exhumed/src/enginesubs.cpp
	games/exhumed/src/exhumed.cpp
	games/exhumed/src/fish.cpp
	games/exhumed/src/gameloop.cpp
	games/exhumed/src/grenade.cpp
	games/exhumed/src/gun.cpp
	games/exhumed/src/init.cpp
	games/exhumed/src/input.cpp
	games/exhumed/src/items.cpp
	games/exhumed/src/lavadude.cpp
	games/exhumed/src/light.cpp
	games/exhumed/src/lighting.cpp
	games/exhumed/src/lion.cpp
	games/exhumed/src/map.cpp
	games/exhumed/src/menu.cpp
	games/exhumed/src/move.cpp
	games/exhumed/src/movie.cpp
	games/exhumed/src/mummy.cpp
	games/exhumed/src/object.cpp
	games/exhumed/src/osdcmds.cpp
	games/exhumed/src/player.cpp
	games/exhumed/src/queen.cpp
	games/exhumed/src/ra.cpp
	games/exhumed/src/ramses.cpp
	games/exhumed/src/random.cpp
	games/exhumed/src/rat.cpp
	games/exhumed/src/rex.cpp
	games/exhumed/src/roach.cpp
	games/exhumed/src/runlist.cpp
	games/exhumed/src/save.cpp
	games/exhumed/src/scorp.cpp
	games/exhumed/src/sequence.cpp
	games/exhumed/src/set.cpp
	games/exhumed/src/snake.cpp
	games/exhumed/src/sound.cpp
	games/exhumed/src/spider.cpp
	games/exhumed/src/status.cpp
	games/exhumed/src/switch.cpp
	games/exhumed/src/view.cpp
	games/exhumed/src/wasp.cpp


)

set( VM_JIT_SOURCES
	common/scripting/jit/jit.cpp
	common/scripting/jit/jit_runtime.cpp
	common/scripting/jit/jit_call.cpp
	common/scripting/jit/jit_flow.cpp
	common/scripting/jit/jit_load.cpp
	common/scripting/jit/jit_math.cpp
	common/scripting/jit/jit_move.cpp
	common/scripting/jit/jit_store.cpp
)

# Enable fast math for some sources where performance matters (or where the PCH must not be used.)
set( FASTMATH_SOURCES

	common/rendering/gl_load/gl_load.c
	common/textures/hires/hqnx/init.cpp
	common/textures/hires/hqnx/hq2x.cpp
	common/textures/hires/hqnx/hq3x.cpp
	common/textures/hires/hqnx/hq4x.cpp
	common/textures/hires/xbr/xbrz.cpp
	common/textures/hires/xbr/xbrz_old.cpp
	common/utility/matrix.cpp
)

#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
set (VULKAN_SOURCES
	common/rendering/vulkan/system/vk_renderdevice.cpp
	common/rendering/vulkan/system/vk_commandbuffer.cpp
	common/rendering/vulkan/system/vk_hwbuffer.cpp
	common/rendering/vulkan/system/vk_buffer.cpp
	common/rendering/vulkan/renderer/vk_renderstate.cpp
	common/rendering/vulkan/renderer/vk_renderpass.cpp
	common/rendering/vulkan/renderer/vk_streambuffer.cpp
	common/rendering/vulkan/renderer/vk_postprocess.cpp
	common/rendering/vulkan/renderer/vk_pprenderstate.cpp
	common/rendering/vulkan/renderer/vk_descriptorset.cpp
	common/rendering/vulkan/renderer/vk_raytrace.cpp
	common/rendering/vulkan/shaders/vk_shader.cpp
	common/rendering/vulkan/shaders/vk_ppshader.cpp
	common/rendering/vulkan/textures/vk_samplers.cpp
	common/rendering/vulkan/textures/vk_hwtexture.cpp
	common/rendering/vulkan/textures/vk_pptexture.cpp
	common/rendering/vulkan/textures/vk_imagetransition.cpp
	common/rendering/vulkan/textures/vk_renderbuffers.cpp
	common/rendering/vulkan/textures/vk_texture.cpp
	common/rendering/vulkan/textures/vk_framebuffer.cpp
)

if (HAVE_GLES2)
	set (GLES_SOURCES
		common/rendering/gles/gles_system.cpp
		common/rendering/gles/gles_renderer.cpp
		common/rendering/gles/gles_framebuffer.cpp
		common/rendering/gles/gles_renderstate.cpp
		common/rendering/gles/gles_renderbuffers.cpp
		common/rendering/gles/gles_postprocess.cpp
		common/rendering/gles/gles_postprocessstate.cpp
		common/rendering/gles/gles_buffers.cpp
		common/rendering/gles/gles_hwtexture.cpp
		common/rendering/gles/gles_shader.cpp
		common/rendering/gles/gles_shaderprogram.cpp
		common/rendering/gles/gles_samplers.cpp
		common/rendering/gles/glad/src/glad.c
	)

	set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${GLES_SOURCES})
endif()

if (HAVE_VULKAN)
	set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
endif()

set (FASTMATH_SOURCES ${FASTMATH_SOURCES})

set (PCH_SOURCES

	common/thirdparty/richpresence.cpp

	thirdparty/src/md4.cpp

	# Todo: Split out the license-safe code from this.
	build/src/clip.cpp

	core/actorinfo.cpp
	core/zcc_compile_raze.cpp
	core/vmexports.cpp
	core/thingdef_data.cpp
	core/thingdef_properties.cpp
	core/actorlist.cpp
	core/automap.cpp
	core/cheats.cpp
	core/cheathandler.cpp
	core/rts.cpp
	core/ct_chat.cpp
	core/d_net.cpp
	core/d_protocol.cpp
	core/mainloop.cpp
	core/gameconfigfile.cpp
	core/gamecvars.cpp
	core/gamecontrol.cpp
	core/gamehud.cpp
	core/gamefuncs.cpp
	core/gameinput.cpp
	core/g_mapinfo.cpp
	core/interpolate.cpp
	core/inputstate.cpp
	core/maphack.cpp
	core/mapinfo.cpp
	core/maploader.cpp
	core/postprocessor.cpp
	core/searchpaths.cpp
	core/screenjob.cpp
	core/initfs.cpp
	core/statistics.cpp
	core/secrets.cpp
	core/savegamehelp.cpp
	core/precache.cpp
	core/psky.cpp
	core/quotes.cpp
	core/screenshot.cpp
	core/sectorgeometry.cpp
	core/razefont.cpp
	core/raze_music.cpp
	core/raze_sound.cpp
	core/palette.cpp
	core/zcompile.cpp
	core/statusbar2.cpp
	core/shared_hud.cpp
	core/gi.cpp
	core/defparser.cpp

	core/rendering/hw_entrypoint.cpp
	core/rendering/hw_models.cpp
	core/rendering/hw_voxels.cpp
	core/rendering/hw_palmanager.cpp
	core/rendering/hw_sections.cpp
	core/rendering/hw_vertexmap.cpp
	core/rendering/scene/hw_clipper.cpp
	core/rendering/scene/hw_walls.cpp
	core/rendering/scene/hw_walls_vertex.cpp
	core/rendering/scene/hw_flats.cpp
	core/rendering/scene/hw_sprites.cpp
	core/rendering/scene/hw_drawlistadd.cpp
	core/rendering/scene/hw_drawlist.cpp
	core/rendering/scene/hw_drawinfo.cpp
	core/rendering/scene/hw_bunchdrawer.cpp
	core/rendering/scene/hw_portal.cpp
	core/rendering/scene/hw_skyportal.cpp
	core/rendering/scene/hw_sky.cpp
	core/rendering/scene/hw_setcolor.cpp
	core/rendering/scene/hw_lighting.cpp

	core/r_data/gldefs.cpp
	core/models/modeldata.cpp

	core/console/c_notifybuffer.cpp
	core/console/d_event.cpp

	common/audio/sound/i_sound.cpp
	common/audio/sound/oalsound.cpp
	common/audio/sound/s_environment.cpp
	common/audio/sound/s_sound.cpp
	common/audio/sound/s_reverbedit.cpp
	common/audio/music/music_midi_base.cpp
	common/audio/music/music.cpp
	common/audio/music/i_music.cpp
	common/audio/music/i_soundfont.cpp
	common/audio/music/music_config.cpp
	common/2d/v_2ddrawer.cpp
	common/2d/v_drawtext.cpp
	common/2d/v_draw.cpp
	common/2d/wipe.cpp
	common/thirdparty/gain_analysis.cpp
	common/thirdparty/sfmt/SFMT.cpp
	common/startscreen/startscreen.cpp
	common/startscreen/startscreen_heretic.cpp
	common/startscreen/startscreen_hexen.cpp
	common/startscreen/startscreen_strife.cpp
	common/startscreen/startscreen_generic.cpp
	common/startscreen/endoom.cpp
	common/fonts/singlelumpfont.cpp
	common/fonts/singlepicfont.cpp
	common/fonts/specialfont.cpp
	common/fonts/font.cpp
	common/fonts/hexfont.cpp
	common/fonts/v_font.cpp
	common/fonts/v_text.cpp	
	common/textures/hw_ihwtexture.cpp
	common/textures/hw_material.cpp
	common/textures/bitmap.cpp
	common/textures/m_png.cpp
	common/textures/texture.cpp
	common/textures/gametexture.cpp
	common/textures/image.cpp
	common/textures/imagetexture.cpp
	common/textures/texturemanager.cpp
	common/textures/multipatchtexturebuilder.cpp
	common/textures/skyboxtexture.cpp
	common/textures/animtexture.cpp
	common/textures/v_collection.cpp
	common/textures/animlib.cpp
	common/textures/formats/automaptexture.cpp
	common/textures/formats/brightmaptexture.cpp
	common/textures/formats/buildtexture.cpp
	common/textures/formats/ddstexture.cpp
	common/textures/formats/flattexture.cpp
	common/textures/formats/fontchars.cpp
	common/textures/formats/imgztexture.cpp
	common/textures/formats/jpegtexture.cpp
	common/textures/formats/md5check.cpp
	common/textures/formats/multipatchtexture.cpp
	common/textures/formats/patchtexture.cpp
	common/textures/formats/pcxtexture.cpp
	common/textures/formats/pngtexture.cpp
	common/textures/formats/rawpagetexture.cpp
	common/textures/formats/startuptexture.cpp
	common/textures/formats/emptytexture.cpp
	common/textures/formats/shadertexture.cpp
	common/textures/formats/tgatexture.cpp
	common/textures/formats/stbtexture.cpp
	common/textures/formats/anmtexture.cpp
	common/textures/formats/startscreentexture.cpp
	common/textures/hires/hqresize.cpp
	common/models/models_md3.cpp
	common/models/models_md2.cpp
	common/models/models_voxel.cpp
	common/models/models_ue1.cpp
	common/models/models_obj.cpp
	common/models/models_iqm.cpp
	common/models/model.cpp
	common/models/voxels.cpp
	common/console/c_commandline.cpp
	common/console/c_buttons.cpp
	common/console/c_bind.cpp
	common/console/c_enginecmds.cpp
	common/console/c_consolebuffer.cpp
	common/console/c_cvars.cpp
	common/console/c_dispatch.cpp
	common/console/c_commandbuffer.cpp
	common/console/c_console.cpp
	common/console/c_notifybufferbase.cpp
	common/console/c_tabcomplete.cpp
	common/console/c_expr.cpp
	common/cutscenes/playmve.cpp
	common/cutscenes/movieplayer.cpp
	common/cutscenes/screenjob.cpp
	common/utility/engineerrors.cpp
	common/utility/i_module.cpp
	common/utility/gitinfo.cpp
	common/utility/m_alloc.cpp
	common/utility/utf8.cpp
	common/utility/palette.cpp
	common/utility/files.cpp
	common/utility/files_decompress.cpp
	common/utility/memarena.cpp
	common/utility/cmdlib.cpp
	common/utility/configfile.cpp
	common/utility/i_time.cpp
	common/utility/m_argv.cpp
	common/utility/s_playlist.cpp
	common/utility/zstrformat.cpp
	common/utility/name.cpp
	common/utility/r_memory.cpp
	common/thirdparty/base64.cpp
	common/thirdparty/md5.cpp
 	common/thirdparty/superfasthash.cpp
	common/thirdparty/libsmackerdec/src/BitReader.cpp
	common/thirdparty/libsmackerdec/src/FileStream.cpp
	common/thirdparty/libsmackerdec/src/HuffmanVLC.cpp
	common/thirdparty/libsmackerdec/src/LogError.cpp
	common/thirdparty/libsmackerdec/src/SmackerDecoder.cpp
	common/filesystem/filesystem.cpp
	common/filesystem/ancientzip.cpp
	common/filesystem/file_7z.cpp
	common/filesystem/file_grp.cpp
	common/filesystem/file_lump.cpp
	common/filesystem/file_rff.cpp
	common/filesystem/file_wad.cpp
	common/filesystem/file_zip.cpp
	common/filesystem/file_pak.cpp
	common/filesystem/file_whres.cpp
	common/filesystem/file_ssi.cpp
	common/filesystem/file_directory.cpp
	common/filesystem/resourcefile.cpp
	common/engine/cycler.cpp
	common/engine/d_event.cpp
	common/engine/date.cpp
	common/engine/stats.cpp
	common/engine/sc_man.cpp
	common/engine/palettecontainer.cpp
	common/engine/stringtable.cpp
	common/engine/i_net.cpp
	common/engine/i_interface.cpp
	common/engine/renderstyle.cpp
	common/engine/v_colortables.cpp
	common/engine/serializer.cpp
	common/engine/m_joy.cpp
	common/engine/m_random.cpp
	common/objects/autosegs.cpp
	common/objects/dobject.cpp
	common/objects/dobjgc.cpp
	common/objects/dobjtype.cpp
	common/menu/joystickmenu.cpp
	common/menu/menu.cpp
	common/menu/messagebox.cpp
	common/menu/optionmenu.cpp
	common/menu/resolutionmenu.cpp
	common/menu/menudef.cpp
	common/menu/savegamemanager.cpp
	common/statusbar/base_sbar.cpp
	
	common/rendering/v_framebuffer.cpp
	common/rendering/v_video.cpp
	common/rendering/r_thread.cpp
	common/rendering/r_videoscale.cpp
	common/rendering/hwrenderer/hw_draw2d.cpp
	common/rendering/hwrenderer/data/hw_clock.cpp
	common/rendering/hwrenderer/data/hw_skydome.cpp
	common/rendering/hwrenderer/data/flatvertices.cpp
	common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
	common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
	common/rendering/hwrenderer/data/hw_cvars.cpp
	common/rendering/hwrenderer/data/hw_vrmodes.cpp
	common/rendering/hwrenderer/data/hw_lightbuffer.cpp
	common/rendering/hwrenderer/data/hw_bonebuffer.cpp
	common/rendering/hwrenderer/data/hw_aabbtree.cpp
	common/rendering/hwrenderer/data/hw_shadowmap.cpp
	common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
	common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp
	common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
	common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
	common/rendering/hwrenderer/postprocessing/hw_postprocessshader_ccmds.cpp
	common/rendering/gl_load/gl_interface.cpp
	common/rendering/gl/gl_renderer.cpp
	common/rendering/gl/gl_stereo3d.cpp
	common/rendering/gl/gl_framebuffer.cpp
	common/rendering/gl/gl_renderstate.cpp
	common/rendering/gl/gl_renderbuffers.cpp
	common/rendering/gl/gl_postprocess.cpp
	common/rendering/gl/gl_postprocessstate.cpp
	common/rendering/gl/gl_debug.cpp
	common/rendering/gl/gl_buffers.cpp
	common/rendering/gl/gl_hwtexture.cpp
	common/rendering/gl/gl_samplers.cpp
	common/rendering/gl/gl_shader.cpp
	common/rendering/gl/gl_shaderprogram.cpp
	common/scripting/core/dictionary.cpp
	common/scripting/core/dynarrays.cpp
	common/scripting/core/symbols.cpp
	common/scripting/core/types.cpp
	common/scripting/core/scopebarrier.cpp
	common/scripting/core/vmdisasm.cpp
	common/scripting/core/imports.cpp
	common/scripting/vm/vmexec.cpp
	common/scripting/vm/vmframe.cpp
	common/scripting/interface/stringformat.cpp
	common/scripting/interface/vmnatives.cpp
	common/scripting/frontend/ast.cpp
	common/scripting/frontend/zcc_compile.cpp
	common/scripting/frontend/zcc_parser.cpp
	common/scripting/backend/vmbuilder.cpp
	common/scripting/backend/codegen.cpp



	core/textures/buildtiles.cpp
	core/textures/skytexture.cpp
	core/textures/hightile.cpp
	core/music/s_advsound.cpp

	core/menu/loadsavemenu.cpp
	core/menu/usermap.cpp
	core/menu/razemenu.cpp

	#Duke is split because Duke and RR need different constants.
	games/duke/all.cpp
	games/duke/all_d.cpp
	games/duke/all_r.cpp
	games/exhumed/all.cpp
	games/blood/all.cpp
	games/sw/all.cpp

)

if( ${HAVE_VM_JIT} )
	set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
else()
	set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
endif()

macro( use_precompiled_header )
	if( MSVC )
		enable_precompiled_headers( "${ARGV0}/g_pch.h" PCH_SOURCES )
	else()
		# Temporary solution for compilers other than MSVC
		set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
	endif()
endmacro()

use_precompiled_header(".")

add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE
	${HEADER_FILES}
	${NOT_COMPILED_SOURCE_FILES}
	${SYSTEM_SOURCES}
	${FASTMATH_SOURCES}
	${PCH_SOURCES}
	common/utility/x86.cpp
	common/thirdparty/strnatcmp.c
	common/utility/zstring.cpp
	common/utility/findfile.cpp
	common/thirdparty/math/asin.c
	common/thirdparty/math/atan.c
	common/thirdparty/math/const.c
	common/thirdparty/math/cosh.c
	common/thirdparty/math/exp.c
	common/thirdparty/math/isnan.c
	common/thirdparty/math/log.c
	common/thirdparty/math/log10.c
	common/thirdparty/math/mtherr.c
	common/thirdparty/math/polevl.c
	common/thirdparty/math/pow.c
	common/thirdparty/math/powi.c
	common/thirdparty/math/sin.c
	common/thirdparty/math/sinh.c
	common/thirdparty/math/sqrt.c
	common/thirdparty/math/tan.c
	common/thirdparty/math/tanh.c
	common/thirdparty/math/fastsin.cpp
)

#set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${DEM_FASTMATH_FLAG} )
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )


if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
	# [BL] Solaris requires these to be explicitly linked.
	set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
endif()

if( UNIX )
	find_package( Backtrace )
	if(Backtrace_FOUND)
		set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
	endif()
endif()

target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma )

include_directories(
	${CMAKE_CURRENT_SOURCE_DIR}
    build/include
	libxmp-lite/include
	libxmp-lite/include/libxmp-lite
	thirdparty/include
	thirdparty/imgui
	core
	core/2d
	core/fonts
	core/utility
	core/console
	core/textures
	core/music
	core/dobject
	core/menu
	core/input
	core/rendering
	core/rendering/scene
	platform
	common/audio/sound
	common/audio/music
	common/2d
	common/cutscenes
	common/thirdparty/libsmackerdec/include
	common/thirdparty
	common/textures
	common/textures/formats
	common/textures/hires
	common/textures
	common/models
	common/filesystem
	common/utility
	common/console
	common/engine
	common/menu
	common/statusbar
	common/fonts
	common/objects
	common/startscreen
	common/rendering
	common/rendering/hwrenderer
	common/rendering/hwrenderer/data
	common/rendering/gl_load
	common/rendering/gl
	common/rendering/gles
	common/rendering/gles/glad/include
	common/rendering/gles/Mali_OpenGL_ES_Emulator/include
	common/scripting/vm
	common/scripting/jit
	common/scripting/core
	common/scripting/interface
	common/scripting/frontend
	common/scripting/backend
	../libraries/ZVulkan/include
	${CMAKE_BINARY_DIR}/libraries/gdtoa
	${SYSTEM_SOURCES_DIR}
)

if (NOT WIN32)
	include_directories(platform/posix)
endif()

add_dependencies( ${PROJECT_NAME} revision_check )

# Due to some quirks, we need to do this in this order
if( NOT COMPILE_OUTPUT_OLDSTYLE )
	# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
	# Linux distributions are slow to adopt 2.6. :(
	set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIRECTORY} )
	set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} )
else()
	set_target_properties( ${PROJECT_NAME} PROPERTIES
		RUNTIME_OUTPUT_NAME ${PROJECT_NAME}
		RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIRECTORY}
		RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d
		RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIRECTORY}
		RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr
		RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIRECTORY}
		RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd
		RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIRECTORY}
	)
endif()

if( MSVC )
	option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
	set( LINKERSTUFF "/MANIFEST:NO" )

	if( COMPILE_GENERATE_MAPFILE )
		set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
	endif()
	set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF})

	add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
		COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
		COMMENT "Adding manifest..."
	)

endif()

if( NOT WIN32 AND NOT APPLE )
	FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME}; fi" )
	add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD
		COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
		COMMAND ${CMAKE_CURRENT_BINARY_DIR}/link-make )
	IF ("${INSTALL_RPATH}" STREQUAL "")
		set_target_properties(${PROJECT_NAME} PROPERTIES
			#allow libzmusic.so.1 library in same folder as executable at runtime
			INSTALL_RPATH "\$ORIGIN"
			BUILD_WITH_INSTALL_RPATH ON
		)
	endif()
endif()

add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
	COMMAND ${CMAKE_COMMAND} -E copy_if_different
	${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $<TARGET_FILE_DIR:${PROJECT_NAME}>/soundfonts/${PROJECT_NAME}.sf2
)

if( CMAKE_COMPILER_IS_GNUCXX )
	# GCC misoptimizes this file
endif()
if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
	# Need to enable intrinsics for these files.
	set_property( SOURCE
		common/utility/palette.cpp
		common/utility/x86.cpp
		APPEND_STRING PROPERTY COMPILE_FLAGS " ${SSE2_ENABLE}" )
endif()

if( APPLE )
	set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")

	if( HAVE_VULKAN )
		set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
	endif()

	set_target_properties(${PROJECT_NAME} PROPERTIES
		LINK_FLAGS "${LINK_FRAMEWORKS}"
		MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/osx/${PROJECT_NAME}-info.plist"
		XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )

	# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
	# if placed in the directory with the main executable
	set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
endif()

if( WIN32 )
	set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." )
else()
	set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
endif()
install(TARGETS ${PROJECT_NAME}
		DESTINATION ${INSTALL_PATH}
		COMPONENT "Game executable")


source_group("Games" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/.+")
source_group("Games\\Duke" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/.+")
source_group("Games\\Duke\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/src/.+")
source_group("Games\\Blood" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/.+")
source_group("Games\\Blood\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/src.+")
source_group("Games\\Shadow Warrior" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/+")
source_group("Games\\Shadow Warrior\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/src/+")
source_group("Games\\Exhumed" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/.+")
source_group("Games\\Exhumed\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/src/.+")
source_group("Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/.+")
source_group("Core\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/.+")
source_group("Core\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/formats/.+")
source_group("Core\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/utility/.+")
source_group("Core\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/2d/.+")
source_group("Core\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/console/.+")
source_group("Core\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/dobject/.+")
source_group("Core\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/menu/.+")
source_group("Core\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/models/.+")
source_group("Core\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/.+")
source_group("Core\\Rendering\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/scene/.+")
source_group("Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/.+")
source_group("Platform\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/win32/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+")
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
source_group("Platform\\POSIX" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/.+")
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
source_group("Common\\Cutscenes" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/cutscenes/.+")
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
source_group("Common\\Rendering\\GLES Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gles/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+")
source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+")
source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+")
source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")


unset( PCH_SOURCES )
unset( HEADER_FILES )
unset( NOT_COMPILED_SOURCE_FILES )