//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT Copyright (C) 2020 - Christoph Oelckers This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "names_r.h" #include "mapinfo.h" #include "dukeactor.h" BEGIN_DUKE_NS //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void incur_damage_r(player_struct* p) { int damage = 0, shield_damage = 0; int gut = 0; p->GetActor()->spr.extra -= p->extra_extra8 >> 8; damage = p->GetActor()->spr.extra - p->last_extra; if (damage < 0) { p->extra_extra8 = 0; if (p->steroids_amount > 0 && p->steroids_amount < 400) { shield_damage = damage * (20 + (krand() % 30)) / 100; damage -= shield_damage; } if (p->drink_amt > 31 && p->drink_amt < 65) gut++; if (p->eat > 31 && p->eat < 65) gut++; switch (gut) { case 1: damage = damage * 3 / 4; break; case 2: damage /= 4; break; } p->GetActor()->spr.extra = p->last_extra + damage; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootmelee(DDukeActor *actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sectp = actor->sector(); double vel = 1024., zvel; HitInfo hit{}; if (p >= 0) { setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.); pos.Z += 6; ang += DAngle1 * 2.64; } else { double x; auto pactor = ps[findplayer(actor, &x)].GetActor(); zvel = ((pactor->spr.pos.Z - pos.Z) * 16) / (x + 1 / 16.); ang = (pactor->spr.pos.XY() - pos.XY()).Angle(); } hitscan(pos, sectp, DVector3(ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1); if (isRRRA() && hit.hitSector != nullptr && ((hit.hitSector->lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector->lotag == ST_161_CEILING_TELEPORT && zvel < 0)) && hit.actor() == nullptr && hit.hitWall == nullptr) { DukeStatIterator its(STAT_EFFECTOR); while (auto effector = its.Next()) { if (effector->sector() == hit.hitSector && iseffector(effector) && effector->GetOwner() && effector->spr.lotag == SE_7_TELEPORT) { DVector3 npos; npos.XY() = hit.hitpos.XY() + (effector->GetOwner()->spr.pos.XY() - effector->spr.pos.XY()); if (hit.hitSector->lotag == ST_161_CEILING_TELEPORT) { npos.Z = effector->GetOwner()->sector()->floorz; } else { npos.Z = effector->GetOwner()->sector()->ceilingz; } hitscan(npos, effector->GetOwner()->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1); break; } } } if (hit.hitSector == nullptr) return; if ((pos.XY() - hit.hitpos.XY()).Sum() < 64) { if (hit.hitWall != nullptr || hit.actor()) { DDukeActor* wpn; if (isRRRA() && atwith == RTILE_SLINGBLADE) { wpn = CreateActor(hit.hitSector, hit.hitpos, RTILE_SLINGBLADE, -15, DVector2(0, 0), ang, 32., 0., actor, 4); if (!wpn) return; wpn->spr.extra += 50; } else { wpn = CreateActor(hit.hitSector, hit.hitpos, RTILE_KNEE, -15, DVector2(0, 0), ang, 32., 0., actor, 4); if (!wpn) return; wpn->spr.extra += (krand() & 7); } if (p >= 0) { auto k = spawn(wpn, RTILE_SMALLSMOKE); if (k) k->spr.pos.Z -= 8; if (atwith == RTILE_KNEE) S_PlayActorSound(KICK_HIT, wpn); else if (isRRRA() && atwith == RTILE_SLINGBLADE) S_PlayActorSound(260, wpn); } if (p >= 0 && ps[p].steroids_amount > 0 && ps[p].steroids_amount < 400) wpn->spr.extra += (gs.max_player_health >> 2); if (hit.actor() && !isaccessswitch(hit.actor()->spr.spritetexture())) { fi.checkhitsprite(hit.actor(), wpn); if (p >= 0) checkhitswitch(p, nullptr, hit.actor()); } else if (hit.hitWall) { if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP) if (hit.hitWall->twoSided()) if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz) hit.hitWall = hit.hitWall->nextWall(); if (!isaccessswitch(hit.hitWall->walltexture)) { checkhitwall(wpn, hit.hitWall, hit.hitpos); if (p >= 0) checkhitswitch(p, hit.hitWall, nullptr); } } } else if (p >= 0 && zvel > 0 && hit.hitSector->lotag == 1) { auto splash = spawn(ps[p].GetActor(), RTILE_WATERSPLASH2); if (splash) { splash->spr.pos.XY() = hit.hitpos.XY(); splash->spr.Angles.Yaw = ps[p].GetActor()->spr.Angles.Yaw; splash->vel.X = 2; ssp(actor, 0); splash->vel.X = 0; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootweapon(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sectp = actor->sector(); double vel = 1024., zvel = 0; HitInfo hit{}; if (actor->spr.extra >= 0) actor->spr.shade = -96; if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); if (aimed) { auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture()); double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5) + 5; double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); zvel = ((aimed->spr.pos.Z - pos.Z - dal) * 16) / dist; ang = (aimed->spr.pos - pos).Angle(); } if (atwith == RTILE_SHOTSPARK1) { if (aimed == nullptr) { ang += DAngle22_5 / 8 - randomAngle(22.5 / 4); setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.); zvel += 0.5 - krandf(1); } } else { if (atwith == RTILE_SHOTGUN) ang += DAngle22_5 / 2 - randomAngle(22.5); else ang += DAngle22_5 / 8 - randomAngle(22.5 / 4); if (aimed == nullptr) setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 16.); zvel += 0.5 - krandf(1); } pos.Z -= 2; } else { double x; int j = findplayer(actor, &x); pos.Z -= 4; double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); zvel = ((ps[j].GetActor()->getOffsetZ() - pos.Z) * 16) / dist; zvel += 0.5 - krandf(1); ang += DAngle22_5 / 4 - randomAngle(22.5 / 2); } actor->spr.cstat &= ~CSTAT_SPRITE_BLOCK_ALL; hitscan(pos, sectp, DVector3(ang.ToVector() * vel, zvel * 64), hit, CLIPMASK1); if (isRRRA() && hit.hitSector != nullptr && (((hit.hitSector->lotag == ST_160_FLOOR_TELEPORT && zvel > 0) || (hit.hitSector->lotag == ST_161_CEILING_TELEPORT && zvel < 0)) && hit.actor() == nullptr && hit.hitWall == nullptr)) { DukeStatIterator its(STAT_EFFECTOR); while (auto effector = its.Next()) { auto Owner = effector->GetOwner(); if (effector->sector() == hit.hitSector && iseffector(effector) && Owner && effector->spr.lotag == SE_7_TELEPORT) { DVector3 npos; npos.XY() = hit.hitpos.XY() + (Owner->spr.pos.XY() - effector->spr.pos.XY()); if (hit.hitSector->lotag == ST_161_CEILING_TELEPORT) { npos.Z = Owner->sector()->floorz; } else { npos.Z = Owner->sector()->ceilingz; } hitscan(npos, Owner->sector(), DVector3(ang.ToVector() * 1024, zvel * 0.25), hit, CLIPMASK1); break; } } } actor->spr.cstat |= CSTAT_SPRITE_BLOCK_ALL; if (hit.hitSector == nullptr) return; if (atwith == RTILE_SHOTGUN) if (hit.hitSector->lotag == 1) if (krand() & 1) return; if ((krand() & 15) == 0 && hit.hitSector->lotag == 2) tracers(hit.hitpos, pos, 8 - (ud.multimode >> 1)); DDukeActor* spark; if (p >= 0) { spark = CreateActor(hit.hitSector, hit.hitpos, RTILE_SHOTSPARK1, -15, DVector2(0.15625, 0.15625), ang, 0., 0., actor, 4); if (!spark) return; spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress]; spark->spr.extra += (krand() % 6); if (hit.hitWall == nullptr && hit.actor() == nullptr) { if (zvel < 0) { if (hit.hitSector->ceilingstat & CSTAT_SECTOR_SKY) { spark->spr.scale = DVector2(0, 0); return; } else checkhitceiling(hit.hitSector); } if (hit.hitSector->lotag != 1) spawn(spark, RTILE_SMALLSMOKE); } if (hit.actor()) { if (hit.actor()->spr.picnum == RTILE_TORNADO) return; fi.checkhitsprite(hit.actor(), spark); if (hit.actor()->isPlayer() && (ud.coop != 1 || ud.ffire == 1)) { auto jib = spawn(spark, RTILE_JIBS6); spark->spr.scale = DVector2(0, 0); if (jib) { jib->spr.pos.Z += 4; jib->vel.X = 1; jib->spr.scale = DVector2(0.375, 0.375); jib->spr.Angles.Yaw += DAngle22_5 / 2 - randomAngle(22.5); } } else spawn(spark, RTILE_SMALLSMOKE); if (p >= 0 && isshootableswitch(hit.actor()->spr.spritetexture())) { checkhitswitch(p, nullptr, hit.actor()); return; } } else if (hit.hitWall != nullptr) { spawn(spark, RTILE_SMALLSMOKE); if (isadoorwall(hit.hitWall->walltexture) == 1) goto SKIPBULLETHOLE; if (isablockdoor(hit.hitWall->walltexture) == 1) goto SKIPBULLETHOLE; if (p >= 0 && isshootableswitch(hit.hitWall->walltexture)) { checkhitswitch(p, hit.hitWall, nullptr); return; } if (hit.hitWall->hitag != 0 || (hit.hitWall->twoSided() && hit.hitWall->nextWall()->hitag != 0)) goto SKIPBULLETHOLE; if (hit.hitSector != nullptr && hit.hitSector->lotag == 0) if (!(tileflags(hit.hitWall->overtexture) & TFLAG_FORCEFIELD)) if ((hit.hitWall->twoSided() && hit.hitWall->nextSector()->lotag == 0) || (!hit.hitWall->twoSided() && hit.hitSector->lotag == 0)) if ((hit.hitWall->cstat & CSTAT_WALL_MASKED) == 0) { if (hit.hitWall->twoSided()) { DukeSectIterator it(hit.hitWall->nextSector()); while (auto l = it.Next()) { if (l->spr.statnum == STAT_EFFECTOR && l->spr.lotag == SE_13_EXPLOSIVE) goto SKIPBULLETHOLE; } } DukeStatIterator it(STAT_MISC); while (auto l = it.Next()) { if (l->spr.picnum == RTILE_BULLETHOLE) if ((l->spr.pos - spark->spr.pos).Length() < 0.75 + krandf(0.5)) goto SKIPBULLETHOLE; } auto hole = spawn(spark, RTILE_BULLETHOLE); if (hole) { hole->vel.X = -1 / 16; hole->spr.Angles.Yaw = hit.hitWall->delta().Angle() - DAngle90; ssp(hole, CLIPMASK0); hole->spr.cstat2 |= CSTAT2_SPRITE_DECAL; } } SKIPBULLETHOLE: if (hit.hitWall->cstat & CSTAT_WALL_BOTTOM_SWAP) if (hit.hitWall->twoSided()) if (hit.hitpos.Z >= hit.hitWall->nextSector()->floorz) hit.hitWall = hit.hitWall->nextWall(); checkhitwall(spark, hit.hitWall, hit.hitpos); } } else { spark = CreateActor(hit.hitSector, hit.hitpos, RTILE_SHOTSPARK1, -15, DVector2(0.375, 0.375), ang, 0., 0., actor, 4); if (!spark) return; spark->spr.extra = ScriptCode[gs.actorinfo[atwith].scriptaddress]; if (hit.actor()) { fi.checkhitsprite(hit.actor(), spark); if (!hit.actor()->isPlayer()) spawn(spark, RTILE_SMALLSMOKE); else spark->spr.scale = DVector2(0, 0); } else if (hit.hitWall != nullptr) checkhitwall(spark, hit.hitWall, hit.hitpos); } if ((krand() & 255) < 10) { S_PlaySound3D(PISTOL_RICOCHET, spark, hit.hitpos); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootstuff(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sect = actor->sector(); double vel = 0, zvel; int scount; if (isRRRA()) { if (atwith != RTILE_SHITBALL && actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == RTILE_SHITBALL) { if (actor->spr.picnum == RTILE_MAMA) vel = 37.5; else vel = 25; } } else { if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == RTILE_SHITBALL) vel = 25; } if (atwith != RTILE_SHITBALL) { vel = 52.5; pos.Z -= 4; if (actor->spr.picnum == RTILE_HULK) { pos += (actor->spr.Angles.Yaw + DAngle45).ToVector() * 16; pos.Z += 12; } if (actor->spr.picnum == RTILE_VIXEN) { pos.Z -= 12; } } if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); pos += (actor->spr.Angles.Yaw + DAngle22_5 * 1.25).ToVector() * 16; if (aimed) { auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture()); double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5) - 12; double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist; ang = (aimed->spr.pos.XY() - pos.XY()).Angle(); } else { setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.); } } else { double x; int j = findplayer(actor, &x); if (actor->spr.picnum == RTILE_HULK) ang -= randomAngle(22.5 / 4); else if (actor->spr.picnum == RTILE_VIXEN) ang -= randomAngle(22.5 / 8); else if (actor->spr.picnum != RTILE_UFOBEAM) ang += DAngle22_5 / 8. - randomAngle(22.5 / 4); double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z + 3) * vel) / dist; } double oldzvel = zvel; double scale = p >= 0? 0.109375 : atwith == RTILE_VIXENSHOT? 0.125 : 0.28125; if (atwith == RTILE_SHITBALL) { if (!isRRRA() || actor->spr.picnum != RTILE_MAMA) pos.Z -= 10; else pos.Z -= 20; } while (scount > 0) { auto spawned = CreateActor(sect, pos, atwith, -127, DVector2(scale, scale), ang, vel, zvel, actor, 4); if (!spawned) return; spawned->spr.extra += (krand() & 7); spawned->spr.cstat = CSTAT_SPRITE_YCENTER; spawned->clipdist = 1; ang = actor->spr.Angles.Yaw + DAngle22_5 / 4 + randomAngle(22.5 / 2); zvel = oldzvel + 2 - krandf(4); if (atwith == RTILE_FIRELASER) { spawned->spr.scale = DVector2(0.125, 0.125); } scount--; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootrpg(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sect = actor->sector(); double vel, zvel; int scount; DDukeActor* act90 = nullptr; if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; vel = 40.25; DDukeActor* aimed = nullptr; if (p >= 0) { aimed = aim(actor, AUTO_AIM_ANGLE); if (aimed) { if (isRRRA() && atwith == RTILE_RPG2) { if (aimed->spr.picnum == RTILE_HEN || aimed->spr.picnum == RTILE_HENSTAYPUT) act90 = ps[screenpeek].GetActor(); else act90 = aimed; } auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture()); double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5) + 8; double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist; if (!actorflag(aimed, SFLAG2_SPECIALAUTOAIM)) ang = (aimed->spr.pos.XY() - pos.XY()).Angle(); } else setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 40.5); } else { double x; int j = findplayer(actor, &x); ang = (ps[j].GetActor()->opos.XY() - pos.XY()).Angle(); double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z) * vel) / dist; if (badguy(actor) && (actor->spr.hitag & face_player_smart)) ang = actor->spr.Angles.Yaw + randomAngle(22.5 / 4) - DAngle22_5 / 8; } if (p < 0) aimed = nullptr; auto offset = (ang + DAngle1 * 61).ToVector() * (1024 / 448.); auto spawned = CreateActor(sect, pos.plusZ(-1) + offset, atwith, 0, DVector2(0.21875, 0.21875), ang, vel, zvel, actor, 4); if (!spawned) return; CallInitialize(spawned); if (p >= 0) { int snd = spawned->IntVar(NAME_spawnsound); if (snd > 0) S_PlayActorSound(FSoundID::fromInt(snd), actor); } spawned->seek_actor = act90; spawned->spr.extra += (krand() & 7); if (!(actorflag(spawned, SFLAG2_REFLECTIVE))) spawned->temp_actor = aimed; else { spawned->spr.yint = gs.numfreezebounces; spawned->spr.scale *= 0.5; spawned->vel.Z -= 0.125; } if (p == -1) { if (actor->spr.picnum == RTILE_HULK) { spawned->spr.scale = DVector2(0.125, 0.125); } else if (atwith != RTILE_FREEZEBLAST) { spawned->spr.scale = DVector2(0.46875, 0.46875); spawned->spr.extra >>= 2; } } else if (ps[p].curr_weapon == TIT_WEAPON) { spawned->spr.extra >>= 2; spawned->spr.Angles.Yaw += DAngle22_5 / 8 - randomAngle(DAngle22_5 / 4); spawned->vel.Z += 1 - krandf(2); if (ps[p].hbomb_hold_delay) { DVector2 spawnofs(ang.Sin() * (1024. / 644.), ang.Cos() * -(1024. / 644.)); spawned->spr.pos += spawnofs; } else { DVector2 spawnofs(ang.Sin() * 4, ang.Cos() * -4); spawned->spr.pos += spawnofs; } spawned->spr.scale *= 0.5; } spawned->spr.cstat = CSTAT_SPRITE_YCENTER; if (atwith == RTILE_RPG || (atwith == RTILE_RPG2 && isRRRA())) spawned->clipdist = 1; else spawned->clipdist = 10; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootwhip(DDukeActor* actor, int p, DVector3 pos, DAngle ang, int atwith) { auto sect = actor->sector(); double vel = 0, zvel; int scount; if (actor->spr.extra >= 0) actor->spr.shade = -96; scount = 1; if (atwith == RTILE_OWHIP) { vel = 300/16.; pos.Z -= 15; scount = 1; } else if (atwith == RTILE_UWHIP) { vel = 300/16; pos.Z += 4; scount = 1; } if (p >= 0) { auto aimed = aim(actor, AUTO_AIM_ANGLE); if (aimed) { auto tex = TexMan.GetGameTexture(aimed->spr.spritetexture()); double dal = ((aimed->spr.scale.X * tex->GetDisplayHeight()) * 0.5) - 12; double dist = (ps[p].GetActor()->spr.pos.XY() - aimed->spr.pos.XY()).Length(); zvel = ((aimed->spr.pos.Z - pos.Z - dal) * vel) / dist; ang = (aimed->spr.pos.XY() - pos.XY()).Angle(); } else setFreeAimVelocity(vel, zvel, ps[p].Angles.getPitchWithView(), 49.); } else { double x; int j = findplayer(actor, &x); if (actor->spr.picnum == RTILE_VIXEN) ang -= randomAngle(22.5 / 8); else ang += DAngle22_5/8 - randomAngle(22.5 / 4); double dist = (ps[j].GetActor()->spr.pos.XY() - actor->spr.pos.XY()).Length(); zvel = ((ps[j].GetActor()->getPrevOffsetZ() - pos.Z + 3) * vel) / dist; } double oldzvel = zvel; double scale = p >= 0? 0.109375 : 0.125; while (scount > 0) { auto spawned = CreateActor(sect, pos, atwith, -127, DVector2(scale,scale), ang, vel, zvel, actor, 4); if (!spawned) return; spawned->spr.extra += (krand() & 7); spawned->spr.cstat = CSTAT_SPRITE_YCENTER; spawned->clipdist = 1; ang = actor->spr.Angles.Yaw + DAngle22_5/4 - randomAngle(DAngle22_5/2); zvel = oldzvel + 2 - krandf(4); scount--; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void shootmortar(DDukeActor* actor, int p, const DVector3& pos, DAngle ang, int atwith) { auto sect = actor->sector(); if (actor->spr.extra >= 0) actor->spr.shade = -96; double x; auto plActor = ps[findplayer(actor, &x)].GetActor(); x = (plActor->spr.pos.XY() - actor->spr.pos.XY()).Length(); double zvel = -x * 0.5; if (zvel < -8) zvel = -4; double vel = x / 16.; double size = atwith == RTILE_CHEERBOMB ? 0.25 : 0.5; CreateActor(sect, pos.plusZ(-6) + ang.ToVector() * 4, atwith, -64, DVector2(size, size), ang, vel, zvel, actor, 1); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void shoot_r(DDukeActor* actor, int atwith, PClass* cls) { int p; DVector3 spos; DAngle sang; auto const sect = actor->sector(); sang = actor->spr.Angles.Yaw; if (actor->isPlayer()) { p = actor->PlayerIndex(); spos = actor->getPosWithOffsetZ().plusZ(ps[p].pyoff + 4); if (isRRRA()) ps[p].crack_time = CRACK_TIME; } else { p = -1; auto tex = TexMan.GetGameTexture(actor->spr.spritetexture()); spos = actor->spr.pos.plusZ(-(actor->spr.scale.Y * tex->GetDisplayHeight() * 0.5) - 3); if (badguy(actor)) { spos.X -= (sang + DAngle22_5 * 0.75).Sin() * 8; spos.Y += (sang + DAngle22_5 * 0.75).Cos() * 8; } } if (cls == nullptr) { auto info = spawnMap.CheckKey(atwith); if (info) { cls = static_cast(info->Class(atwith)); } } if (cls && cls->IsDescendantOf(RUNTIME_CLASS(DDukeActor)) && CallShootThis(static_cast(GetDefaultByType(cls)), actor, p, spos, sang)) return; if (cls && atwith == -1) atwith = GetDefaultByType(cls)->spr.picnum; switch (atwith) { case RTILE_SLINGBLADE: if (!isRRRA()) break; [[fallthrough]]; case RTILE_KNEE: case RTILE_GROWSPARK: shootmelee(actor, p, spos, sang, atwith); return; case RTILE_SHOTSPARK1: case RTILE_SHOTGUN: case RTILE_CHAINGUN: shootweapon(actor, p, spos, sang, atwith); return; case RTILE_OWHIP: case RTILE_UWHIP: shootwhip(actor, p, spos, sang, atwith); return; case RTILE_FIRELASER: case RTILE_SHITBALL: case RTILE_VIXENSHOT: shootstuff(actor, p, spos, sang, atwith); return; case RTILE_RPG2: case RTILE_BOATGRENADE: if (isRRRA()) goto rrra_rpg2; else break; case RTILE_RPG: case RTILE_SAWBLADE: rrra_rpg2: shootrpg(actor, p, spos, sang, atwith); break; case RTILE_CHEERBOMB: if (!isRRRA()) break; case RTILE_MORTER: shootmortar(actor, p, spos, sang, atwith); break; } return; } //--------------------------------------------------------------------------- // // this is one lousy hack job... // //--------------------------------------------------------------------------- void selectweapon_r(int snum, int weap) { int i, j, k; auto p = &ps[snum]; if (p->last_pissed_time <= (26 * 218) && p->show_empty_weapon == 0 && p->kickback_pic == 0 && p->quick_kick == 0 && p->GetActor()->spr.scale.X > 0.125 && p->access_incs == 0 && p->knee_incs == 0) { if ((p->weapon_pos == 0 || (p->holster_weapon && p->weapon_pos == -9))) { if (weap == WeaponSel_Alt) { j = p->curr_weapon; switch (p->curr_weapon) { case THROWSAW_WEAPON: if (p->ammo_amount[BUZZSAW_WEAPON] > 0) { j = BUZZSAW_WEAPON; p->subweapon = 1 << BUZZSAW_WEAPON; } break; case BUZZSAW_WEAPON: if (p->ammo_amount[THROWSAW_WEAPON] > 0) { j = THROWSAW_WEAPON; p->subweapon = 0; } break; case POWDERKEG_WEAPON: if (p->ammo_amount[BOWLING_WEAPON] > 0) { j = BOWLING_WEAPON; p->subweapon = 1 << BOWLING_WEAPON; } break; case BOWLING_WEAPON: if (p->ammo_amount[POWDERKEG_WEAPON] > 0) { j = POWDERKEG_WEAPON; p->subweapon = 0; } break; case KNEE_WEAPON: if (isRRRA()) { j = SLINGBLADE_WEAPON; p->subweapon = 2; } break; case SLINGBLADE_WEAPON: j = KNEE_WEAPON; p->subweapon = 0; break; case CROSSBOW_WEAPON: if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA()) { j = CHICKEN_WEAPON; p->subweapon = 4; } break; case CHICKEN_WEAPON: if (p->ammo_amount[CROSSBOW_WEAPON] > 0) { j = CROSSBOW_WEAPON; p->subweapon = 0; } break; default: break; } } else if (weap == WeaponSel_Next || weap == WeaponSel_Prev) { k = p->curr_weapon; if (isRRRA()) { if (k == CHICKEN_WEAPON) k = CROSSBOW_WEAPON; else if (k == BUZZSAW_WEAPON) k = THROWSAW_WEAPON; else if (k == SLINGBLADE_WEAPON) k = KNEE_WEAPON; } j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice i = 0; while (k >= 0 && k < 10) { k += j; if (k == -1) k = 9; else if (k == 10) k = 0; if (p->gotweapon[k] && p->ammo_amount[k] > 0) { j = k; break; } i++; if (i == 10) { fi.addweapon(p, KNEE_WEAPON, true); break; } } } else j = weap - 1; k = -1; if (j == DYNAMITE_WEAPON && p->ammo_amount[DYNAMITE_WEAPON] == 0) { DukeStatIterator it(STAT_ACTOR); while (auto act = it.Next()) { if (act->spr.picnum == RTILE_DYNAMITE && act->GetOwner() == p->GetActor()) { p->gotweapon[DYNAMITE_WEAPON] = true; j = THROWINGDYNAMITE_WEAPON; break; } } } else if (j == KNEE_WEAPON && isRRRA()) { if (p->curr_weapon == KNEE_WEAPON) { p->subweapon = 2; j = SLINGBLADE_WEAPON; } else if (p->subweapon & 2) { p->subweapon = 0; j = KNEE_WEAPON; } } else if (j == CROSSBOW_WEAPON && isRRRA()) { if (p->curr_weapon == CROSSBOW_WEAPON || p->ammo_amount[CROSSBOW_WEAPON] == 0) { if (p->ammo_amount[CHICKEN_WEAPON] == 0) return; p->subweapon = 4; j = CHICKEN_WEAPON; } else if ((p->subweapon & 4) || p->ammo_amount[CHICKEN_WEAPON] == 0) { p->subweapon = 0; j = CROSSBOW_WEAPON; } } else if (j == THROWSAW_WEAPON) { if (p->curr_weapon == THROWSAW_WEAPON || p->ammo_amount[THROWSAW_WEAPON] == 0) { p->subweapon = (1 << BUZZSAW_WEAPON); j = BUZZSAW_WEAPON; } else if ((p->subweapon & (1 << BUZZSAW_WEAPON)) || p->ammo_amount[BUZZSAW_WEAPON] == 0) { p->subweapon = 0; j = THROWSAW_WEAPON; } } else if (j == POWDERKEG_WEAPON) { if (p->curr_weapon == POWDERKEG_WEAPON || p->ammo_amount[POWDERKEG_WEAPON] == 0) { p->subweapon = (1 << BOWLING_WEAPON); j = BOWLING_WEAPON; } else if ((p->subweapon & (1 << BOWLING_WEAPON)) || p->ammo_amount[BOWLING_WEAPON] == 0) { p->subweapon = 0; j = POWDERKEG_WEAPON; } } if (p->holster_weapon) { PlayerSetInput(snum, SB_HOLSTER); p->oweapon_pos = p->weapon_pos = -9; } else if (j >= MIN_WEAPON && p->gotweapon[j] && p->curr_weapon != j) switch (j) { case KNEE_WEAPON: fi.addweapon(p, j, true); break; case SLINGBLADE_WEAPON: if (isRRRA()) { S_PlayActorSound(496, ps[screenpeek].GetActor()); fi.addweapon(p, j, true); } break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] == 0) if (p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, PISTOL_WEAPON, true); break; case CHICKEN_WEAPON: if (!isRRRA()) break; [[fallthrough]]; case SHOTGUN_WEAPON: case RIFLEGUN_WEAPON: case CROSSBOW_WEAPON: case TIT_WEAPON: case ALIENBLASTER_WEAPON: case THROWSAW_WEAPON: case BUZZSAW_WEAPON: case POWDERKEG_WEAPON: case BOWLING_WEAPON: if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->last_full_weapon = p->curr_weapon; p->show_empty_weapon = 32; } fi.addweapon(p, j, true); break; case MOTORCYCLE_WEAPON: case BOAT_WEAPON: if (isRRRA()) { if (p->ammo_amount[j] == 0 && p->show_empty_weapon == 0) { p->show_empty_weapon = 32; } fi.addweapon(p, j, true); } break; case THROWINGDYNAMITE_WEAPON: if (k >= 0) // Found in list of [1]'s { p->curr_weapon = THROWINGDYNAMITE_WEAPON; p->last_weapon = -1; p->oweapon_pos = p->weapon_pos = 10; } break; case DYNAMITE_WEAPON: if (p->ammo_amount[DYNAMITE_WEAPON] > 0 && p->gotweapon[DYNAMITE_WEAPON]) fi.addweapon(p, DYNAMITE_WEAPON, true); break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- int doincrements_r(player_struct* p) { int snum; auto pact = p->GetActor(); if (isRRRA()) { if (WindTime > 0) WindTime--; else if ((krand() & 127) == 8) { WindTime = 120 + ((krand() & 63) << 2); WindDir = randomAngle(); } if (chickenphase > 0) chickenphase--; if (p->SeaSick) { p->SeaSick--; if (p->SeaSick == 0) p->sea_sick_stat = 0; } } snum = p->GetActor()->PlayerIndex(); p->player_par++; if (p->yehaa_timer) p->yehaa_timer--; if (p->detonate_count > 0) { p->detonate_count++; p->detonate_time--; } p->drink_timer--; if (p->drink_timer <= 0) { p->drink_timer = 1024; if (p->drink_amt) { p->drink_amt--; } } p->eat_timer--; if (p->eat_timer <= 0) { p->eat_timer = 1024; if (p->eat) p->eat--; } if (p->drink_amt >= 100) { if (!S_CheckActorSoundPlaying(pact, 420)) S_PlayActorSound(420, pact); p->drink_amt -= 9; p->eat >>= 1; } p->eatang = (1647 + p->eat * 8) & 2047; if (p->eat >= 100) p->eat = 100; if (p->eat >= 31 && krand() < p->eat) { switch (krand() & 3) { case 0: S_PlayActorSound(404, pact); break; case 1: S_PlayActorSound(422, pact); break; case 2: S_PlayActorSound(423, pact); break; case 3: S_PlayActorSound(424, pact); break; } if (numplayers < 2) { p->noise_radius = 1024; madenoise(screenpeek); p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector(); } p->eat -= 4; if (p->eat < 0) p->eat = 0; } if (p->invdisptime > 0) p->invdisptime--; if (p->tipincs > 0) { p->otipincs = p->tipincs; p->tipincs--; } if (p->last_pissed_time > 0) { p->last_pissed_time--; if (p->drink_amt > 66 && (p->last_pissed_time % 26) == 0) p->drink_amt--; { if (p->last_pissed_time == 5662) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 5567) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 5472) S_PlayActorSound(433, pact); else if (p->last_pissed_time == 5072) S_PlayActorSound(435, pact); else if (p->last_pissed_time == 5014) S_PlayActorSound(434, pact); else if (p->last_pissed_time == 4919) S_PlayActorSound(433, pact); } if (p->last_pissed_time == 5668) { p->holster_weapon = 0; p->oweapon_pos = p->weapon_pos = 10; } } if (p->crack_time > 0) { p->crack_time--; if (p->crack_time == 0) { p->knuckle_incs = 1; p->crack_time = CRACK_TIME; } } if (p->steroids_amount > 0 && p->steroids_amount < 400) { p->steroids_amount--; if (p->steroids_amount == 0) { checkavailinven(p); p->eat = p->drink_amt = 0; p->eatang = p->drunkang = 1647; } if (!(p->steroids_amount & 14)) if (snum == screenpeek || ud.coop == 1) S_PlayActorSound(DUKE_TAKEPILLS, pact); } if (p->access_incs && p->GetActor()->spr.pal != 1) { p->oaccess_incs = p->access_incs; p->access_incs++; if (p->GetActor()->spr.extra <= 0) p->access_incs = 12; if (p->access_incs == 12) { if (p->access_spritenum != nullptr) { checkhitswitch(snum, nullptr, p->access_spritenum); switch (p->access_spritenum->spr.pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } p->access_spritenum = nullptr; } else { checkhitswitch(snum, p->access_wall, nullptr); switch (p->access_wall->pal) { case 0:p->keys[1] = 1; break; case 21:p->keys[2] = 1; break; case 23:p->keys[3] = 1; break; } } } if (p->access_incs > 20) { p->oaccess_incs = p->access_incs = 0; p->oweapon_pos = p->weapon_pos = 10; p->okickback_pic = p->kickback_pic = 0; } } if (p->scuba_on == 0 && p->insector() && p->cursector->lotag == 2) { if (p->scuba_amount > 0) { p->scuba_on = 1; p->inven_icon = 6; FTA(76, p); } else { if (p->airleft > 0) p->airleft--; else { p->extra_extra8 += 32; if (p->last_extra < (gs.max_player_health >> 1) && (p->last_extra & 3) == 0) S_PlayActorSound(DUKE_LONGTERM_PAIN, pact); } } } else if (p->scuba_amount > 0 && p->scuba_on) { p->scuba_amount--; if (p->scuba_amount == 0) { p->scuba_on = 0; checkavailinven(p); } } if (p->knuckle_incs) { p->knuckle_incs++; if (p->knuckle_incs == 10) { if (!wupass) { int snd = currentLevel->rr_startsound ? currentLevel->rr_startsound : 391; wupass = 1; S_PlayActorSound(snd, pact); } else if (PlayClock > 1024) if (snum == screenpeek || ud.coop == 1) { if (rand() & 1) S_PlayActorSound(DUKE_CRACK, pact); else S_PlayActorSound(DUKE_CRACK2, pact); } } else if (p->knuckle_incs == 22 || PlayerInput(snum, SB_FIRE)) p->knuckle_incs = 0; return 1; } return 0; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void checkweapons_r(player_struct* p) { static const uint16_t weapon_sprites[MAX_WEAPONS] = { RTILE_KNEE, RTILE_FIRSTGUNSPRITE, RTILE_SHOTGUNSPRITE, RTILE_RIFLEGUNSPRITE, RTILE_DYNAMITE, RTILE_CROSSBOWSPRITE, RTILE_RIPSAWSPRITE, RTILE_ALIENBLASTERSPRITE, RTILE_POWDERKEG, RTILE_BOWLINGBALLSPRITE, RTILE_TITSPRITE, RTILE_DYNAMITE }; if (isRRRA()) { if (p->OnMotorcycle && numplayers > 1) { auto j = spawn(p->GetActor(), 7220); if (j) { j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw; j->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; } p->OnMotorcycle = 0; p->gotweapon[MOTORCYCLE_WEAPON] = false; p->GetActor()->spr.Angles.Pitch = nullAngle; p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } else if (p->OnBoat && numplayers > 1) { auto j = spawn(p->GetActor(), 7233); if (j) { j->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw; j->saved_ammo = p->ammo_amount[BOAT_WEAPON]; } p->OnBoat = 0; p->gotweapon[BOAT_WEAPON] = false; p->GetActor()->spr.Angles.Pitch = nullAngle; p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; } } if (p->curr_weapon > 0) { if (krand() & 1) spawn(p->GetActor(), weapon_sprites[p->curr_weapon]); else switch (p->curr_weapon) { case CHICKEN_WEAPON: if (!isRRRA()) break; [[fallthrough]]; case DYNAMITE_WEAPON: case CROSSBOW_WEAPON: spawn(p->GetActor(), RTILE_EXPLOSION2); break; } } for (int i = 0; i < 5; i++) { if (p->keys[i] == 1) { auto j = spawn(p->GetActor(), RTILE_ACCESSCARD); if (j) switch (i) { case 1: j->spr.lotag = 100; break; case 2: j->spr.lotag = 101; break; case 3: j->spr.lotag = 102; break; case 4: j->spr.lotag = 103; break; } } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- enum : unsigned { VEH_FORWARD = 1, VEH_REVERSE = 2, VEH_TURNLEFT = 4, VEH_TURNRIGHT = 8, VEH_TURNING = VEH_TURNLEFT|VEH_TURNRIGHT, VEH_BRAKING = 16, VEH_FWDBRAKING = VEH_FORWARD|VEH_BRAKING, }; static unsigned outVehicleFlags(player_struct* p, ESyncBits& actions) { unsigned flags = 0; flags += VEH_FORWARD * (p->sync.fvel > 0); flags += VEH_REVERSE * (p->sync.fvel < 0); flags += VEH_TURNLEFT * (p->sync.avel < 0); flags += VEH_TURNRIGHT * (p->sync.avel > 0); flags += VEH_BRAKING * !!(actions & SB_CROUCH); actions &= ~SB_CROUCH; return flags; } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void doVehicleBumping(player_struct* p, DDukeActor* pact, unsigned flags, bool bumptest, int bumpscale) { if (p->MotoSpeed != 0 && p->on_ground == 1) { if (!p->VBumpNow && bumptest) p->VBumpTarget = p->MotoSpeed * (1. / 16.) * bumpscale; if ((flags & VEH_TURNLEFT) || p->moto_drink < 0) { if (p->moto_drink < 0) p->moto_drink++; } else if ((flags & VEH_TURNRIGHT) || p->moto_drink > 0) { if (p->moto_drink > 0) p->moto_drink--; } } if (p->TurbCount) { if (p->TurbCount <= 1) { p->TurbCount = 0; p->VBumpTarget = 0; p->VBumpNow = 0; } else { p->TurbCount--; p->moto_drink = (krand() & 3) - 2; pact->spr.Angles.Pitch = -maphoriz((krand() & 15) - 7); } } else if (p->VBumpTarget > p->VBumpNow) { p->VBumpNow += p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget < p->VBumpNow) p->VBumpNow = p->VBumpTarget; pact->spr.Angles.Pitch = -maphoriz(p->VBumpNow * (1. / 3.)); } else if (p->VBumpTarget < p->VBumpNow) { p->VBumpNow -= p->moto_bump_fast ? 6 : 1; if (p->VBumpTarget > p->VBumpNow) p->VBumpNow = p->VBumpTarget; pact->spr.Angles.Pitch = -maphoriz(p->VBumpNow * (1. / 3.)); } else { p->VBumpTarget = 0; p->moto_bump_fast = 0; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void doVehicleDrunk(player_struct* const p) { if (p->drink_amt > 88 && p->moto_drink == 0) { const int rng = krand() & 63; if (rng == 1) p->moto_drink = -10; else if (rng == 2) p->moto_drink = 10; } else if (p->drink_amt > 99 && p->moto_drink == 0) { const int rng = krand() & 31; if (rng == 1) p->moto_drink = -20; else if (rng == 2) p->moto_drink = 20; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void doVehicleSounds(player_struct* p, DDukeActor* pact, unsigned flags, unsigned sound1, unsigned sound2, unsigned sound3, unsigned sound4) { if ((p->OnBoat && (flags & VEH_FWDBRAKING) == VEH_FORWARD) || flags & VEH_FORWARD) { if (p->OnBoat || p->on_ground) { if (p->OnMotorcycle && p->MotoSpeed == 0 && (flags & VEH_BRAKING)) { if (!S_CheckActorSoundPlaying(pact, sound1)) S_PlayActorSound(sound1, pact); } else if (p->MotoSpeed == 0 && !S_CheckActorSoundPlaying(pact, sound3)) { if (S_CheckActorSoundPlaying(pact, sound1)) S_StopSound(sound1, pact); S_PlayActorSound(sound3, pact); } else if (p->MotoSpeed >= 50 && !S_CheckActorSoundPlaying(pact, sound2)) { S_PlayActorSound(sound2, pact); } else if (!S_CheckActorSoundPlaying(pact, sound2) && !S_CheckActorSoundPlaying(pact, sound3)) { S_PlayActorSound(sound2, pact); } } } else { if (S_CheckActorSoundPlaying(pact, sound3)) { S_StopSound(sound3, pact); if (!S_CheckActorSoundPlaying(pact, sound4)) S_PlayActorSound(sound4, pact); } if (S_CheckActorSoundPlaying(pact, sound2)) { S_StopSound(sound2, pact); if (!S_CheckActorSoundPlaying(pact, sound4)) S_PlayActorSound(sound4, pact); } if (!S_CheckActorSoundPlaying(pact, sound4) && !S_CheckActorSoundPlaying(pact, sound1)) S_PlayActorSound(sound1, pact); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void doVehicleThrottling(player_struct* p, DDukeActor* pact, unsigned& flags, int fwdSpeed, int revSpeed, int brakeSpeed, int vBmpFwd, int vBmpBrake) { if (p->on_ground == 1) { if (p->OnBoat && (flags & VEH_FWDBRAKING) == VEH_FWDBRAKING) { if (p->MotoSpeed <= 25) { p->MotoSpeed++; if (!S_CheckActorSoundPlaying(pact, 182)) S_PlayActorSound(182, pact); } else { p->MotoSpeed -= brakeSpeed; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = vBmpBrake; p->moto_do_bump = 1; } } else if ((flags & VEH_BRAKING) && p->MotoSpeed > 0) { p->MotoSpeed -= brakeSpeed; if (p->MotoSpeed < 0) p->MotoSpeed = 0; p->VBumpTarget = vBmpBrake; p->moto_do_bump = 1; } else if ((flags & VEH_FORWARD) && (p->OnBoat || !(flags & VEH_BRAKING))) { if (p->MotoSpeed < 40 && (p->OnMotorcycle || !p->NotOnWater)) { p->VBumpTarget = vBmpFwd; p->moto_bump_fast = 1; } p->MotoSpeed += fwdSpeed * p->sync.fvel; flags &= ~VEH_FORWARD; if (p->MotoSpeed > 120) p->MotoSpeed = 120; if (p->OnMotorcycle && !p->NotOnWater && p->MotoSpeed > 80) p->MotoSpeed = 80; } else if (p->MotoSpeed > 0) p->MotoSpeed--; if (p->moto_do_bump && (!(flags & VEH_BRAKING) || p->MotoSpeed == 0)) { p->VBumpTarget = 0; p->moto_do_bump = 0; } if ((flags & VEH_REVERSE) && p->MotoSpeed <= 0 && !(flags & VEH_BRAKING)) { if (flags & VEH_TURNLEFT) { flags &= ~VEH_TURNLEFT; flags |= VEH_TURNRIGHT; } else { flags &= ~VEH_TURNRIGHT; flags |= VEH_TURNLEFT; } p->MotoSpeed = revSpeed * p->sync.fvel; flags &= ~VEH_REVERSE; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onMotorcycle(int snum, ESyncBits &actions) { auto p = &ps[snum]; auto pact = p->GetActor(); if (p->MotoSpeed < 0 || p->moto_underwater) p->MotoSpeed = 0; unsigned flags = outVehicleFlags(p, actions); doVehicleSounds(p, pact, flags, 187, 188, 214, 189); doVehicleDrunk(p); doVehicleThrottling(p, pact, flags, 2, 15, p->moto_on_oil ? 2 : 4, 70, -30); doVehicleBumping(p, pact, flags, (krand() & 3) == 2, (krand() & 7) - 4); constexpr DAngle adjust = mapangle(-510); DAngle velAdjustment; int currSpeed = int(p->MotoSpeed); if (p->MotoSpeed >= 20 && p->on_ground == 1 && (flags & VEH_TURNING)) { velAdjustment = (flags & VEH_TURNLEFT) ? -adjust : adjust; auto angAdjustment = (350 << 21) * velAdjustment.Sgn(); if (p->moto_on_mud || p->moto_on_oil || !p->NotOnWater) { currSpeed <<= p->moto_on_oil ? 3 : 2; if (p->moto_do_bump) { currSpeed >>= 5; angAdjustment >>= 2; } else { currSpeed >>= 7; angAdjustment >>= 6; } p->moto_on_mud = 0; p->moto_on_oil = 0; } else { if (p->moto_do_bump) { currSpeed >>= 5; angAdjustment >>= 4; if (!S_CheckActorSoundPlaying(pact, 220)) S_PlayActorSound(220, pact); } else { currSpeed >>= 7; angAdjustment >>= 7; } } p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed; pact->spr.Angles.Yaw -= DAngle::fromBam(angAdjustment); } else if (p->MotoSpeed >= 20 && p->on_ground == 1 && (p->moto_on_mud || p->moto_on_oil)) { velAdjustment = krand() & 1 ? adjust : -adjust; currSpeed = MulScale(currSpeed, p->moto_on_oil ? 10 : 5, 7); p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed; } p->moto_on_mud = p->moto_on_oil = 0; p->sync.fvel = clamp((float)p->MotoSpeed, -15.f, 120.f) * (1.f / 40.f); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void onBoat(int snum, ESyncBits &actions) { auto p = &ps[snum]; auto pact = p->GetActor(); if (p->NotOnWater) { if (p->MotoSpeed > 0) { if (!S_CheckActorSoundPlaying(pact, 88)) S_PlayActorSound(88, pact); } else { if (!S_CheckActorSoundPlaying(pact, 87)) S_PlayActorSound(87, pact); } } if (p->MotoSpeed < 0) p->MotoSpeed = 0; unsigned flags = outVehicleFlags(p, actions); doVehicleSounds(p, pact, flags, 87, 88, 89, 90); if (!p->NotOnWater) { if ((flags & VEH_TURNING) && !S_CheckActorSoundPlaying(pact, 91) && p->MotoSpeed > 30) S_PlayActorSound(91, pact); doVehicleDrunk(p); } doVehicleThrottling(p, pact, flags, 1, !p->NotOnWater ? 25 : 20, 2, -30, 30); doVehicleBumping(p, pact, flags, (krand() & 15) == 14, (krand() & 7) - 4); if (p->MotoSpeed > 0 && p->on_ground == 1 && (flags & VEH_TURNING)) { int currSpeed = int(p->MotoSpeed * 4.); constexpr DAngle adjust = mapangle(-510); DAngle velAdjustment = (flags & VEH_TURNLEFT) ? -adjust : adjust; auto angAdjustment = (350 << 21) * velAdjustment.Sgn(); if (p->moto_do_bump) { currSpeed >>= 6; angAdjustment >>= 5; } else { currSpeed >>= 7; angAdjustment >>= 6; } p->vel.XY() += (pact->spr.Angles.Yaw + velAdjustment).ToVector() * currSpeed; pact->spr.Angles.Yaw -= DAngle::fromBam(angAdjustment); } if (p->NotOnWater && p->MotoSpeed > 50) p->MotoSpeed *= 0.5; p->sync.fvel = clamp((float)p->MotoSpeed, -15.f, 120.f) * (1.f / 40.f); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void movement(int snum, ESyncBits actions, sectortype* psect, double floorz, double ceilingz, int shrunk, double truefdist, int psectlotag) { auto p = &ps[snum]; auto pact = p->GetActor(); if (p->airleft != 15 * 26) p->airleft = 15 * 26; //Aprox twenty seconds. if (p->scuba_on == 1) p->scuba_on = 0; double i = gs.playerheight; if (psectlotag == ST_1_ABOVE_WATER && p->spritebridge == 0) { if (shrunk == 0) { i = 34; p->pycount += 32; p->pycount &= 2047; p->pyoff = BobVal(p->pycount) * 2; } else i = 12; if (shrunk == 0 && truefdist <= gs.playerheight) { if (p->on_ground == 1) { if (p->dummyplayersprite == nullptr) p->dummyplayersprite = spawn(pact, RTILE_PLAYERONWATER); p->footprintcount = 6; if (tilesurface(p->cursector->floortexture) == TSURF_SLIME) { p->footprintpal = 8; p->footprintshade = 0; } else if (tilesurface(p->cursector->floortexture) == TSURF_OIL) { p->footprintpal = 0; p->footprintshade = 40; } else { p->footprintpal = 0; p->footprintshade = 0; } } } } else if (!p->OnMotorcycle) { footprints(snum); } if (p->GetActor()->getOffsetZ() < floorz - i) //falling { if ((actions & (SB_JUMP|SB_CROUCH)) == 0 && p->on_ground && (psect->floorstat & CSTAT_SECTOR_SLOPE) && p->GetActor()->getOffsetZ() >= (floorz - i - 16)) p->GetActor()->spr.pos.Z = floorz - i + gs.playerheight; else { p->on_ground = 0; if ((p->OnMotorcycle || p->OnBoat) && floorz - i * 2 > p->GetActor()->getOffsetZ()) { if (p->MotoOnGround) { p->VBumpTarget = 80; p->moto_bump_fast = 1; p->vel.Z -= (gs.gravity * p->MotoSpeed * (1. / 16.)); p->MotoOnGround = 0; if (S_CheckActorSoundPlaying(pact, 188)) S_StopSound(188, pact); S_PlayActorSound(189, pact); } else { p->vel.Z += (gs.gravity - 5/16. + (int(120 - p->MotoSpeed) / 256.)); if (!S_CheckActorSoundPlaying(pact, 189) && !S_CheckActorSoundPlaying(pact, 190)) S_PlayActorSound(190, pact); } } else p->vel.Z += (gs.gravity + 5/16.); // (TICSPERFRAME<<6); if (p->vel.Z >= (16 + 8)) p->vel.Z = (16 + 8); if (p->vel.Z > 2400 / 256 && p->falling_counter < 255) { p->falling_counter++; if (p->falling_counter == 38 && !S_CheckActorSoundPlaying(pact, DUKE_SCREAM)) S_PlayActorSound(DUKE_SCREAM, pact); } if (p->GetActor()->getOffsetZ() + p->vel.Z >= floorz - i) // hit the ground { S_StopSound(DUKE_SCREAM, pact); if (!p->insector() || p->cursector->lotag != 1) { if (isRRRA()) p->MotoOnGround = 1; if (p->falling_counter > 62 || (isRRRA() && p->falling_counter > 2 && p->insector() && p->cursector->lotag == 802)) quickkill(p); else if (p->falling_counter > 9) { int j = p->falling_counter; pact->spr.extra -= j - (krand() & 3); if (pact->spr.extra <= 0) { S_PlayActorSound(SQUISHED, pact); } else { S_PlayActorSound(DUKE_LAND, pact); S_PlayActorSound(DUKE_LAND_HURT, pact); } SetPlayerPal(p, PalEntry(32, 16, 0, 0)); } else if (p->vel.Z > 8) { if (p->OnMotorcycle) { if (S_CheckActorSoundPlaying(pact, 190)) S_StopSound(190, pact); S_PlayActorSound(191, pact); p->TurbCount = 12; } else S_PlayActorSound(DUKE_LAND, pact); } else if (p->vel.Z > 4 && p->OnMotorcycle) { S_PlayActorSound(DUKE_LAND, pact); p->TurbCount = 12; } } } } } else { p->falling_counter = 0; S_StopSound(-1, pact, CHAN_VOICE); if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground == 0 && p->vel.Z > 12) p->hard_landing = uint8_t(p->vel.Z / 4. ); p->on_ground = 1; if (i == gs.playerheight) { //Smooth on the ground double k = (floorz - i - p->GetActor()->getOffsetZ()) * 0.5; p->GetActor()->spr.pos.Z += k; p->vel.Z -= 3; if (p->vel.Z < 0) p->vel.Z = 0; } else if (p->jumping_counter == 0) { p->GetActor()->spr.pos.Z += ((floorz - i * 0.5) - p->GetActor()->getOffsetZ()) * 0.5; //Smooth on the water if (p->on_warping_sector == 0 && p->GetActor()->getOffsetZ() > floorz - 16) { p->GetActor()->spr.pos.Z = floorz - 16 + gs.playerheight; p->vel.Z *= 0.5; } } p->on_warping_sector = 0; if ((actions & SB_CROUCH) && !p->OnMotorcycle) { playerCrouch(snum); } if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; else if ((actions & SB_JUMP) && !p->OnMotorcycle && p->jumping_toggle == 0) { playerJump(snum, floorz, ceilingz); } } if (p->jumping_counter) { if ((actions & SB_JUMP) == 0 && !p->OnMotorcycle && p->jumping_toggle == 1) p->jumping_toggle = 0; if (p->jumping_counter < 768) { if (psectlotag == ST_1_ABOVE_WATER && p->jumping_counter > 768) { p->jumping_counter = 0; p->vel.Z = -2; } else { p->vel.Z -= BobVal(2048 - 128 + p->jumping_counter) * (64. / 12); p->jumping_counter += 180; p->on_ground = 0; } } else { p->jumping_counter = 0; p->vel.Z = 0; } } p->GetActor()->spr.pos.Z += p->vel.Z; if (p->GetActor()->getOffsetZ() < ceilingz + 4) { p->jumping_counter = 0; if (p->vel.Z < 0) p->vel.X = p->vel.Y = 0; p->vel.Z = 0.5; p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void underwater(int snum, ESyncBits actions, double floorz, double ceilingz) { auto p = &ps[snum]; auto pact = p->GetActor(); p->jumping_counter = 0; p->pycount += 32; p->pycount &= 2047; p->pyoff = BobVal(p->pycount); if (!S_CheckActorSoundPlaying(pact, DUKE_UNDERWATER)) S_PlayActorSound(DUKE_UNDERWATER, pact); if ((actions & SB_JUMP) && !p->OnMotorcycle) { if (p->vel.Z > 0) p->vel.Z = 0; p->vel.Z -= (348 / 256.); if (p->vel.Z < -6) p->vel.Z = -6; } else if ((actions & SB_CROUCH) || p->OnMotorcycle) { if (p->vel.Z < 0) p->vel.Z = 0; p->vel.Z += (348 / 256.); if (p->vel.Z > 6) p->vel.Z = 6; } else { if (p->vel.Z < 0) { p->vel.Z += 1; if (p->vel.Z > 0) p->vel.Z = 0; } if (p->vel.Z > 0) { p->vel.Z -= 1; if (p->vel.Z < 0) p->vel.Z = 0; } } if (p->vel.Z > 8) p->vel.Z *= 0.5; p->GetActor()->spr.pos.Z += p->vel.Z; if (p->GetActor()->getOffsetZ() > floorz - 15) p->GetActor()->spr.pos.Z += ((floorz - 15) - p->GetActor()->getOffsetZ()) * 0.5; if (p->GetActor()->getOffsetZ() < ceilingz + 4) { p->GetActor()->spr.pos.Z = ceilingz + 4 + gs.playerheight; p->vel.Z = 0; } if (p->scuba_on && (krand() & 255) < 8) { auto j = spawn(pact, RTILE_WATERBUBBLE); if (j) { j->spr.pos += (p->GetActor()->spr.Angles.Yaw.ToVector() + DVector2(12 - (global_random & 8), 12 - (global_random & 8))) * 16; j->spr.scale = DVector2(0.046875, 0.03125); j->spr.pos.Z = p->GetActor()->getOffsetZ() + 8; j->spr.cstat = CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleMove(int snum, walltype* wal) { auto p = &ps[snum]; auto pact = p->GetActor(); double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees(); double damageAmount = p->MotoSpeed * p->MotoSpeed; const double scale = (180. / 2048.); p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale)); // That's some very weird angles here... if (angleDelta >= 77.51 && angleDelta <= 102.13) { damageAmount *= (1. / 256.); p->MotoSpeed = 0; if (S_CheckActorSoundPlaying(pact, 238) == 0) S_PlayActorSound(238, pact); } else if (angleDelta >= 54.66 && angleDelta <= 125) { damageAmount *= (1. / 2048.); p->MotoSpeed -= (p->MotoSpeed / 2.) + (p->MotoSpeed / 4.); if (S_CheckActorSoundPlaying(pact, 238) == 0) S_PlayActorSound(238, pact); } else if (angleDelta >= 19.51 && angleDelta <= 160.14) { damageAmount *= (1. / 16384.); p->MotoSpeed -= p->MotoSpeed / 2.; if (S_CheckActorSoundPlaying(pact, 239) == 0) S_PlayActorSound(239, pact); } else { damageAmount *= (1. / 32768.); p->MotoSpeed -= p->MotoSpeed / 8.; if (S_CheckActorSoundPlaying(pact, 240) == 0) S_PlayActorSound(240, pact); } pact->spr.extra -= int(damageAmount); if (pact->spr.extra <= 0) { S_PlayActorSound(SQUISHED, pact); SetPlayerPal(p, PalEntry(63, 63, 0, 0)); } else if (damageAmount) S_PlayActorSound(DUKE_LAND_HURT, pact); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatMove(int snum, int psectlotag, walltype* wal) { auto p = &ps[snum]; auto pact = p->GetActor(); double angleDelta = absangle(p->GetActor()->spr.Angles.Yaw, wal->delta().Angle()).Degrees(); const double scale = (90. / 2048.); p->GetActor()->spr.Angles.Yaw += DAngle::fromDeg(p->MotoSpeed * (krand() & 1 ? -scale : scale)); if (angleDelta >= 77.51 && angleDelta <= 102.13) { p->MotoSpeed = ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 4.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 178) == 0) S_PlayActorSound(178, pact); } else if (angleDelta >= 54.66 && angleDelta <= 125) { p->MotoSpeed -= ((p->MotoSpeed / 2.) + (p->MotoSpeed / 4.)) / 8.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 179) == 0) S_PlayActorSound(179, pact); } else if (angleDelta >= 19.51 && angleDelta <= 160.14) { p->MotoSpeed -= p->MotoSpeed / 16.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 180) == 0) S_PlayActorSound(180, pact); } else { p->MotoSpeed -= p->MotoSpeed / 64.; if (psectlotag == 1 && S_CheckActorSoundPlaying(pact, 181) == 0) S_PlayActorSound(181, pact); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onMotorcycleHit(int snum, DDukeActor* victim) { auto p = &ps[snum]; if (badguy(victim) || victim->isPlayer()) { if (!victim->isPlayer()) { if (numplayers == 1) { Collision coll; DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->GetActor()->spr.Angles.Yaw; movesprite_ex(victim, DVector3(ang.ToVector() * 4, victim->vel.Z), CLIPMASK0, coll); } } else victim->SetHitOwner(p->GetActor()); victim->attackertype = RTILE_MOTOHIT; victim->hitextra = int(p->MotoSpeed * 0.5); p->MotoSpeed -= p->MotoSpeed / 4.; p->TurbCount = 6; } else if (p->MotoSpeed > 45) { CallOnMotoSmash(victim, p); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void onBoatHit(int snum, DDukeActor* victim) { auto p = &ps[snum]; if (badguy(victim) || victim->isPlayer()) { if (!victim->isPlayer()) { if (numplayers == 1) { Collision coll; DAngle ang = DAngle::fromBuild(p->TiltStatus * 20) + p->GetActor()->spr.Angles.Yaw; movesprite_ex(victim, DVector3(ang.ToVector() * 2, victim->vel.Z), CLIPMASK0, coll); } } else victim->SetHitOwner(p->GetActor()); victim->attackertype = RTILE_MOTOHIT; victim->hitextra = int(p->MotoSpeed * 0.25); p->MotoSpeed -= p->MotoSpeed / 4.; p->TurbCount = 6; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void fireweapon(int snum) { auto p = &ps[snum]; p->crack_time = CRACK_TIME; if (p->holster_weapon == 1) { if (p->last_pissed_time <= (26 * 218) && p->weapon_pos == -9) { p->holster_weapon = 0; p->oweapon_pos = p->weapon_pos = 10; FTA(74, p); } } else { if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return; switch (p->curr_weapon) { case DYNAMITE_WEAPON: p->hbomb_hold_delay = 0; if (p->ammo_amount[DYNAMITE_WEAPON] > 0) p->kickback_pic = 1; break; case THROWINGDYNAMITE_WEAPON: p->hbomb_hold_delay = 0; p->kickback_pic = 1; break; case PISTOL_WEAPON: if (p->ammo_amount[PISTOL_WEAPON] > 0) { p->ammo_amount[PISTOL_WEAPON]--; p->kickback_pic = 1; } break; case RIFLEGUN_WEAPON: if (p->ammo_amount[RIFLEGUN_WEAPON] > 0) // && p->random_club_frame == 0) p->kickback_pic = 1; break; case SHOTGUN_WEAPON: if (p->ammo_amount[SHOTGUN_WEAPON] > 0 && p->random_club_frame == 0) p->kickback_pic = 1; break; case BOWLING_WEAPON: if (p->ammo_amount[BOWLING_WEAPON] > 0) p->kickback_pic = 1; break; case POWDERKEG_WEAPON: if (p->ammo_amount[POWDERKEG_WEAPON] > 0) p->kickback_pic = 1; break; case BUZZSAW_WEAPON: case THROWSAW_WEAPON: if (p->curr_weapon == BUZZSAW_WEAPON) { if (p->ammo_amount[BUZZSAW_WEAPON] > 0) { p->kickback_pic = 1; S_PlayActorSound(431, p->GetActor()); } } else if (p->ammo_amount[THROWSAW_WEAPON] > 0) { p->kickback_pic = 1; S_PlayActorSound(SHRINKER_FIRE, p->GetActor()); } break; case ALIENBLASTER_WEAPON: if (p->ammo_amount[ALIENBLASTER_WEAPON] > 0) p->kickback_pic = 1; break; case TIT_WEAPON: if (p->ammo_amount[TIT_WEAPON] > 0) { p->kickback_pic = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case MOTORCYCLE_WEAPON: if (p->ammo_amount[MOTORCYCLE_WEAPON] > 0) { p->kickback_pic = 1; p->hbomb_hold_delay = !p->hbomb_hold_delay; } break; case BOAT_WEAPON: if (p->ammo_amount[BOAT_WEAPON] > 0) p->kickback_pic = 1; break; case CROSSBOW_WEAPON: if (p->ammo_amount[CROSSBOW_WEAPON] > 0) p->kickback_pic = 1; break; case CHICKEN_WEAPON: if (p->ammo_amount[CHICKEN_WEAPON] > 0) p->kickback_pic = 1; break; case KNEE_WEAPON: case SLINGBLADE_WEAPON: if (p->curr_weapon == SLINGBLADE_WEAPON) { if (p->ammo_amount[SLINGBLADE_WEAPON] > 0) if (p->quick_kick == 0) p->kickback_pic = 1; } else if (!isRRRA() || p->ammo_amount[KNEE_WEAPON] > 0) if (p->quick_kick == 0) p->kickback_pic = 1; break; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- static void operateweapon(int snum, ESyncBits actions, sectortype* psectp) { auto p = &ps[snum]; auto pact = p->GetActor(); int psectlotag = psectp ? psectp->lotag : 857; if (!isRRRA() && p->curr_weapon >= MOTORCYCLE_WEAPON) return; switch (p->curr_weapon) { case DYNAMITE_WEAPON: if (p->kickback_pic == 1) S_PlaySound(401); if (p->kickback_pic == 6 && (actions & SB_FIRE)) p->rapid_fire_hold = 1; p->kickback_pic++; if (p->kickback_pic > 19) { p->okickback_pic = p->kickback_pic = 0; p->curr_weapon = THROWINGDYNAMITE_WEAPON; p->last_weapon = -1; p->oweapon_pos = p->weapon_pos = 10; p->detonate_time = 45; p->detonate_count = 1; S_PlaySound(402); } break; case THROWINGDYNAMITE_WEAPON: p->kickback_pic++; if (p->detonate_time < 0) { p->hbomb_on = 0; } if (p->kickback_pic == 39) { p->hbomb_on = 0; p->noise_radius = 512; madenoise(snum); } if (p->kickback_pic == 12) { double vel, zvel; p->ammo_amount[DYNAMITE_WEAPON]--; if (p->ammo_amount[CROSSBOW_WEAPON]) p->ammo_amount[CROSSBOW_WEAPON]--; if (p->on_ground && (actions & SB_CROUCH)) { vel = 15 / 16.; zvel = p->Angles.getPitchWithView().Sin() * 10.; } else { vel = 140 / 16.; setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.); zvel -= 4; } auto spawned = CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RTILE_DYNAMITE, -16, DVector2(0.140625, 0.140625), p->GetActor()->spr.Angles.Yaw, (vel + p->hbomb_hold_delay * 2) * 2, zvel, pact, 1); if (spawned) { if (vel == 15 / 16.) { spawned->spr.yint = 3; spawned->spr.pos.Z += 8; } double hd = hits(p->GetActor()); if (hd < 32) { spawned->spr.Angles.Yaw += DAngle180; spawned->vel *= 1./3.; } p->hbomb_on = 1; } } else if (p->kickback_pic < 12 && (actions & SB_FIRE)) p->hbomb_hold_delay++; if (p->kickback_pic == 40) { p->okickback_pic = p->kickback_pic = 0; p->curr_weapon = DYNAMITE_WEAPON; p->last_weapon = -1; p->detonate_count = 0; p->detonate_time = 45; if (p->ammo_amount[DYNAMITE_WEAPON] > 0) { fi.addweapon(p, DYNAMITE_WEAPON, true); p->oweapon_pos = p->weapon_pos = -9; } else checkavailweapon(p); } break; case PISTOL_WEAPON: if (p->kickback_pic == 1) { fi.shoot(pact, RTILE_SHOTSPARK1, nullptr); S_PlayActorSound(PISTOL_FIRE, pact); p->noise_radius = 512; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; if (psectlotag != 857) { p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector(); } } else if (p->kickback_pic == 2) if (p->ammo_amount[PISTOL_WEAPON] <= 0) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } p->kickback_pic++; if (p->kickback_pic >= 22) { if (p->ammo_amount[PISTOL_WEAPON] <= 0) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); break; } else if ((p->ammo_amount[PISTOL_WEAPON] % 6) == 0) { switch (p->kickback_pic) { case 24: S_PlayActorSound(EJECT_CLIP, pact); break; case 30: S_PlayActorSound(INSERT_CLIP, pact); break; } } else p->kickback_pic = 38; } if (p->kickback_pic == 38) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } break; case SHOTGUN_WEAPON: p->kickback_pic++; if (p->kickback_pic == 6) if (p->shotgun_state[0] == 0) if (p->ammo_amount[SHOTGUN_WEAPON] > 1) if (actions & SB_FIRE) p->shotgun_state[1] = 1; if (p->kickback_pic == 4) { fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); p->ammo_amount[SHOTGUN_WEAPON]--; S_PlayActorSound(SHOTGUN_FIRE, pact); p->noise_radius = 512; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; } if (p->kickback_pic == 7) { if (p->shotgun_state[1]) { fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); fi.shoot(pact, RTILE_SHOTGUN, nullptr); p->ammo_amount[SHOTGUN_WEAPON]--; S_PlayActorSound(SHOTGUN_FIRE, pact); if (psectlotag != 857) { p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector() * 2; } } else if (psectlotag != 857) { p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector(); } } if (p->shotgun_state[0]) { switch (p->kickback_pic) { case 16: checkavailweapon(p); break; case 17: S_PlayActorSound(SHOTGUN_COCK, pact); break; case 28: p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; return; } } else if (p->shotgun_state[1]) { switch (p->kickback_pic) { case 26: checkavailweapon(p); break; case 27: S_PlayActorSound(SHOTGUN_COCK, pact); break; case 38: p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 0; p->shotgun_state[1] = 0; return; } } else { switch (p->kickback_pic) { case 16: checkavailweapon(p); p->okickback_pic = p->kickback_pic = 0; p->shotgun_state[0] = 1; p->shotgun_state[1] = 0; return; } } break; case RIFLEGUN_WEAPON: p->kickback_pic++; p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(0.4476); p->recoil++; if (p->kickback_pic <= 12) { if ((p->kickback_pic % 3) == 0) { p->ammo_amount[RIFLEGUN_WEAPON]--; if ((p->kickback_pic % 3) == 0) { auto j = spawn(pact, RTILE_SHELL); if (j) { j->spr.Angles.Yaw += DAngle180; j->vel.X += 2.; j->spr.pos.Z += 3; ssp(j, CLIPMASK0); } } S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, RTILE_CHAINGUN, nullptr); p->noise_radius = 512; madenoise(snum); lastvisinc = PlayClock + 32; p->visibility = 0; if (psectlotag != 857) { p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector(); } checkavailweapon(p); if ((actions & SB_FIRE) == 0) { p->okickback_pic = p->kickback_pic = 0; break; } } } else if (p->kickback_pic > 10) { if (actions & SB_FIRE) p->kickback_pic = 1; else p->okickback_pic = p->kickback_pic = 0; } break; case BUZZSAW_WEAPON: if (p->kickback_pic > 3) { p->okickback_pic = p->kickback_pic = 0; fi.shoot(pact, RTILE_GROWSPARK, nullptr); p->noise_radius = 64; madenoise(snum); checkavailweapon(p); } else p->kickback_pic++; break; case THROWSAW_WEAPON: if (p->kickback_pic == 1) { p->ammo_amount[THROWSAW_WEAPON]--; fi.shoot(pact, RTILE_SAWBLADE, nullptr); checkavailweapon(p); } p->kickback_pic++; if (p->kickback_pic > 20) p->okickback_pic = p->kickback_pic = 0; break; case TIT_WEAPON: p->kickback_pic++; if (p->kickback_pic == 2 || p->kickback_pic == 4) { p->visibility = 0; lastvisinc = PlayClock + 32; S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, RTILE_SHOTSPARK1, nullptr); p->noise_radius = 1024; madenoise(snum); p->ammo_amount[TIT_WEAPON]--; checkavailweapon(p); } if (p->kickback_pic == 2) { p->GetActor()->spr.Angles.Yaw += mapangle(16); } else if (p->kickback_pic == 4) { p->GetActor()->spr.Angles.Yaw -= mapangle(16); } if (p->kickback_pic > 4) p->kickback_pic = 1; if (!(actions & SB_FIRE)) p->okickback_pic = p->kickback_pic = 0; break; case MOTORCYCLE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 2 || p->kickback_pic == 4) { p->visibility = 0; lastvisinc = PlayClock + 32; S_PlayActorSound(CHAINGUN_FIRE, pact); fi.shoot(pact, RTILE_CHAINGUN, nullptr); p->noise_radius = 1024; madenoise(snum); p->ammo_amount[MOTORCYCLE_WEAPON]--; if (p->ammo_amount[MOTORCYCLE_WEAPON] <= 0) p->okickback_pic = p->kickback_pic = 0; else checkavailweapon(p); } if (p->kickback_pic == 2) { p->GetActor()->spr.Angles.Yaw += mapangle(4); } else if (p->kickback_pic == 4) { p->GetActor()->spr.Angles.Yaw -= mapangle(4); } if (p->kickback_pic > 4) p->kickback_pic = 1; if (!(actions & SB_FIRE)) p->okickback_pic = p->kickback_pic = 0; break; case BOAT_WEAPON: if (p->kickback_pic == 3) { p->MotoSpeed -= 20; p->ammo_amount[BOAT_WEAPON]--; fi.shoot(pact, RTILE_BOATGRENADE, nullptr); } p->kickback_pic++; if (p->kickback_pic > 20) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } if (p->ammo_amount[BOAT_WEAPON] <= 0) p->okickback_pic = p->kickback_pic = 0; else checkavailweapon(p); break; case ALIENBLASTER_WEAPON: p->kickback_pic++; if (p->kickback_pic >= 7 && p->kickback_pic <= 11) fi.shoot(pact, RTILE_FIRELASER, nullptr); if (p->kickback_pic == 5) { S_PlayActorSound(CAT_FIRE, pact); p->noise_radius = 128; madenoise(snum); } else if (p->kickback_pic == 9) { p->ammo_amount[ALIENBLASTER_WEAPON]--; p->visibility = 0; lastvisinc = PlayClock + 32; checkavailweapon(p); } else if (p->kickback_pic == 12) { p->vel.XY() -= p->GetActor()->spr.Angles.Yaw.ToVector(); p->GetActor()->spr.Angles.Pitch -= DAngle::fromDeg(8.88); p->recoil += 20; } if (p->kickback_pic > 20) p->okickback_pic = p->kickback_pic = 0; break; case POWDERKEG_WEAPON: if (p->kickback_pic == 3) { double vel, zvel; p->ammo_amount[POWDERKEG_WEAPON]--; p->gotweapon[POWDERKEG_WEAPON] = false; if (p->on_ground && (actions & SB_CROUCH) && !p->OnMotorcycle) { vel = 15 / 16.; setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.); } else { vel = 2.; setFreeAimVelocity(vel, zvel, p->Angles.getPitchWithView(), 10.); zvel -= 4; } CreateActor(p->cursector, p->GetActor()->getPosWithOffsetZ() + p->GetActor()->spr.Angles.Yaw.ToVector() * 16, RTILE_POWDERKEG, -16, DVector2(0.140625, 0.140625), p->GetActor()->spr.Angles.Yaw, vel * 2, zvel, pact, 1); } p->kickback_pic++; if (p->kickback_pic > 20) { p->okickback_pic = p->kickback_pic = 0; checkavailweapon(p); } break; case BOWLING_WEAPON: if (p->kickback_pic == 30) { p->ammo_amount[BOWLING_WEAPON]--; S_PlayActorSound(354, pact); fi.shoot(pact, RTILE_BOWLINGBALL, nullptr); p->noise_radius = 64; madenoise(snum); } if (p->kickback_pic < 30) { p->vel.XY() += p->GetActor()->spr.Angles.Yaw.ToVector(); } p->kickback_pic++; if (p->kickback_pic > 40) { p->okickback_pic = p->kickback_pic = 0; p->gotweapon[BOWLING_WEAPON] = false; checkavailweapon(p); } break; case KNEE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 3) S_PlayActorSound(426, pact); if (p->kickback_pic == 12) { fi.shoot(pact, RTILE_KNEE, nullptr); p->noise_radius = 64; madenoise(snum); } else if (p->kickback_pic == 16) p->okickback_pic = p->kickback_pic = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; case SLINGBLADE_WEAPON: p->kickback_pic++; if (p->kickback_pic == 3) S_PlayActorSound(252, pact); if (p->kickback_pic == 8) { fi.shoot(pact, RTILE_SLINGBLADE, nullptr); p->noise_radius = 64; madenoise(snum); } else if (p->kickback_pic == 16) p->okickback_pic = p->kickback_pic = 0; if (p->wantweaponfire >= 0) checkavailweapon(p); break; case CROSSBOW_WEAPON: p->kickback_pic++; if (p->kickback_pic == 4) { p->ammo_amount[CROSSBOW_WEAPON]--; if (p->ammo_amount[DYNAMITE_WEAPON]) p->ammo_amount[DYNAMITE_WEAPON]--; lastvisinc = PlayClock + 32; p->visibility = 0; fi.shoot(pact, RTILE_RPG, nullptr); p->noise_radius = 2048; madenoise(snum); checkavailweapon(p); } else if (p->kickback_pic == 16) S_PlayActorSound(450, pact); else if (p->kickback_pic == 34) p->okickback_pic = p->kickback_pic = 0; break; case CHICKEN_WEAPON: p->kickback_pic++; if (p->kickback_pic == 4) { p->ammo_amount[CHICKEN_WEAPON]--; lastvisinc = PlayClock + 32; p->visibility = 0; fi.shoot(pact, RTILE_RPG2, nullptr); p->noise_radius = 2048; madenoise(snum); checkavailweapon(p); } else if (p->kickback_pic == 16) S_PlayActorSound(450, pact); else if (p->kickback_pic == 34) p->okickback_pic = p->kickback_pic = 0; break; } } //--------------------------------------------------------------------------- // // this function exists because gotos suck. :P // //--------------------------------------------------------------------------- static void processweapon(int snum, ESyncBits actions, sectortype* psectp) { auto p = &ps[snum]; auto pact = p->GetActor(); int shrunk = (pact->spr.scale.Y < 0.125); if (p->detonate_count > 0) { if (ud.god) { p->detonate_time = 45; p->detonate_count = 0; } else if (p->detonate_time <= 0 && p->kickback_pic < 5) { S_PlaySound(14); quickkill(p); } } if (isRRRA() && (p->curr_weapon == KNEE_WEAPON || p->curr_weapon == SLINGBLADE_WEAPON)) p->random_club_frame += 64; if (p->curr_weapon == THROWSAW_WEAPON || p->curr_weapon == BUZZSAW_WEAPON) p->random_club_frame += 64; // Glowing if (p->curr_weapon == TRIPBOMB_WEAPON || p->curr_weapon == BOWLING_WEAPON) p->random_club_frame += 64; if (p->rapid_fire_hold == 1) { if (actions & SB_FIRE) return; p->rapid_fire_hold = 0; } if (shrunk || p->tipincs || p->access_incs) actions &= ~SB_FIRE; else if (shrunk == 0 && (actions & SB_FIRE) && p->kickback_pic == 0 && p->fist_incs == 0 && p->last_weapon == -1 && (p->weapon_pos == 0 || p->holster_weapon == 1)) { fireweapon(snum); } else if (p->kickback_pic) { operateweapon(snum, actions, psectp); } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void processinput_r(int snum) { int k, doubvel; Collision chz, clz; bool shrunk; int psectlotag; double floorz = 0, ceilingz = 0; auto p = &ps[snum]; auto pact = p->GetActor(); ESyncBits& actions = p->sync.actions; auto psectp = p->cursector; if (p->OnMotorcycle && pact->spr.extra > 0) { onMotorcycle(snum, actions); } else if (p->OnBoat && pact->spr.extra > 0) { onBoat(snum, actions); } processinputvel(snum); auto sb_fvel = PlayerInputForwardVel(snum); auto sb_svel = PlayerInputSideVel(snum); if (psectp == nullptr) { if (pact->spr.extra > 0 && ud.clipping == 0) { quickkill(p); S_PlayActorSound(SQUISHED, pact); } psectp = §or[0]; } psectlotag = psectp->lotag; if (psectlotag == 867) { DukeSectIterator it(psectp); while (auto act2 = it.Next()) { if (act2->spr.picnum == RTILE_WATERSURFACE) if (act2->spr.pos.Z - 8 < p->GetActor()->getOffsetZ()) psectlotag = ST_2_UNDERWATER; } } else if (psectlotag == 7777 && (currentLevel->gameflags & LEVEL_RR_HULKSPAWN)) lastlevel = 1; if (psectlotag == 848 && tilesurface(psectp->floortexture) == TSURF_SPECIALWATER) psectlotag = ST_1_ABOVE_WATER; if (psectlotag == 857) pact->clipdist = 0.25; else pact->clipdist = 16; p->spritebridge = 0; shrunk = (pact->spr.scale.Y < 0.125); if (pact->clipdist == 16) { getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 10.1875, CLIPMASK0); } else { getzrange(p->GetActor()->getPosWithOffsetZ(), psectp, &ceilingz, chz, &floorz, clz, 0.25, CLIPMASK0); } setPlayerActorViewZOffset(pact); p->truefz = getflorzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ()); p->truecz = getceilzofslopeptr(psectp, p->GetActor()->getPosWithOffsetZ()); double truefdist = abs(p->GetActor()->getOffsetZ() - p->truefz); if (clz.type == kHitSector && psectlotag == 1 && truefdist > gs.playerheight + 16) psectlotag = 0; pact->floorz = floorz; pact->ceilingz = ceilingz; doslopetilting(p); if (chz.type == kHitSprite) { if (chz.actor()->spr.statnum == 1 && chz.actor()->spr.extra >= 0) { chz.setNone(); ceilingz = p->truecz; } else if (chz.actor()->spr.picnum == RTILE_LADDER) { if (!p->stairs) { p->stairs = 10; if ((actions & SB_JUMP) && !p->OnMotorcycle) { chz.setNone(); ceilingz = p->truecz; } } else p->stairs--; } } if (clz.type == kHitSprite) { auto doVehicleHit = [&]() { if (badguy(clz.actor())) { clz.actor()->attackertype = RTILE_MOTOHIT; clz.actor()->hitextra = int(2 + (p->MotoSpeed * 0.5)); p->MotoSpeed -= p->MotoSpeed * (1. / 16.); } }; if ((clz.actor()->spr.cstat & (CSTAT_SPRITE_ALIGNMENT_FLOOR| CSTAT_SPRITE_BLOCK)) == (CSTAT_SPRITE_ALIGNMENT_FLOOR | CSTAT_SPRITE_BLOCK)) { psectlotag = 0; p->footprintcount = 0; p->spritebridge = 1; } if (p->OnMotorcycle) doVehicleHit(); if (p->OnBoat) { doVehicleHit(); } else if (badguy(clz.actor()) && clz.actor()->spr.scale.X > 0.375 && abs(pact->spr.pos.Z - clz.actor()->spr.pos.Z) < 84) { auto ang = (clz.actor()->spr.pos.XY() - p->GetActor()->spr.pos.XY()).Angle(); p->vel.XY() -= ang.ToVector(); } if (clz.actor()->spr.picnum == RTILE_LADDER) { if (!p->stairs) { p->stairs = 10; if ((actions & SB_CROUCH) && !p->OnMotorcycle) { ceilingz = clz.actor()->spr.pos.Z; chz.setNone(); floorz = clz.actor()->spr.pos.Z + 4; } } else p->stairs--; } else CallStandingOn(clz.actor(), p); } if (pact->spr.extra > 0) fi.incur_damage(p); else { pact->spr.extra = 0; p->shield_amount = 0; } p->last_extra = pact->spr.extra; if (p->loogcnt > 0) { p->oloogcnt = p->loogcnt; p->loogcnt--; } else { p->oloogcnt = p->loogcnt = 0; } if (p->fist_incs) { if (endoflevel(snum)) return; } if (p->timebeforeexit > 1 && p->last_extra > 0) { if (timedexit(snum)) return; } if (pact->spr.extra <= 0 && !ud.god) { playerisdead(snum, psectlotag, floorz, ceilingz); return; } if (p->GetActor()->spr.scale.X < 0.125 && p->jetpack_on == 0) { p->ofistsign = p->fistsign; p->fistsign += int(p->GetActor()->vel.X * 16); } if (p->transporter_hold > 0) { p->transporter_hold--; if (p->transporter_hold == 0 && p->on_warping_sector) p->transporter_hold = 2; } if (p->transporter_hold < 0) p->transporter_hold++; if (p->newOwner != nullptr) { setForcedSyncInput(); p->vel.X = p->vel.Y = 0; pact->vel.X = 0; fi.doincrements(p); if (p->curr_weapon == THROWINGDYNAMITE_WEAPON) processweapon(snum, actions, psectp); return; } doubvel = TICSPERFRAME; checklook(snum, actions); p->Angles.doViewYaw(&p->sync); p->apply_seasick(); if (p->centeringView()) { p->sync.horz = 0; setForcedSyncInput(); } if (p->on_crane != nullptr) { setForcedSyncInput(); goto HORIZONLY; } p->playerweaponsway(pact->vel.X); pact->vel.X = clamp((p->GetActor()->spr.pos.XY() - p->bobpos).Length(), 0., 32.); if (p->on_ground) p->bobcounter += int(p->GetActor()->vel.X * 8); p->backuppos(ud.clipping == 0 && ((p->insector() && p->cursector->floortexture == mirrortex) || !p->insector())); p->Angles.doYawKeys(&p->sync); // Shrinking code if (psectlotag == ST_17_PLATFORM_UP || (isRRRA() && psectlotag == ST_18_ELEVATOR_DOWN)) { int tmp; tmp = getanimationindex(anim_floorz, p->cursector); if (tmp >= 0) { if (!S_CheckActorSoundPlaying(pact, 432)) S_PlayActorSound(432, pact); } else S_StopSound(432); } if (isRRRA() && p->sea_sick_stat) { p->pycount += 32; p->pycount &= 2047; p->pyoff = BobVal(p->pycount) * (p->SeaSick? 32 : 1); } if (psectlotag == ST_2_UNDERWATER) { underwater(snum, actions, floorz, ceilingz); } else { movement(snum, actions, psectp, floorz, ceilingz, shrunk, truefdist, psectlotag); } p->psectlotag = psectlotag; if (movementBlocked(p)) { doubvel = 0; p->vel.X = 0; p->vel.Y = 0; setForcedSyncInput(); } else if (SyncInput()) { //p->ang += syncangvel * constant //ENGINE calculates angvel for you // may still be needed later for demo recording p->GetActor()->spr.Angles.Yaw += p->adjustavel(PlayerInputAngVel(snum)); } purplelavacheck(p); if (p->spritebridge == 0 && pact->insector()) { auto sect = pact->sector(); k = 0; if (p->on_ground && truefdist <= gs.playerheight + 16) { int surface = tilesurface(sect->floortexture); int whichsound = surface == TSURF_ELECTRIC ? 0 : surface == TSURF_SLIME ? 1 : surface == TSURF_PLASMA ? 2 : surface == TSURF_MAGMA ? 3 : -1; k = makepainsounds(snum, whichsound); } if (k) { FTA(75, p); p->boot_amount -= 2; if (p->boot_amount <= 0) checkavailinven(p); } } if (p->vel.X || p->vel.Y || sb_fvel || sb_svel) { p->crack_time = CRACK_TIME; k = int(BobVal(p->bobcounter) * 4); if (isRRRA() && p->spritebridge == 0 && p->on_ground) { if (psectlotag == ST_1_ABOVE_WATER) p->NotOnWater = 0; else if (p->OnBoat) { if (psectlotag == 1234) p->NotOnWater = 0; else p->NotOnWater = 1; } else p->NotOnWater = 1; } if (truefdist < gs.playerheight + 8 && (k == 1 || k == 3)) { if (p->spritebridge == 0 && p->walking_snd_toggle == 0 && p->on_ground) { FTextureID j; switch (psectlotag) { case 0: if (clz.type == kHitSprite) j = clz.actor()->spr.spritetexture(); else j = psectp->floortexture; if (tilesurface(j) == TSURF_METALDUCTS) { S_PlayActorSound(S_FindSound("PLAYER_WALKINDUCTS"), pact); // Duke's sound slot is not available here. p->walking_snd_toggle = 1; } break; case 1: if ((krand() & 1) == 0) if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321)) S_PlayActorSound(DUKE_ONWATER, pact); p->walking_snd_toggle = 1; break; } } } else if (p->walking_snd_toggle > 0) p->walking_snd_toggle--; if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400) doubvel <<= 1; p->vel.X += sb_fvel * doubvel * (5. / 16.); p->vel.Y += sb_svel * doubvel * (5. / 16.); if (!isRRRA() && ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && p->on_ground) || (p->on_ground && (actions & SB_CROUCH)))) { p->vel.XY() *= gs.playerfriction - 0.125; } else { if (psectlotag == 2) { p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1400); } else { p->vel.XY() *= gs.playerfriction; } } if (tilesurface(psectp->floortexture) == TSURF_OIL) { if (p->OnMotorcycle) if (p->on_ground) p->moto_on_oil = 1; } else if (tilesurface(psectp->floortexture) == TSURF_DEEPMUD) { if (p->OnMotorcycle) { if (p->on_ground) p->moto_on_mud = 1; } else if (p->boot_amount > 0) p->boot_amount--; else { p->vel.XY() *= gs.playerfriction; } } else if (tilesurface(psectp->floortexture) == TSURF_MUDDY) { if (p->OnMotorcycle) { if (p->on_ground) { p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800); } } else if (p->boot_amount > 0) p->boot_amount--; else { p->vel.XY() *= gs.playerfriction - FixedToFloat(0x1800); } } if (abs(p->vel.X) < 1 / 128. && abs(p->vel.Y) < 1 / 128.) p->vel.X = p->vel.Y = 0; if (shrunk) { p->vel.XY() *= gs.playerfriction * 0.75; } } HORIZONLY: double iif = (psectlotag == 1 || p->spritebridge == 1) ? 4 : 20; if (p->insector() && p->cursector->lotag == 2) k = 0; else k = 1; Collision clip{}; if (ud.clipping) { p->GetActor()->spr.pos.XY() += p->vel.XY() ; updatesector(p->GetActor()->getPosWithOffsetZ(), &p->cursector); ChangeActorSect(pact, p->cursector); } else clipmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, p->vel, 10.25, 4., iif, CLIPMASK0, clip); if (p->jetpack_on == 0 && psectlotag != 2 && psectlotag != 1 && shrunk) p->GetActor()->spr.pos.Z += 32; if (clip.type != kHitNone) checkplayerhurt_r(p, clip); else if (isRRRA() && p->hurt_delay2 > 0) p->hurt_delay2--; if (clip.type == kHitWall) { auto wal = clip.hitWall; if (p->OnMotorcycle) { onMotorcycleMove(snum, wal); } else if (p->OnBoat) { onBoatMove(snum, psectlotag, wal); } else { if (wal->lotag >= 40 && wal->lotag <= 44) { if (wal->lotag < 44) { dofurniture(clip.hitWall, p->cursector, snum); pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0); } else pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 10.75, 4, 4, CLIPMASK0); } } } if (clip.type == kHitSprite) { if (p->OnMotorcycle) { onMotorcycleHit(snum, clip.actor()); } else if (p->OnBoat) { onBoatHit(snum, clip.actor()); } else if (badguy(clip.actor())) { if (clip.actor()->spr.statnum != 1) { clip.actor()->timetosleep = 0; if (clip.actor()->spr.picnum == RTILE_BILLYRAY) S_PlayActorSound(404, clip.actor()); else check_fta_sounds_r(clip.actor()); ChangeActorStat(clip.actor(), 1); } } CallOnTouch(clip.actor(), p); } if (p->jetpack_on == 0) { if (pact->vel.X > 1) { if (psectlotag != ST_1_ABOVE_WATER && psectlotag != ST_2_UNDERWATER && p->on_ground && (!isRRRA() || !p->sea_sick_stat)) { p->pycount += 52; p->pycount &= 2047; const double factor = 1024. / 1596; // What is 1596? p->pyoff = abs(pact->vel.X * BobVal(p->pycount)) * factor; } } else if (psectlotag != ST_2_UNDERWATER && psectlotag != 1 && (!isRRRA() || !p->sea_sick_stat)) p->pyoff = 0; } // RBG*** SetActor(pact, pact->spr.pos); if (psectlotag == 800 && (!isRRRA() || !p->lotag800kill)) { if (isRRRA()) p->lotag800kill = 1; quickkill(p); return; } if (psectlotag < 3) { psectp = pact->sector(); if (ud.clipping == 0 && psectp->lotag == ST_31_TWO_WAY_TRAIN) { auto act = barrier_cast(psectp->hitagactor); if (act && act->vel.X != 0 && act->temp_data[0] == 0) { quickkill(p); return; } } } if (truefdist < gs.playerheight && p->on_ground && psectlotag != 1 && shrunk == 0 && p->insector() && p->cursector->lotag == 1) if (!S_CheckActorSoundPlaying(pact, DUKE_ONWATER)) if (!isRRRA() || (!p->OnBoat && !p->OnMotorcycle && p->cursector->hitag != 321)) S_PlayActorSound(DUKE_ONWATER, pact); if (p->cursector != pact->sector()) ChangeActorSect(pact, p->cursector); auto oldpos = p->GetActor()->opos; int retry = 0; while (ud.clipping == 0) { int blocked; if (pact->clipdist == 16) blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 8, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90); else blocked = (pushmove(p->GetActor()->spr.pos.XY(), p->GetActor()->getOffsetZ(), &p->cursector, 1, 4, 4, CLIPMASK0) < 0 && furthestangle(p->GetActor(), 8) < DAngle90); if (fabs(pact->floorz - pact->ceilingz) < 48 || blocked) { if (!(pact->sector()->lotag & 0x8000) && (isanunderoperator(pact->sector()->lotag) || isanearoperator(pact->sector()->lotag))) fi.activatebysector(pact->sector(), pact); if (blocked) { if (!retry++) { p->GetActor()->spr.pos = oldpos; p->GetActor()->backuppos(); continue; } quickkill(p); return; } } else if (abs(floorz - ceilingz) < 32 && isanunderoperator(psectp->lotag)) fi.activatebysector(psectp, pact); break; } if (ud.clipping == 0 && (!p->cursector || (p->cursector && p->cursector->ceilingz > (p->cursector->floorz - 12)))) { quickkill(p); return; } if (actions & SB_CENTERVIEW || p->hard_landing) { playerCenterView(snum); } else if (actions & SB_LOOK_UP) { playerLookUp(snum, actions); } else if (actions & SB_LOOK_DOWN) { playerLookDown(snum, actions); } else if ((actions & SB_AIM_UP) && !p->OnMotorcycle) { playerAimUp(snum, actions); } else if ((actions & SB_AIM_DOWN) && !p->OnMotorcycle) { playerAimDown(snum, actions); } if (p->recoil && p->kickback_pic == 0) { int d = p->recoil >> 1; if (!d) d = 1; p->recoil -= d; p->GetActor()->spr.Angles.Pitch += maphoriz(d); } p->Angles.doPitchKeys(&p->sync); p->checkhardlanding(); if (SyncInput()) { p->GetActor()->spr.Angles.Pitch += GetPlayerHorizon(snum); } //Shooting code/changes if (p->show_empty_weapon > 0) { p->show_empty_weapon--; if (p->show_empty_weapon == 0 && (WeaponSwitch(p - ps) & 2)) { fi.addweapon(p, p->last_full_weapon, true); return; } } dokneeattack(snum); if (fi.doincrements(p)) return; if (p->weapon_pos != 0) { if (p->weapon_pos == -9) { if (p->last_weapon >= 0) { p->oweapon_pos = p->weapon_pos = 10; // if(p->curr_weapon == KNEE_WEAPON) p->kickback_pic = 1; p->last_weapon = -1; } else if (p->holster_weapon == 0) p->oweapon_pos = p->weapon_pos = 10; } else p->weapon_pos--; } processweapon(snum, actions, psectp); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OnMotorcycle(player_struct *p) { if (!p->OnMotorcycle && p->cursector->lotag != ST_2_UNDERWATER) { p->over_shoulder_on = 0; p->OnMotorcycle = 1; p->last_full_weapon = p->curr_weapon; p->curr_weapon = MOTORCYCLE_WEAPON; p->gotweapon[MOTORCYCLE_WEAPON] = true; p->vel.X = 0; p->vel.Y = 0; p->GetActor()->spr.Angles.Pitch = nullAngle; } if (!S_CheckActorSoundPlaying(p->GetActor(),186)) S_PlayActorSound(186, p->GetActor()); } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OffMotorcycle(player_struct *p) { auto pact = p->GetActor(); if (p->OnMotorcycle) { if (S_CheckActorSoundPlaying(pact,188)) S_StopSound(188,pact); if (S_CheckActorSoundPlaying(pact,187)) S_StopSound(187,pact); if (S_CheckActorSoundPlaying(pact,186)) S_StopSound(186,pact); if (S_CheckActorSoundPlaying(pact,214)) S_StopSound(214,pact); if (!S_CheckActorSoundPlaying(pact,42)) S_PlayActorSound(42, pact); p->OnMotorcycle = 0; p->gotweapon[MOTORCYCLE_WEAPON] = false; p->curr_weapon = p->last_full_weapon; checkavailweapon(p); p->GetActor()->spr.Angles.Pitch = nullAngle; p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.; p->moto_underwater = 0; auto spawned = spawn(p->GetActor(), RTILE_EMPTYBIKE); if (spawned) { spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw; spawned->saved_ammo = p->ammo_amount[MOTORCYCLE_WEAPON]; } } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OnBoat(player_struct *p) { if (!p->OnBoat) { p->over_shoulder_on = 0; p->OnBoat = 1; p->last_full_weapon = p->curr_weapon; p->curr_weapon = BOAT_WEAPON; p->gotweapon[BOAT_WEAPON] = true; p->vel.X = 0; p->vel.Y = 0; p->GetActor()->spr.Angles.Pitch = nullAngle; } } //--------------------------------------------------------------------------- // // // //--------------------------------------------------------------------------- void OffBoat(player_struct *p) { if (p->OnBoat) { p->OnBoat = 0; p->gotweapon[BOAT_WEAPON] = false; p->curr_weapon = p->last_full_weapon; checkavailweapon(p); p->GetActor()->spr.Angles.Pitch = nullAngle; p->moto_do_bump = 0; p->MotoSpeed = 0; p->TiltStatus = 0; p->moto_drink = 0; p->VBumpTarget = 0; p->VBumpNow = 0; p->TurbCount = 0; p->vel.XY() = p->GetActor()->spr.Angles.Yaw.ToVector() / 2048.; p->moto_underwater = 0; auto spawned = spawn(p->GetActor(), RTILE_EMPTYBOAT); if (spawned) { spawned->spr.Angles.Yaw = p->GetActor()->spr.Angles.Yaw; spawned->saved_ammo = p->ammo_amount[BOAT_WEAPON]; } } } END_DUKE_NS