#ifndef __M_PNG_H #define __M_PNG_H /* ** m_png.h ** **--------------------------------------------------------------------------- ** Copyright 2002-2005 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "zstring.h" #include "files.h" #include "palentry.h" // Screenshot buffer image data types enum ESSType { SS_PAL, SS_RGB, SS_BGRA }; // PNG Writing -------------------------------------------------------------- // Start writing an 8-bit palettized PNG file. // The passed file should be a newly created file. // This function writes the PNG signature and the IHDR, gAMA, PLTE, and IDAT // chunks. bool M_CreatePNG (FileWriter *file, const uint8_t *buffer, const PalEntry *pal, ESSType color_type, int width, int height, int pitch, float gamma); // Creates a grayscale 1x1 PNG file. Used for savegames without savepics. bool M_CreateDummyPNG (FileWriter *file); // Appends any chunk to a PNG file started with M_CreatePNG. bool M_AppendPNGChunk (FileWriter *file, uint32_t chunkID, const uint8_t *chunkData, uint32_t len); // Adds a tEXt chunk to a PNG file started with M_CreatePNG. bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text); // Appends the IEND chunk to a PNG file. bool M_FinishPNG (FileWriter *file); bool M_SaveBitmap(const uint8_t *from, ESSType color_type, int width, int height, int pitch, FileWriter *file); // PNG Reading -------------------------------------------------------------- struct PNGHandle { struct Chunk { uint32_t ID; uint32_t Offset; uint32_t Size; }; FileSys::FileReader File; bool bDeleteFilePtr; TArray Chunks; TArray TextChunks; unsigned int ChunkPt; PNGHandle(FileSys::FileReader &file); ~PNGHandle(); }; // Verify that a file really is a PNG file. This includes not only checking // the signature, but also checking for the IEND chunk. CRC checking of // each chunk is not done. If it is valid, you get a PNGHandle to pass to // the following functions. PNGHandle *M_VerifyPNG (FileSys::FileReader &file); // Finds a chunk in a PNG file. The file pointer will be positioned at the // beginning of the chunk data, and its length will be returned. A return // value of 0 indicates the chunk was either not present or had 0 length. unsigned int M_FindPNGChunk (PNGHandle *png, uint32_t chunkID); // Finds a chunk in the PNG file, starting its search at whatever chunk // the file pointer is currently positioned at. unsigned int M_NextPNGChunk (PNGHandle *png, uint32_t chunkID); // Finds a PNG text chunk with the given signature and returns a pointer // to a NULL-terminated string if present. Returns NULL on failure. // (Note: tEXt, not zTXt.) char *M_GetPNGText (PNGHandle *png, const char *keyword); bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buffsize); // The file must be positioned at the start of the first IDAT. It reads // image data into the provided buffer. Returns true on success. bool M_ReadIDAT (FileSys::FileReader &file, uint8_t *buffer, int width, int height, int pitch, uint8_t bitdepth, uint8_t colortype, uint8_t interlace, unsigned int idatlen); class FGameTexture; FGameTexture *PNGTexture_CreateFromFile(PNGHandle *png, const FString &filename); #endif