#include "launcherwindow.h" #include "v_video.h" #include "version.h" #include "i_interface.h" #include #include #include #include #include #include #include #include #include #ifdef RENDER_BACKENDS EXTERN_CVAR(Int, vid_preferbackend); #endif EXTERN_CVAR(Bool, queryiwad); int LauncherWindow::ExecModal(WadStuff* wads, int numwads, int defaultiwad, int* autoloadflags) { Size screenSize = GetScreenSize(); double windowWidth = 615.0; double windowHeight = 668.0; auto launcher = std::make_unique(wads, numwads, defaultiwad, autoloadflags); launcher->SetFrameGeometry((screenSize.width - windowWidth) * 0.5, (screenSize.height - windowHeight) * 0.5, windowWidth, windowHeight); launcher->Show(); DisplayWindow::RunLoop(); return launcher->ExecResult; } LauncherWindow::LauncherWindow(WadStuff* wads, int numwads, int defaultiwad, int* autoloadflags) : Widget(nullptr, WidgetType::Window), AutoloadFlags(autoloadflags) { SetWindowBackground(Colorf::fromRgba8(51, 51, 51)); SetWindowBorderColor(Colorf::fromRgba8(51, 51, 51)); SetWindowCaptionColor(Colorf::fromRgba8(33, 33, 33)); SetWindowCaptionTextColor(Colorf::fromRgba8(226, 223, 219)); SetWindowTitle(GAMENAME); Logo = new ImageBox(this); WelcomeLabel = new TextLabel(this); VersionLabel = new TextLabel(this); SelectLabel = new TextLabel(this); GeneralLabel = new TextLabel(this); //ExtrasLabel = new TextLabel(this); ParametersLabel = new TextLabel(this); FullscreenCheckbox = new CheckboxLabel(this); DisableAutoloadCheckbox = new CheckboxLabel(this); DontAskAgainCheckbox = new CheckboxLabel(this); /* LightsCheckbox = new CheckboxLabel(this); BrightmapsCheckbox = new CheckboxLabel(this); WidescreenCheckbox = new CheckboxLabel(this); */ PlayButton = new PushButton(this); ExitButton = new PushButton(this); GamesList = new ListView(this); ParametersEdit = new LineEdit(this); PlayButton->OnClick = [=]() { OnPlayButtonClicked(); }; ExitButton->OnClick = [=]() { OnExitButtonClicked(); }; GamesList->OnActivated = [=]() { OnGamesListActivated(); }; SelectLabel->SetText("Select which game file to run."); PlayButton->SetText("Play Game"); ExitButton->SetText("Exit"); GeneralLabel->SetText("General"); //ExtrasLabel->SetText("Extra Graphics"); FullscreenCheckbox->SetText("Fullscreen"); DisableAutoloadCheckbox->SetText("Disable autoload"); DontAskAgainCheckbox->SetText("Don't ask me again"); /* LightsCheckbox->SetText("Lights"); BrightmapsCheckbox->SetText("Brightmaps"); WidescreenCheckbox->SetText("Widescreen"); */ ParametersLabel->SetText("Additional Parameters:"); #ifdef RENDER_BACKENDS BackendLabel = new TextLabel(this); VulkanCheckbox = new CheckboxLabel(this); OpenGLCheckbox = new CheckboxLabel(this); GLESCheckbox = new CheckboxLabel(this); BackendLabel->SetText("Render Backend"); VulkanCheckbox->SetText("Vulkan"); OpenGLCheckbox->SetText("OpenGL"); GLESCheckbox->SetText("OpenGL ES"); #endif FString welcomeText, versionText; welcomeText.Format("Welcome to %s!", GAMENAME); versionText.Format("Version %s.", GetVersionString()); WelcomeLabel->SetText(welcomeText.GetChars()); VersionLabel->SetText(versionText.GetChars()); FullscreenCheckbox->SetChecked(vid_fullscreen); DontAskAgainCheckbox->SetChecked(!queryiwad); int flags = *autoloadflags; DisableAutoloadCheckbox->SetChecked(flags & 1); /* LightsCheckbox->SetChecked(flags & 2); BrightmapsCheckbox->SetChecked(flags & 4); WidescreenCheckbox->SetChecked(flags & 8); */ #ifdef RENDER_BACKENDS OpenGLCheckbox->SetRadioStyle(true); VulkanCheckbox->SetRadioStyle(true); GLESCheckbox->SetRadioStyle(true); OpenGLCheckbox->FuncChanged = [this](bool on) { if (on) { VulkanCheckbox->SetChecked(false); GLESCheckbox->SetChecked(false); }}; VulkanCheckbox->FuncChanged = [this](bool on) { if (on) { OpenGLCheckbox->SetChecked(false); GLESCheckbox->SetChecked(false); }}; GLESCheckbox->FuncChanged = [this](bool on) { if (on) { VulkanCheckbox->SetChecked(false); OpenGLCheckbox->SetChecked(false); }}; switch (vid_preferbackend) { case 0: OpenGLCheckbox->SetChecked(true); break; case 1: VulkanCheckbox->SetChecked(true); break; case 2: GLESCheckbox->SetChecked(true); break; } #endif for (int i = 0; i < numwads; i++) { const char* filepart = strrchr(wads[i].Path.GetChars(), '/'); if (filepart == NULL) filepart = wads[i].Path.GetChars(); else filepart++; FString work; if (*filepart) work.Format("%s (%s)", wads[i].Name.GetChars(), filepart); else work = wads[i].Name.GetChars(); GamesList->AddItem(work.GetChars()); } Logo->SetImage(Image::LoadResource("widgets/banner.png")); GamesList->SetFocus(); } void LauncherWindow::OnClose() { OnExitButtonClicked(); } void LauncherWindow::OnPlayButtonClicked() { vid_fullscreen = FullscreenCheckbox->GetChecked(); queryiwad = !DontAskAgainCheckbox->GetChecked(); int flags = 0; if (DisableAutoloadCheckbox->GetChecked()) flags |= 1; /* if (LightsCheckbox->GetChecked()) flags |= 2; if (BrightmapsCheckbox->GetChecked()) flags |= 4; if (WidescreenCheckbox->GetChecked()) flags |= 8; */ *AutoloadFlags = flags; #ifdef RENDER_BACKENDS int v = 1; if (OpenGLCheckbox->GetChecked()) v = 0; else if (VulkanCheckbox->GetChecked()) v = 1; else if (GLESCheckbox->GetChecked()) v = 2; if (v != vid_preferbackend) vid_preferbackend = v; #endif std::string extraargs = ParametersEdit->GetText(); if (!extraargs.empty()) { // To do: restart the process like the cocoa backend is doing? } ExecResult = GamesList->GetSelectedItem(); DisplayWindow::ExitLoop(); } void LauncherWindow::OnExitButtonClicked() { ExecResult = -1; DisplayWindow::ExitLoop(); } void LauncherWindow::OnGamesListActivated() { OnPlayButtonClicked(); } void LauncherWindow::OnGeometryChanged() { double y = 0.0; Logo->SetFrameGeometry(0.0, y, GetWidth(), Logo->GetPreferredHeight()); y += Logo->GetPreferredHeight(); y += 10.0; WelcomeLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, WelcomeLabel->GetPreferredHeight()); y += WelcomeLabel->GetPreferredHeight(); VersionLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, VersionLabel->GetPreferredHeight()); y += VersionLabel->GetPreferredHeight(); y += 10.0; SelectLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, SelectLabel->GetPreferredHeight()); y += SelectLabel->GetPreferredHeight(); double listViewTop = y + 10.0; y = GetHeight() - 15.0 - PlayButton->GetPreferredHeight(); PlayButton->SetFrameGeometry(20.0, y, 120.0, PlayButton->GetPreferredHeight()); ExitButton->SetFrameGeometry(GetWidth() - 20.0 - 120.0, y, 120.0, PlayButton->GetPreferredHeight()); y -= 20.0; double editHeight = 24.0; y -= editHeight; ParametersEdit->SetFrameGeometry(20.0, y, GetWidth() - 40.0, editHeight); y -= 5.0; double labelHeight = ParametersLabel->GetPreferredHeight(); y -= labelHeight; ParametersLabel->SetFrameGeometry(20.0, y, GetWidth() - 40.0, labelHeight); y -= 10.0; double panelWidth = 150.0; #ifdef RENDER_BACKENDS auto yy = y; y -= GLESCheckbox->GetPreferredHeight(); double x = GetWidth() - 20.0 - panelWidth; GLESCheckbox->SetFrameGeometry(x, y, 190.0, GLESCheckbox->GetPreferredHeight()); y -= OpenGLCheckbox->GetPreferredHeight(); OpenGLCheckbox->SetFrameGeometry(x, y, 190.0, OpenGLCheckbox->GetPreferredHeight()); y -= VulkanCheckbox->GetPreferredHeight(); VulkanCheckbox->SetFrameGeometry(x, y, 190.0, VulkanCheckbox->GetPreferredHeight()); y -= BackendLabel->GetPreferredHeight(); BackendLabel->SetFrameGeometry(x, y, 190.0, BackendLabel->GetPreferredHeight()); y = yy; #endif y -= DontAskAgainCheckbox->GetPreferredHeight(); DontAskAgainCheckbox->SetFrameGeometry(20.0, y, 190.0, DontAskAgainCheckbox->GetPreferredHeight()); //WidescreenCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, WidescreenCheckbox->GetPreferredHeight()); y -= DisableAutoloadCheckbox->GetPreferredHeight(); DisableAutoloadCheckbox->SetFrameGeometry(20.0, y, 190.0, DisableAutoloadCheckbox->GetPreferredHeight()); //BrightmapsCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, BrightmapsCheckbox->GetPreferredHeight()); y -= FullscreenCheckbox->GetPreferredHeight(); FullscreenCheckbox->SetFrameGeometry(20.0, y, 190.0, FullscreenCheckbox->GetPreferredHeight()); //LightsCheckbox->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, LightsCheckbox->GetPreferredHeight()); y -= GeneralLabel->GetPreferredHeight(); GeneralLabel->SetFrameGeometry(20.0, y, 190.0, GeneralLabel->GetPreferredHeight()); //ExtrasLabel->SetFrameGeometry(GetWidth() - 20.0 - panelWidth, y, panelWidth, ExtrasLabel->GetPreferredHeight()); double listViewBottom = y - 10.0; GamesList->SetFrameGeometry(20.0, listViewTop, GetWidth() - 40.0, std::max(listViewBottom - listViewTop, 0.0)); }