//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2017-2019 Nuke.YKT This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "global.h" #include "actors.h" #include "names_rr.h" BEGIN_DUKE_NS short pinsectorresetdown(short sect); void ballreturn(short spr) { short j, i, nexti, nextj; i = headspritestat[105]; while (i >= 0) { nexti = nextspritestat[i]; if (sprite[i].picnum == RRTILE281) if (sprite[spr].sectnum == sprite[i].sectnum) { j = headspritestat[105]; while (j >= 0) { nextj = nextspritestat[j]; if (sprite[j].picnum == RRTILE282) if (sprite[i].hitag == sprite[j].hitag) spawn(j, BOWLINGBALLSPRITE); if (sprite[j].picnum == RRTILE280) if (sprite[i].hitag == sprite[j].hitag) if (sprite[j].lotag == 0) { sprite[j].lotag = 100; sprite[j].extra++; pinsectorresetdown(sprite[j].sectnum); } j = nextj; } } i = nexti; } } short pinsectorresetdown(short sect) { int vel, j; j = getanimationgoal(§or[sect].ceilingz); if (j == -1) { j = sector[sect].floorz; vel = 64; setanimation(sect,§or[sect].ceilingz,j,vel); return 1; } return 0; } short pinsectorresetup(short sect) { int vel, j; j = getanimationgoal(§or[sect].ceilingz); if (j == -1) { j = sector[nextsectorneighborz(sect,sector[sect].ceilingz,-1,-1)].ceilingz; vel = 64; setanimation(sect,§or[sect].ceilingz,j,vel); return 1; } return 0; } short checkpins(short sect) { short i, pin; int x, y; short pins[10]; short nexti, tag; pin = 0; for(i=0;i<10;i++) pins[i] = 0; i = headspritesect[sect]; while (i >= 0) { nexti = nextspritesect[i]; if (sprite[i].picnum == RRTILE3440) { pin++; pins[sprite[i].lotag] = 1; } if (sprite[i].picnum == RRTILE280) { tag = sprite[i].hitag; } i = nexti; } if (tag) { tag += 2024; tileCopySection(2024,0,0,128,64,tag,0,0); for(i=0;i<10;i++) { if (pins[i] == 1) { switch (i) { case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(2023,0,0,8,8,tag,x-4,y-10); } } } return pin; } void resetpins(short sect) { short i, j, nexti, tag; int x, y; i = headspritesect[sect]; while (i >= 0) { nexti = headspritesect[i]; if (sprite[i].picnum == 3440) deletesprite(i); i = nexti; } i = headspritesect[sect]; while (i >= 0) { nexti = nextspritesect[i]; if (sprite[i].picnum == 283) { j = spawn(i,3440); sprite[j].lotag = sprite[i].lotag; if (sprite[j].lotag == 3 || sprite[j].lotag == 5) { sprite[j].clipdist = (1+(krand()%1))*16+32; } else { sprite[j].clipdist = (1+(krand()%1))*16+32; } sprite[j].ang -= ((krand()&32)-(krand()&64))&2047; } if (sprite[i].picnum == 280) tag = sprite[i].hitag; i = nexti; } if (tag) { tag += LANEPICS+1; tileCopySection(LANEPICS+1,0,0,128,64,tag,0,0); for(i=0;i<10;i++) { switch (i) { case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(LANEPICS,0,0,8,8,tag,x-4,y-10); } } } void resetlanepics(void) { int x, y; short i; short tag, pic; for(tag=0;tag<4;tag++) { pic = tag + 1; if (pic == 0) continue; pic += LANEPICS+1; tileCopySection(LANEPICS+1,0,0,128,64, pic,0,0); for(i=0;i<10;i++) { switch (i) { case 0: x = 64; y = 48; break; case 1: x = 56; y = 40; break; case 2: x = 72; y = 40; break; case 3: x = 48; y = 32; break; case 4: x = 64; y = 32; break; case 5: x = 80; y = 32; break; case 6: x = 40; y = 24; break; case 7: x = 56; y = 24; break; case 8: x = 72; y = 24; break; case 9: x = 88; y = 24; break; } tileCopySection(LANEPICS,0,0,8,8,pic,x-4,y-10); } } } END_DUKE_NS