#pragma once #include "zstring.h" #include "gstrings.h" // Reimplementation of the Duke quote string buffer. // Needed because these strings need a level of abstraction from the engine to allow localization // and because some of the quotes are really status messages that need to be shared between the different games. // Also a good opportunity to consolidate the data buffers from Duke and Redneck frontends. enum { MAXQUOTES = 16384, }; class FSerializer; class Quotes { FString quotes[MAXQUOTES]; void MakeStringLabel(FString "e); public: void InitializeQuote(int num, const char *text, bool fromscript = false); const char *GetQuote(int num) { return GStrings.localize(quotes[num].GetChars()); } const char *GetRawQuote(int num) { return quotes[num].GetChars(); } void CopyQuote(int dst, int src) { quotes[dst] = quotes[src]; } void AppendQuote(int dst, int src, int len = -1); void FormatQuote(int dst, const char* fmt, ...); void Substitute(int num, const char* text, const char* replc); void Serialize(FSerializer &arc); }; extern Quotes quoteMgr;