//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" #include "engine.h" #include "precache.h" //#include //#include #include "gamecvars.h" #include "gamecontrol.h" // static int globhiz, globloz, globhihit, globlohit; BEGIN_PS_NS void resettiming() { lastTic = -1; } void precache() { if (!r_precache) return; for (auto& sect: sector) { int j = sect.ceilingpicnum; markTileForPrecache(j, sect.ceilingpal); j = sect.floorpicnum; markTileForPrecache(j, sect.floorpal); } for(auto& wal : wall) { int j = wal.picnum; markTileForPrecache(j, wal.pal); if (wal.twoSided()) { j = wal.overpicnum; markTileForPrecache(j, wal.pal); } } ExhumedSpriteIterator it; while (auto ac = it.Next()) { int j = ac->spr.picnum; markTileForPrecache(j, ac->spr.pal); } precacheMarkedTiles(); } END_PS_NS